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> Next time you need to shoot off a padlock..., Don't try it with a handgun.
Critias
post Nov 27 2005, 05:45 PM
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http://www.theboxotruth.com/docs/bot5.htm

Interesting read. While you're there, check out the "Box o' Truth," it's always a good time. It's just some cool old retired guy with enough guns and time and money to have a lot of fun, not the most "uber scientific" thing in the world -- but it's a fun little sight, anyways.
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Arethusa
post Nov 27 2005, 05:55 PM
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I think the lesson, more accurately, was 'just shoot the damn chain.'
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ShadowDragon8685
post Nov 27 2005, 06:13 PM
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Ahhh, the good ole' Locks 'o truth. :)

Of course, remember that damage in SR is partially a function of the firearm, and of the shooter's skill. So yes, it IS possible to shoot a padlock with that LPist and blast it to kingdom come.

It's a lot easier if you use a 12 gauge shotgun slug, though. :)
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Critias
post Nov 27 2005, 06:49 PM
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I'd say padlocks -- and some other heavy, industrial, steel stuff -- should work like vehicles, though. In the same way it's impossible to pop open a tank with a 6L light pistol firing hollow points (even with a hojillion dice and a karmic reroll), it should just be impossible to damage some locks with some weapons.

If you're going for a little more realistic game, anyways.
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Austere Emancipa...
post Nov 27 2005, 08:02 PM
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Critias: You missed this thread?

Wouldn't this really be covered in SR by the Barrier Rating rules? Those would allow for some locks to be completely immune to certain attacks.

[Edit]Someone needs to set them straight on "hydrostatic shock".[/Edit]
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Critias
post Nov 27 2005, 08:50 PM
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Well, it was like ten months old. Sorry.
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Austere Emancipa...
post Nov 27 2005, 09:00 PM
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Just asking. I have nothing against discussing a topic like this again, compared to having a thread about the AVS and called shots once every 4 months.
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tisoz
post Nov 28 2005, 03:46 AM
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I wonder if any of the locks from the old Masterlock commercials failed?
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hyzmarca
post Nov 28 2005, 03:54 AM
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QUOTE (Critias @ Nov 27 2005, 01:49 PM)
In the same way it's impossible to pop open a tank with a 6L light pistol firing hollow points (even with a hojillion dice and a karmic reroll), it should just be impossible to damage some locks with some weapons.

If you're going for a little more realistic game, anyways.

Called shot to bypass armor with a hojillion dice you can take down a main battle tank with 1 hit from a 1L weapon. A sufficient martial arts adept can punch a tank to death.
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Deamon_Knight
post Nov 28 2005, 04:13 AM
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QUOTE (hyzmarca)

QUOTE (Critias @ Nov 27 2005, 01:49 PM)
In the same way it's impossible to pop open a tank with a 6L light pistol firing hollow points (even with a hojillion dice and a karmic reroll), it should just be impossible to damage some locks with some weapons.

If you're going for a little more realistic game, anyways.

Called shot to bypass armor with a hojillion dice you can take down a main battle tank with 1 hit from a 1L weapon. A sufficient martial arts adept can punch a tank to death.


Why is it I have this image of Raygun, somewhere, having an Obiwan Kenobi moment everytime someone observes this about SRs gun rules.

Like a great many voices cried out in terror, and were suddenly silenced....
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hobgoblin
post Nov 28 2005, 12:31 PM
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QUOTE (hyzmarca)
QUOTE (Critias @ Nov 27 2005, 01:49 PM)
In the same way it's impossible to pop open a tank with a 6L light pistol firing hollow points (even with a hojillion dice and a karmic reroll), it should just be impossible to damage some locks with some weapons.

If you're going for a little more realistic game, anyways.

