IPB

Welcome Guest ( Log In | Register )

4 Pages V  « < 2 3 4  
Reply to this topicStart new topic
> Deluded Players
ShadowDragon8685
post Nov 14 2005, 12:46 PM
Post #76


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



That pun was worth about an 18M Stun. My head is reeling from it.
Go to the top of the page
 
+Quote Post
Habzial
post Nov 14 2005, 08:36 PM
Post #77


Target
*

Group: Members
Posts: 16
Joined: 24-October 05
Member No.: 7,884



QUOTE (toturi @ Nov 9 2005, 06:11 PM)
QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM)
So you believe the GM’s job consists solely of mindlessly following the rules as written?

2) Yes.

Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):

In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.

Your statement that you believe the GM’s job consists solely of mindlessly following the rules as written breaks with canon. Please stop representing your wrong opinion as being supported by the book.
Go to the top of the page
 
+Quote Post
nezumi
post Nov 14 2005, 08:52 PM
Post #78


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,548
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (Habzial)
In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.

This would seem to imply changing or ignoring the rules is an OPTION, not a REQUIREMENT.

Even if it were a requirement, by virtue of following that rule, he cann ignore other rules as necessary and still say honestly the GM's job "consists solely of mindlessly following the rules as written?" It's just some rules take precedence.
Go to the top of the page
 
+Quote Post
SL James
post Nov 15 2005, 01:13 AM
Post #79


Shadowrun Setting Nerd
*******

Group: Banned
Posts: 3,632
Joined: 28-June 05
From: Pissing on pedestrians from my electronic ivory tower.
Member No.: 7,473



QUOTE (Habzial)
QUOTE (toturi @ Nov 9 2005, 06:11 PM)
QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM)
So you believe the GM’s job consists solely of mindlessly following the rules as written?

2) Yes.

Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):

In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.

That's great an all except that all too often instead of changing something that doesn't make sense, it is now incumbent upon GMs to make stuff up because Fanpro couldn't be bothered.
Go to the top of the page
 
+Quote Post
toturi
post Nov 15 2005, 01:27 AM
Post #80


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Habzial @ Nov 15 2005, 04:36 AM)
QUOTE (toturi @ Nov 9 2005, 06:11 PM)
QUOTE (Ed Simons @ Nov 9 2005, 11:38 PM)
So you believe the GM’s job consists solely of mindlessly following the rules as written?

2) Yes.

Then you are wrong. This is not my opinion; you are in gross contradiction with the book. According to page 38, paragraph 3 of the SR3 Core Book (in the chapter on Game Concepts):

In other words, if something in the rules doesn't quite fit or make sense to you, feel free to change it.

Your statement that you believe the GM’s job consists solely of mindlessly following the rules as written breaks with canon. Please stop representing your wrong opinion as being supported by the book.

Ahhh.. but I do mindlessly follow that canon rule too. And since I am mindless, then everything in the book makes sense. Once you mindlessly follow every rule in the book, everything makes sense.

Once you use this canon rule to come up with your own rules, then it is no longer canon. It is a house rule now (See Breaking The Rules p94 SR3Comp). Please stop representing your wrong opinion as being supported by the book.

But I thank you for correcting me: as per canon:
QUOTE (SRComp p92)
The gamemaster's job is to oversee a game or campaign... The gamemaster's job is to work with the players to create the most satisfying game play for everyone.
Go to the top of the page
 
+Quote Post
Ed Simons
post Nov 18 2005, 12:58 AM
Post #81


Moving Target
**

Group: Members
Posts: 276
Joined: 29-September 02
Member No.: 3,348



QUOTE (toturi)
Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo.


Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.

QUOTE (toturi)
I limit Allergies(and Phobias) to those examples presented in the book.


That’s an interesting house rule.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Nov 18 2005, 04:31 AM
Post #82


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



QUOTE (Ed Simons)
QUOTE (toturi)
Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo.


Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.

QUOTE (toturi)
I limit Allergies(and Phobias) to those examples presented in the book.


That’s an interesting house rule.

I could see doing that. Much less paperwork, and fewer potential abuses.
Go to the top of the page
 
+Quote Post
toturi
post Nov 18 2005, 12:10 PM
Post #83


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Ed Simons @ Nov 18 2005, 08:58 AM)
QUOTE (toturi)
Which I (following strictly by the book) won't allow, although I would allow the Dis Style, Hunted, Day Job combo.


Oh, I allowed it. Though I did repeatedly warn the player the combo was bad for the PC’s longterm survival.

QUOTE (toturi)
I limit Allergies(and Phobias) to those examples presented in the book.


That’s an interesting house rule.

