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> Monofiliment Whip Weapon Foci?, yay or nay?
Would you allow a monofiliment whip weapon foci?
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emo samurai
post Dec 4 2005, 04:31 AM
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But nanotubes, which ARE real, are tubes of carbon atoms linked together more strongly than carbon atoms in diamond. So, is you decide to use real-world science instead of Larry Niven science, you'll be fine.
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hyzmarca
post Dec 4 2005, 04:33 AM
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I'm not sre about SR4 but it SR3 weapon foci didn't need orichalcum at all.
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Liper
post Dec 4 2005, 05:36 AM
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Say what~!? you're freaking retarded if you think weapon foci didn't use orichalium in sr3.
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FrankTrollman
post Dec 4 2005, 05:51 AM
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QUOTE (Liper @ Dec 4 2005, 12:36 AM)
Say what~!? you're freaking retarded if you think weapon foci didn't use orichalium in sr3.

I guess a lot of people are just retarded then. While the basic book of SR3 states that
QUOTE (SR4 @ p. 191)
All weapon foci require the magical metal orichalcum (or-i-cal-cum) in their construction.

The advanced enchanting rules declare the use of orichalcum as optional, and give a discount on enchanting foci (including weapon foci) if you use it.

So no, the orichalcum is not required. If you use the rules for making magic items at all, you can make weapon foci that don't have orichalcum in their construction (it just costs more Karma than the example Weapon Foci in the basic book).

-Frank
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caramel frappucc...
post Dec 4 2005, 08:37 AM
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Ouch, right in the nuts.
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Gothic Rose
post Dec 4 2005, 09:12 AM
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I will admit that I have only read the weapon focus rules once and not recently (in SR4) but does it ever mention, in the new edition, needing orichalcum?
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Liper
post Dec 4 2005, 09:47 AM
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it doesn't mention one way or the other in sr4.

In SR3 unless you want to pay a buttload of karma.

Orichalium simply makes it easier to make a foci, and easier to bond it to a user.

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Gothic Rose
post Dec 4 2005, 09:48 AM
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QUOTE (Liper)
it doesn't mention one way or the other in sr4.

In SR3 unless you want to pay a buttload of karma.

Orichalium simply makes it easier to make a foci, and easier to bond it to a user.

Then I'd say that you could have one.

I don't care what the rules in SR3 are. SR4 is not SR3, therefore the rules presented in SR3 matter not one whit, and continuity be damned.
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Liper
post Dec 4 2005, 10:15 AM
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It still doesn't change the fact that the DAMAGE of the weapon wouldn't bypass critter immunities, or have any damage to speak of in the astral.
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Gothic Rose
post Dec 4 2005, 10:23 AM
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QUOTE (Liper)
It still doesn't change the fact that the DAMAGE of the weapon wouldn't bypass critter immunities, or have any damage to speak of in the astral.

I thought weapon foci did normal damage to things on the astral. Huh.
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Squinky
post Dec 4 2005, 05:09 PM
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QUOTE (Liper)
It still doesn't change the fact that the DAMAGE of the weapon wouldn't bypass critter immunities, or have any damage to speak of in the astral.

It actaully would change both of those things... If a weapon foci were no longer required to have orcalcium in it, then it would function completely the same as any other weapon foci.
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6thDragon
post Dec 4 2005, 05:33 PM
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QUOTE (FrankTrollman)
QUOTE (Liper @ Dec 4 2005, 12:36 AM)
Say what~!? you're freaking retarded if you think weapon foci didn't use orichalium in sr3.

I guess a lot of people are just retarded then. While the basic book of SR3 states that
QUOTE (SR4 @ p. 191)
All weapon foci require the magical metal orichalcum (or-i-cal-cum) in their construction.

The advanced enchanting rules declare the use of orichalcum as optional, and give a discount on enchanting foci (including weapon foci) if you use it.

So no, the orichalcum is not required. If you use the rules for making magic items at all, you can make weapon foci that don't have orichalcum in their construction (it just costs more Karma than the example Weapon Foci in the basic book).