Called shot to bypass armor with a hojillion dice you can take down a main battle tank with 1 hit from a 1L weapon. A sufficient martial arts adept can punch a tank to death.

who needs called shots and adepts? just max out a troll on strength, give him a similary maxed out bow and presto :silly:

i wonder where the dice comes from tho, isnt there hard caps in SR4?
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Austere Emancipa...
post Nov 28 2005, 01:56 PM
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QUOTE (hyzmarca)
Called shot to bypass armor with a hojillion dice you can take down a main battle tank with 1 hit from a 1L weapon. A sufficient martial arts adept can punch a tank to death.

Where can I find the rule that allows Calling a Shot against a vehicle to bypass armor and also the Damage Level reduction?

It's up to the GM whether he'd allow the melee combat Power increase from successes above Deadly to increase the effective Power for penetrating Vehicle Armor. The rules already state that fire rates don't affect that penetration.

QUOTE (hobgoblin)
who needs called shots and adepts? just max out a troll on strength, give him a similary maxed out bow and presto :silly:

Not that easy. Unless you go to extraordinary lengths to max the STR, you'll end up at about 19-20, which means the best you can do is ~26M (Ranger-X, EX-Ex arrowheads) and that barely penetrates a light APC (which could be attributed to a 2kg HEAT arrow with a 50mm diameter warhead, if you have a habit of trying to justify the unjustifiable).

QUOTE (hobgoblin)
i wonder where the dice comes from tho, isnt there hard caps in SR4?

Since he mentioned a weapon doing 1L I think he's talking about SR3. With his interpretation of the rules, if you can dish out 10D with a melee weapon, you'll only need 144 (one hundred and fourty four) net successes on the attack to do a whopping 2S to a Leopard III. A hojillion dice indeed.
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Foreigner
post Nov 28 2005, 07:21 PM
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I'm curious about something:

Why use a firearm if a Dikoted blade or a length of monowire (or possibly the ubiquitous Kendaichi Monoknife) could do the same thing with a LOT less noise?

Failing that, a mixture of acids, or liquid nitrogen (or oxygen, or helium) would most likely do the job--although the refrigerated stuff would probably need a little help from a hammer. :)

--Foreigner
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Austere Emancipa...
post Nov 28 2005, 08:09 PM
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QUOTE (Foreigner)
Why use a firearm if a Dikoted blade or a length of monowire (or possibly the ubiquitous Kendaichi Monoknife) could do the same thing with a LOT less noise?

What, cut through a rather thick piece of steel? Because you can't. Monowire would snap long before it'd cut through several millimeters of steel, and no matter how sharp you'd still have to hit such an object impossibly hard with a sword. [This is all according to RL logic, of course. With the canon rules, you could snap locks "silently" with the aid of a high-STR troll and a Dikoted pocket knife. Hell, according to the rules, you could blow 0.5-meter holes in thick concrete walls with the same.]

A burning bar would work much faster than acids, and would have more varied uses, but unfortunately that, too, makes a lot of noise.

This post has been edited by Austere Emancipator: Nov 28 2005, 08:17 PM
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Foreigner
post Nov 28 2005, 08:13 PM
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Well, it seemed like a good idea at the time.... :P

--Foreigner
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Demon_Bob
post Nov 28 2005, 08:23 PM
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Guns; see above
Bolt cutter: Fast, somewhat silent, but bulky.
Dremmel cutter: time consuming, not quiet, easily protable.
PowerBolt 4 hits: Fast, quiet, leaves astral sig.
Distroy what lock is attached to
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mmu1
post Nov 28 2005, 08:41 PM
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Tool laser. If you don't have an overly literal-minded GM who feels that the fact it's only listed as an eye mod means it can't exist as a hand tool (or who won't let your character use his Electronics B/R skill to attach a power pack and a handle to a laser taken from the eye mod) you're golden.
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Shanshu Freeman
post Nov 28 2005, 09:10 PM
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QUOTE (mmu1 @ Nov 28 2005, 08:41 PM)
Tool laser. If you don't have an overly literal-minded GM who feels that the fact it's only listed as an eye mod means it can't exist as a hand tool (or who won't let your character use his Electronics B/R skill to attach a power pack and a handle to a laser taken from the eye mod) you're golden.

if they hassle you, point to that thingamajig that translates thought to a voice signal. it comes in cyber and non-cyber form, and most groups use it as a model for converting gear back and forth.

