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> Munchkin Edges/Flaws, What have you learned to ban?
What Edge or Flaw is the Most Munch?
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toturi
post Nov 7 2005, 01:56 PM
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QUOTE (calm_horizons)
Ambidexterity is the one that makes my GM cringe ( no one dares ask him for aptitude).
all the other ones ive seen have their place, but only if RPed properly, so my GM has 3 rules.
1. If it dosen't cause you problems then its not worth points
2. write 1/3-1/2 page on why you have said flaw/edge and justify yourself
3. if you dont RP the flaw ( or at least attempt) then you dont get any karma

If you consitantly ignore your flaws then its open season on you

Does that mean that you will not get any karma if you do not roleplay your Edges? Does it mean if an Edge does not give you any advantages in game it is not worth points? Does it mean that if the GM constantly creates situations where you cannot use your Edge it is open season on him?

So if someone has say... Friends in High Places: Hestaby, he will not get any karma if he doesn't call Hestaby during the adventure? If the GM runs a social/non-violent campaign, does it mean someone with Aptitude: Pistols does not get any karma if he doesn't shoot anyone (because it would have been bad roleplay if he did)?
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Tanka
post Nov 7 2005, 02:11 PM
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Anything can be munchkinized. All it takes is a creative mind to do so.

Read; no Flaws are munchkin. The use of them in certain instances, however, can be.
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calm_horizons
post Nov 7 2005, 02:52 PM
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QUOTE (toturi @ Nov 7 2005, 08:56 AM)
QUOTE (calm_horizons @ Nov 7 2005, 03:36 AM)
Ambidexterity is the one that makes my GM cringe ( no one dares ask him for aptitude).
all the other ones ive seen have their place, but only if RPed properly, so my GM has 3 rules.
1. If it dosen't cause you problems then its not worth points
2. write 1/3-1/2 page on why you have said flaw/edge and justify yourself
3. if you dont RP the flaw ( or at least attempt) then you dont get any karma

If you consitantly ignore your flaws then its open season on you

Does that mean that you will not get any karma if you do not roleplay your Edges? Does it mean if an Edge does not give you any advantages in game it is not worth points? Does it mean that if the GM constantly creates situations where you cannot use your Edge it is open season on him?

So if someone has say... Friends in High Places: Hestaby, he will not get any karma if he doesn't call Hestaby during the adventure? If the GM runs a social/non-violent campaign, does it mean someone with Aptitude: Pistols does not get any karma if he doesn't shoot anyone (because it would have been bad roleplay if he did)?

the no/reduced karma bit only really aplies to flaws, and is only really used if you refuse to even attempt to play them.

generally our karma awards are more on our ability to do what the character would do, than on other factors.

in my view, gm's and other players in our group, all the edges give you an advantage and are worth the points. we view these as more optional in the roleplaying, to be used as the character would.

so having aptitude in pistols does not mean he has to shoot everything, how ever if in his background it says that he gets irritable if he dosent get to shoot someone then he will have to RP that. Or with the Hestaby instance he dosent have to call her on every mission or even ever ( it is possible for characters to forget they have friends) unless thats what his character would do.

but this can also apply to flaws in the flexibility with which you RP them ie Vindictive yes; stupid, no. so the character will seethe and try to get vengence in a manor of minimal risk, rather than just charging the subject down.

on the flaws not being worth points, some flaws are not applicable to the game we're going to run and as our games are generaly only 8-10 sessions it would be almost giving awayfree points for issues that are unlikely to come up. of course if you come up with a very good justification for your character having a particular flaw than the GM may allow you to have it, be it for reduce points perhaps.

and in my group its is almost open season on the GM, he tries to screw us, we try to screw him, we just do it as our characters would do it and with in the rules we've agreed, Its part of the fun and it works for us.
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nezumi
post Nov 7 2005, 04:17 PM
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I kinda like the idea of karma for playing out flaws. I started playing the Serenity RPG where you have to have flaws in part because a good portion of your XP comes from running into them. So if you have a fear of albinos, if you don't react to albinos nothing bad happens (especially if you don't actually encounter any), but if you do run into some and react appropriately, that's XP in your pocket.

