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> Monofiliment Whip Weapon Foci?, yay or nay?
Would you allow a monofiliment whip weapon foci?
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Squinky
post Dec 6 2005, 06:06 AM
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QUOTE (Liper)
but do they do the same damage on the astral? god some of you posters either lack reading comprehension, are oblivious to facts, or just want to validate munchkinism despite rules.

Buh, I think you are the one with the "issues". Your point I adressed was the one where you said a character could be a badass with only so many points as you described. Whats so hard to understand about that?

You can do the same damn thing with a full body cyber-limb conversion, screw the natural stats and be a badass....Do you have a problem with that?

You can make an adept with critical strike that can do more damage than a monowhip, just lacking the reach.

You can make a spellcaster and get some crazy stat augmenting spells and make yourself a goddamned monster, is that okay with you?

And your question about damage on the astral seems to have been answered already. So maybe you need to brush up on your reading comprehension, or maybe, just maybe, you have a different opinion or interpretation of things and it would be unfair to say that about you. Just like all these other people you just insulted with your goofy reply.
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Liper
post Dec 6 2005, 06:07 AM
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Halabis, the rules specifically state in 2nd edition (and aren't overwritten anywhere and even supported later in sr3) that technological improvments SUCH AS MONOFILAMENT EDGES don't apply to weapon foci.

so yeah, frag everyone that doesn't agree with the rules and is acting like it's cannon to weapon foci a monofilament and that it retains it's monofilament damage.
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FrostyNSO
post Dec 6 2005, 06:17 AM
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QUOTE (Liper)
but do they do the same damage on the astral?

Who gives a damn if it does the same damage or not? It seems you just have an issue with your players being good at (omg hold the mayo) more than just one thing.

So they're good at melee in the physical and astral...They still live in the world of the gun. There are hundreds of guys out there with weapons that do damage independent of their physical stats who (uhoh here it comes) can inflict that damage from accross the room or even a couple hundred yards out.

Frankly, being able to whoop ass on the astral plane has never been a decisive factor in the grand scheme of thing in my games. But hey, different strokes for different folks.
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FrostyNSO
post Dec 6 2005, 06:20 AM
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QUOTE (Liper)
Halabis, the rules specifically state in 2nd edition (and aren't overwritten anywhere and even supported later in sr3) that technological improvments SUCH AS MONOFILAMENT EDGES don't apply to weapon foci.

Steel is a technological advancement, bronze is a technological advancement...by those rules you wouldn't be able to make a weapon foci out of anything more than a heavy rock.
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FrankTrollman
post Dec 6 2005, 06:31 AM
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QUOTE (Liper)
The only problem is everything in the SR universe would say you can't make a character with a monowhip weapon foci and it be as effective as a regular monowhip, and to boot, go into the astral as a monowhips damage.

No. I'm starting to think that you don't even read these books.

Let's go all the way back to the Grimoire. The one that describes how enchanting actually works in Shadowrun's original canon:

QUOTE (The Grimoire @ p. 25)
Orichalcum can also be used in the ritual. Every unit of the mystic metal used reduces the target number for making the focus and a potential reduction in its Karma cost [sic].
Whether the materials are built into the focus or simply consumed during the ritual, they are bound to that focus and cannot be retrieved for any other purpose. Consider them expended.


You got that? Even in 2nd edition, you could make a monowhip weapon focus. You've always been able to do that. It's not even a deal.

QUOTE (Liper)
Halabis, the rules specifically state in 2nd edition (and aren't overwritten anywhere and even supported later in sr3) that technological improvments SUCH AS MONOFILAMENT EDGES don't apply to weapon foci.


The rules also state that the power you are referencing HAS NO EFFECT ON WEAPON FOCI! Give it a rest. There has never been an edition of Shadowrun in which it wasn't legal to make a monowhip weapon focus and then totally cut spirits in half.

You keep quoting increasingly small portions of a rule from 2 editions ago at an increasing volume. Really, we know what the rule actually said, you don't have to shout.

The rule actually said that if you hit a Spirit with a monowhip that wasn't a weapon focus, that you got jacked. However, the rules did not say that you got jacked if you struck a spirit with a monowhip that was a weapon focus. And the rules explicitly allowed you to expend Orichalcum without actually putting it on any part of your mundane telesma.

