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> Metahuman Cyberlimb stats, Man & machine rules revisited
Squinky
post Nov 9 2005, 05:56 PM
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See, thats a big beef with me and cyber-limbs, capacity. You can put a smartlink system in your contact lens, but getting attribute enhancements cost a ton in a cyber-arm...That and the limiting-ness of them...

But I am always so tempted to play a guy with an arm for the cool-factor, but I just can't do it, the munchkin number cruncher on my shoulder would'nt allow it...
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RunnerPaul
post Nov 9 2005, 07:46 PM
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QUOTE (Squinky)
Thats the problem with cyber-arms right there. They should be able to surpass meta-human ability.

No doubt they could. I image, with the right internals, you could design a cyberarm that could generate enough force to lift a small bus off the ground. The problem comes in when that force ends up ripping the arm from it's flesh & blood moorings before the first bus tire leaves the earth.

Though you could always go for the full borg conversions.
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snowRaven
post Nov 10 2005, 12:38 AM
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QUOTE (Serbitar)
You cant give Dwarfs +2 (5) strength cyberarms and leave humans with +0 (3) cyberarms. Dwarf cyberarms are actually smaller than human cyberarms. How can they be stronger with the same technology?

Dwarfs profit from their "denser muscular structure". But when they switch to cyberarms, this advantage is gone and they will, for all logic reasoning, even get worse strength cyberarms than humans (if you trust in the bigger = stronger relation).

True...

But you have to consider the body the arm is put on as well - dwarves being proportionally broader and with different muscles, could conceivably be said to be able to support a stronger arm without modification to their remaining meat.

(We're already making so many leaps of logic (and faith) in SR rules as is - one more in the name of game balance surely won't matter much...)
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Demon_Bob
post Nov 10 2005, 01:17 AM
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Considering the various sizes and str on the various robot today in industry, I do not see why the cyberlimbs would not come factory made according to the average physical stats of the race that they were bought for.
Dwarfs and Trolls would have to pay more for their limbs because of non-standard sizes due to increased material usage or micronization.
A short air cylinder hooked up to 120 psi will crush things just as easily as a longer one hooked up to the same air pressure. The only difference is that a larger mechanism would have a longer reach and could therefore conceavably crush a larger object.
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Squinky
post Nov 10 2005, 04:30 AM
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QUOTE (RunnerPaul)
QUOTE (Squinky @ Nov 9 2005, 10:21 AM)
Thats the problem with cyber-arms right there. They should be able to surpass meta-human ability.

No doubt they could. I image, with the right internals, you could design a cyberarm that could generate enough force to lift a small bus off the ground. The problem comes in when that force ends up ripping the arm from it's flesh & blood moorings before the first bus tire leaves the earth.

Though you could always go for the full borg conversions.

I totally agree, that is why there is the requirement to buy a cyber-torso when you reach 6, and I dig that.

It's after that, the arms are now firmly attached to a cyber-torso built to withstand a lot more than a persons body....
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RunnerPaul
post Nov 10 2005, 06:25 AM
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QUOTE (Squinky)
QUOTE (RunnerPaul @ Nov 9 2005, 02:46 PM)
Though you could always go for the full borg conversions.

I totally agree, that is why there is the requirement to buy a cyber-torso when you reach 6, and I dig that.

It's after that, the arms are now firmly attached to a cyber-torso built to withstand a lot more than a persons body....

I'm half tempted to say that it should be cybertorso and cyberlegs, after all, a firm mounting between cyberarm and cybertorso does no good if meat knees dislocate trying to withstand the force.
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Liper
post Nov 10 2005, 07:30 AM
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it would just depend on the situation, applying your strength like argent does to say open a door doesn't mean anything to your legs.

Trying to life a bus on the other hands comes mainly from the legs.

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Liper
post Nov 10 2005, 07:37 AM
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omfg, I really read the cyber limb rules, they totally rock now.

