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> When two PCs have it out for each other..., or "The joys of the vindictive flaw"
Solstice
post Nov 28 2005, 07:22 PM
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Well, my character has the vindictive flaw and the sea madness flaw. Well we were at sea on a research vessel and it became clear that we were dealing with a pissed off water spirit that has killed like 40 people and was attacking us continually. Well character B decided he didn't want to be there anymore and pointed a gun at me and threatened to shoot me numerous times if I didn't fire up the chopper and get him out of there. Being a professional, my character refused until we had finished the job.

I'm trying to decide whether or not my character will bide his time and kill the offending character or just let it slide since Character B is new to running and the player is new to SR and I don't want to do anything to jepardize his playing later on.

How have you handled PC conflicts? Specifically one character plotting to kill another without his knowledge.
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Teulisch
post Nov 28 2005, 07:26 PM
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If he points a gun at you like that? its just cause for non-criminals to shoot back. do NOT let him do that. warn him ONCE. after that, he does it again, shoot him. its self defense.
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Solstice
post Nov 28 2005, 07:28 PM
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I did warn him. I'm concerned about the guidelines under the Vindictive flaw. I'm pretty certain that this was a major slight, not even a percieved slight, I think I may be forced to have my character act accordingly in line with the flaw.
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blakkie
post Nov 28 2005, 07:36 PM
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Ok, i'm a bit puzzled here. Your PC is the one with Sea Madness, and your PC is also the one that doesn't want to leave? How long have you been on the platform?
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Solstice
post Nov 28 2005, 07:41 PM
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QUOTE (blakkie)
Ok, i'm a bit puzzled here. Your PC is the one with Sea Madness, and your PC is also the one that doesn't want to leave? How long have you been on the platform?

Not long enough for it to kick in, but I figured under extreme duress (ie water spirit attacking me and associate threatening my life) it may play a small factor. Just a thought.
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Demon_Bob
post Nov 28 2005, 07:44 PM
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I Try to discourage it, but it kinda depends on the players involved.

If player B decides that he doesn't like this character and wants to bring in another one, then does he not concern if the character is killed?
Does the character constantly try to bully others into getting his way?
Is this something the player thinks is ok to do with most of his characters?
Did Character B actually shoot at you?

If not then later in game tell the character that threating someone who kills as part of thier livelyhood is never a good idea. If he does it again, pretend to go along with him for a bit, then ditch him one way or another.
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Critias
post Nov 28 2005, 07:48 PM
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I'd say a savage beating is in order, a friendly warning afterwards, and leave it be.

I'd also say you claiming your "professionalism" kept you from leaving when YOU were the one with sea madness is pretty lame. It sounds like you're ignoring one flaw (sea madness) to give another flaw (vindictive) the chance to come into play.
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Solstice
post Nov 28 2005, 07:57 PM
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QUOTE (Critias)
I'd say a savage beating is in order, a friendly warning afterwards, and leave it be.

I'd also say you claiming your "professionalism" kept you from leaving when YOU were the one with sea madness is pretty lame. It sounds like you're ignoring one flaw (sea madness) to give another flaw (vindictive) the chance to come into play.

well if you actually read the Sea Madness flaw you would understand then wouldn't you? :P

As for the first part of your post I agree only I don't think it's that easy, he would probably beat my arse in melee. I would have to cap him.
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The Stainless St...
post Nov 28 2005, 08:03 PM
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Yeah, cap him with a narcojet, THEN dispense said savage beating followed by friendly warning.
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blakkie
post Nov 28 2005, 08:06 PM
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QUOTE (Solstice @ Nov 28 2005, 01:41 PM)
QUOTE (blakkie @ Nov 28 2005, 02:36 PM)
Ok, i'm a bit puzzled here.  Your PC is the one with Sea Madness, and your PC is also the one that doesn't want to leave?  How long have you been on the platform?

Not long enough for it to kick in, but I figured under extreme duress (ie water spirit attacking me and associate threatening my life) it may play a small factor. Just a thought.

It should be playing a very important roll right now. Unless your PC is unaware of the Sea Madness, buddy that wants to leave is very likely to become an ally on the first failed Willpower roll.