So not only do you have absolutely nothing to stand on when hitting non-spirit astral forms with a monowhip, you have nothing to stand on for hitting spirits with weapon focus monowhips. And you have nothing to stand on saying that there can't be magic monowhips.

There have been 3 complete renditions of the enchanting rules in 3 editions, and not one of them forbid you from making a magic monowhip. Not one! I honestly have no idea where you got the idea that monowhip foci were even questionable - because they are not. With any luck, the 4th edition rules will actually have a monowhip weapon focus as an example, not to clear up doubts - but just so that you will shut up.

-Frank
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Liper
post Dec 6 2005, 08:02 AM
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QUOTE
You got that? Even in 2nd edition, you could make a monowhip weapon focus. You've always been able to do that. It's not even a deal.


Again you're reading comprehension is incomprehensable.

you can make a monowhip focus, but it no longer does the damage a monowhip normally does against spirits/astral forms.

QUOTE
There has never been an edition of Shadowrun in which it wasn't legal to make a monowhip weapon focus and then totally cut spirits in half.


The monowhip enhancment NEVER has applied to spirit combat from 2nd to 3rd edition read the rules,

QUOTE
sr3: the weapons base damage

QUOTE
sr2: Technological enchancments do not apply to damage...


QUOTE
However, the rules did not say that you got jacked if you struck a spirit with a monowhip that was a weapon focus.


So what's this part on page 102 that says "Enchancments to melee weapons such as MONOFILAMENT EDGES, laser attachments, dikote and so on, do not allow the character to inflict additional damage when fighting...
QUOTE


God I swear you're just ignoring what's said to suit your own agenda.

Example "blade the street ronin is fighting an elemental using his dikote covered katana, he usually inflicts 12s damage with the katana but the blade gains no benefits from the dikote agains the elemental therefor the sword inflicts 11m damage."

God, you going to argue with this still?

So not only do you have absolutely nothing to stand on when hitting non-spirit astral forms with a monowhip, you have nothing to stand on for hitting spirits with weapon focus monowhips.
QUOTE


Read above.

And you have nothing to stand on saying that there can't be magic monowhips.
QUOTE


I've said you can have them, but at most they act as a regular whip, not the damage you'd like to abscribe them.  the rules support me so far on this not you.

There have been 3 complete renditions of the enchanting rules in 3 editions, and not one of them forbid you from making a magic monowhip.[QUOTE]

2nd specifically prohibited gaining any advantage by making it monofilament by making such things immune to weapon foci, 3rd said anything using monofilament/dikote/anything to enchance damage does the BASE weapon damage as a weapon foci.
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nick012000
post Dec 6 2005, 11:35 AM
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Liper, get off your soapbox and actually listen to what the other people are saying.
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Critias
post Dec 6 2005, 12:51 PM
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QUOTE (nick012000)
Liper, get off your soapbox and actually listen to what the other people are saying.

Did you forget where you are?
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The Jopp
post Dec 6 2005, 01:13 PM
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Just a tiny little note from little old me.

Liper refers to rules about weapon ENHANCEMENTS such as DIKOTE on a regular weapon, what he seems to forget is that the monowhip isn’t an enhancement, it’s a regular weapon, a very sophisticated weapon but still a regular weapon.

Now, if someone went and actually managed to DIKOTE the monowhip (I know, very bizarre and would demand something more than just science to work) then I would agree that the ENHANCEMENT of the whip wouldn’t work, the monowhip ITSELF would work without a problem.
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Rotbart van Dain...
post Dec 6 2005, 01:57 PM
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Even Dikote did change the base code of the weapon... so it would increase the astral damage, too.
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The Jopp
post Dec 6 2005, 02:04 PM
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QUOTE (Rotbart van Dainig)
Even Dikote did change the base code of the weapon... so it would increase the astral damage, too.

Well, I DO agree but it IS an enhancement on the original weapon damage, still, one little box of damage is a moot point in my games anyway, I find light pistols so much more fun nowadays - hand cannons and dikoted ally spirit bullets of DOOM is a thing of the past(SR3) :D
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tisoz
post Dec 6 2005, 04:00 PM
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QUOTE (Liper)
The monowhip enhancment NEVER has applied to spirit combat from 2nd to 3rd edition read the rules,

Yes it has. The only time it was ignored is when it was replaced by Charisma for a contest of wills. If you wanted to use the monowhips damage code you could, but then you had to deal with the spirits power of immunity to normal weapons, making the monowhip ineffective against Force 5 or higher spirits.
QUOTE
QUOTE
sr3: the weapons base damage

QUOTE
sr2: Technological enchancments do not apply to damage...