You already DO get XP for having edges. That's called getting the run finished. If you don't happen to find yourself in a situation where you can use your edge, it's just like if you don't happen to find a place where your flaws come into place: null gain either way.

As for the amnesia thing...

In a STANDARD game, I would say let the GM write the character history. If the PC feels it would be more fun to put in a few major details (a Tir Paladin, etc.), that's fine and good. But if he wants to write out his entire character sheet and backstory and just play that he doesn't remember it, in my standard game I would disallow it for several reasons:

1) As has been said, there's the story aspect. As a GM, my life is a lot easier and the game more exciting if discovering yourself is a challenge. The player not knowing is what makes the difference between watching a rerun where you already know how it ends, and watching a live car chase on TV.

2) That's a hefty chunk of points for that flaw. Hence, it should be a FLAW and some of that is the player not knowing if he should try a rifle or a handgun, or if maybe he should visit the library instead. No clue at all, is my point.

3) It's more fun for me, as the GM. I love to stick surprising things about the character in his sheet, to make the player say 'hey, that's cool!' I need the ammunition to do this. Letting the player peek at his background steals my fun.


Of course, if the player and the group say they'd have more fun doing it the other way, that's fine. If the group says they'd all like to play 1,000 BP characters and to get $60M at chargen, that's fine too. That is THEIR decision. If it sounds interesting to me, I'll try it. But I've found most of those games are very boring and die very quickly, hence, I like a little more challenge.
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Prosper
post Nov 7 2005, 05:57 PM
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One of my favorite flaws is Severe Allergy: Capsaicin. Spicy foods are very common, and the GM could easily kill my character with a well placed pepper ball.
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Fortune
post Nov 7 2005, 11:42 PM
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QUOTE (toturi)
Also the balance in BPs for Edges/Flaws is for Priority Chargen only, for BP chargen, the difference is recommended to be 5.

Technically, the recommended limit is 5 Edges and 5 Flaws, with a net gain or loss of 6 BP. ;)
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toturi
post Nov 8 2005, 12:23 AM
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QUOTE (nezumi)
You already DO get XP for having edges. That's called getting the run finished. If you don't happen to find yourself in a situation where you can use your edge, it's just like if you don't happen to find a place where your flaws come into place: null gain either way.

As I understand it, if someone's Flaw does not get play time, then the PC does not get karma. So if the PC does not find himself where his Flaw come into play and does not get karma as a result, why can't he get karma for his Edge not coming into play? It is not a null gain. It is damned if I have a Flaw(because I get no karma if it doesn't bite me in the ass) and damned if I have an Edge(because it will be just a BP sink).
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Glyph
post Nov 8 2005, 03:42 AM
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I didn't read it that way, myself. I don't think the GM has problems if a Flaw doesn't come up, so much as when it could come up, and the player ignores it. In other words, not every run will include an encounter in an upscale restaurant where the Uncouth troll can do something vulgar or shocking. Heck, the meet with the Johnson could take place in a Redmond dive where eating with your hands and then belching loudly is considered normal behavior. But if the game does have meets at any upscale locations, and the troll's player just has the troll stand there like a statue, then he is refusing to roleplay a Flaw, and should be penalized, Karma-wise, or at least earn less roleplaying Karma.
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nezumi
post Nov 8 2005, 04:15 PM
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QUOTE (toturi)
As I understand it, if someone's Flaw does not get play time, then the PC does not get karma.

I wouldn't say that he doesn't get karma. He jsut doesn't get EXTRA karma.

