Wounds and Magic, When to check for it ... |
Wounds and Magic, When to check for it ... |
Nov 23 2005, 02:56 PM
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#1
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Moving Target Group: Members Posts: 175 Joined: 15-July 04 From: Imperial Japan Member No.: 6,483 |
One thing that has confused me for years is when you should check for Magic Loss because of wounds.
Is it everytime you REACH Deadly Physical or when you TAKE a Deadly physical spot on? I have been playing Shadorun for years but never could figure it out. Until now my group and I have used the Spot on Deadly physical is needed for a check, but then again, we have been wrong for all these years |
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Nov 23 2005, 03:08 PM
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#2
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
We houseruled that a magic active character has to check for magic loss everytime he reaches physical deadly damage. No matter if by 10 light wounds or one deadly wound.
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Nov 23 2005, 03:37 PM
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#3
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Moving Target Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
That's a good question. The actual passage (from Shadowrun, 3rd Edition, p. 129) is:
"When an Awakened character suffers a Deadly wound or is treated without the +2 modifier for an Awakened character (see First Aid Table), the character risks a loss of magic." That doesn't really help, does it? :S It's never come up in our games (our shaman takes good care of himself), so I'm not really sure. The FAQ is mum on the subject, so I think an e-mail is in order. |
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Nov 23 2005, 03:55 PM
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#4
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
A Deadly wound would be all in one shot.
Deadly Damage could be in one shot or by 10 Light wounds. |
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Nov 23 2005, 03:56 PM
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#5
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Moving Target Group: Members Posts: 745 Joined: 26-July 03 From: Montréal, QC, Canada Member No.: 5,029 |
What tisoz says sounds reasonable to me.
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