It is less a house rule than "You say that orichalcum as an Uncommon Allergy is allowed? Bring me the book that says so and prove it." And because only those in the books can be successfully proven to my satisfaction....
Go to the top of the page
 
+Quote Post
Ed Simons
post Nov 18 2005, 03:48 PM
Post #84


Moving Target
**

Group: Members
Posts: 276
Joined: 29-September 02
Member No.: 3,348



In the book, the examples are just that - examples, not an exhaustive list. By disallowing any allergies or phobias besides the one's listed, you're clearly using a house rule.

As to your example about the player wanting to take orichalcum as an Allergy, the listed examples are there to help you as the GM decide whether the Allergy should be Common, Uncommon, or so rare they shouldn't get points for it.

Still, your house rule does avoid having to actually decide anything or risk the chance of diagreement with your players. Of course, if you aren't willing to do that at some point in the game, I don't see how you can function as a GM.
Go to the top of the page
 
+Quote Post
Jrayjoker
post Nov 18 2005, 05:32 PM
Post #85


Neophyte Runner
*****

Group: Members
Posts: 2,453
Joined: 17-September 04
From: St. Paul
Member No.: 6,675



Just to clarify, my comment wasn't to say that such a drastic limitation of flaws was IMO a good idea, just that it would vastly simplify the situation.
Go to the top of the page
 
+Quote Post
toturi
post Nov 19 2005, 02:50 PM
Post #86


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Ed Simons)
In the book, the examples are just that - examples, not an exhaustive list. By disallowing any allergies or phobias besides the one's listed, you're clearly using a house rule.

As to your example about the player wanting to take orichalcum as an Allergy, the listed examples are there to help you as the GM decide whether the Allergy should be Common, Uncommon, or so rare they shouldn't get points for it.

Still, your house rule does avoid having to actually decide anything or risk the chance of diagreement with your players. Of course, if you aren't willing to do that at some point in the game, I don't see how you can function as a GM.

I am not disallowing any allergies or phobias besides the one's listed, I am making them convince me that any other allergies and phobias other than those listed are, in fact, canon.

Also once you decide whether or not another allergy or phobia is Common, Uncommon or unrated, then you are also using a house rule. You are in fact houseruling the phobia or allergy.
Go to the top of the page
 
+Quote Post
Eggs
post Nov 19 2005, 04:48 PM
Post #87


Target
*

Group: Members
Posts: 53
Joined: 11-November 05
From: Tri-Cities, WA - USA
Member No.: 7,947



I'm all for house ruling in general, particularly about edges and flaws. But as much as it pains me, I have to agree with Toturi, particularly on the allergies part. There's no rule system for defining how common any particular material is, and so any ratings you give for them are inherently unreliable.
Go to the top of the page
 
+Quote Post
ShadowDragon8685
post Nov 19 2005, 04:57 PM
Post #88


Horror
*********

Group: Members
Posts: 5,322
Joined: 15-June 05
From: BumFuck, New Jersey
Member No.: 7,445



Of course, you can also determine how common the materials are...

If your players have a habit of taking, say, plutonium as an allergy, suddenly plutonium slugs are all the rage. :)
Go to the top of the page
 
+Quote Post
Ed Simons
post Nov 20 2005, 01:41 AM
Post #89


Moving Target
**

Group: Members
Posts: 276
Joined: 29-September 02
Member No.: 3,348



QUOTE (toturi)
I am not disallowing any allergies or phobias besides the one's listed, I am making them convince me that any other allergies and phobias other than those listed are, in fact, canon.


Just what do you mean here by the word canon?

There are plenty of real world allergies and phobias that aren't listed in the Shadowrun Companion. The rules specifically allow players to take allergies and phobias beyond the listed examples, thus players taking allergies and phobias besides the ones listed is canon, based on my understanding of the term.

QUOTE (toturi)
Also once you decide whether or not another allergy or phobia is Common, Uncommon or unrated, then you are also using a house rule. You are in fact houseruling the phobia or allergy.


Agreed. Of course, by ruling you won't allow any allergies or phobias except the listed examples, you are also making a house rule.

There's nothing wrong with house rules. So long you and your players are happy with the house rule you've made about allergies and flaws, that's fine.

I'd find your house ruling almost as straightjacketing as a GM ruling that the only characters I could play were the example characters on pages 65 to 80 of SR3.
Go to the top of the page
 
+Quote Post
MaxHunter
post Nov 20 2005, 01:53 PM
Post #90


Moving Target
**

Group: Members
Posts: 718
Joined: 10-September 05
From: Montevideo, in the elusive shadows of Latin America
Member No.: 7,727



There is an interesting Ed-Toturi discussion going on.

