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> History Lesson - why cyberlimbs suck, Yeah, this'll be banned sooner or later
Antimuppet
post Dec 10 2005, 05:15 AM
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I'd love somebody who knows SR history to explain to me why cyberlimbs just aren't worth the essence and cash. Sure, you can pack cool stuff into them and they make you a little tougher, but where's the scary level of damage you can inflict on somebody with a mechanical hand?

I realize this isn't Cyberpunk - but come on, why the hate for the limbs?
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Ancient History
post Dec 10 2005, 05:27 AM
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SR4 cyberlimbs are a lot nicer than in previous editions. Just for an example, until Cybertechnology came out in 2nd edition, all cyberlimbs started out at the same base strength - which sucked ass if you happened to be troll! The sheer cost for a cyberlimb was astronomical compared to the cost of buying an organic limb replacement (used or cloned), and the main benefit was to pack in all the fun little toys: cyberguns, retractable blades, a cyberdeck, a tactical computer, increased speed and strength, magnetic cyberlimb system, swappable cyberhands, etc.

Part of the reason is that Shadowrun-style cyberlimbs are fairly high-end when compared to the crappy prosthetics of today. They have tactile sensation, dexterity, human strength, durability, and are fairly low maintenece.
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Drac
post Dec 10 2005, 05:50 AM
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I know what you mean Antimuppet. A cyberarm in the latter half of the 21st century should be able to shatter bones easily with just a squeeze.
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mfb
post Dec 10 2005, 07:15 AM
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one limit on limbs--and, believe me, i'm not defending SR3's or even SR4's limbs--is that they're usually hooked up to flesh and bone. sure, the limb itself is capable of lifting a subcompact car, but the meat it's attached to can't support that weight.

that said, cyberlimbs are teh suxx. i like these much better.
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Gerald Fitzgeral...
post Dec 10 2005, 07:23 AM
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The actual metallic bones don't do the damage, it's the muscles.

As for crushing a normal arm with your cyber arm, the only thing that makes that logical is cyber-MUSCLES and they (used to) add anywhere from +1 to +4 to str and quick.

I, however, agree that in a world of AI's, mind controlled cars and trucks and computers which are mounted directly onto someone's brain... they are very expensive.
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Critias
post Dec 10 2005, 09:51 AM
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QUOTE (Gerald Fitzgerald)
As for crushing a normal arm with your cyber arm, the only thing that makes that logical is cyber-MUSCLES and they (used to) add anywhere from +1 to +4 to str and quick.

Yeah, but it was a +1 to +4 to a base "barely above average, and in fact quite sub-par for any physical/combat character" attribute. Whoopty shit. It was nothing you couldn't do (and do better, and cheaper, and with more subtlety) with a dozen other cyberware/bioware options (none of which stacked, of course, with the cyberlimb option).

A Strr 7 cyberarm is something to sneeze at, especially when they later integrated the "average all your limbs and use that strength score" BS in M&M. You either had a character who had so much bioware his metal arm was lagging behind (and literally slowing him down and weakening him), a scrawny guy who had an anvil for a limb (but still did crappy close-combat damage due to the imbalance), or a carefully-tuned balance of the two, with the same Quickness and Strength across the board -- that was a horrible waste of money, and was certainly easier to accomplish in other ways.

If the notion -- the symbolism, the iconic look, the idea -- of cyberlimbs wasn't so cool, they'd be absolutely worthless. As it is, if you're willing to sacrifice playability for style, they can be...kind of okay, but not really.
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nick012000
post Dec 10 2005, 10:11 AM
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Or if you're a cyberzombie, and willing to spend zillions of :nuyen: to get... whatever the maximum is (rating 10?) Strength/Quickness enhancments stuck in all of your limbs.
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Critias
post Dec 10 2005, 10:14 AM
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Even so, it's nothing you can't do with Muscle Augmentation and Muscle Toner, for less essence/bio index, and less money, and to wind up looking less obvious.
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nick012000
post Dec 10 2005, 10:25 AM
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Yeah well, when you're a cyberzombie, money doesn't tend to matter much. ;)
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Grinder
post Dec 10 2005, 10:28 AM
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The fact that annoyed me most at SR1-3 cyberlimbs was their high price. Imo cyberlimbs have a huge market; they're not only useful to a specialized cutsomer group like smartlinks. So many people in the world suffer from a lost leg or arm and would likely pay some nuyen to get a replace. But 100,000 :nuyen: for a basic model?