Let's look at a pair of arms.

arm 15k
making it str +3 750
agi +3 750

gee, max for your race (whatever race it is) 16.5k.

1 essence.

Hell limbs just got alot more cooler now that I read it.

human with two arms that way

str 6, agi 6, bod3 on the arms for 23k.

not to mention you can save alot of essence by throwing in commlink in a arm, datajack, etc.

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Liper
post Nov 10 2005, 07:41 AM
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oooo, just got a picture of the sniper from the ghost in the shell series

the eye with the smartlink mod, put a torso and max agility into the arm and the recoil adjusting thing.

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RunnerPaul
post Nov 10 2005, 08:11 AM
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QUOTE (Liper)
it would just depend on the situation, applying your strength like argent does to say open a door doesn't mean anything to your legs.

The leverage you're applying to the door has to come from somewhere, like having your feet firmly planted on the floor.
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PlatonicPimp
post Nov 10 2005, 05:14 PM
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In my house rules, cyberlimbs can perform at your racial augmented maximum out of the box. However, when you get them installed, the cyberdoc adds safeties to reduce it's performace to what your meat body is capable of withstanding. Addtionally, limbs are made to match your existing body structure. For this reason when you get a cyberarm, it's stats are exactly equal to your own stats.

It is possible to set the limb to perform better than your meat bod, but in order to do so you must add safety features to the cyberware to insure that it does not damage you or itself during operation. These cost money and take up space. The costs fro stat increases in the book are the same, as is the rule that you cannot increase a stat by more than 3 without a cybertorso.

I also have rules for overiding the safeties and maxing your limb output, side effects be damned, but those are pretty complex to implement. I'll post them if anyone is interested. "Redlining" like this is suicidal anyway, as the implant will literally rip itself from your body.
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Liper
post Nov 10 2005, 11:33 PM
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QUOTE
The leverage you're applying to the door has to come from somewhere, like having your feet firmly planted on the floor.


I was talking about van doors, elevator doors etc, where the pull is between your torso and each arm.


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Teulisch
post Nov 11 2005, 01:32 AM
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something to add- in SR 3, a cyberskull or torso did not have its own strength or quickness (agility/reaction) attribute. The limbs attribute is only counted when you use the limb. So, you skull/torso (where most people will be shooting at) do not need strength/agility, just body+armor.

getting only a cybertorso, and maxing out its body and armor. 1.5 essence (1.2 if alpha), 5 or 10 capacity, at chargen you could at most have body +4, armor +2.

Body 7, armor +2/+2, and 2 capacity for a commlink, for a mere $21,400 and 1.5 essence. Its cheaper, more availible, and more effective than titanium bone lacing(which is also 1.5 essence), and its legal (R instead of F). A very good deal for someone with a natural body of 4 or less, if they have essence to burn.

Unless we get some errata for metahuman cyberlimbs, its a bad deal for orks and trolls, but its great for humans.
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Squinky
post Nov 11 2005, 02:20 AM
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My understanding is this:

You have a body 4 character with a body 6 torso, in order to find his body for dmg resistance you average the two (more if you have limbs with different body attributes) and it comes to 5 in this case, okay, not a horrible deal really....but not the same as getting a body bonus straight off from other body beefing ware....

Also, and I'm not sure about this, but your example of armor isn't how I understood it. I thought you averaged armor also, so your armor of 2 on your torso will be divided among the 5 normal armor locations, which will turn out to be nothing unless you round up to 1...I'm just going off of Sr3 rules and the vagues Sr4 rule about averaging limbs....so I may be wrong on that....

Personally, if armor did work the way you say, I might actaully make a cyber-limbed human sammy. It would make sense to pay 2 whole capacity for it then...