P.S. Perhaps you should also do some flaw reading too. If he actually took a shot at you that's a bit different. But you shouldn't be looking to gank him....yet.
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SL James
post Nov 28 2005, 08:25 PM
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QUOTE (Solstice)
QUOTE (Critias @ Nov 28 2005, 02:48 PM)
I'd say a savage beating is in order, a friendly warning afterwards, and leave it be.

I'd also say you claiming your "professionalism" kept you from leaving when YOU were the one with sea madness is pretty lame.  It sounds like you're ignoring one flaw (sea madness) to give another flaw (vindictive) the chance to come into play.

well if you actually read the Sea Madness flaw you would understand then wouldn't you? :P

What does that mean?
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Solstice
post Nov 28 2005, 08:25 PM
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QUOTE (blakkie)
It should be playing a very important roll right now. Unless your PC is unaware of the Sea Madness, buddy that wants to leave is very likely to become an ally on the first failed Willpower roll.

From my understanding the Sea Madness flaw doesn't kick in until at least 24 hours at sea with no sight of land. My character was only out there for like 3 hours. So that isn't an issue and I'm now sorry I even mentioned it.

Also IIRC the Vindictive flaw says that the PC will seek revenge for the slightest thing, even a perceived slight.

Please tell me where I'm wrong?
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stevebugge
post Nov 28 2005, 08:42 PM
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I don't know if the vindicitve flaw madates that you have to kill him in a situation like this, plenty of ways for getting even without just shooting him.

I see where you may want to just let it go if the guy is a newbie and you don't wan't to sour him on the game as a whole, or your group in particular. Probably a good idea to discuss any in gaame retribution outside of character ahead of time. If I were the GM in this particular situation I might enforce the vindictive flaw with persistant annoying but non directly lethal behavior towards the character (up to and including the smearing of Eucalyptus leaves on said char's clothes in Australia)
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Demon_Bob
post Nov 28 2005, 08:43 PM
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I don't understand how the characters willingness to stay or not comes into play, for his question.

Are these rules on gun safety correct?
Never point a gun at anything that you don't mind putting a hole in.
Always treat a gun as though the safety is off and the gun is loaded.

So character B did not mind putting a hole in character A.
Is someone's willingness to put a hole in you a slight thing?
Why would someone with Vindictive and possibly a gangster style attitude think this is ok? If he lets someone push him around consistantly then he loses face and more people will do it.
Shadowrunners tend to worry about people trying to kill them, why should they put up with it from a teammate?
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mmu1
post Nov 28 2005, 08:57 PM
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Meh... I don't know whether we'd do it as players, but in principle, the characters in the games I play would take that rather badly. (unless there were some serious extenuating circumstances, or you and the rest of the team had a very solid history together - then you could do it, once)

Best case scenario:

You won't work with us again after this job is over, and we forget we ever knew you.

Worst case scenario:

Game 1 - You get a thermite facial.

Game 2 - Pusher the 10' troll has a go at pulling your limbs off and we give the twitching leftovers to the ghoul rigger named Scavengers.


As far as the Vindictive flaw goes - the description does state that you're allowed to respond proportionately, so simply letting the person know in harsh terms what you'll do to them if they ever screw with you again is fine... Planning to kill them for it is not disallowed by the flaw description, but it's certainly not required.
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The Stainless St...
post Nov 28 2005, 09:07 PM
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Eh.... I'm still for drugging him then beating him half to death. Make sure he knows that if there ever is a next time that one of you will die, and the rest of the team has your back on this one.

This way noob doesn't have to spend time making a new character (since you guys won't run with the old one, or the old one is a corpse) and should get the message loud and clear.
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Demon_Bob
post Nov 28 2005, 09:23 PM
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Personnally I prefer attaching him to a drone blimp without a form of long distance comminication.

GM, " and what do you do character B."
B, "Who is playing in the stadium below me, again?"
GM "the Giants"
B, "oh Great. I guess I watch the game."
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Backgammon
post Nov 28 2005, 09:32 PM
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QUOTE (stevebugge)
I don't know if the vindicitve flaw madates that you have to kill him in a situation like this, plenty of ways for getting even without just shooting him.