The new prices of SR4 make much more sense to me. Finally you don't have to sell your house just to get an improved cyberarm. :D
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Critias
post Dec 10 2005, 11:02 AM
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QUOTE (nick012000)
Yeah well, when you're a cyberzombie, money doesn't tend to matter much. ;)

Yes it does. If anything, it matters more than usual. Just because corps (and other groups able to fund a cyberzombie) have money doesn't mean they love spending it on worthless crap -- you don't get filthy rich by being inefficient.
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nick012000
post Dec 10 2005, 12:13 PM
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QUOTE (Critias)
QUOTE (nick012000 @ Dec 10 2005, 05:25 AM)
Yeah well, when you're a cyberzombie, money doesn't tend to matter much. ;)

Yes it does. If anything, it matters more than usual. Just because corps (and other groups able to fund a cyberzombie) have money doesn't mean they love spending it on worthless crap -- you don't get filthy rich by being inefficient.

I'll also point out that the price of the ware in cyberzombies is chump change to megacorps. I remember a character in a novel (not the best source, I know) thinking something to the effect of "Tens of thousands of nuyen have been imbezzled by someone at your company? [division AAA megacorp he works for] spends that much on office supplies." It was the novel with the evil mage who kidnapped the tiger 'shifter assasin's cub, and the Raccoon shaman shadowrunner who turns up on the doorstep of his corporate executive sister.
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Critias
post Dec 10 2005, 12:27 PM
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If you're knowingly wastefull on chump change, it adds up to real money pretty quick. And, especially once you start increasing the grade and amount of 'ware (like you would when making a cyberzombie), it comes closer and closer to breaking that "chump change" limit, anyways.

When you know you're going to go to all the trouble and expense of making a cyberzombie, why would a successfull corp knowingly be so horribly inefficient about it? You don't get to be a successfull corp by doing stuff half-assed. Just because you can be wastefull doesn't mean you want to be. It's all about the bottom line.

It's the principle of it. Yes, you have to spend money to make money. But that doesn't mean you have to throw the stuff away on stupid crap like it's going out of style. It's all a matter of profit/loss, to the mega's -- just because their ideas of profit and loss are huge compared to ours doesn't mean they can ignore that.

And it's not like ARES MACROTECHNOLOGY, the monolithic entity posessing a hive-mind, is gonna say "Let's make a cyberzombie today!" You've got some manager somewhere, of some division, trying to pull some impressive shit, out to get some shit done to get his boss's attention, who's got to stay under budget in the meantime. He's not gonna look and go "Ares can afford it," and just decided to cram some soldier full of worthless crap that costs twice as much as efficient gear.

I stand by it: corp or not, when it comes to raw attribute increases, cyberlimbs just aren't worth it. If you're really after a few cyberlimb-specific tricks (like having a swiss army knife instead of a left arm), they just don't work except for style points (and corps, especially, don't care about those when they're funding soem combat monster).
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SpasticTeapot
post Dec 10 2005, 05:40 PM
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QUOTE (nick012000)
QUOTE (Critias @ Dec 10 2005, 06:02 AM)
QUOTE (nick012000 @ Dec 10 2005, 05:25 AM)
Yeah well, when you're a cyberzombie, money doesn't tend to matter much. ;)

Yes it does. If anything, it matters more than usual. Just because corps (and other groups able to fund a cyberzombie) have money doesn't mean they love spending it on worthless crap -- you don't get filthy rich by being inefficient.

I'll also point out that the price of the ware in cyberzombies is chump change to megacorps. I remember a character in a novel (not the best source, I know) thinking something to the effect of "Tens of thousands of nuyen have been imbezzled by someone at your company? [division AAA megacorp he works for] spends that much on office supplies." It was the novel with the evil mage who kidnapped the tiger 'shifter assasin's cub, and the Raccoon shaman shadowrunner who turns up on the doorstep of his corporate executive sister.