I have tried to make a full borg sammy, and even with house rules it usaully can be far outdone by using other bio and cyber....
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Gothic Rose
post Nov 11 2005, 03:08 AM
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QUOTE (Squinky)
Also, and I'm not sure about this, but your example of armor isn't how I understood it. I thought you averaged armor also, so your armor of 2 on your torso will be divided among the 5 normal armor locations, which will turn out to be nothing unless you round up to 1...I'm just going off of Sr3 rules and the vagues Sr4 rule about averaging limbs....so I may be wrong on that....

The rules are fairly explicit. They mention averaging the abilities. They mention nothing about averaging armor.
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Liper
post Nov 11 2005, 04:44 AM
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in sr3, you averages the armour of all limbs unless the shot was a specific location.
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Gothic Rose
post Nov 11 2005, 06:07 AM
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QUOTE (Liper)
in sr3, you averages the armour of all limbs unless the shot was a specific location.

I don't care about SR3, because the game is SR4. New rules-set, new rules.
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Liper
post Nov 11 2005, 06:24 AM
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if there isn't a rule present in sr4, you could assume whatever you have from 3rd would likely apply.
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Serbitar
post Nov 11 2005, 11:42 AM
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QUOTE (Squinky)
My understanding is this:

You have a body 4 character with a body 6 torso, in order to find his body for dmg resistance you average the two (more if you have limbs with different body attributes) and it comes to 5 in this case, okay, not a horrible deal really....but not the same as getting a body bonus straight off from other body beefing ware....

you have a char with:

right arm 4
left arm 4
right leg 4
left leg 4
torso 6

= (4+4+4+4+6)/5 = 22/5 = 4.4 = 4

This is NOT 5.
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PlatonicPimp
post Nov 11 2005, 04:40 PM
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QUOTE (Gothic Rose)

The rules are fairly explicit. They mention averaging the abilities. They mention nothing about averaging armor.

Yeah, the rules in SR4 are completely explicit. They always make sure to mention important details and never contradict themselves. Take skill caps for example. THe rules are never, ever unclear on what applies and what doesn't. :S
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Knarfy
post Nov 11 2005, 04:55 PM
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Dig it yo :P

http://forums.dumpshock.com/index.php?show...opic=10019&st=0
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Squinky
post Nov 11 2005, 04:59 PM
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QUOTE (Serbitar)
QUOTE (Squinky @ Nov 10 2005, 09:20 PM)
My understanding is this:

You have a body 4 character with a body 6 torso, in order to find his body for dmg resistance you average the two (more if you have limbs with different body attributes) and it comes to 5 in this case, okay, not a horrible deal really....but not the same as getting a body bonus straight off from other body beefing ware....

you have a char with:

right arm 4
left arm 4
right leg 4
left leg 4
torso 6

= (4+4+4+4+6)/5 = 22/5 = 4.4 = 4

This is NOT 5.

Well, it isn't in your way of doing the math. Obviously.

According to the description in the book, you average the normal body and any cyber limbs, not every spot on the body, that would be dumb.

So a guy with a cyber torso and a cyber right arm would average natural body+Torso body+R arm body....I see no reason or example of having to do it your (sucky) way...

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BlackHat
post Nov 11 2005, 05:03 PM
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QUOTE (Squinky)
I see no reason or example of having to do it your (sucky) way...

That was just how it was done in SR3, so I'm sure that's where he was coming from.
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Squinky
post Nov 11 2005, 05:09 PM
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Well, since there was no body attribute on limbs in SR3, there is really no point in this. There are specific rules pertaining to strength and agility, each different and suited to that attribute. But most of the time the averaging rule still worked the way I pointed out, averaging the natural bodys abilitys with the cyber abilitys, not breaking the body up into sections if there was no cyber there.
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PlatonicPimp
post Nov 11 2005, 05:36 PM
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No, I'm pretty sure it always worked out so that your body came in 6 sections. I really wish there was a "Body slot" or "Paper doll" system for cyberware. something like "retractable claws take up your hand location" or somesuch. A sort of "How much capacity does a natural body part have" system. Ah well, until then common sense mst prevail.
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