I see where you may want to just let it go if the guy is a newbie and you don't wan't to sour him on the game as a whole, or your group in particular. Probably a good idea to discuss any in gaame retribution outside of character ahead of time. If I were the GM in this particular situation I might enforce the vindictive flaw with persistant annoying but non directly lethal behavior towards the character (up to and including the smearing of Eucalyptus leaves on said char's clothes in Australia)

Seriously, you don't HAVE to shoot him! A hard beating if your character is thug-like and unimaginative, or else you devise a clever plan to put him in a VERY uncomfortable situation... like in the back of a volkswagon.
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blakkie
post Nov 28 2005, 10:39 PM
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QUOTE (Solstice @ Nov 28 2005, 02:25 PM)
QUOTE (blakkie @ Nov 28 2005, 03:06 PM)
It should be playing a very important roll right now.  Unless your PC is unaware of the Sea Madness, buddy that wants to leave is very likely to become an ally on the first failed Willpower roll.

From my understanding the Sea Madness flaw doesn't kick in until at least 24 hours at sea with no sight of land. My character was only out there for like 3 hours. So that isn't an issue and I'm now sorry I even mentioned it.

Er, you miss my meaning. The PC should be well aware of the fact that they might just need PC B to help them flee once they freak out.

QUOTE
Also IIRC the Vindictive flaw says that the PC will seek revenge for the slightest thing, even a perceived slight.

Please tell me where I'm wrong?


Retribution is in scale with the tresspass. Killing/maiming is given as an example of a response to injuring, but it is also made clear that revenge can include threats or non-lethal violence. It also doesn't say you have to be totally brain-dead stupid about when you do it (see consiquences of Sea Madness flaw above).
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Solstice
post Nov 28 2005, 11:16 PM
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QUOTE (blakkie @ Nov 28 2005, 05:39 PM)
QUOTE (Solstice @ Nov 28 2005, 02:25 PM)
QUOTE (blakkie @ Nov 28 2005, 03:06 PM)
It should be playing a very important roll right now.  Unless your PC is unaware of the Sea Madness, buddy that wants to leave is very likely to become an ally on the first failed Willpower roll.

From my understanding the Sea Madness flaw doesn't kick in until at least 24 hours at sea with no sight of land. My character was only out there for like 3 hours. So that isn't an issue and I'm now sorry I even mentioned it.

Er, you miss my meaning. The PC should be well aware of the fact that they might just need PC B to help them flee once they freak out.

QUOTE
Also IIRC the Vindictive flaw says that the PC will seek revenge for the slightest thing, even a perceived slight.

Please tell me where I'm wrong?


Retribution is in scale with the tresspass. Killing/maiming is given as an example of a response to injuring, but it is also made clear that revenge can include threats or non-lethal violence. It also doesn't say you have to be totally brain-dead stupid about when you do it (see consiquences of Sea Madness flaw above).

Well if someone pointed a gun at me and said they would pull the trigger (and then didn't) I would kill them, and I'm more laid back then my character.

I think I'll figure out a way to get him in an embarrassing/semi-lethal situation on this upcoming run and let the rest of it take care of itself. I just hope he doesn't quit SR because of it. But if he does, I guess that's how it is on the streets biatch. :D If you can't stand the heat....
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blakkie
post Nov 28 2005, 11:26 PM
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QUOTE (Solstice)
Well if someone pointed a gun at me and said they would pull the trigger (and then didn't) I would kill them, and I'm more laid back then my character.

Well that certainly clarifies a lot of things.....
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Solstice
post Nov 29 2005, 12:14 AM
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Nothing like a thinly veiled insult to top off a thread! Yum... :lick:
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Tziluthi
post Nov 29 2005, 12:26 AM
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Yeah. A savage beating sounds like the ticket. Either that or you shoot him somewhere non-vital, like a hand or a foot (non-vital as in non-life threatening). Or you could just threaten his life in someway. Or you could hold the grudge and fail to provide life saving assistance next time he needs it.
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Solstice
post Nov 29 2005, 12:32 AM
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QUOTE (Tziluthi)
Or you could hold the grudge and fail to provide life saving assistance next time he needs it.

Yes indeed. That sounds a bit more like my character.
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blakkie
post Nov 29 2005, 12:36 AM
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QUOTE (Solstice)
Nothing like a thinly veiled insult to top off a thread! Yum... :lick:

Veiled? It wasn't intended as such. Or should i have because now you plan to track me down and shoot me? :|
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