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#1
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 ![]() |
Anyone see any precedence for only bonuses to skills not magical related?
Like +2 perception and +2 leadership? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
I don't think I've ever seen a spirit that gave such bonuses, although penalties have no issues with going into the realm of the mundane. If you are going to give a bonus on a non-magical skill, I would suggest it be with a limited condition, so it's not constant. otherwise it's just an abuse of dice power.
IMO, anyways. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 24-October 05 Member No.: 7,885 ![]() |
Almost every mentor spirit modifier is one part physical and second part magical (bonus)
Like Dark King +2dice to perception and assensing test +2dice for spirits of man -1die to resist damage. Rat +2 for infilitration tests, +2 for resisting disease or poison must make test to not flee from combat. I'm wanting to make something like The Dark King's Son. +2 for Leadership tests +2 for Con Tests. -1die for resisting physical damage, when in the presence of a Dark King follower must make a composure test to disobey a command. |
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