QUOTE
However, the rules did not say that you got jacked if you struck a spirit with a monowhip that was a weapon focus.


So what's this part on page 102 that says "Enchancments to melee weapons such as MONOFILAMENT EDGES, laser attachments, dikote and so on, do not allow the character to inflict additional damage when fighting...

The passage you keep referring to on Awakenings page 102 only deals with the contest of wills. It is updated in SR3 on page 188. If you choose not to make a contest of wills attack, the rules are on page 189. The relevant passage is:
QUOTE
Against damage-causing powers or damage-causing weapons the standard damage and combat rules apply.
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TheHappyAnarchis...
post Dec 6 2005, 05:03 PM
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I would be happy if one of my players took a monowhip weapon focus and decided to go spirit hunting.
You know, those spirit things with that power, what was it called again? Oh yeah, Accident. That was the one. ;)

:rotfl:

As far as it goes, please stop quoting rules from the contest of wills section. If you want those to apply then you roll only your willpower, your combat skill does not matter when you use a weapon focus against a spirit and you can go to town that way.
I get to trade a stat I want to have high anyways for a skill that I won't use often. All right, sounds like a deal to me. /munchkin

Really, if you want to change the way weapon focuses work against spirits, go ahead, but realize then that having a weapon focus does nothing against spirits that you could not do before.
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Dawnshadow
post Dec 6 2005, 06:00 PM
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Correct me if I'm wrong...

But doesn't the "Technological enhancements don't apply" apply to those enhancements made AFTER enchantment?

As in.. if you took a dikoted sword, and THEN enchanted it, then it does.. but if you took a weapon focus and dikoted it, then it doesn't?

Reason being, with the first, the dikote is inherent to the form of the enchanted weapon.. it's part of the enchantment. The second, it's done later, so isn't part of the enchantment?

I could be misremembering, I'm a little out of it..
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FrankTrollman
post Dec 6 2005, 06:31 PM
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QUOTE (Dawnshadow)
Correct me if I'm wrong...

No problem.

QUOTE
But doesn't the "Technological enhancements don't apply" apply to those enhancements made AFTER enchantment?


Actually no. It doesn't apply to magic items at all. The statement that technological enhancements do not apply refers to the rules where if you hit a materialized spirit with a non-magical weapon you have the option of bypassing its Immunity to Normal Weapons by engaging in a contest of wills - in which case you do damage only based on your Charisma. It's a kind of clumsy way of saying it, but essentially it just means that you replace all of the damage with your Charisma. The actual set-up is that you replace the base damage code with your Charisma, and then you ignore any bonus damage you might have from Dikote (or whatever).

Clumsily worded, and no longer present in SR4 (we may see attacks of will back in Street Magic, if so hopefully they will have a cleaner wording). Heck, even in SR3 they cleaned it up by just saying that you replaced the whole damage code with a Charisma-based one. If it makes a return in SR4 it will probably still say that.

But again and still, you didn't have to worry about that if you had a magic weapon.

QUOTE
As in.. if you took a dikoted sword, and THEN enchanted it, then it does.. but if you took a weapon focus and dikoted it, then it doesn't?


Dikoting a sword after enchanting it has a good chance of destroying the enchantment altogether, but that would be a gamemaster call. If the enchantment survived, the dikoted sword would still function as a weapon focus.

-Frank
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Dawnshadow
post Dec 6 2005, 06:39 PM
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Meant that "dikoting a weapon focus" you have a weapon focus that has the dikote modifiers physically, but when you project and take it with you, it just has the original values.. the astral form doesn't include dikote, the physical does.

A dikoted sword that becomes enchanted works the same in physical, but when projecting, has the dikote modifiers -- they're part of the astral form.
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Liper
post Dec 7 2005, 03:37 AM
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With a weapon foci, it's not a contest of wills guys.