-Frank

It says orichalcum is required for weapon foci in the original book and does not contradict this in MitS. MitS gives many other options for reducing bonding costs. I don't see anything that would override the core rulebook. It looks like this was something that might have been overlooked in the rules expansion, and as a result is somewhat vague. If I'm missing something please point me in the right direction.
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Liper
post Dec 5 2005, 03:47 AM
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QUOTE
It actaully would change both of those things... If a weapon foci were no longer required to have orcalcium in it, then it would function completely the same as any other weapon foci.


Orichalium or not, the rules state...
QUOTE
technological enchancments to melee weapons such as monofilament edges, laster attachmetns, dikote and so on do not allow the character to inflict additional damage when fighting a manifest spirit...  Any other damage enchancments do not carry the force of the characters living will and cannot affect the spirit


Which means, since the damage of the monofilament can't be applied to a focue vs astral things (ie astral space, and it's denizens), you simply can't have a monofilament whip do anything beyond add extra dice to your attacks.

The damage enchancment (or in this case all the damage) is a technological based enchancment and has no basis as the astral world is compared.
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FrankTrollman
post Dec 5 2005, 04:19 AM
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Again and still, that only applies when using a mundane weapon against a spirit, and only when playing in a previous edition.

In SR3, a magic monowhip did its normal damage against spirits because it did "regular damage against astral forms" and was therefore not subject to the rules for mundane weapons against a materialized spirit. In SR4, the rule you are quoting doesn't even exist.

-Frank
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Apathy
post Dec 5 2005, 05:38 AM
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As I remember it...
  • Using a mundane monowhip against a materialized spirit, treat damage code as though it were a normal whip. The spirit would get it's normal Immunity to Weapons bonus.
  • Using a mundane monowhip when battling a spirit with the contest of wills was much smarter, since the damage code of the weapon was immaterial, and the reach advantage still counted.
  • Using a weapons focus monowhip would have allowed the character to slice and dice with the weapons normal (insanely high) damage code, and would have bypassed the Immunity to Weapons protections.
  • The only impediments to building weapons foci out of ultra-high tech materials like monofiliment whips is that the target number to successfully build and bond the weapon becomes nigh-impossible, and time/materials/karma used in a failed attempt are just wasted.
  • I wouldn't require orichalcum to be in the actual monofillament (which I believe couldn't be done) in order to be used in the building process. Instead, they could have the counter-weight made out of it. However, because of the small size I wouldn't allow more than one unit of orichalcum to be used.
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Liper
post Dec 5 2005, 07:14 AM
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QUOTE
In SR3, a magic monowhip did its normal damage against spirits because it did "regular damage against astral forms" and was therefore not subject to the rules for mundane weapons against a materialized spirit. In SR4, the rule you are quoting doesn't even exist.


Where in 3rd edition did it say it, in sr4 there is no rule, which is the whole debate here, thanks for pointing the obvious =p
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tisoz
post Dec 5 2005, 08:01 AM
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QUOTE (6thDragon @ Dec 4 2005, 11:33 AM)
QUOTE (FrankTrollman)
QUOTE (Liper @ Dec 4 2005, 12:36 AM)
Say what~!? you're freaking retarded if you think weapon foci didn't use orichalium in sr3.

I guess a lot of people are just retarded then. While the basic book of SR3 states that
QUOTE (SR3 @ p. 191)
All weapon foci require the magical metal orichalcum (or-i-cal-cum) in their construction.

The advanced enchanting rules declare the use of orichalcum as optional, and give a discount on enchanting foci (including weapon foci) if you use it.

So no, the orichalcum is not required. If you use the rules for making magic items at all, you can make weapon foci that don't have orichalcum in their construction (it just costs more Karma than the example Weapon Foci in the basic book).

-Frank

It says orichalcum is required for weapon foci in the original book and does not contradict this in MitS. MitS gives many other options for reducing bonding costs. I don't see anything that would override the core rulebook. It looks like this was something that might have been overlooked in the rules expansion, and as a result is somewhat vague. If I'm missing something please point me in the right direction.