For instance, you play a run. yoru character gets 5 karma. Now presume you finished your run at at one point your character runs screaming from an albino he encounters randomly. He gets 1 karma for that for a total of 6. He might lose karma for not running scared, but he certainly gains it for behaving appropriately (to his detriment, generally). He still gets karma (5, to be precise) if the albino is never encountered.

Hence, a flaw that is never encountered is neither a loss nor a gain, discounting the BPs you originally got at chargen. A flaw encountered is a potential for either loss or gain, depending on how the player handles it. You're not damned if you get a flaw that you never encounter. It's just wasted graphite on your character sheet.

You ARE damned if you waste points on an edge you don't use. Edges are an opportunity for YOU as the player to get tools to more easily beat challenges. Similarly, if you blow your points on sorcery, conjuring and basket-weaving even though you're a mundane you're 'damned' (more appropriately, however, you're a 'dumbass'). I don't feel bad for a player who poorly allocates his points.

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toturi
post Nov 9 2005, 12:34 AM
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Then why make such a rule when it is simply the roleplaying karma you are denying(or awarding)?
QUOTE (SR3 p244)
Good roleplaying: Award 1 Karma Point to players who mostly stayed in character. Excellent roleplay is worth 2 Karma Points.

So unless your rule awards RP karma above that of good roleplay karma (ie roleplay karma + "flaw" karma), I do not really see the point in it.
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Eggs
post Nov 15 2005, 05:15 AM
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IMHO, GM approval is they key when it comes to edges, flaws, and munchkinism. Aptitude is a good example. I played in a few games where I was allowed to do things I definitely shouldn't have done, i.e, take aptitude fireams and have it stack with smartlink systems. At that time of my roleplaying career, it sounded like a great idea, and, of course, it worked amazingly well as far as doing the most possible damage per attack. But its stupid. Why the hell would you want to be able to take out a red samurai in a few shots? Why powergame at all?
As a general rule, I don't make characters based on concepts anymore. It's too easy to have a concept like 'Weapons Expert Sammy' or 'Combat Mage.' Roleplaying is a lot more fun when your character sucks slimy balls in general, has more prominent flaws than edges, or is in general just out of his element. That's when you start playing the role and stop worrying about the average successes you'll get with your firearms skill when you shoot multiple rounds with both hands while headbutting someone.
So, long story short, all the edges and flaws are equally munchkin if all you use them for is die bonuses.
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brohopcp
post Nov 15 2005, 06:22 AM
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QUOTE (Eggs)
That's when you start playing the role and stop worrying about the average successes you'll get with your firearms skill when you shoot multiple rounds with both hands while headbutting someone.

Don't forget the cyber skull implanted pressure sensitive 12 recoil mini-shotgun that fires as you headbutt them.
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toturi
post Nov 15 2005, 06:36 AM
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QUOTE (Eggs)
I played in a few games where I was allowed to do things I definitely shouldn't have done, i.e, take aptitude fireams and have it stack with smartlink systems. At that time of my roleplaying career, it sounded like a great idea, and, of course, it worked amazingly well as far as doing the most possible damage per attack. But its stupid. Why the hell would you want to be able to take out a red samurai in a few shots? Why powergame at all?

Aptitude: [Firearm type] does stack with smartlink systems. Or at least there isn't any rule in the books that I'm aware of.

As to why you want to be able to take out a Red Sam with a few shots? Simple, because you would wish to continue playing that PC.

Why powergame? Because you want to enjoy roleplay and roleplaying a PC that dies 2 every sessions does not make for an enjoyable experience (unless you enjoy that sort of thing).
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Drace
post Nov 15 2005, 06:55 AM
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QUOTE (toturi)
As to why you want to be able to take out a Red Sam with a few shots? Simple, because you would wish to continue playing that PC.

Why powergame? Because you want to enjoy roleplay and roleplaying a PC that dies 2 every sessions does not make for an enjoyable experience (unless you enjoy that sort of thing).

