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Straight Razor
post Oct 19 2005, 02:51 PM
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ayn rules for shapeshifters in 4th?
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PlatonicPimp
post Oct 19 2005, 02:55 PM
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Not yet, give me a few weeks.
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blakkie
post Oct 19 2005, 03:49 PM
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QUOTE (Straight Razor @ Oct 19 2005, 08:51 AM)
ayn rules for shapeshifters in 4th?

The only mention of shapeshifters is a reference in the ordinary critters that the alpha male of a wolf pack is often a shapeshifter.

EDIT: Correction, they are also mentioned as given as an example in the Uneducated negative Qualitiy (formerly Flaw) and in the Skill rating examples as someone that is "unaware" (not allowed to Default) for Technical skills (a product of being Uneducated).

However the [NPC] Regeneration power got a rework, and it is now entirely PC playable. In fact it might have gotten toned down too far by keeping the called shot to the head/spine. Regeneration only recovers the number of hits from a Magic+Body test in boxes of damage (Physical or Stun) at the end of the Combat Turn. If after one Regen test is applied they are still "dead" then they stay dead.

Well Uncle Ben does at least. ;)
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Azralon
post Oct 19 2005, 05:28 PM
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I like the new regen much better than the old (how can you not?). Makes 'em tough but not unkillable.

Personally I woulda been fine with saying they automatically heal only 1 box per round right before rolling Initiative for a new round. Stun first, then Physical, just like everyone else. It would have toned them down a whole lot, but it'd lose an extra roll of the dice and it'd be handy-but-not-gamebreaking enough to keep me comfortable with PC 'shifters.

But anyway, whaddya guess at the racial BP cost for if/when they come out? 50? 40+(animalform adjustment)?
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Jaid
post Oct 19 2005, 05:45 PM
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dunno. now that regeneration is not so insane, i think 50 would be plenty. considering the improved physical stats are generally countered by the fact that they must improve two sets of physical stats. and considering the resource limitations they gave, and the built-in negative qualities, i think they might even go lower (hopefully they'll do it by type, this time though)
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Azralon
post Oct 19 2005, 05:56 PM
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Yeah, that's what I meant about animalform adjustment. A weretiger should cost more than, like, a weretrout.
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blakkie
post Oct 19 2005, 06:06 PM
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Depends a lot on whether they actually have to improve two separate set of stats. Also keep in mind that all awakened critters now have an inherent Magic attribute, so that's worth a lot if they get bonuses in character generation there.

Now that does mean that it will be incredibily difficult to make a non-Mage/non-Adept PC work (and i very seriously question a Shapeshifter Technomancer in anyway allowed), but such is life. Unless you have three special Qualities that mirror Magician, Adept, and Mystic Adept required by and for Shapeshifters only. Or Shapeshifter is a Quality, and costs more if you have one of the awakened Qualities. But that is bizzare, because they aren't actually a metahuman.

I like the SR4 Regeneration a lot better. But it is such that I don't think you actually need to leave that Called Shot option there because they are plenty vulnerable to mundane weapons without it.

Even a rather beefy Body 10 and Magic 5 they will only average 5 boxes. If they add say 3 Edge preroll that gets them up to 7 boxes. But that is for the entire Combat Turn, where they could have faced 2 or 3 damaging attacks from a single opponent. If

Also (depending on interpretation) it deals them a double whammy since the Called Shot can be doing as much as 4 boxes extra damage per successful hit itself. Just a couple Called Shots in Combat Turn and that'll, on average, effectively neutralize the Regenation for that Combat Turn in the above example.
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Jaid
post Oct 19 2005, 06:17 PM
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maybe you should make it so that the extra damage from the called shot can't be regenerated, but the rest can (ie, if they take a -4 penalty to dice pool, they deal 4 points of damage that can't be regenerated, but the gun's damage, plus any additional damage from ammo type, extra hits, or bursts, are disregarded).

that still makes the called shot fairly appealing against regenerating critters IMO, but without making it cancel out regeneration completely.
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Apathy
post Oct 19 2005, 06:22 PM
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What's the general consensus on giving shifters 2 separate sets of physical stats? Would people rather do that, or give them one set, and just charge more for the shifter quality.

In other words, do you think that 'shifter' should cost something like 40-50 BPs and have them raise 2 sets of stats, or should shifter cost something like 100 - 120 BPs and have the physical human-form and animal form stats linked?

And, should the human form be allowed to be any human form (Fox-Troll, for example), or should the human form always have to be human?