Ed, I'll just jump in the middle of the thread to say I agree with you on most of what you say about a GM's perspective of the game.
Said that, I know people just like Toturi who are more comfortable when they don't have to make any possibly personal decisions about rules because in this way nobody can call them unfair. So -they say- their games-ruling is not biased. I believe thus they feel more self-confident about providing a predictable and unbiased game-setting.

BTW. Are you a lawyer IRL Toturi?

It is a matter of tastes. I run a game similar to Ed's, and I do use my GM fiat to approve or dissaprove any character presented to me. I have even allowed some characters who (ohmygod) ARE NOT CANON. I just made sure to have the complete group's consensus behind my ruling, plus, I use a consistent, well argumented criteria.

Plus, I am very happy that your clueless player had gone to amuse people elsewhere else. The stories were funny, though.

Cheers,

Max
Go to the top of the page
 
+Quote Post
toturi
post Nov 20 2005, 04:13 PM
Post #91


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



No. Just a bookninja.

To me, it is not so much a lack of confidence, but more of the case that if I paid good money to buy the books, I might as well get my money's worth by using the books to the last printed letter. Since sometimes I(or the other GM) cannot make it to the sessions, we decided the best way not to step on each other's toes and to keep PCs portable between GMs is to follow strict canon. GM fiat is alright as long as there is 1 GM trying to keep things consistent, but when you have 2 or more GMs, GM fiat might end up be schizophrenic. His fiat might not be my fiat and we do not want to end up in a situation where a PC who may leap tall buildings in a single bound in my games can barely climb up the stairs in his.
Go to the top of the page
 
+Quote Post
Sandoval Smith
post Nov 21 2005, 02:37 PM
Post #92


Running Target
***

Group: Members
Posts: 1,144
Joined: 22-September 04
Member No.: 6,690



The problem with this is the level of pedantry you often exhibit in your posts makes it seem like you're operating in direct violation of
QUOTE
The gamemaster's job is to oversee a game or campaign... The gamemaster's job is to work with the players to create the most satisfying game play for everyone.
which is why you seem to set so many people's teeth on edge.
Go to the top of the page
 
+Quote Post
Jinx the Raccon
post Nov 23 2005, 08:26 PM
Post #93


Target
*

Group: Members
Posts: 4
Joined: 2-November 04
From: Sandalwood Mountian
Member No.: 6,800



Would like some advise on talking to another player.

He is from a AD&D background and tries to play Shadowrun as such. Kick door down, charge in, kill everything, take their stuff, and have mage heal you, type of play.
This quite often ends up with him being at least seriously injured, and the rest of the party unhappy.
On the two times out of the eight runs that the players character has died, the player has brought in a clone, brother, cousin, of his last character, who is angry at whom ever caused the last characters demise.

So how do get the player to stop running his characters in such a way that will eventually result in a TPK before the rest of the group goes to the GM and asks that he give the player the boot?
Go to the top of the page
 
+Quote Post
RunnerPaul
post Nov 23 2005, 08:30 PM
Post #94


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



Instead of killing him, have him get caught by the cops. Send him through a full trial, and have him sentenced to a couple of years in federal-pound-me-in-the-ass-Mr.-Troll-prison. Roleplay all of it. It's the only way for him to learn that some genres assume that there are consequences to actions.
Go to the top of the page
 
+Quote Post
mmu1
post Nov 23 2005, 08:36 PM
Post #95


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



QUOTE (Jinx the Raccon @ Nov 23 2005, 04:26 PM)
Would like some advise on talking to another player.

He is from a AD&D background and tries to play Shadowrun as such.  Kick door down, charge in, kill everything, take their stuff, and have mage heal you, type of play.
This quite often ends up with him being at least seriously injured, and the rest of the party unhappy.
On the two times out of the eight runs that the players character has died, the player has brought in a clone, brother, cousin, of his last character, who is angry at whom ever caused the last characters demise.

So how do get the player to stop running his characters in such a way that will eventually result in a TPK before the rest of the group goes to the GM and asks that he give the player the boot?

How old is this player? How well do you know him? Is he a friend of yours, or a good friend of any of the other players?

I ask because it's pretty clear he has no intention of taking the hint in game, so the only mature thing to do right now is to talk to him out of it - problem is, it sounds like it's unlikely he'll respond well to it...

Still, you ought to try before giving him the boot, and my advice would basically be this: Tell him you need to talk, and then explain to him that a) Acting mindless will get him killed b) Passive-aggressive bullshit like bringing in clone characters that act worse and worse in order to get back at you won't be acceptable any longer - you're the one who does the work GMing the game, and you shouldn't have to put up with someone crapping all over it repeatedly and that c) What he's doing is making everyone else unhappy, and he needs to make at least some effort to adapt to the style of game you and your players enjoy, or take a walk.

