Daegann
Oct 18 2005, 07:02 PM
> Hi all,
This is finally done... I finish my CharGen. It's not a really good CharGen and there is many limit that I don't like but I had not enought time and motivation to do more. (the program was write in two weeks in the end of august but since then i had to enter various data so it take a lot of delay...). So anyway i hope you can use it and you find it usefull. If you find any bug, please report them here or by PM or mail. Thanks
Daegann's Character Generator for SR4> Daegann
SimpleRunner
Oct 20 2005, 12:31 AM
On the About window can you Add the version number. Not sure what version I am using now. When viewing the Program and its file version is says 1.0.0.0 by Daegann for the Shadowforums
Slacker
Oct 20 2005, 12:52 AM
When buying equipment it would be good to have the ability to specify quantities.
Oh and in 'Other Equipment', GPS is listed twice. The second one is actually supposed to be called a HAZMAT suit.
Jrayjoker
Oct 20 2005, 12:44 PM
Am I missing something, or is there no way to remove a skill/skill group once it is purchased?
Daegann
Oct 20 2005, 02:14 PM
> In fact, if you reduce a skill/GS to from one to 0 it remove the skill.
I will fix some little bug soon and I'll include the version number (actualy 1.0.0).
However and unfortunatly I have not both the time and motivation to improve the program... I know that the program is not really good by some aspects, I'm sorry...
> Daegann
Beowurk
Oct 21 2005, 01:05 AM
It's okay, the program's effin wonderful even with bugs.
What language did you write it in? If you don't have the motivation to work on it any furthur, perhaps you could consider releasing it under limited open-source or accepting volunteers to improve it closed-source?
Daegann
Oct 21 2005, 08:50 AM
> it's done with Delphi 6.0 so it's in Pascal Object.
I'm not opposed to give the source but in fact I'm shame to say that for this project I worked quickly, with no real conception (just in my head but no UML or something so it's pretty confuse I suppose for others) and almost no annotation... So I'm not proud of my code ^^;;
I'll try to correct bug this week-end but I can't promise it...
> Daegann
Daegann
Oct 23 2005, 11:34 AM
> Ok, there's the 1.1 release. I correct many little bug...
Daegann's Character Generator for SR4> Daegann
Dingus_McGee
Oct 25 2005, 02:02 PM
Daegann, I just want to say "Merci Beaucoup!" I love this program as it is now, and I look forward to any improvements you decide to make. For something that was a labor of love, I don't think you are getting enough credit fo rmaking this for us!
MERCI, MONSIEUR!
imperialus
Oct 25 2005, 03:22 PM
QUOTE (Dingus_McGee) |
Daegann, I just want to say "Merci Beaucoup!" |
don't you mean "Mercy Buckets?"
Seriously though, cool generator.
Grayhawk
Oct 25 2005, 10:07 PM
Its a very nice program, great work on it. Keep up the good work, look forward to any updates.
Daegann
Oct 26 2005, 12:13 PM
> Thank you ^^
I don't know when I can finnish it but I work on a version to allow the resizing of the window and also I would like to add a quantity functionality when buying equipment.
> Daegann
Toptomcat
Oct 26 2005, 08:13 PM
The fact that this is even possible says a lot about the simplification of the system compared to 3d Ed.
Cang
Aug 15 2006, 04:32 PM
i have been adding to this program a bit in the last few days, since i got SM. I am done with magic spells and i am moving to adept powers today. If anyone wants a copy of it or wants to host it when its done (or if Daegann wants to take a look and use it), i would have no problems with it. I never thought adding all those spells would be such a pain in the butt.
Kairo
Aug 15 2006, 05:51 PM
QUOTE (Cang) |
i have been adding to this program a bit in the last few days, since i got SM. I am done with magic spells and i am moving to adept powers today. If anyone wants a copy of it or wants to host it when its done (or if Daegann wants to take a look and use it), i would have no problems with it. I never thought adding all those spells would be such a pain in the butt. |
I'd be extremely interested in seeing that, if you didn't mind.
Cang
Aug 15 2006, 06:35 PM
i will probably be done with putting in the whole SM book by the end of next week. I just need the adept powers in and magical equipment.
Question: does anyone know what is the availability of the "golems" in SM?
Cang
Aug 17 2006, 02:20 PM
I finished updating the program to the best of my abilities, though i didn't not put in and ready to buy Vessels (not sure if you can buy one and what the availability would be). If anyone wants it or will to host it, please speak up.
Kairo
Aug 17 2006, 07:16 PM
As mentioned earlier, I'm definately interested. I might be able to get a host for you as well. I'm sending you a PM with the details.
