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#1
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Moving Target ![]() ![]() Group: Members Posts: 626 Joined: 1-March 04 Member No.: 6,112 ![]() |
I thought I saw it printed in one of the rulebooks that fox shapeshifters keep their tails even in fully human form (or have the option to do so-) but now I can't find it. Is it in there? Where?
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#2
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Target ![]() Group: Members Posts: 77 Joined: 27-September 05 Member No.: 7,782 ![]() |
Indeed. Critters, page 42.
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
I had completely forgotten about this (probably because I don't like anime and furries in my shadowruns), but according to the fluff text all the shifters display some characteristic of their animal nature.
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#4
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
Reaaally... Our group's fox shifter is going to be deeply indebted to you guys after I get done with him. The reason he always wears a long coat now becomes clear... :)
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#5
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Target ![]() Group: Members Posts: 77 Joined: 27-September 05 Member No.: 7,782 ![]() |
All undesirable physical features can easily be remedied through the liberal application of a combat axe.
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#6
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Only to regenerate again, in the case of shapeshifters. :-P |
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#7
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Target ![]() Group: Members Posts: 77 Joined: 27-September 05 Member No.: 7,782 ![]() |
In our games, we've always allowed critters to voluntarily turn their powers off if they wanted to.
IMO, sacrificing virtual invulnerability in exchange for being able to shave off your unibrow is a pretty good deal. |
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#8
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Those rules are for NPC shapeshifters ie they are critters. PC shapeshifters use the SRComp rules.
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
It ain't virtual invulnerability in SR4. Though the Regeneration critter power does heal both Physical and Stun now, they only heal at the end of the Combat Turn the number of hits (vs. TN 5 of course) rolled on Magic + Body. Depending on armour worn, Body, lighting conditions, etc. it's pretty easy to get ganked by a couple opponents that spend a couple initiative passes each with AK-47s (EDIT: And that is before they use Called Shot to the head/spine, which is still in there as unregenerable) |
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#10
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Target ![]() Group: Members Posts: 77 Joined: 27-September 05 Member No.: 7,782 ![]() |
Ah, then the superior choice is even easier to see.
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#11
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
I don't believe the Critter Power of Regeneration, in particular, can be voluntarily turned off. Critters, p 7
The powers that can be turned off and on at will are labeled with "Free" instead of "Auto", like Flame Aura and Cold Aura. |
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#12
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Ya, but some people are still going to play SR3. *shrug* ;) |
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#13
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
SR34EV4R!
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 ![]() |
Does SR4 at least make up for gimping regeneration by not sodomizing shifters with a rusty chainsaw during the character generation process the way SR3 does? (Are there even rules for PC shifters in SR4 yet?)
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#15
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Somehow, I don't think hair would regenerate, anyway. Hair isn't even alive. Besides, shaving hair doesn't cause any damage. |
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#16
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
sure it does. didn't you ever read the comic when Wolverine cut his hair!? :D
Sorry, had to have my geek moment in the sun |
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#17
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
OKay, now I know what argument I'll use if I ever try to convince a GM to let a Shapeshifter have bonelacing. |
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#18
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
just tell him it's 'laced', so it's tied to the bones, so the body can't reject it! It's tied down! If he argues, just say that means that he's calling Wolverine BS, and you there fore have every right to beat the crap out of him. ;)
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#19
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
fixed. |
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#20
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
thanks bub
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
SR4 doesn't have rules yet for playing shifters, though there's a thread discussing it in the SR4 section. |
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