[ Spoiler ]
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FrankTrollman
post Oct 19 2005, 06:27 PM
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QUOTE (Azralon)
Yeah, that's what I meant about animalform adjustment. A weretiger should cost more than, like, a weretrout.

...which in turn should cost less than a wererat. Tigerforms are vaguely impressive, but essentially are inferior to human forms wearing milspec armor and carrying lasers. The ability to fit through a 5cm opening, otoh, is priceless.

---

Shapeshifters certainly should not have to buy up 2 sets of physical stats. Assuming a roughly even split, that would be an extra 100 BP down the toilet. A wolf shapeshifter is supposed to be an unusually large and healthy wolf - if you had to purchase mental attributes, physical attributes, and more physical attributes that would be impossible on 400 - or even 500 BP.

-Frank
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blakkie
post Oct 19 2005, 06:46 PM
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QUOTE (Apathy)
What's the general consensus on giving shifters 2 separate sets of physical stats? Would people rather do that, or give them one set, and just charge more for the shifter quality.

I would rather have just one set of Physical stats for the wereform and modifiers (typically negative) to switch to their human form. I know normally you think of applying the modifier to go to wereform, but the wereform is the normal form for the creature and the human form is what they can appear as. A benefit is this reduces the benefit of the higher physical Attributes as they will have to buy them at the normally higher cost of their wereform.

QUOTE
In other words, do you think that 'shifter' should cost something like 40-50 BPs and have them raise 2 sets of stats, or should shifter cost something like 100 - 120 BPs and have the physical human-form and animal form stats linked?


I'm not sure that a BP range of 100 to 120 is needed. Besides what happens with the Magic attribute,

QUOTE
And, should the human form be allowed to be any human form (Fox-Troll, for example), or should the human form always have to be human?


Doesn't previous canon say only human form, same as dragons? Remember that they aren't actually human when in that form. Not to mention that it could get rather mucky with the physical attribute modifiers. :(

QUOTE (Jaid)
maybe you should make it so that the extra damage from the called shot can't be regenerated, but the rest can (ie, if they take a -4 penalty to dice pool, they deal 4 points of damage that can't be regenerated, but the gun's damage, plus any additional damage from ammo type, extra hits, or bursts, are disregarded).


I like that idea (even though i loath how Called Shot works). You'd have to track where Physical damage came from, but you already have to track that so no biggie. Ummm, i just thought of something. If a called shot is reduced to Stun because of armour (any self-respecting twink is going to have a faceshielded helmet and reenforced armour over the spine :spin: ) would it also not regenerate?
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blakkie
post Oct 19 2005, 07:04 PM
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QUOTE (Apathy)
stats for average man: B3, A3, R3, S3
stats for average wolf: B2, A3, R3, S2
animal stats for wolf shifter: B(base-1), A(base), R(base), S(base-1)


No, shapeshifters are NOT average members of the mundane variety of species. They aren't even members of the species (though IIRC it is assumed in canon that they are awakened from them, correct me if i'm wrong here). Therefore average stats of the mundane species are not directly applicable in that way.

Going back to SR3, it would be more along the lines of -1 Body, -1 Agility, and likely -1 Reaction applied to the normal Wolf form Attributes when in human form.
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mfb
post Oct 19 2005, 07:06 PM
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i could be mistaken, but i'm pretty sure that the stat mods for shapeshifters in SR3 are equal to (animal's base stats -3).
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blakkie
post Oct 19 2005, 07:21 PM
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Depends. In the Critters book they used the mundane animal's base attributes +1 or +2, and "appear as large, well-formed members of" the species. Thus why the alpha male of the wolf pack is often a 'shifter.

If you go to the SRC where the PC version is given you'll see that none of the modifiers are negative, and none of the animal form modifiers are smaller than the human modifier for the same species.

EDIT: BTW the Seal in the Critter book has a Body 6, and Wolf a Body 5. But in the SRC they have matching modifers for Body. Also there is an Eagle shifter listed in the Critters book, but no Eagle in the mundane critters table. So you had to just make up 'shifter physical stats for them until SRC came out. :wobble:

EDIT 2: Oh ya, and in critters the human form is always Body 5, and the Wolf form has Body 7. But in SRC the human form has a +1 and the Wolf has a +2.

