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> Cyberpunk v.3 - What ideas can we plunder?, Converting ideas from the new Cyberpunk
ascendance
post Dec 21 2005, 09:23 AM
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QUOTE (Dale)
There's a very upsetting rumour going around that the new cybernetics in Cyberpunk v3 cost NO humanity points. At all.
So literally every pc can easily look like Robocop for free.
Overpowered,ridiculous,and very non-cyberpunk this sounds to me.

I'm sticking with Shadowrun.

This is true. It is not a rumor. However, cybertech is radically different from what it was like before. Edgerunner NuCybe is built around rings and bracers that cover the body with muscle and steel. It's temporary. When you don't need it, the cyberware folds back up. The Corpore Metal, on the other hand, are an entire faction of full conversion borgs. They are pretty much posthumans, though their mechanical bodies are essentially designed to mimic human bodies, and hence, not screw around with their humanity. Translation: their stats are based off their baseline human stats, with some bonuses or penalties depending on the model of cyborg body in question.

It's not really overpowered. Ridiculous maybe. Definitely still cyberpunk.
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Adarael
post Dec 21 2005, 09:44 AM
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I should point out that Humanity/Essence/what have you started as and always has been a 'game balance' function. I've never read a cyberpunk story that was not part of an RPG world where cyberware was limited by anything other than money.
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hobgoblin
post Dec 21 2005, 01:06 PM
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true. if one goes back to neuromancer and similar, often it was that non-cyberd people of the story that was "insane".
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PlatonicPimp
post Dec 21 2005, 07:00 PM
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Plus, lets be frank here, it was really rediculous to see the muchkins buy an Empathy stat of 10 just so they could cram in more cyber before they hit 0.

I know I was guilty of that one.

Now, there were a little cyperpunk spin-off alternate future thing called cybergeneration. I kept that one around for a good long time for SR material on the Otaku.
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ascendance
post Dec 21 2005, 07:06 PM
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QUOTE (PlatonicPimp)
Plus, lets be frank here, it was really rediculous to see the muchkins buy an Empathy stat of 10 just so they could cram in more cyber before they hit 0.

Screw cyber. All you really needed was Reflexes 10, some Boosterware, and Combat Sense 10. Get the right weapon, and you can be assured of going first and popping a cap in the other guy's ass.
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PlatonicPimp
post Dec 21 2005, 07:20 PM
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Yeah, and all you really need in SR is a reaction of 6 (for initiative and Bullet dodge), Wired 3 and a smartlink. Your point?
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hobgoblin
post Dec 21 2005, 10:17 PM
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i think his main point was that in cyberpunk2020 you where more or less sure that you would go first with that setup. there where no multiple combat phases and so on, but you had multiple actions (at -2 pr action).

it was a bit like the sammie before SR3. multiple actions before the rest had done one.
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ascendance
post Dec 22 2005, 07:35 AM
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QUOTE (PlatonicPimp)
Yeah, and all you really need in SR is a reaction of 6 (for initiative and Bullet dodge), Wired 3 and a smartlink. Your point?

My point was that boosting your Empathy to 10 in CP2020 was not necessarily the optimal way to twink out your combat character. At least until they started releasing power armor and full conversion borgs, a well-twinked Solo who went first would probably take down his opponent in a straight-up fight.
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Crusher Bob
post Dec 22 2005, 10:08 AM
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From my experience, the best munch in CP2020 was skinweave combined with a superhuman body type modifier. Once you layers some 'normal' armor on top, you were basically unstoppable.
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ascendance
post Dec 23 2005, 01:07 AM
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QUOTE (Crusher Bob)
From my experience, the best munch in CP2020 was skinweave combined with a superhuman body type modifier. Once you layers some 'normal' armor on top, you were basically unstoppable.

On the other hand, who DIDN'T take Skinweave in Cp2020?

Oh yeah, anything about CP2020... your starting cash was based on your special "class" skill. The higher it was, the more starting cash. So, you had every incentive to start off with say, Combat Sense 10 as a Solo, and no reason not to.
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nezumi
post Dec 23 2005, 02:11 PM
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Most GMs I've seen either put a cap on your starting class skill, or give you flaws (like an enemy) if you go above a certain amount.

But yes. From people I've talked to, CP is a great system for realism, but it's absolutely terrible for the first time GM and takes heavy house-ruling to get it out of the starting gate.
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Critias
post Dec 23 2005, 05:45 PM
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QUOTE (ascendance)
QUOTE (PlatonicPimp @ Dec 21 2005, 02:00 PM)
Plus, lets be frank here, it was really rediculous to see the muchkins buy an Empathy stat of 10 just so they could cram in more cyber before they hit 0.

Screw cyber. All you really needed was Reflexes 10, some Boosterware, and Combat Sense 10. Get the right weapon, and you can be assured of going first and popping a cap in the other guy's ass.

The problem with that set up is that it's built on the assumption of one "other guy" to pop caps into the ass of.

The cyber's all there for those worst-case scenarious (ie, "actual fights") -- the ability to survive against multiple attackers, the strength or blades needed to win something besides a gunfight, the durability to stand a chance of taking a hit and hitting right back, the ability to see outside of opimal conditions, etc, etc, etc.

In an idealized "the gang leader and I stand ten paces apart at high noon, and wait for a sign to draw," yeah. Your fast-draw Solo's gonna win every time (well, nine times out of ten, a '1' on his to-hit roll will still ruin his day) -- but how often does that actually happen?

About as often as in Shadowrun.
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hobgoblin
post Dec 23 2005, 07:06 PM
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thing is that combat sense allso helps in ambushes...

but then we have to recall that the solo is the fighter of cp2020. he is a combat monster, pure and simple.

there is no other combat "class" in the basic cp2020 set.
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hobgoblin
post Dec 25 2005, 08:13 PM
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hmm, back to the original question.
i think one thing we should run of with is to try and define every group as a meta-character. ie, diffrent people thats part of the corp and thats the driving force behind its actions...

or have this been coverd before?
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