An AAA megacorp likely spends more than that on ballpoint pens or paperclips.
daily.

On the issue of cyberlimbs, I personally think they're pretty sad. It's not hard to make the fingers strong enough to crush someone's neck; in 2060, it should be even easier. And if you've got titanium bone lacing, having insanely strong limbs is less of a problem.
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Ancient History
post Dec 10 2005, 06:18 PM
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Of course, the questions no one asks are:
1) Could metahumans properly control easily-snap-someone's neck strength?
2) Would the Powers-What-Is allow every Jane Citizen to hacker her arms off, put on some beefy cyberlimbs and go around snapping people's necks as the whim takes her?
3) Would someone with superhuman cyberarm strength try to do something stupid (like, say, trying to lift their car) and end up ripping their arms off?
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Grinder
post Dec 10 2005, 07:54 PM
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QUOTE (Ancient History)
3) Would someone with superhuman cyberarm strength try to do something stupid (like, say, trying to lift their car) and end up ripping their arms off?

Yep - someone stupid will definitively try it. But any corp worth its money will have a long list of "what you shouldn't do while having a cyberlimb attached to a weak meat body" list send with it.

Just think of microwaves and hamsters. :D
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Antimuppet
post Dec 10 2005, 07:58 PM
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The neck (or well other body parts) snapping is what I'm talkin' bout. It's not so much "Can I pick that car up" (although that would rock to see). It's about grabbing somebody with a seven function force-feedback manipulator cased in grubby pink plastic and causing no end of havoc.
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Ancient History
post Dec 10 2005, 08:14 PM
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Ah, it's good you appreciate the classics, friend artiste.
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Deamon_Knight
post Dec 10 2005, 09:14 PM
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From a setting/story standpoint, this is a reasonable explanation as to why uberchromearms don't exist. Every street punk who thinks hes somebody will buy them, then try to pick up a ford americar and rip apart the torso the arms are attached to. 300 Class action Lawsuits later, the corps stop producing arms that could in anyway do this, and add a disclaimer etched over the forearm NOT MEANT FOR INDUSTRIAL LOADS. DO NOT LIFT CARS!

As to why much more powerful limbs aren't available on the black market, well, that a different call.

The only other advantage to cyberlimbs is they are the only other way to add to your body score after maxing bonelacing and Dermal Plating/Sheathing.
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Fix-it
post Dec 10 2005, 10:17 PM
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QUOTE
a disclaimer etched over the forearm NOT MEANT FOR INDUSTRIAL LOADS. DO NOT LIFT CARS!


added to txt-file-o-Fluff. for use on the next character with an obvious cyberlimb.
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Catsnightmare
post Dec 11 2005, 02:16 AM
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post deleted due to massive error
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Austere Emancipa...
post Dec 11 2005, 02:28 AM
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QUOTE (Catsnightmare)
In SR4: 250,000 max in gear, synth cyberamr is 20,000 nuyen, that's costing you 12.5% of your total gear funds.

8%. Not much of a reduction in relative cost, but still a reduction.
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nick012000
post Dec 11 2005, 02:33 AM
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QUOTE (Austere Emancipator)
QUOTE (Catsnightmare)
In SR4: 250,000 max in gear, synth cyberamr is 20,000 nuyen, that's costing you 12.5% of your total gear funds.

8%. Not much of a reduction in relative cost, but still a reduction.

I think he got confused, because while 250/20 is 12.5, what it would be to work out the percentage is 20/250x100=8.
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Catsnightmare
post Dec 11 2005, 02:35 AM
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You're right.
That's what I get for trying to do math while being disnumeric. :wobble:
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FrostyNSO
post Dec 11 2005, 02:47 AM
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I seriously don't see the guy with super-strength replacement arms tearing them out of his torso trying to lift a car unless he has super-strength replacement legs to go with it. Even if he does, he needs a stronger back (cyber-torso anybody). The muscles in his legs and back will give out long before he tears his arms off in most cases...but that would be damn funny.

It's not the strength in his arms that will seperate them from his body. His arms are really just holding onto the car and nothing else if his legs can't support the weight. Pushing up with the legs is the motion that will do the seperation.
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