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Nov 14 2005, 01:21 PM
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#1
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Target ![]() Group: Members Posts: 30 Joined: 14-November 05 Member No.: 7,961 |
I'm not sure I understand the 'permanent' duration.
For example the healing spell is 'permanent' and hits will give you either more boxes of healing or reduce the time to make it 'permanent'. How is it made perm? Are they slowly being healed forever? Why isn't it just a short time sustained spell or even instant spell? |
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Nov 14 2005, 01:58 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
The boxes of damage are healed permanently - as in, the wounds are gone as if your natural healing had dealt with them perfectly in a very fast way. They won't rip open if you stretch, for instance.
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Nov 14 2005, 03:43 PM
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#3
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Great, I'm a Dragon... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
The healing spell closes the wound permanently, reducing the damage to the body permanently.
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Nov 14 2005, 04:34 PM
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#4
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
"Permanent" means what it normally means, not what it means in D&D. To make spell permanent, you have to sustain for a number fo rounds, after which you can let the spell go and whatever the spell did will be part of the world. Essentially, a permanent spell in Shadowrun is a "short time sustained spell".
In the case of Healing, you have to sustain it for 2 rounds for every DV of the spell, and every excess hit can be used to reduce the time by 1 round. Note that force limits hits, but force doesn't affect DV for Healing spells. Most people cast Healing at a Force = to their Magic Attribute. -Frank |
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Nov 15 2005, 12:17 AM
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#5
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Another factor is that 'Permanent' spells can not be dispelled once they have been sustained for the appropriate amount of time.
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Nov 15 2005, 12:31 AM
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#6
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I think that's what Frank was trying to get at refering to D&D, only Permanent is just as appropriate there as SR. It is just refering to a different aspect of the spell/magic. In D&D it is the duration of the spell itself that is Permanent, and the effect is sustained only as a result of this perpetual magic. In SR it is only the effect of the spell that is Permanent without ongoing magic to sustain it. In D&D terms it is closer to Instantaneous, but with a multiple round casting time. |
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Nov 15 2005, 12:35 AM
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#7
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yeah, I know. I just figured I'd say it in a different manner. :) |
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Nov 15 2005, 10:15 AM
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#8
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Target ![]() Group: Members Posts: 30 Joined: 14-November 05 Member No.: 7,961 |
Another question, can I hand off healing to a sustaining focus?
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Nov 15 2005, 12:53 PM
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#9
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Well I wouldn't have a problem with it.]
Players in my games have been doing that for years. |
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Nov 15 2005, 04:06 PM
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#10
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I'd be cool with it too. The focus would cap the spell's Force, of course, so it'd be handy for the small stuff.
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