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> What do you think of my one-shot?
Azralon
post Dec 12 2005, 08:22 PM
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Certified credstick integrated into a cyberhand.
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Lord Ben
post Dec 12 2005, 08:29 PM
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I think a Mob run bank is going to be safer than my safe house.
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Mr. Unpronouncea...
post Dec 12 2005, 08:34 PM
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until the mob wants something from you.

it's always a bad idea to let the people who consider you expendable have yet another hold on you.
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Lord Ben
post Dec 12 2005, 08:39 PM
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Yeah, but if they screw people over then they'll lose business. They already have a profitable business that charges giant rates to store money there. No sense in screwing people over and losing a good thing.

OT, I hate it when DM's have their NPC's react as if they're in a vacuum.
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Mr. Unpronouncea...
post Dec 12 2005, 09:05 PM
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isn't "screwing people over" basically the mob's mission statement? ;)

Admittedly, if you've got a very good relationship with them (usually requiring that to be literal) you might get a good deal - but if you're a 'runner, you're automatically an outsider, under suspicion every time something goes wrong, an unwelcome 'variable' in any kind of internal or external power struggle, etc. Much too easy to end up in the railroaded plot of the week for high risk and crap pay.
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Lord Ben
post Dec 12 2005, 09:18 PM
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If DM's stuck to the game and didn't railroad NPC's into doing something dumb they'd be fairly honest in their banking transactions. Because shadowrunners pay well and because they don't file their complaints through the FIC.
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PlatonicPimp
post Dec 12 2005, 09:40 PM
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True, but if you tick off the mob, they'll use every hold over you they have to get at you. If they are holding your money, you can bet they'll make your life hell.

The Mob is just another Megacorp, only for the sinless. Deal with them like you would deal with any other Corp. As little as possible.
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emo samurai
post Dec 13 2005, 02:36 AM
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QUOTE
OT, I hate it when DM's have their NPC's react as if they're in a vacuum.


What do you mean by that?
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Drace
post Dec 13 2005, 02:38 AM
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But not all shadow-banks are mob/organized crime controlled. The book states that several off-shore banks operate, and I guess you would need to submit your PAN number or something of the sort to gain one, and it would be controlled by your AR, like in the intro to the story buzzkill, with the bribe to the bartender.
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emo samurai
post Dec 13 2005, 04:43 AM
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So... credsticks are sticks that contain money that everyone just trusts, even though this is a world of hackers and cheats? What's to keep people from just putting infinite money in their credsticks?
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Drace
post Dec 13 2005, 09:37 AM
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The fact that it wouldn't exist, and if there wasn't actually money transfered from some real source it couldn't exist. But I understand what your getting at, a hacker could essentially have an unlimited credstick.

Hmmmmm, stealling black funds from corps and orgs and putting it all into hard credstick, sounds profitable for runners with a very good hacker, with a high hardware skill and a fully decked out shop.
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BlackHat
post Dec 13 2005, 01:21 PM
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QUOTE (emo samurai)
So... credsticks are sticks that contain money that everyone just trusts, even though this is a world of hackers and cheats? What's to keep people from just putting infinite money in their credsticks?

I think credsticks have rating 6 encryption on them, and are considered rating 6 devices (probably loaded with most other programs at rating 6, and some trigger-happy IC). A hacker would have to hack his way in, and any noticed attempts would be reported (and in sr3 a failed hacking burned out the credstick).

That aside, sure. In SR3 a good enough hacker could conjure up fake money.
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Lord Ben
post Dec 13 2005, 01:35 PM
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QUOTE (emo samurai)
QUOTE
OT, I hate it when DM's have their NPC's react as if they're in a vacuum.


What do you mean by that?

I mean that the PC's aren't the only things in the world. When the mob steals things from their own customer they should be concerned about reputation, loss of business, and making enemies - with the other NPC's in the world not just the PC's.

It's more fun when corps act like, well, corps. When they act like pawns of the DM's story line with little rhyme or reason to their actions it ruins the game.

Think back to the Buzzkill story. Sure, they get screwed by the Johnson but the "DM" in the story gave them a decent reason, the Johnson was secretly part of the Humanisclub or whatever it's called so it made sense for the PC's.

If the PC's store their money in an illegal offshore bank the DM should never just say "well their criminals so they steal it". That's dumb! However, it showing up missing and it appears that they stole it or lost it (no record keeping remember!) then a rival bank shows up and says to do business with them instead of the other bank. The PC's investigate only to find out that Bank2 stole their money from Bank1 and made it look like Bank1 did it to run them out of business. That is a valid storyline.

But criminal organizations doing things that are dumb and counterproductive just because the DM can do it and then just rule that stealing money constantly is a smart thing to do and doesn't have long term repercussions is stupid.
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emo samurai
post Dec 13 2005, 02:46 PM
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QUOTE
That aside, sure. In SR3 a good enough hacker could conjure up fake money.


How much fake money?
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Azralon
post Dec 13 2005, 03:13 PM
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QUOTE (emo samurai)
How much fake money?

1 :nuyen: per year.
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BlackHat
post Dec 13 2005, 04:05 PM
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QUOTE (emo samurai)
QUOTE
That aside, sure. In SR3 a good enough hacker could conjure up fake money.


How much fake money?

I beleive in SR3 the time required (and possible the target-number) was set based upon how much fake money you could create. Of course, back then, the encryption was rating 12, and required expensive hardware-decryption to even have a shot at it. :-)

In SR4, device ratings are capped at 6, encryption is software, so also capped at 6, and the decryption software is free, and very fast. Of course you still have to hack a system6/firewall6/anyprogram6/IC6 virtual hell to get to the encrypted data.

In short, the new system doesn't have rules (yet) for forging credsticks. In SR3 it was possible, but the comeplete change of the matrix could have made this no longer possible. If its stil ltheoretically possible, it'd be damn hard - harder than most runs. Also, the time it takes (and thus, the more likely you'll be caught) was basedon the amount of money you want to fake (since you had to also conjure up fake transaction logs, records, etc).

In SR3 it wasn't really ever worth anyone's time. Its much easier to kill someone and sell their stuff - or jsut get a shadowrunning job that pays well.
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Feshy
post Dec 13 2005, 05:08 PM
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QUOTE
In short, the new system doesn't have rules (yet) for forging credsticks.


Actually, it does.

QUOTE
Bogus credsticks are especially vulnerable to detection; once either the original or copy has been used, verification systems will detect the anomaly as soon as the other is used, immediately flagging all transactions with either stick and preventing either from being used again until the situation is cleared up.


In other words, you can't "make" money, but you can "copy" money -- but it doesn't do any good as the copy is automatically detected when it is used.

QUOTE
It's more fun when corps act like, well, corps. When they act like pawns of the DM's story line with little rhyme or reason to their actions it ruins the game.


Right, because in real life corps never steadfastly hold to some asinine plan that costs them money and reputation. (Sarcasm here. See, for counter-example, the RIAA's members "business practice" of suing their own customers, or Sony's root kit fiasco.)

Though, I do completely agree that even a "criminal" bank "stealing money because they can" is stupid. Anyone who is both paranoid and powerful enough to put money into one of these banks has money in other banks, and the hardware/skillset/contacts to do some serious harm. The only way you'd risk cheesing them off is if you have even more hardware/skills/contacts -- and then there's no sense in stealing from them as you're already better off than they are.
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