Although if you really want to handle it in-game... pass the ball over to the (unhappy) players, if they're up to it - perhaps he will get the point after the other PCs refuse to associate with his psycho characters and declare their intent to run without him. Make sure they know you're not requiring them to play along with his nonsense if they don't want to.
Go to the top of the page
 
+Quote Post
Jinx the Raccon
post Nov 23 2005, 08:52 PM
Post #96


Target
*

Group: Members
Posts: 4
Joined: 2-November 04
From: Sandalwood Mountian
Member No.: 6,800



QUOTE (mmu1 @ Nov 23 2005, 02:36 PM)
How old is this player? How well do you know him? Is he a good friend of any of the other players?


Old enough to have played AD&D 1st ed as an adult. I am beggining to wonder, but it looks as though his friendship ratings is slipping

QUOTE (mmu1 @ Nov 23 2005, 02:36 PM)
- problem is, it sounds like it's unlikely he'll respond well to it...


That's what my moneys on.

QUOTE (mmu1 @ Nov 23 2005, 02:36 PM)
Still, you ought to try before giving him the boot, and my advice would basically be this: Tell him you need to talk, and then explain to him that a) Acting mindless will get him killed b) Passive-aggressive bullshit like bringing in clone characters that act worse and worse in order to get back at you won't be acceptable any longer c) What he's doing is making everyone else unhappy, and he needs to make at least some effort to adapt to the style of game you enjoy, or take a walk.


Probably the best option. Will probably be easiest with a couple of my fellow players as back-up.

QUOTE (mmu1 @ Nov 23 2005, 02:36 PM)
Although if you really want to handle it in-game... pass the ball over to the (unhappy) players, if they're up to it - perhaps he will get the point after the other PCs refuse to associate with his psycho characters and declare their intent to run without him. Make sure they know you're not requiring them to play along with his nonsense if they don't want to.


Unfortunately, I am one of the unhappy players, and am beggining to wonder if this is my only option.
Go to the top of the page
 
+Quote Post
GrepZen
post Nov 23 2005, 09:44 PM
Post #97


Target
*

Group: Members
Posts: 70
Joined: 8-November 05
From: Kwaj, RMI
Member No.: 7,935



If this is the guy's first try at SR pull him aside and explain to him how SR is more like a D&D campaign where all the PCs are playing thief characters and that his heavy handed fighter/berserker style was counter productive.
If he cant grok that then he needs to be spanked a few times by the party to keep him in line since it doesn't seem like the GM sees what's happening.

If they guy can't take the hint...knock your GM upside the head and tell him to get rid of the guy.
Go to the top of the page
 
+Quote Post
Glyph
post Nov 24 2005, 12:46 AM
Post #98


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Also, if he is abusing character creation with clone characters, start requiring that any new character have no associations with the previous character, and tell him that you will firmly disallow any use of out-of character or previous character knowledge.

Other than that, I agree with what others have said. Discuss his behavior with him, and let the others know that they don't have to compromise their own roleplaying (in other words, if his character acts like an amateur, they can refuse to run with him).

I don't think you should come up with any elaborate "in-game" punishments, whether they fall under the category of "realistic consequences" or not. They eat up game time, and are far more likely to sour him on the game completely than to teach him anything.
Go to the top of the page
 
+Quote Post
Dog
post Nov 26 2005, 02:42 AM
Post #99


Moving Target
**

Group: Members
Posts: 903
Joined: 7-February 03
Member No.: 4,025



How to talk to him?
Get a job in the mental health or addictions field. Find and take a course on Motivational Interviewing techniques. Use that.

GM: So how did the game go, in your opinion?
Player: Well I died, that sucked.
GM: It sucked that you died.
P: I wish I didn't die all the time.
GM: Sounds like you'd have a better time if your characters didn't die so often.
P: Yeah, everybody else's characters stay alive.
GM: What I'm hearing is that you want your character to be more like the others.
P: No, not the same type or anything, just to be able to keep playing them.
GM: I see, you want your character to behave more like the others.
P: I think so....
GM: Tell me more about that.
P: If I played my character like those guys did, then he wouldn't die so much.
GM: And you'd have a better time.
P: Yeah, I would. I want to play my character the way those guys do.
GM: Sounds like you want to to learn from them how they play their characters.
P: Yeah.

and so on.... :P

Go to the top of the page
 
+Quote Post
RunnerPaul
post Nov 26 2005, 04:54 AM
Post #100


Neophyte Runner
*****

Group: Members
Posts: 2,086
Joined: 26-February 02
Member No.: 364



That reads like an RPG flavored version of the output from the old ELIZA program.
Go to the top of the page
 
+Quote Post

4 Pages V  « < 2 3 4
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th November 2025 - 08:16 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.