LilithTaveril
Aug 18 2006, 12:18 AM
Nice generator, but it does have a few bugs... Like the available of Fake SINs.
Cang
Aug 18 2006, 02:49 AM
Just fixed the fake sins.
ixombie
Aug 19 2006, 08:59 PM
Me want! Me want! Any word on hosting for this yet? And are you above emailing it to people?
LilithTaveril
Aug 19 2006, 09:04 PM
Hmm... I've spent a lot of time looking through it. Even spent some time making characters. The errata needs added in. But, once it's complete, I'll be willing to download it.
Cang
Aug 19 2006, 10:24 PM
I can email it to anyone who wants it, but still looking for someone to host. I am trying to get in contact with Daegann himself.
Kairo
Aug 20 2006, 12:26 AM
I've spoken with the guys at flashbackhumor.com and they've agreed to host it. Once I get the program, I'll send it to them and post a link here as soon as they get it up.
Cang
Aug 20 2006, 07:43 PM
This is the char. gen for people who want to look at it now.
http://www.yousendit.com/transfer.php?acti...23688435041B2B3
Kairo
Aug 25 2006, 03:17 PM
Just an update for you all: I've received the character generator and forwarded it to the flashbackhumor guys. They should have it up fairly soon. Jon lives in Japan, so he might not get to it until he wakes up which is early evening for us in the US.
Elve
Aug 25 2006, 04:15 PM
Why not just ask Deagann to host the new files on his site?
craigpierce
Aug 25 2006, 05:31 PM
QUOTE (Cang) |
I can email it to anyone who wants it, but still looking for someone to host. I am trying to get in contact with Daegann himself. |
quoth the raven
Cang
Aug 26 2006, 03:34 PM
i sent him an email, he hasnt got back to me yet.
Serbitar
Aug 26 2006, 11:22 PM
What kind of format are the data files? Definately not Latin1 ASCII.
gaoler
Aug 29 2006, 06:14 AM
while we are waiting for hosting, is emailing still an option?
i'd love a copy.
thanks.
Kairo
Aug 29 2006, 01:25 PM
Cang
Aug 29 2006, 04:08 PM
Great, thanks kairo! I got in contact with Daegann aswell and he is looking at the program and might host it too.
Daegann
Aug 30 2006, 03:15 PM
Yeah, sorry for the delay. I'm quite busy now... I have the files (thanks) and I'll upload them ASAP.
- Daegann -
knasser
Sep 3 2006, 03:42 PM
I've got a shed-load of hosting space and bandwidth. I can have this up in half an hour if you want.
PM or Email me if you want this.
-K.
EDIT: I thought you might be interested to know that I've successfully got your generator working on Linux now. It is nice. I don't know how you'd feel about posting the source for this? I have some programming skills myself as I expect others here do too. It would be great to have an Open Source Shadowrun character generator and it would share out the maintenance work, which is one of the big issues with a project like this.
But thanks for posting this regardless. I think this may be useful. I particularly like that you have karma costs included as well as Build Points.
Shadowboxer
Sep 3 2006, 07:48 PM
wow!
thanks alot!
Eleazar
Sep 8 2006, 05:09 PM
Thank you Kairo and Daegann for your work. Everything is working great for me so far. I also like that you put some generated characters in there as well. It is a great starting place to get some ideas for a character. I also look forward to seeing the Linux version Knasser is working on.
I just found a bug. If you load up the generated character Ryan (Foxx).
To reproduce the issue you must:
1. Load up Ryan (Foxx)
2. Set his metatype to Elf
Now when you go to raise Ryan's abilities it will cost only 4 BP to do so. It seems that changing the character's metatype after it has already been selected and built is a bad idea.
(EDIT)
This seems to be a global issue with every single character, not just Ryan (Foxx)
(EDIT AGAIN)
One last thing, by abilities I mean Strength, Reaction, Agility, Intuition, Charisma, etc.
(EDIT AGAIN AGAIN)
After another look it seems to only be doing it with INTUITION and LOGIC
Cang
Sep 8 2006, 08:09 PM
I know when i put in the SM in the program, i got somethings wrong. If anyone sees something missing or entered wrong, please tell me so i can fix it.
I know i put some of the spells out of order, but i aint going back to change that. haha
knasser
Sep 9 2006, 07:26 PM
QUOTE (Eleazar @ Sep 8 2006, 12:09 PM) |
I also look forward to seeing the Linux version Knasser is working on. |
Um. I'm actually still waiting for a response from any of the people involved. I thought it would be a bit rude to just stick up the character generator without permission, but I can have it up there in five minutes flat the moment the author says they'd like me to. I've emailed, but no response.
