Daegann's Character Generator for SR4 |
Daegann's Character Generator for SR4 |
Oct 18 2005, 07:02 PM
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#1
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Target Group: Members Posts: 68 Joined: 3-March 05 From: Paris Area Network Member No.: 7,134 |
> Hi all,
This is finally done... I finish my CharGen. It's not a really good CharGen and there is many limit that I don't like but I had not enought time and motivation to do more. (the program was write in two weeks in the end of august but since then i had to enter various data so it take a lot of delay...). So anyway i hope you can use it and you find it usefull. If you find any bug, please report them here or by PM or mail. Thanks Daegann's Character Generator for SR4 > Daegann |
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Oct 20 2005, 12:31 AM
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#2
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Target Group: Members Posts: 69 Joined: 27-July 03 From: Atlanta, GA Member No.: 5,043 |
On the About window can you Add the version number. Not sure what version I am using now. When viewing the Program and its file version is says 1.0.0.0 by Daegann for the Shadowforums
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Oct 20 2005, 12:52 AM
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#3
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
When buying equipment it would be good to have the ability to specify quantities.
Oh and in 'Other Equipment', GPS is listed twice. The second one is actually supposed to be called a HAZMAT suit. |
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Oct 20 2005, 12:44 PM
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#4
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Neophyte Runner Group: Members Posts: 2,453 Joined: 17-September 04 From: St. Paul Member No.: 6,675 |
Am I missing something, or is there no way to remove a skill/skill group once it is purchased?
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Oct 20 2005, 02:14 PM
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#5
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Target Group: Members Posts: 68 Joined: 3-March 05 From: Paris Area Network Member No.: 7,134 |
> In fact, if you reduce a skill/GS to from one to 0 it remove the skill.
I will fix some little bug soon and I'll include the version number (actualy 1.0.0). However and unfortunatly I have not both the time and motivation to improve the program... I know that the program is not really good by some aspects, I'm sorry... > Daegann |
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Oct 21 2005, 01:05 AM
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#6
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Target Group: Members Posts: 10 Joined: 4-October 05 From: Secret Underground Space Station Laboratory In Space Member No.: 7,809 |
It's okay, the program's effin wonderful even with bugs.
What language did you write it in? If you don't have the motivation to work on it any furthur, perhaps you could consider releasing it under limited open-source or accepting volunteers to improve it closed-source? |
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Oct 21 2005, 08:50 AM
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#7
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Target Group: Members Posts: 68 Joined: 3-March 05 From: Paris Area Network Member No.: 7,134 |
> it's done with Delphi 6.0 so it's in Pascal Object.
I'm not opposed to give the source but in fact I'm shame to say that for this project I worked quickly, with no real conception (just in my head but no UML or something so it's pretty confuse I suppose for others) and almost no annotation... So I'm not proud of my code ^^;; I'll try to correct bug this week-end but I can't promise it... > Daegann |
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Oct 23 2005, 11:34 AM
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#8
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Target Group: Members Posts: 68 Joined: 3-March 05 From: Paris Area Network Member No.: 7,134 |
> Ok, there's the 1.1 release. I correct many little bug...
Daegann's Character Generator for SR4 > Daegann |
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Oct 25 2005, 02:02 PM
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#9
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Target Group: Members Posts: 54 Joined: 26-February 02 Member No.: 1,511 |
Daegann, I just want to say "Merci Beaucoup!" I love this program as it is now, and I look forward to any improvements you decide to make. For something that was a labor of love, I don't think you are getting enough credit fo rmaking this for us!
MERCI, MONSIEUR! |
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Oct 25 2005, 03:22 PM
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#10
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Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
don't you mean "Mercy Buckets?" Seriously though, cool generator. |
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Oct 25 2005, 10:07 PM
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#11
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Target Group: Members Posts: 1 Joined: 24-August 05 Member No.: 7,605 |
Its a very nice program, great work on it. Keep up the good work, look forward to any updates.
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Oct 26 2005, 12:13 PM
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#12
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Target Group: Members Posts: 68 Joined: 3-March 05 From: Paris Area Network Member No.: 7,134 |
> Thank you ^^
I don't know when I can finnish it but I work on a version to allow the resizing of the window and also I would like to add a quantity functionality when buying equipment. > Daegann |
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Oct 26 2005, 08:13 PM
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#13
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Moving Target Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 |
The fact that this is even possible says a lot about the simplification of the system compared to 3d Ed.
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Aug 15 2006, 04:32 PM
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#14
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
i have been adding to this program a bit in the last few days, since i got SM. I am done with magic spells and i am moving to adept powers today. If anyone wants a copy of it or wants to host it when its done (or if Daegann wants to take a look and use it), i would have no problems with it. I never thought adding all those spells would be such a pain in the butt. :cyber:
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Aug 15 2006, 05:51 PM
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#15
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Target Group: Members Posts: 89 Joined: 9-August 06 From: The Sixth World Member No.: 9,060 |
I'd be extremely interested in seeing that, if you didn't mind. |
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Aug 15 2006, 06:35 PM
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#16
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
i will probably be done with putting in the whole SM book by the end of next week. I just need the adept powers in and magical equipment.
Question: does anyone know what is the availability of the "golems" in SM? |
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Aug 17 2006, 02:20 PM
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#17
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
I finished updating the program to the best of my abilities, though i didn't not put in and ready to buy Vessels (not sure if you can buy one and what the availability would be). If anyone wants it or will to host it, please speak up.
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Aug 17 2006, 07:16 PM
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#18
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Target Group: Members Posts: 89 Joined: 9-August 06 From: The Sixth World Member No.: 9,060 |
As mentioned earlier, I'm definately interested. I might be able to get a host for you as well. I'm sending you a PM with the details.
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Aug 18 2006, 12:18 AM
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#19
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Nice generator, but it does have a few bugs... Like the available of Fake SINs.
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Aug 18 2006, 02:49 AM
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#20
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
Just fixed the fake sins.
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Aug 19 2006, 08:59 PM
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#21
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Moving Target Group: Members Posts: 271 Joined: 18-April 06 Member No.: 8,481 |
Me want! Me want! Any word on hosting for this yet? And are you above emailing it to people? :D
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Aug 19 2006, 09:04 PM
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#22
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Moving Target Group: Members Posts: 451 Joined: 8-May 06 Member No.: 8,533 |
Hmm... I've spent a lot of time looking through it. Even spent some time making characters. The errata needs added in. But, once it's complete, I'll be willing to download it.
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Aug 19 2006, 10:24 PM
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#23
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
I can email it to anyone who wants it, but still looking for someone to host. I am trying to get in contact with Daegann himself.
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Aug 20 2006, 12:26 AM
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#24
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Target Group: Members Posts: 89 Joined: 9-August 06 From: The Sixth World Member No.: 9,060 |
I've spoken with the guys at flashbackhumor.com and they've agreed to host it. Once I get the program, I'll send it to them and post a link here as soon as they get it up.
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Aug 20 2006, 07:43 PM
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#25
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Moving Target Group: Members Posts: 239 Joined: 16-December 05 From: new jack city Member No.: 8,077 |
This is the char. gen for people who want to look at it now.
http://www.yousendit.com/transfer.php?acti...23688435041B2B3 |
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