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> Monkey ramblings..., Karma for money and your Xmen for free.
hyzmarca
post Oct 24 2005, 12:13 AM
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QUOTE (Shrapnel)
Personally, I've always felt that the "Karma for Cash" rules should only apply to an "amoral" campaign.

A good example would be a Mafia or campaign. You spend your time running around breaking people's knee caps, eliminating witnesses, and setting car bombs. How would you justify getting karma for killing a snitch's entire family?

If a Horror can get karma by slowly torturing someone to death and reveling in his suffering then I'm pretty sure that I can get karma for killing a snitch's entire family.
Karma generally applies to the absolute value one one's actions, not the sign. The absolute value of mudering 10 cops is the same as the absolute value of killing 10 vampires in honorable combat.
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Toptomcat
post Oct 24 2005, 12:59 AM
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So would doing both in one night even out?
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Trax
post Oct 24 2005, 01:48 AM
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QUOTE (Toptomcat)
So would doing both in one night even out?

10 cops then 10 vampires, or 10 vampire cops?
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hyzmarca
post Oct 24 2005, 02:10 AM
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QUOTE (Trax)
QUOTE (Toptomcat @ Oct 23 2005, 07:59 PM)
So would doing both in one night even out?

10 cops then 10 vampires, or 10 vampire cops?

I was going to make a comment about the whole vampire cop cliche being done to death, but I can only think of two actual vampire cops. Nick Knight from Forever Knight and Aaron Gray from The Breed. The cop from Vampire Cop wasn't a vampire and the vampire wasn't a cop, despite what the title suggested.

Really we need more vampire cops. Lone Star should have an elite squad of vampire detectives just to throw at PC runners for the hell of it.
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RunnerPaul
post Oct 24 2005, 02:24 AM
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QUOTE (hyzmarca)
Really we need more vampire cops. Lone Star should have an elite squad of vampire detectives just to throw at PC runners for the hell of it.

I'd buy that sourcebook in a heartbeat. Are you listening FanPro?
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Kyoto Kid
post Oct 24 2005, 08:54 PM
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QUOTE (Shrapnel)
Personally, I've always felt that the "Karma for Cash" rules should only apply to an "amoral" campaign.

A good example would be a Mafia or campaign.  You spend your time running around breaking people's knee caps, eliminating witnesses, and setting car bombs.  How would you justify getting karma for killing a snitch's entire family?

That's where the "amoral" campaing comes into play.  Instead of karma, you earn money.  You can then use the money to buy karma, and advance your character as normal.  I also like the variable cost for the karma, as it keeps things interesting.

For a normal campaign, I'd be a little more hesitant to allow characters to buy their karma, especially characters that don't have much use for money.  That's just my take on the "Karma for Cash" rules.

I would say most of the characters in the campaign I am runing fall in this category. Not so much as hard core organised crime, but they are fairly mercenaryabout they way they handle business. Of course, when they received the payment for the Russian Transport they hijacked, they were all at a loss at being so awash in Euros. It could have easily spelled retirement for several of the characters. However the option was there if the right move was made (Donating to the NPCs foundation).
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Nova
post Nov 18 2005, 07:20 PM
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QUOTE (Sunday_Gamer)
Eh eh, my GM makes a good point about how else would I pay for all this but alas no, that is not why I run the shadows.

  I run the shadows because of Nova.


Awww shucks.

/kicks the dust

I like you too, kid.

Nova
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