As to the Linux version, what I meant was that I've got the Windows version running on Linux now. I can post instructions for this if anyone is interested.
I'm a bit busy with a professional programming job at the moment (i.e. I'm getting paid for it), but if Daegunn posts the source code, I'd be willing to help out where I have the time. My preference would be to port it into Python which would then be inherently multi-platform (Windows, Mac, Linux and Unix). I think it would also make it a little more maintainable and customisable. A job like this is best done either by a group of people or one person who is actually paid to do it.
Response?
Daegann
Sep 9 2006, 09:33 PM
Okay, sorry for the delay... It's finally
online on my site thanks for the files Cang ^^
It's also another version of the program (a minor one though). In fact it's an unfinished version. I started it last year but never touch it since last october... Anyway the function remain exactly the same the only change is that you can change the order of what have selected (skill of the character, equipment etc) in the list. The main form is also resizable (the other windows are not). That's all what I done... :-/
Here with street magic you can see that the program will have its limit with new sourcebook. (take the possibility to get adept power with a geas... it's not possible)
And unfortunatly I haven't the time and the motivation to update the program. About the source, as I said earlier :
QUOTE |
it's done with Delphi 6.0 so it's in Pascal Object. I'm not opposed to give the source but in fact I'm shame to say that for this project I worked quickly, with no real conception (just in my head but no UML or something so it's pretty confuse I suppose for others) and almost no annotation... So I'm not proud of my code ^^;; |
So i can give the sources but I'm not proud of them and finaly I don't know if it's really useful. I'm really sorry.
- Daegann -
strstr
Sep 10 2006, 01:56 AM
I'd be interested in the format of your data files. It could be interesting to convert them to xml.
Great job btw. It'excellent prototype, at the very least.
Kairo
Sep 12 2006, 04:35 PM
QUOTE (Eleazar) |
Thank you Kairo and Daegann for your work. Everything is working great for me so far. I also like that you put some generated characters in there as well. It is a great starting place to get some ideas for a character. I also look forward to seeing the Linux version Knasser is working on.
I just found a bug. If you load up the generated character Ryan (Foxx).
To reproduce the issue you must:
1. Load up Ryan (Foxx) 2. Set his metatype to Elf
Now when you go to raise Ryan's abilities it will cost only 4 BP to do so. It seems that changing the character's metatype after it has already been selected and built is a bad idea.
(EDIT)
This seems to be a global issue with every single character, not just Ryan (Foxx)
(EDIT AGAIN) One last thing, by abilities I mean Strength, Reaction, Agility, Intuition, Charisma, etc.
(EDIT AGAIN AGAIN) After another look it seems to only be doing it with INTUITION and LOGIC |
You're welcome.
But really Daegann and Cang deserve all the credit for the program. All I did was get it hosted while Daegann worked out his site issues.
Good to know about this bug. I'll have to look out for it when working on characters. Also, just to add a fun note about this, these characters that were included in the zip file are actually characters that my gaming group has been playing with, and are also going to be in series of stories I plan on writing. Hope you like the concepts.
Ayeohx
Sep 17 2006, 01:05 AM
Wow!!! Thanks for the generator! I've been searching for one for quite a while.
Darkraven
Sep 29 2006, 06:06 AM
The program errors on finding the data files. I have them in the same folder as the EXE but it tells me it can find the data files and then tries to create one and it can't to that either
Vheni4e
Sep 29 2006, 12:33 PM
Seems like they need to be in the File directory instead of the same directory as the .exe.
Kairo
Sep 29 2006, 04:11 PM
QUOTE (Vheni4e) |
Seems like they need to be in the File directory instead of the same directory as the .exe. |
I've had no problems at all with the character files being in the same directory as the .exe.
Darkraven
Sep 30 2006, 03:12 AM
lorechaser
Sep 30 2006, 04:07 AM
1. I *love* this app.
2. It appears that when you remove a skill with a specialization, you only get points back for the skill, not the specialization. A minor quibble, but....
3. I *love* this app.
Mal-2
Sep 30 2006, 04:55 AM
QUOTE (Darkraven) |
Well, having them in a folder called Files doesn't work either |
On my installation, all of the data files are in a subdirectory called File - no 's'.
You may just want to try re-extracting all the files from the zip, making sure that the option to extract subdirectories is turned on. Without knowing what program you're using to unzip them, I can't give more specific instructions on how to do that.
Darkraven
Oct 2 2006, 04:38 AM
QUOTE |
On my installation, all of the data files are in a subdirectory called File - no 's'. |
that seemed to work
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