I think it's 1/2 as much :nuyen: to get just about anything cyber in a non-cyber form.

QUOTE (Austere Emancipator)
Just asking. I have nothing against discussing a topic like this again, compared to having a thread about the AVS and called shots once every 4 months.


are we due for another one of those already? I forget, is it my turn? I'll make one anyway, just to be safe
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warrior_allanon
post Nov 28 2005, 09:16 PM
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shanshu, you mean a transducer.....

as to why a gun, usually its faster and if you use a silencer not AS loud, also, having had to shoot a lock off before, you can do it with a handgun but you had better be shooting from the top side and have one hell of a sheild in between your body and the lock itself slug fragments hurt
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Shanshu Freeman
post Nov 28 2005, 09:20 PM
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QUOTE (warrior_allanon)
shanshu, you mean a transducer.....


that's the one!
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KarmaInferno
post Nov 28 2005, 10:20 PM
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What, you can't just grab the lock and pull it apart with your bare hands?

;)


-karma
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hobgoblin
post Nov 28 2005, 11:24 PM
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QUOTE (Austere Emancipator)
QUOTE (hobgoblin)
i wonder where the dice comes from tho, isnt there hard caps in SR4?

Since he mentioned a weapon doing 1L I think he's talking about SR3. With his interpretation of the rules, if you can dish out 10D with a melee weapon, you'll only need 144 (one hundred and fourty four) net successes on the attack to do a whopping 2S to a Leopard III. A hojillion dice indeed.

oops, i read that in the SR4 style, 1Lethal :P
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hyzmarca
post Nov 29 2005, 12:04 AM
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QUOTE (Austere Emancipator)
QUOTE (hyzmarca)
Called shot to bypass armor with a hojillion dice you can take down a main battle tank with 1 hit from a 1L weapon. A sufficient martial arts adept can punch a tank to death.

Where can I find the rule that allows Calling a Shot against a vehicle to bypass armor and also the Damage Level reduction?

The FAQ can be interperated such.

Actually, I was suggesting that the melee chanacter make a called shot, as well. A STR 11 Troll adept with attuned hardliner gloves and 12 unarmed dice would average 2 successes. A Tank rolling body against TN 12 would only average 1 success.

Repeat untill tank dies.
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Austere Emancipa...
post Nov 29 2005, 12:31 AM
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QUOTE (hyzmarca)
The FAQ can be interperated such.

Apart from not exactly being canon, it can be filed under "sane GMs will simply ignore".
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Foreigner
post Dec 1 2005, 03:31 PM
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QUOTE (tisoz @ Nov 27 2005, 10:46 PM)
I wonder if any of the locks from the old Masterlock commercials failed?

tisoz:

I don't THINK they did--at least, not during the commercials. :)

Of course, "stronger than a .44 Magnum" or "stronger than a .30-'06" doesn't really mean much--even though the lock took the abuse, you'd have to cut the shackle to get the lock off.

My Dad had this to say whenever he saw one of their commercials:

Announcer: "See? It *didn't* open...."

My Dad: "Yeah...and it'll *NEVER OPEN AGAIN*...at least, not without help from a cutting torch."

:rotfl:

(For that matter, a pair of bolt cutters or a hacksaw with a tungsten-carbide or Dikoted blade might also work.)

Hmm... I wonder: Would near-simultaneous application of extremely high/ temperatures work?

Say, liquid nitrogen, followed by a blowtorch?

(Or the magical equivalent: a tightly-focused spell applying sub-zero cold, followed immediately thereafter by a spell applying intense heat? Or vice- versa?)


--Foreigner
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