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> SR4 Character Creation Questions, Splitting off a new thread
matblack
post Aug 24 2006, 04:47 PM
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QUOTE (the_dunner)
You cannot advance a skill group separately at character creation, but that is certainly possible to do when spending Karma. See the top of the 2nd column on p.264 of SR4 for the complete rules.

thanks, john.

i can't believe i missed the section that specifically addressed my question.
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Zolhex
post Aug 24 2006, 06:09 PM
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Speaking of skill groups here is a question say I wanna play a rigger.

I can take a skill group for all the mechanic skills but not for all the pilot skills that seems off a bit.

Yes I know there are quite a few pilot skills but say ground, water, air, & anthro as a skill group?

Just a thought.
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the_dunner
post Aug 24 2006, 09:31 PM
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Sorry, but adding another skill group would exceed the scope of changes which I'm willing to make for Missions.
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Crakkerjakk
post Jan 24 2007, 11:36 PM
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Rigger's best friend is skill wires, IMHO.

First Post!

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Zolhex
post Nov 5 2007, 09:59 AM
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As we now have new books available I have new and old players asking questions as to what's useable for Shadowrun Missions most of which you have covered.

But I have a question we have cyberware and bioware cyber is cyber bio is bio which you have covered.

If you get 2 points bio and 1.9 points cyber the cyber is halved flip it around and the bio would get halved it all goes off of the rule of which ever is gerater again which you have covered.

So now we come to the shiny new book Augmentation which has genetic and transgenetic modifications and nanite modifications.

As I understand it gene stuff is considered bio when doing the math for essance and nano is cyber when doing the math for essance is this correct?

Also are gene and/or nano subject to the rules of grades I.E. normal second hand alpha beta delta?

Just some thoughts.
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Fortune
post Nov 5 2007, 10:14 AM
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Not an official Missions Dudeâ„¢, but the canon rules are ...

QUOTE (Casazil)
As I understand it gene stuff is considered bio when doing the math for essance and nano is cyber when doing the math for essance is this correct?

Yep. Note that it's only the nano-cyberware actually costs Essence, not the nanites themselves.

QUOTE
Also are gene and/or nano subject to the rules of grades I.E. normal second hand alpha beta delta?


Geneware is never subject to Grades, and cannot be acquired 'used', which is technically not a Grade. Nano-cyberware (but not nanites themselves) fall under the normal Grade system though.
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paws2sky
post Mar 10 2008, 02:05 PM
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Is there a current FAQ for people wanting to build SRM characters?
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DireRadiant
post Mar 10 2008, 02:59 PM
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QUOTE (paws2sky @ Mar 10 2008, 09:05 AM) *
Is there a current FAQ for people wanting to build SRM characters?


No FAQ per se.

Standard build rules, almost all the released material is allowed, read this thread for some answers to some questions.

Shadowrun Missions
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the_dunner
post Mar 11 2008, 02:13 PM
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Well, there is the FAQ posted on the shadowrun4.com web site under the Missions Header. (IMG:style_emoticons/default/smile.gif)
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Zolhex
post Mar 21 2008, 06:19 PM
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Ok so we have errata for Street Magic and I saw this:

“Adept Initiation. Groups may consider allowing adepts
to gain 1 Power Point instead of a Metamagic at Initiation.�

So is this going to be allowed in SRM's?

I ask cause I know I'll be asked at the next event I run more than likely.
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the_dunner
post Mar 21 2008, 06:54 PM
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QUOTE (Casazil @ Mar 21 2008, 01:19 PM) *
“Adept Initiation. Groups may consider allowing adepts
to gain 1 Power Point instead of a Metamagic at Initiation.�

So is this going to be allowed in SRM's?


That's a note under the "Tweaking the Rules" section. SRM does not use that section.
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Zolhex
post Apr 3 2008, 07:11 AM
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Ok with the new news just released I have to ask.................. Are we allowed to make dragons as PC's for Shadowrun Missions?
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Cadmus
post Apr 3 2008, 07:35 AM
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what new news?
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Cain
post Apr 3 2008, 07:42 AM
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This new news.

And while I'm not the Dunner: assuming that this isn't a late April Fool's joke, I believe that the entirety of Runners Companion is meant to be optional rules. SRM does not run with any optional or house rules, which should rule that out.
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Zolhex
post Apr 3 2008, 09:00 AM
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QUOTE (Cain @ Apr 3 2008, 03:42 AM) *
This new news.

And while I'm not the Dunner: assuming that this isn't a late April Fool's joke, I believe that the entirety of Runners Companion is meant to be optional rules. SRM does not run with any optional or house rules, which should rule that out.


Yeah but come on I had to ask, setting the dragons to the side there are however other metavariants and you know people are going to want to use them in SRM's.
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Cadmus
post Apr 3 2008, 09:10 AM
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QUOTE (Casazil @ Apr 3 2008, 05:00 AM) *
Yeah but come on I had to ask, setting the dragons to the side there are however other metavariants and you know people are going to want to use them in SRM's.


Well after looking at the preview, and you did get to play one um. its a dragon? your the size of a house, and if you use the spell shape change with out masking um agian. your then a Astral billboard walkign around (IMG:style_emoticons/default/smile.gif) you might be built like a tank but what team is going to want you around?
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