And playing a PC that kills everything in sight with a few shots, taking out Tir Ghosts, elite ops agents and dragons with ease is enjoyable?

I personally hate when power gaming is done, mostly because its impossible for the GM to keep the game interesting when his players can take out everything dished at them. And while yes, having a pc die every few games isnt enjoyable, that just means they are up agaisnt too powerfull of opponents and the games need to be a tad easier. Shadowrunners should always make it by the skin on their teeth.
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Critias
post Nov 15 2005, 06:59 AM
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QUOTE (Eggs)
Roleplaying is a lot more fun when your character sucks slimy balls in general, has more prominent flaws than edges, or is in general just out of his element. That's when you start playing the role and stop worrying about the average successes you'll get with your firearms skill when you shoot multiple rounds with both hands while headbutting someone.

Yeah. It's also when your character sucks so bad he can't really cut it as a professional criminal, and gets himself and everyone around him killed for being a choadhuffer.

Personality's all well and good, kids. Roleplaying instead of rollplaying, blah blah blah, fine. But you've still got to be able to fucking cut it, if you want to be a Shadowrunner. Making everyone else pick up your slack in firefights, magical battles, and Matrix runs (because you're too busy having fun role playing someone who"sucks slimy balls", and they're all playing competent runners) is a good way to get knifed, instead of getting a cut of the pay, realistically.
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Drace
post Nov 15 2005, 07:02 AM
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hence why roleplayng isnt used for combat, matrix action and spell casting, accept to maybe to gain or lose dice because of the situation. Roleplaying is generally for social interactions (meating with contacts, buying/selling gear, meating johnsons)
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Eggs
post Nov 15 2005, 07:09 AM
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QUOTE
Aptitude: [Firearm type] does stack with smartlink systems. Or at least there isn't any rule in the books that I'm aware of.

Yeah, but having a bonus that huge is just stupid.

QUOTE
As to why you want to be able to take out a Red Sam with a few shots? Simple, because you would wish to continue playing that PC.

There's an easy remedy to Red Sammies. Don't fuck with them.

QUOTE
Why powergame? Because you want to enjoy roleplay and roleplaying a PC that dies 2 every sessions does not make for an enjoyable experience (unless you enjoy that sort of thing).

There are campaigns that don't revolve around power raping your character. There, in fact, campaigns where people pretend to be someone else, joke around a lot, and generally have a good time.
Then again, there are also campaigns where runners hunt critters because you can get really cool looking cod pieces fashioned from their remains.
Personally, I enjoy roleplaying, which, personally, is much more enjoyable when the game is focused on the characters and their personalities, not their 10 points of flaws/min-maxed skills and stats/force 15 great form fire elemental/19 magic stat.
Because, personally, all that shit is fucking ridiculous.
But if you have fun with that, have fun with that :D

[Edit] And for the record, I wasn't saying that everyone should go out and make shitty characters. Yeah, if your character is worthless, you probably won't have fun. But you don't need to power game to have a worthwhile character.[/Edit]
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caramel frappucc...
post Nov 15 2005, 07:35 AM
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QUOTE (Eggs)
Personally, I enjoy roleplaying, which, personally, is much more enjoyable when the game is focused on the characters and their personalities, not their 10 points of flaws/min-maxed skills and stats/force 15 great form fire elemental/19 magic stat.

Kindly refrain from assuming that your inability or unwillingness to juggle both aspects of gaming at the same time reflects in any way upon the capabilities of others. ;)
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Cain
post Nov 15 2005, 08:02 AM
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Come on, guys, let's take a breather here....

