Reaction Enhancers, Confused |
Reaction Enhancers, Confused |
Oct 29 2005, 12:59 AM
Post
#1
|
|
Target Group: Members Posts: 22 Joined: 14-March 04 From: Illinois Member No.: 6,157 |
At the end of the discription for the reaction enhancers it states that the implants are compatible with other init. boosting cyber/bioware. All of the other init. cannot be stacked. Which is it?
|
|
|
Oct 29 2005, 01:07 AM
Post
#2
|
|
Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Neither. Reaction Enhancers work with other things that enhance reaction. Synaptic Boosters do not stack with other things that enhance initiative. Welcome to SR4, where Reaction and Initiative are not the same thing.
-Frank |
|
|
Oct 29 2005, 01:15 AM
Post
#3
|
|||
Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
It was always that way. Wired worked that way. In SR3, extra initiative dice didn't stack but extra points of reaction did. |
||
|
|||
Oct 29 2005, 02:19 AM
Post
#4
|
|
Moving Target Group: Members Posts: 178 Joined: 4-September 05 Member No.: 7,682 |
Personally, I never entirely got that. I mean, I can see how enhancing one's nervous system (Synaptic Accelerator) is incompatible with replacing it (Wired Reflexes), and why Wired Reflexes and Move by Wire are also mutually exclusive, but they are also incompatible with the spell Increase Reflexes?
Why is there a limit of 4 initiative passes per turn? From a game-balance POV, this kinda makes sense but IMO, it fails the reality test. The only way to really surpass that cap involves such an expenditure of cash, Essence, and magic that anyone who can manage it either a) deserves that 5th pass and/or b) is playing such a high-powered game that it doesn't really matter anyways. |
|
|
Oct 29 2005, 02:53 AM
Post
#5
|
|
Moving Target Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 |
the real trick is abushing the person with the 5 inititive passes, so they never get the first pass!
|
|
|
Oct 29 2005, 04:04 AM
Post
#6
|
|||
Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Or you could just do whatever you need to do to get 4 passes, and then anounce you're spending a point of Edge to get an extra pass this turn. |
||
|
|||
Oct 29 2005, 04:16 AM
Post
#7
|
|||
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Except, of course, for Boosted Reflexes and the Synaptic Accelerator. ;) |
||
|
|||
Oct 29 2005, 05:19 AM
Post
#8
|
|||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
No, the rule is explicit that you cannot use even Edge to exceed 4 IP. |
||
|
|||
Oct 29 2005, 05:34 AM
Post
#9
|
|
Target Group: Members Posts: 22 Joined: 14-March 04 From: Illinois Member No.: 6,157 |
Oh, Okay I get it. Thanks
|
|
|
Oct 29 2005, 01:43 PM
Post
#10
|
|
Moving Target Group: Members Posts: 178 Joined: 4-September 05 Member No.: 7,682 |
Officially, 4 IP is more absolute than the laws of physics. I see it as something to shake my head at and ignore.
|
|
|
Oct 29 2005, 05:00 PM
Post
#11
|
|
panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
the laws of physics have a bad habbit of getting in the way of a good story :P
|
|
|
Oct 29 2005, 09:00 PM
Post
#12
|
|||||
Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Page reference? |
||||
|
|||||
Oct 29 2005, 09:06 PM
Post
#13
|
|
Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Pg. 134 under initittive passes, end of first paragraph.
|
|
|
Oct 29 2005, 09:32 PM
Post
#14
|
|
Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Works for me. (Now I'm just annoyed at the thread that said there was some confusion on the issue. I should have double checked for myself before parroting that thread.)
|
|
|
Lo-Fi Version | Time is now: 27th April 2024 - 02:59 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.