Without a weapon foci it's a contest of wills.
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Jaid
post Dec 7 2005, 04:23 AM
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that's what they've been saying for the past 50 posts.

they've also been pointing out that your quote relating to damage enhancing technology applies to using willpower to attack, and therefore has absolutely nothing whatsoever to do with weapon foci, monowhip or not (unless of course, you haven't bound the focus to you, in which case it would indeed apply).

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tisoz
post Dec 7 2005, 05:08 AM
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QUOTE (Liper)
With a weapon foci, it's not a contest of wills guys.

Without a weapon foci it's a contest of wills.

Without a weapon foci, the contest of wills is only one option. The character can attack normally and normal damage applies, including technological enhancements. However, then the spirit's immunity to normal weapons also applies.
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WorkOver
post Jul 12 2006, 12:04 PM
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Oh yeah, magical mono whips are fun as a GM. You get the pleasure of a players getting more dice, and a greater oppurtunity to slice his own arms off with a glitch :)

Liper, do you fully understand what munchkinizm is?

A starting troll, with 10 body, +5 body from cyber, mystic adept quality, and only buying armour for a spell, but buying 6 countespelling, 6 will power, and 6 points of mystic armour for adept powers, and buying an armour jacket..... Thats munchkinism.

He gets 12 dice for shrugging off spells, 29 body dice for damage, and thats before his armour spell. Give that troll a heavy machine gun and rock and roll.

Doing 8 boxes of damage to a spirit with a magical mono whip is hardly cheese.

Besides that, rules allow magical monowhips. Your 2nd and 3rd edition arguments don't apply, as they are second and third edition rules. Besides that, you could take any existing melee weapon in 3rd edition and enchant it for a crap ton of karma, why would this one be any different, conscidering 4th doesn't even have the paragraph about high tech stuff not being able to be used. Mono whips cost a crap load of karma to bond (5x the force, yikes!), plus cost a whole lot of money: 10K per force. You with it, plus glitch, you are wearing it, you critical gflitch, you com away with some blood loss.

Hell, if you had your 18 point mage, gave him a 6 skill with this monowhip and 6 agility, he could pull off 13 hits, and do 21 boxes of damage. The above munchkin troll above could shrug that off with half his 25 remaining dice, and thats iff his armour spell is not up.
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WorkOver
post Jul 12 2006, 12:12 PM
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on a semi related note, I found a fun factoid on the discovery channel.

Cave man tools where made of stone. Archeologists found stone axes that mono molecular edges to them. How primitave man made them is a mystery.

Now if cave men could make a mono edge with a rock, I am sure a mage can find a way to make a mono whip from orchalcium with SR4 level tech.

I am not quite sure how that applied to this thread, but it was too cool to not include.
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Witness
post Jul 12 2006, 12:19 PM
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I had a character with an orichalcum monowhip once. The GM wasn't keen, and it was damn expensive, but he had specified that this was going to be a high power game, he was encouraging munchkinism, and he'd given us a tonne of points to build characters with, so I didn't feel too bad. Sadly the game fizzled out after the first session because the GM got a new job in a different town. I never did get to play with my toy. :(

On the stone axe front- I seriously doubt that that is much of a mystery. Many such tools are made by fracturing flint, which inherently produces a very sharp edge (you could call it monomolecular I suppose but that'd be a bit of a misnomer).
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Moon-Hawk
post Jul 12 2006, 04:42 PM
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Flint, and also obsidian. Obsidian has a strong tendancy to flake down to a monomolecular edge. It's not an amazing property of cavemen, it's just a vaguely interesting property of the rock.
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Geekkake
post Jul 12 2006, 06:32 PM
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Gah, nevermind me.
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fool
post Jul 12 2006, 06:42 PM
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I know that I'm repeating myself from the previous thread, and I'm porting rules from SR3, but in SR3 you couldn't enchant anything with dikoting b/c the process of dikoting ruined any magical abilities of the weapon, I'd say that the same holds true with monowire (including the monosword.) It's just too technologically processed to hold any kind of mana charge. Besides, you can't add orichalcum to it since that would make it thicker than a single molocule, and orichalcum can't be drawn out that thin (yeah I'm defining the properties of orichalcum.)
Besides, make a troll mage, with a incr. str focus and a poll arm and you're doing as much damage.
as far as obsidian and flint go, you get a very sharp edge; sharp enough to do primitive brain surgery with, but it's thicker than a single molecule.
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