The HK XM30, skills |
The HK XM30, skills |
Dec 4 2005, 07:03 PM
Post
#1
|
|
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
i want to know what skills woud i use if i was to ay fire the barrel mounted shogun would i use longarms because its a shotgun or would i use automatics because it is on the assult rifle and does the shotgun still fallow shotgun rules 8)
|
|
|
Dec 4 2005, 07:36 PM
Post
#2
|
|
Moving Target Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
i would say you would have to use longarms as per the shotgun rules, however you could bypass all of it by just getting the firearms skill group
|
|
|
Dec 4 2005, 08:01 PM
Post
#3
|
|
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
how does skill groups work
|
|
|
Dec 4 2005, 08:15 PM
Post
#4
|
|||
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Skill groups work by paying additional build pts or karma and you get access to a large group--there are multiple skill groups such as Athletics or Firearms which bunch a set of related skills together. See the SR4 chapter on Skills for more details, I don't have the book with me ATM for a pg number Edit:
|
||
|
|||
Dec 4 2005, 08:52 PM
Post
#5
|
|
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
would you wright Firearms on your record sheet or Pistols,automatics,longarms and would the LMG change use longarms or heavy weapons
|
|
|
Dec 4 2005, 09:00 PM
Post
#6
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
You'd write Firearms for as long as you buy the group...If you later bought a specific skill higher than the group, that one would get written separately.
|
|
|
Dec 4 2005, 10:04 PM
Post
#7
|
|
Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
I'm betting you'd still need to buy the Heavy Weapons skill to use the XM30 in the LMG configuration.
|
|
|
Dec 4 2005, 10:21 PM
Post
#8
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
For multi-weapon systems, I believe each configuration uses the appropriate skill for that specific setup.
|
|
|
Dec 4 2005, 10:24 PM
Post
#9
|
|
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
ok so i would then need firearms and havyweapons to fire all of the different types of guns
|
|
|
Dec 4 2005, 10:31 PM
Post
#10
|
|
The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
Presuming you have purchased every module, yes.
|
|
|
Dec 4 2005, 10:33 PM
Post
#11
|
|
Target Group: Members Posts: 24 Joined: 3-December 05 Member No.: 8,040 |
By the rules yes. I would really suggest the firearms skill group plus heavy weapons if you want to make use of every aspect of the XM30. Then you get automatics for the carbine, longarms for both the shotgun and sniper and the heavy weapons extra to use the LMG. If you're playing a street sam type character you'll have enough BP for all these skills I'm fairly sure.
|
|
|
Dec 5 2005, 12:23 AM
Post
#12
|
|||
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
what about the gernade launcher would that be heavy weapons right
and what does that mean Street sam
|
||
|
|||
Dec 5 2005, 12:50 AM
Post
#13
|
|||||
Target Group: Members Posts: 70 Joined: 2-September 05 Member No.: 7,673 |
Yes the Grenade Launcher is also Heavy Weapon skill
Street Sam = Street Samurai - basically a cyber'd/bio'd warrior. In the strictest sense the character should really have an ethics code along the lines of bushido (japanese warrior ethos where honour and the glory of combat are paramount although who you apply the cade to depends on how strict an adherant to the code you are - eg is it "honourable" to fight a 14 year old ganger armed with a street special/zip gun - remember you are just as dead if you die fighting the kid as if you die facing a corp samurai/security guard). The term Street Sam is now used for pretty much any cyber'd/bio'd warrior type where the majority of the cyber/bio installed is to increase lethality/surviveability/speediness and to some extent is used for those characters that don't fit into other categories (eg no magic so not Adept/Mage, not highly technosavvy so not Decker/Hacker/Technomancer, not vehicle obsessed so not a Rigger, only basic social skills so not a face... etc) |
||||
|
|||||
Dec 5 2005, 02:20 AM
Post
#14
|
|
Target Group: Members Posts: 42 Joined: 28-November 05 Member No.: 8,012 |
thanks
|
|
|
Lo-Fi Version | Time is now: 28th April 2024 - 01:31 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.