Points to MitS, page 43 under Material Basis, especially Mundane Telesma. It is also generally accepted that rules in a later published book supercede previous rules, especially books that go into greater detail on a subject.

QUOTE (Liper)
QUOTE (FrankTrollman)
In SR3, a magic monowhip did its normal damage against spirits because it did "regular damage against astral forms" and was therefore not subject to the rules for mundane weapons against a materialized spirit. In SR4, the rule you are quoting doesn't even exist.

Where in 3rd edition did it say it

Points to SR3 page 191 under Weapon Foci, the second paragraph.
QUOTE (SR3 page 191)
A weapon focus inflicts its base damage (per weapon type) in both physical or astral combat (see Astral Combat, p. 174), and the defenses Awakened critters have against normal weapons do not protect them against weapon foci (see Powers, p. 260).  When the owner of a weapon focus astrally projects, the astral form of the focus goes along and can be used in astral combat.


This post has been edited by tisoz: Dec 5 2005, 08:22 AM
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FrankTrollman
post Dec 5 2005, 08:08 AM
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QUOTE (Liper)
Where in 3rd edition did it say it, in sr4 there is no rule, which is the whole debate here, thanks for pointing the obvious =p

QUOTE (SR3)
A weapon focus inflicts its base damage (per weapon type) in both physical and astral combat


This really isn't open for debate. In SR3, weapon foci did normal damage against spirits. Not flooby "no technological enhancements" damage - normal damage. Which was a crap tonne of damage.

The flooby anti-spirit damage was:

1. Just for spirits. Not even for other critters that have immunity to normal weapons, nor for other creatures that have astral forms.
and
2. Only for attacks which are entirley mundane. A magical attack (or an attack with a weapon focus) bypassed that entire rule.

So in SR4, not only is the rule you are talking about not around, but the rule you are talking about never even applied to people using weapon focus monowhips.

-Frank
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FrostyNSO
post Dec 5 2005, 09:02 AM
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Isn't a normal sword just another technological enhancement? The first weapons were made of stone, so does that mean everything afterwards doesn't count?
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Liper
post Dec 5 2005, 09:23 AM
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if you're going to point to SR3 as why you think you can make a mono whip weapon foci look at the target number to create it.

17 at the least.

In sr4 it's 4+ successes needed at least also (not a easy task if possible at all)

Second you couldn't add any radicals to it to reduce the enchanting test number, since the weapon (which is the monofilament) can't have anything added to it without becoming ineffective.

QUOTE
In SR3, weapon foci did normal damage against spirits. Not flooby "no technological enhancements" damage - normal damage. Which was a crap tonne of damage.


Nothing ever addressed if techno improvments to affect damage would apply to astral forms, save in sr2... so since the only rule addressing it is in sr2, you have to go by that one.

The removal of technological damage improvments to weapons actually makes more sense in sr4 because it doesn't mean as much as it did in sr3. a mono-sword damage wise is the same as a regular sword, you just wouldn't get the -1ap from it against a spirit, but because it's a focus you'd by pass the immunity to normal weapons ability.

As a whip though it means the damage code changes radically, first there is no whip damage code (regular whip) and the -4ap definatly goes I'd bet.
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FrankTrollman
post Dec 5 2005, 09:41 AM
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QUOTE (FrostyNSO)
Isn't a normal sword just another technological enhancement? The first weapons were made of stone, so does that mean everything afterwards doesn't count?

Yes. That's why this entire line of reasoning was removed from the game mechanics and the fluff. It simply did not stand up to close analysis.

QUOTE
if you're going to point to SR3 as why you think you can make a mono whip weapon foci look at the target number to create it.


Why? Sure, game mechanically it was very hard. Although you could buy successes (plural) and get it done with absolute certainty if you were willing to spend enough Karma.