Something you all are forgetting is that when a good GM sets up a game, he or she will let the players know roughly what kind of game to expect. High-powered, lots of flying lead, super-action campaign? Cool in my book. Super-subtle political intrigues? That's fine too. Dark mysteries into lost magical secrets? Rooby-Rooby-Roo. :grinbig:

If a player creates a character that is not fit for the game the GM is going to run, then the GM can and should ban it. A mismatched character will inevitably drag down the fun factor for the entire group. I *will* ban the Uncouth flaw, for example, if I'm running the super-political intrigue game-- roleplaying a tromping clod can be fun under the right circumstances, but these ain't it. Also, the GM has the right to ban certain edges/flaws if he doesn't think he can handle them properly in game; for example, I have banned Day Job, until I can figure out if it's really an Edge or a Flaw... I've been considering it on and off since the 2nd Ed Companion came out, and I still don't have an answer.

Now, some of us like super-amped characters. Which is perfectly fine, so long as your GM is running a campaign with super-amped opposition. Some people like the "street level", ganger-type games; those are fun as well, so long as I'm not running into the opposition from the super-amped game.

The bottom line is, the GM does have the final word about what will go on in the game. However, a good GM will make sure that the players *already know* what to expect. Based on that, the players will get a sense for what edges/flaws are going to be good, and which are going to be bad, for the overall fun factor of the game. Once the information is disseminated, players who buck the power curve are likely irresponsible and/or munchkinous, and GM's probably *will* need to ride herd on them.

As far as the roleplay goes, Toturi-- note that the book says +1 karma for "excellent" roleplaying. What each GM considers to be excellent will vary, but I'd say that roleplaying against your Flaws isn't "excellent roleplay". Really roleplaying *with* them, however, is definitely a step in the right direction, in my book at least. It's not the only method, but it's certainly one of them.
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Eggs
post Nov 15 2005, 08:04 AM
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QUOTE
Kindly refrain from assuming that your inability or unwillingness to juggle both aspects of gaming at the same time reflects in any way upon the capabilities of others.

::shrug:: I thought the edit on my last post kinda said you have to balance it out. I guess I just don't find power gaming very balancing.
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tisoz
post Nov 15 2005, 08:41 AM
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I usually ask how the player expects the flaw to come into play. This lets them see how much it should be worth or how debilitating it may become.

Infirm at up to 3 points should be about worthless, especially when following the guidelines about attributes above the racially modified limit being rare. Infirm at 4 points is just starting to be an impediment, and not much of one for magicians, deckers, or riggers.

A phobia I saw once was severe to stewed tomatos. Seemed the school cafeteria served them when his best friend goblinized, and when his dad got lost/blown up at Los Alamos. His grandparents served them right about the time his mom died during a bout of VITAS, etc. Every time it seemed like major crap dumped on him, stewed tomatos were somewhere near. The GM could have dropped major hints something bad was coming just by mentioning an NPC dining on them, or induce a bit of paranoi because you forget all the times you encountered stewed tomatos and nothing bad happened. ;)

Oh, yeah, phobias (and allergies) seem to get abused, too.
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Eggs
post Nov 15 2005, 08:58 AM
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Yech. I don't need any horrible coincidences to be terrified by stewed tomatoes :grinbig:
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toturi
post Nov 15 2005, 02:15 PM
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QUOTE (Drace @ Nov 15 2005, 03:02 PM)
hence why roleplayng isnt used for combat, matrix action and spell casting, accept to maybe to gain or lose dice because of the situation.  Roleplaying is generally for social interactions (meating with contacts, buying/selling gear, meating johnsons)

If you are meating your contacts and johnsons, you have a big problem right there. And I do not understand why roleplaying in social interactions is any different from other situations when there are Etiquette, Intimidation and other Social Skills.
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DocMortand
post Nov 15 2005, 02:18 PM
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QUOTE (toturi)
If you are meating your contacts and johnsons, you have a big right there. And I do not understand why roleplaying in social interactions is any different when there are Etiquette, Intimidation and other Social Skills.

rut roh raggy! rit rat re runreranreral!

(translation: Yoiks! It can't be understandable!)

..............
Never mind. Back to thread.
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toturi
post Nov 15 2005, 02:20 PM
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Hey, I was in a hurry....
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