EDIT 3: Oh, and a mundane Fox has Body 2, which gives him Critters Fox 'shifter Body 4, Critters humanform Fox 'shifter Body 5. But in SRC there are no Body modifiers for Fox 'shifters in either human or fox form.
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PlatonicPimp
post Oct 19 2005, 07:56 PM
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Which is why we wish for consistent sensible rules for shifters.
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blakkie
post Oct 19 2005, 08:32 PM
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QUOTE (PlatonicPimp @ Oct 19 2005, 01:56 PM)
Which is why we wish for consistent sensible rules for shifters.

Which is why i would suggest it isn't a good idea to have a Wolf 'shifter be weaker and frailer in it's native Wolf form than in human form. The advantage to beinging in Wolf form is then limited to the second IP. Wolf form can choose to do the higher Physical damage unarmed, but until you get your Str up some the human form does pretty much as well with a kitchen knife or a chair leg.

EDIT: Oh, and they can run (but not walk) away faster.
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PlatonicPimp
post Oct 19 2005, 08:52 PM
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Not to mention that they can pass for a dog of some sort, maybe allaying pursuit if the people after them don't know it can change.

And fit in smaller spaces.

And pay less for airfare since they can ship themselves in a crate.

And lick themselves without offending everyone.
And be naked in public.
And eat all kinds of things peole can't eat. :grinbig:
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blakkie
post Oct 19 2005, 09:19 PM
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Dog i get. Wolf? Errr, not so sure about that. I wouldn't want to count on being mistaken for a dog. *shrug* Also a large wolf isn't a lot different in size than a smallish adult, just shaped somewhat different. They can weigh up to 175lb.

The only thing a Wolf 'shifter would have over the Dog in natural form is the extra IP and an extra 5m running (mundane Wolf gets an extra point of Logic). Since you aren't likely to be spending much time in natural form in IP sensitive situations you might as well just be a Dog 'shifter. You'll fit in better in natural form, and you get the Scent power.
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PlatonicPimp
post Oct 19 2005, 09:23 PM
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One of my neighbors has an alaskan sled dog, and I'd be hard pressed to tell the difference between that and a wolf. (yes, I've seen wolves up close too.)
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blakkie
post Oct 19 2005, 09:27 PM
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QUOTE (PlatonicPimp @ Oct 19 2005, 03:23 PM)
One of my neighbors has an alaskan sled dog, and I'd be hard pressed to tell the difference between that and a wolf. (yes, I've seen wolves up close too.)

Only it tends to work the other way "is that a wolf?". Especially in the situation you are talking about that is bad. That isn't blending. EDIT: Even some big-ass dog isn't going to blend that great.
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PlatonicPimp
post Oct 19 2005, 09:30 PM
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Besides, I've always thought that in the more run down sections of the city (The barrens), Urban wolves aren't all that uncommon.
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blakkie
post Oct 19 2005, 09:36 PM
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QUOTE (PlatonicPimp)
Besides, I've always thought that in the more run down sections of the city (The barrens), Urban wolves aren't all that uncommon.

Unless wolves have changed in behavior alot by then, no. Coyotes? Sure, you see them in parks inside major cities even today. But wolves don't do urban or anything remotely close to it.
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Apathy
post Oct 19 2005, 09:45 PM
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QUOTE (blakkie @ Oct 19 2005, 02:21 PM)
A benefit is this reduces the benefit of the higher physical Attributes as they will have to buy them at the normally higher cost of their wereform.

But in SR4 isn't the cost of raising attributes the same regardless of how high they are (except for the last point)?

QUOTE (blakkie @ Oct 19 2005, 02:21 PM)
Depends. In the Critters book they used the mundane animal's base attributes +1 or +2, and "appear as large, well-formed members of" the species.  Thus why the alpha male of the wolf pack is often a 'shifter.

That's because the shifter, being an uncivilized, uneducated wild thing, spent all it's build points on attributes and none on contacts or skills except for Wilderness Survival, and possibly Athletics.

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Jaid
post Oct 19 2005, 09:47 PM
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and unarmed combat. or whatever the shifter calls it.
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blakkie
post Oct 19 2005, 09:48 PM
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QUOTE (Apathy)
QUOTE (blakkie @ Oct 19 2005, 02:21 PM)
Depends. In the Critters book they used the mundane animal's base attributes +1 or +2, and "appear as large, well-formed members of" the species.  Thus why the alpha male of the wolf pack is often a 'shifter.

That's because the shifter, being an uncivilized, uneducated wild thing, spent all it's build points on attributes and none on contacts or skills except for Wilderness Survival, and possibly Athletics.

:rotfl:
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