![]() ![]() |
Jan 11 2007, 10:21 PM
Post
#26
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
Nah, I let it slide. To much unknown variables to justify something like that.
|
|
|
|
Jan 11 2007, 11:17 PM
Post
#27
|
|||
|
ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
That indeed sounds ripe for the old Bic fix. |
||
|
|
|||
Jan 12 2007, 12:19 AM
Post
#28
|
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,598 Joined: 24-May 03 Member No.: 4,629 |
I believe that teh Fubaki has four barrels of 10 rounds each because it only fires a Full Burst (Narrow), thus, "Metal Storm".
I *think*. Now, if it only does Burst Fire, well, then conk someone on the head for me. :) As for inventing your own guns, you can always wing it a bit. For example: Shiawase Elements (Hold Out Pistol) Damage: 4P AP: - Mode: SS RC: - Ammo: 4 (cy) Availability: 2R Cost: 50Y The Shiawase Elements, aka "The Piece of Shiawase" or "POS" is the bottom-line pistol for sale today. Manufactured in bulk from substandard steel in war-ravaged China, the Elements gets its name from the four-chamber cylander that feeds the revolver, each etched with a symbol for fire, water, air, and earth. (Shiawase made this weapon for sale in the innercity of the CAS and UCAS, which is why it matches 'classical; elements rather than the Chinese five.) The Elements is a simple snub-nosed revolver, known for a poor alignment and even bending slightly when fired too much. It is, however, small enough to hide and cheap enough to be utterly disposable ... in point of fact, they're sold in vending machines all across North America. If you need personal defense, NOW, then Shiawase Armaments is there for you. Note that the Elements is made of metal, so shows up on scanners, and, as a revolver, will not accept most upgrades. The Elements is a famously unreliable weapon, and, as such, it requires one less '1' to glitch than normal when firing it. |
|
|
|
Jan 12 2007, 12:32 AM
Post
#29
|
|||
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
...it was more interpeting that the four inline barrels fired simultaneously. In a way that concept could make sense since the weapon is fired electronically. This is why it would only be capable of firing a narrow burst and would explain the low recoil factor. FAQ on this? |
||
|
|
|||
Jan 12 2007, 01:06 AM
Post
#30
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 433 Joined: 26-February 02 From: Somewhere in Iraq Member No.: 1,789 |
I always thought that the Sakura fired 4 round bursts as well. Just a side effect of having 4 barrels and firing electronically, I guess. I also thought that it sounded cooler because it's nickname is Cherry-Blossom Storm so why not have it spitting out a little extra to get that name.
What exactly does electronic firing do for firearms anyways? Can it make ammo capacity go way up or what? |
|
|
|
Jan 12 2007, 04:31 AM
Post
#31
|
|||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
apparently it gives you burst fire with the same recoil penalty as semiautomatic, and not much more. |
||
|
|
|||
Jan 12 2007, 06:05 AM
Post
#32
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
http://www.popularmechanics.com/technology...aw/1281426.html
Seems like that is what the sakura is supposed to be based off of. There should be a youtube video out there, look for metal storm. The low recoil is because before any recoil is percieved the entire burst has left the barrel(s). After a little more google-fu it seems that while the initial burst has no recoil felt until after the burst is over, when you actually do feel the recoil it is pretty strong. So instead of recoil adding up as you pump 3-10 rounds out the barrel you get it all in one big jolt. |
|
|
|
Jan 12 2007, 09:32 AM
Post
#33
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 19-December 05 From: Rhein-Ruhr Megaplex Member No.: 8,081 |
What yoippari said (and linked ;)).
Also, consider this: if your burst fires a shot from each barrel, you'll hit the target with each bullet impact a bit vertically apart (because of the way the barrels are arranged). Not, as it theoretically should be for a narrow burst, at the same point. And, if all shoots for a burst comes from the same barrel, there is no reason to disallow different ammunition types in the different barrels. Switching from gel rounds to exex is just a free action away 8). |
|
|
|
Jan 12 2007, 09:43 AM
Post
#34
|
|||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
The odds against that happening are quite staggering, no matter how you fire that burst. Even if you eliminated the effects of recoil, there are so many causes of inaccuracy in a weapon like the YSF that 4 consecutive rounds fired at max RoF from one barrel would not impact much closer to each other at 20+ meters than 1 shot from each barrel fired at the same intervals. |
||
|
|
|||
Jan 12 2007, 10:05 AM
Post
#35
|
|||
|
Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
Somewhere I can't find now there was a video where a 4 barreled grenade launcher first spits out one grenade from a barrel, then two more in semi rapid succession though with plenty of time for recoil. Then the other three barrels each fire a single grenade. They were all dummies but no reason there couldn't have been flashbangs in one, and frag grenades in the other three. |
||
|
|
|||
Jan 12 2007, 10:23 AM
Post
#36
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 732 Joined: 1-December 06 Member No.: 10,116 |
The only reason in RPGs that you dont have mixed ammo is because it's a pain in the ass to keep track of it. It also causes issues when it's a multi barreled weapon capable of firing more than one barrel at the same time. Like a previous mention of loading an elephant gun with one EX-EX and one APDS round. It isnt really realistic to use both rules at the same time, and there's no real rule mechanism to handle each round sepereately. And attempts to HR it lead to either a very weak gun in such a situation, or one that effectively 'instagibs' trolls. Cases like pump action shotguns etc. It's abit easier, since your only firing one round at a time etc. But the moment you mix ammo in a multi barrled or burst/full auto firing weapon you realy get into alot of unecessary complexity. Sure you could come up with arguably 'realistic' rules. But chances are, balance wise it'll be so uber overpowered it wouldnt be funny, that or downright usless. And then to top it off it bogs down combat that much more. Ultra complex rules are fine and very fast when it's an automatic coded system. But it's alot slower when it's a pen and paper style of game. |
||||
|
|
|||||
Jan 12 2007, 01:54 PM
Post
#37
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 375 Joined: 15-November 06 From: Salem, Dwarven Hell (Tir Tairngier) Member No.: 9,865 |
I'm not seeing the issue. Have one 10rnd barrel be loaded with stick-n-shock and the rest loaded with regular. You have to keep track of individual barrels ammo anyway since they are all seperate "magazines". Just say no mixed burst. It isn't like 3rnd bursts add up to 40 anyway. Of course if you rule that the 4 barreled gun fires 4rnd bursts then that whole argument dies.
|
|
|
|
Jan 12 2007, 02:21 PM
Post
#38
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 23-February 06 Member No.: 8,301 |
Actually, there's really no need at all to keep track of the ammo in each barrel, unless you really care. Far as I'm concerned, it holds 40 rounds and needs to be reloaded once those 40 are spent. I would never bother with the paperwork to track each barrel's ammo.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 20th April 2026 - 08:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.