QUOTE

Second you couldn't add any radicals to it to reduce the enchanting test number, since the weapon (which is the monofilament) can't have anything added to it without becoming ineffective.


That's horse shit. While you can't add any radicals to the mono-line, I think it best that you recall that there are three sections of a monowhip - the monowire, the handle, and the endweight. You can't put any alchemical radicals or pieces of Orichalchum into the monowire, but alchemical gold in the endweight would work very well. Alchemical mahogony would make a very pleasing and ergonomic hilt.

If you can put herbal radicals into the hilt of a sword focus - and you can - you can put herbal radicals into the handle of a monowhip. This is a serious non-problem you've created.

QUOTE
Nothing ever addressed if techno improvments to affect damage would apply to astral forms, save in sr2... so since the only rule addressing it is in sr2, you have to go by that one.


Well no. That's like saying that there aren't any rules for Staging numbers in SR4 so we have to use the first edition ones. In third edition, a lack of rules regarding what technological enhancements did against spirits would cause you to use the normal damage rules of SR3! Which means that APDS was fully functional against Spirits.

But again and still, none of that applied to a monowhip weapon focus, because:

QUOTE (Immunity)
Immunity to normal weapons has no effect against Combat Spells or Weapon Foci.


Please. You've got nothing. You are grasping at straws from previous editions where it was also legal to make monowhip weapon foci to try to prove that the current rules where you can make monowhip weapon foci are somehow against design intent. They aren't. Monowhip weapon foci are totally sweet, and I'm pretty sure that the designers approve.

-Frank
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tisoz
post Dec 5 2005, 09:41 AM
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QUOTE (Liper)
if you're going to point to SR3 as why you think you can make a mono whip weapon foci look at the target number to create it.

17 at the least.

In sr4 it's 4+ successes needed at least also (not a easy task if possible at all)

Are you talking about creating the weapon or enchanting it? I did not realize there were enchanting rules in SR4. You do not have to create the weapon, you can go buy a mundane one and enchant it.

QUOTE
Second you couldn't add any radicals to it to reduce the enchanting test number, since the weapon (which is the monofilament) can't have anything added to it without becoming ineffective.

Radicals or orichalcum do not have to be added to the focus, they can simply be consumed during the enchanting process.

QUOTE
QUOTE
In SR3, weapon foci did normal damage against spirits. Not flooby "no technological enhancements" damage - normal damage. Which was a crap tonne of damage.


Nothing ever addressed if techno improvments to affect damage would apply to astral forms, save in sr2... so since the only rule addressing it is in sr2, you have to go by that one.

Please see SR3 page 191 about weapon foci damage that has been pointed out and quoted several times as well as pointing out that your 2nd edition quote concerns resorting to Force of Will attacks which are quite different.
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Azralon
post Dec 5 2005, 04:11 PM
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See, in my sessions, I skirt issues like this by just not having anyone with enchanted monowhips until the expansion book comes out that covers them.

Did dikoted spurs exist within the continuity? Yes. Do they exist now? Sure, just all off-camera until their rules show up.
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TheHappyAnarchis...
post Dec 5 2005, 04:58 PM
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I'm wondering what is stopping you from using Orichalcum in a monomolecular string?
Couldn't you just string the orichalcum out and reinforce it's bond with magic until it was monomolecular width?

Thus making the actual whip orichalcum as well? Or am I missing something.
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Kleaner
post Dec 5 2005, 04:59 PM
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It's a lame idea which screams of munchkin powergaming. I'm glad none of my players have come up with this idea. I hate bitch slapping friends.

As for any kind of "reasoning" you want to put behind it, whatever, it's just mental masturbation.

The level of technology need to maniuplate molecules on this level, and to create such an incredibly strong bond of wire falls under Clarke's third law:

Any sufficiently advanced technology is indistinguishable from magic.

So stop trying to reason building one, 'cause you have no idea how it'd be made. (I'm pretty sure it's not just a string attached to a weight).

Even if they do publish rules for them, I'm not going to allow them, it'd be freaking cheesy.

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