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> Running Full 'Borgs in SR4, Metalheads, unite!
JACK THE CHIPPER
post Dec 14 2005, 03:57 PM
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QUOTE (Shrike30)
I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

*ducks and runs*
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Darkness
post Dec 14 2005, 04:05 PM
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QUOTE (Jack the Chipper)
There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

Actually, it was for SR2. But it is in Threats, pages 38-44.
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nezumi
post Dec 14 2005, 04:50 PM
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QUOTE (Liper)
Also for the datajack and commlink, install them in the torso so they don't cost essence and also because the chest is only good for body and armour since the str/agi doesn't apply there (same for head)

hell, install the air tank into the torso if you want for no essence = )

If there's a DNI connection it costs essence. LESS essence, but essence nonetheless. The essence-free datajack doesn't actually do anything (except connect to other appliances you can't mentally command like your internal toaster oven), although it may look cool.

That said, if you have cyberfeet and manually attach skates to the inside that pop out with the push of a button, the skates cost no essence.
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PlatonicPimp
post Dec 14 2005, 06:02 PM
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You're stuck in SR3 Thinking. The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

That whole thing with A full borg not taking stun damage is part of my argument that a true full borg would be different from someone who got all cyberlimb replacements. The second one still has a lot of his meat in place, just protected by metal. The First has had his meat replaced with metal. Under the circumstances, it makes no sense to have different rules for a full borg human's body and, say , the body of an anthroform drone. They are both full metal people. Hell, they can probably share parts. You'd have to make less exceptions to the rules as written to treat a full borg as a vehicle, ignoring their origional stats.

And yeah, I use the "Cyberlimbs do physical" and " Attributes for limbs start at your natural attribute" house rules too.
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Cain
post Dec 15 2005, 04:12 AM
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QUOTE
The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

You know, I'd be much more in line with this if they hadn't done that silly two-step with Essence costs for one only counting as half. It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.
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Liper
post Dec 15 2005, 05:12 AM
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QUOTE
It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.


No you wouldn't get what they inteded or they simply would of said, these bioware pieces cost (print half the essence listed).

They want someone that goes through all muscle aug/toner and boosters, and synatpic accelerators to pay essence wise.
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Azralon
post Dec 15 2005, 04:23 PM
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This harkens back to Man & Machine's mechanic of giving people a "cyber index" (I think it was called... maybe "bio index?").

I never used the thing because it was so kludgy, but IIRC it was designed to curb the escalation of .01 Essence trolls also having like 12 points of Body Index.
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Liper
post Dec 15 2005, 07:43 PM
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I thought the bio index always existed even in 2nd edition?

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Shrike30
post Dec 15 2005, 09:58 PM
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QUOTE (JACK THE CHIPPER @ Dec 14 2005, 07:57 AM)
QUOTE (Shrike30 @ Dec 13 2005, 08:05 PM)
I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

There was some entry in Threats under SR3 rules. Halberstam's babies. These were brains-in-a-jar.

They weren't *portable* brains in a jar, though. He had a lab somewhere, and tons of equipment, and probably huge vats of saline with nutrients dissolved in it...

My recollection of when Halberstam's Babies first made an appearance was in SR1's Virtual Realities... they were most of the second half of the book.
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Moon-Hawk
post Dec 15 2005, 10:14 PM
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Yes, Halberstam's babies (well, one of them anyway) occupied about half of VR1, but that was a totally different generation of Halberstam-babies than the brains-in-a-jar generation of Halberstam-babies.
Still, if he could have brains-in-jars supported by a large facility back in SR3, as technology improves the jar should get smaller and smaller. Maybe we're up to brains-in-jars the size of a van, or maybe a hatchback? :D

How big is your brain-jar? 8)

edit: yikes, grammar!
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ascendance
post Dec 19 2005, 07:10 AM
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QUOTE (Shrike30)
CP's borgs maintained a "biocore"... those organs and other bits and pieces that were really impossible to replace. I don't think SR's tech is far enough along to make a portable brain-in-a-jar really feasible, either.

With Dr. Halberstam's kooky experiments, there actually is some precedent for having brain-in-the-jar characters. It also depends on how fast SOTA moves, especially with AIs meddling.
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Liper
post Dec 23 2005, 09:28 AM
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QUOTE
With Dr. Halberstam's kooky experiments, there actually is some precedent for having brain-in-the-jar characters.


Probably about the same precedence for having a cyberzombie char =p
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boskop-albatros
post Dec 24 2005, 03:43 AM
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HALBERSTAM IS A SICKO AND I HOPW HE GETS BUSTED IF HE IS STILL OPERATING IN 2070

I just want to ask this once and for all~Is Resonence the Matrix Version Of Mana~??
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Jaid
post Dec 24 2005, 05:33 AM
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do we look like we know the metaplot?

i suppose there are definitely similarities. but really, you probably know as much about that as we do.
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boskop-albatros
post Dec 24 2005, 05:39 AM
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Thanks; it is just a working theory anyways.
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Cray74
post Dec 24 2005, 06:14 PM
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QUOTE (Oracle)
As far as I remember it is 14. That means no cyberskull at chargen.

Did SR4 change from SR2 and SR3 by altering chargen availability restrictions from "suggested guidelines" to "obligatory, can-only-violate-with-lame-home-rules laws"?
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Jaid
post Dec 24 2005, 07:26 PM
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well, we can use the RAW as a presumed guideline (and availability caps have always been the RAW, even in earlier editions as far as i can remember), or we can sit here trying to imagine what rules he might be using that we don't know about.

which one do you think is more effective? to presume that he's using standard chargen procedures, and point out what goes against standard chargen procedures, or to make up a set of houserules that he could be using, assume he's using those, and work off of that principle?

or, in other words, unless there is some indication that house rules are in use, for the purpose of discussing things over the internet it really kinda behooves us to use the RAW as a common point of reference.
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Hurtfulpotato
post Mar 8 2006, 08:12 PM
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QUOTE (Cain)
QUOTE
The whole "DNI causes essence loss" thing has been droped (It never made sense anyway, what with bone lacing) for the whole "all implants cost essence, even bioware" thing, which makes more sense.

You know, I'd be much more in line with this if they hadn't done that silly two-step with Essence costs for one only counting as half. It'd have been much easier to just halve all Essence costs for bioware. You can spare yourself quite a few calculations that way, and still get what they were intending.

That does change things if you have a larger essence loss from bioware than cyberware. For instance, a physad is better off (if he can afford it) getting level 2 or 3 Synaptic boosters than the equivelant Improved Reflexes: at level 2, he saves 2 power points and has .5 essence of cyber he can install without side effects (smartlink, ho!), and at level 3, he saves 3 power points and has .5 essence of bioware and 1 essence of cyberware he can install. The only downsides are the cost and the relatively infrequent instances in which Magic figures into a physad's test. Note that as a bonus, after initiation, buying Magic up with Karma is cheaper.

This may be suboptimal for a pure social physad, but they can be hyperspecialised and twinkish.
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