Mystic adepts and counterspelling... |
Mystic adepts and counterspelling... |
Dec 19 2005, 03:44 AM
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#1
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Quick question:
If you play a mystic adept character, and use all the magic points at first for adept abilitys, can you still use counterspelling at full value? My understanding was that your magic rating was only affected for spellcasting and summoning.... |
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Dec 19 2005, 04:35 AM
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#2
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Moving Target Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 |
I'd say no.
There is no difference in the ability to counterspell between a magic rating 1 character and a magic rating 6 character -- only the dispelling skill matters. However, there *is* a difference between a magic rating 1 character and a magic rating 0 character for counterspelling -- that is, the former can do it and the later can not. So save at least one point of magic for counterspelling, and you're good to go. |
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Dec 19 2005, 03:11 PM
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#3
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
I concur with Feshy.
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Dec 19 2005, 06:05 PM
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#4
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Prime Runner Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
The actual wording is that each point you don't invest in physical powers is used for "Magic Based Skills". Even though you don't actually add your magic to Counterspelling a lot of the time, you do when dispelling, so Counterspelling is still a Magic Based Skill. If you alot zero magic to your magical dice pools, you are treated as a burnout - you can't counterspell.
-Frank |
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Dec 20 2005, 12:11 AM
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#5
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
i wouldn't say you're treated as a burnout. i mean, you could still boost your magic and put 1 point into non-adept abilities, could you not?
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Dec 20 2005, 12:37 AM
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#6
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Moving Target Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 |
In SR3, you could not. But then, in SR3, you were pretty much assumed to be at your pinnacle of magical achievement, with nowhere to go but down (well, and initiation.) SR4 seems to have a different mindset -- no longer are you at risk for losing magic to stim patches or deadly wounds. And runners start weaker and work their way up. So I think at this point it is open to interpretation whether or not a player can raise his "spellcasting" ability from 0 to 1 if he is a mystic adept (one that still has a magic rating > 1, of course.) Unless, that is, I've missed a rule somewhere. Which is certainly possible. |
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