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Dec 2 2005, 07:40 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 257 Joined: 25-May 05 Member No.: 7,414 |
Karma for Cash for Karma for Cash for Karma for Cash for Karma for Cash for .... The life of an Enchanter... |
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Dec 2 2005, 08:27 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
Every day, making these stupid little toys, wasting all my hard earned talent.
I could be researching, I could be doing security and I have to make my stupid trinkets for everyone else. I could have real power, I could get them some day. Oh well hi Mr Shadowrunner. (Wets pants) please take everything you need. ;) |
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Dec 3 2005, 05:17 AM
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#53
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Or the enchanter could feel like they have a special talent that allows them to create things very few others can create and few others can afford. That their latest creation is a work of art.
That when they finish a wonderous work of art they can afford to take the rest of the year off and party, not be stuck in some silly research lab trying to build a better mousetrap like another 1000 research schlubs. And those guys doing the security, either boring sit and wait on defense, or having your butt hanging out by itself and everyone wanting to geek you first. Honestly, if you allowed an enchanter to use cash for karma and let them enchant for a solid year, they could max out their stats, be a double digit initiate and have enough karma to know every skill and spell their heart desired. However training times and taking the time to learn spells will hold them up a little. If you allow multiple allies, they will have the karma to create a production line worth of enchanting allies that can be churning out the product and ringing in the karma register, freeing up the time for the enchanter to actually learn skills and spells. |
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Lo-Fi Version | Time is now: 8th December 2025 - 05:36 AM |
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