![]() ![]() |
Dec 19 2005, 03:47 PM
Post
#1
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
Am sure there are people out there that do play aspected magicians other that adepts. Care to give voice to how many?
And if so for general edification, what kind? They seem an under used choice, particularly hermetic conjurers.? |
|
|
|
Dec 19 2005, 05:07 PM
Post
#2
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 |
I've got a shamanic conjurer. Scary powerful when she wants to send her horde against people. Invoking+channelling.
|
|
|
|
Dec 19 2005, 05:11 PM
Post
#3
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 26-February 02 Member No.: 389 |
I love playing Aspected Sorcerers. Although I do enjoy summoning spirits, I find it a secondary use for a magic user, and prefer the straight-out Sorcery angle. Plus, it's kind of fun to work a "weakness" into my characters: "You're a mage, right? Go Astral and check out that building." "Um... I can't. I'll do what I can with Clairvoyance, but I can't just zip around and check it all out."
|
|
|
|
Dec 19 2005, 08:37 PM
Post
#4
|
|
|
Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I have a lot of fun with Aspected Sorcerors. I find saving a few points at character creation helps a lot (along with not needing two Active skills to do your schtick) -- but then I've never been a fan of the physically frail, helpless, guy who can only cast spells. I like to give average-to-good stats across the board, and a handfull of physical skills, to my mages; saving the points on being Aspected helps with that.
|
|
|
|
Dec 19 2005, 10:13 PM
Post
#5
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
Aspected Hermetic Conjurers are generally woefully underrated.
You would be amazed at the badassery that is theirs to command. |
|
|
|
Dec 20 2005, 06:22 AM
Post
#6
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 204 Joined: 27-October 05 From: Waterloo, ON Member No.: 7,900 |
Yeah, summoning in something with immunity to ordinary weapons and letting it run interference for the escape is my favorite tactic.
|
|
|
|
Dec 20 2005, 11:17 AM
Post
#7
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 908 Joined: 31-March 05 From: Georgia Member No.: 7,270 |
Playing a Wolf Shamanist at the moment. Plays about like what Critias describes. I'd add that the additional 10 spell points are helpful.
|
|
|
|
Dec 20 2005, 06:09 PM
Post
#8
|
|||
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 |
Not the least because they only have to use their magic under controlled circumsrances, and can thus Geas it all to hell. The rest of the time you can be a Rigger or something, but every once in a while you can drop 5 Force 8 Water Elementals on somebody. You don't even have to shut of the Wanjina to do it. -Frank |
||
|
|
|||
Dec 20 2005, 06:36 PM
Post
#9
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
This does my heart good to see that old 1% being diverse. Lets push the envelope.
Any Shamanists? (As an aside, Frank T. thats a huge kick me sign on the PC. At least when I am reffing ;) ) |
|
|
|
Dec 20 2005, 07:14 PM
Post
#10
|
|||||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
|
||||
|
|
|||||
Dec 20 2005, 07:36 PM
Post
#11
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 |
My apologies Sicarius and thank you Jaid.
I should therefore should of said, any other shamanists? :embarassed: |
|
|
|
Dec 20 2005, 08:28 PM
Post
#12
|
|||||
|
Moving Target ![]() ![]() Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
You mean my shadowrunner can only summon and bind spirits during the day, after fasting (I skipped breakfast)! Oh the horror!!! How ever will I get by. I guess I will just have to shoot you 6 times in the face after I turn on my wires. ;) |
||||
|
|
|||||
Dec 21 2005, 03:52 AM
Post
#13
|
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I generally prefer sorcerers. I know that conjurers are powerful, in much the same way drone riggers are, but there's just something more satisfying, to me, about accomplishing things with personal power, be it a spell or an assault rifle, than relying on other things to do it for you. Even though the latter actually tend to be more powerful.
I also prefer sorcerers to full mages. They are so much cheaper (not just the 5 build points, but also the conjuring skill, and you don't need a high Charisma unless you're building a face). You wind up with decent Attributes and a wide range of skills. |
|
|
|
Dec 21 2005, 04:38 AM
Post
#14
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 351 Joined: 17-February 05 Member No.: 7,093 |
One of my older characters is a seriously powerful Combat Sorceress. From character creation she had 9 spells (including a Force 3 inc. Reflexes +3 and a Force 6 Armor, both of which had sustaining foci to keep them running), Muscle Augmentation and Toner (only lost one point of magic, ungeased) which collectively turned her into a high-speed damage dealer. Decent skills in a variety of areas (Though not very versatile, she was focused on taking people out with spells, so only a specialized pistols and pole-arms skill. In a straight fight she was more dangerous than the team Adept or Sammy. For added measure she had a batch of Kamikaze in case of emergency asskicking.
The only major headache she encountered (other than the evil addiction rules, but high will and body make those easier to avoid if you abuse the drugs responsibly) was the lack of Astral Projection. It really coulda come in handy a bunch of times, and there was this one case with a Free Spirit that decided to go all vendetta against her. She could blow it away every time it appeared, but it just kept coming back, and ended up killing all her contacts and friends. |
|
|
|
Dec 21 2005, 01:17 PM
Post
#15
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
|
|
|
|
Dec 21 2005, 02:32 PM
Post
#16
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 |
I have never had an Aspect mage in my games
and I've been running since 1st edition. |
|
|
|
Dec 21 2005, 02:33 PM
Post
#17
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 312 Joined: 9-October 02 Member No.: 3,430 |
Currently playing a hermetic bodyguard. Not a single offensive spell. Just armor, barriers, and fashion stuff so he can fit in with the clientele.
|
|
|
|
Dec 22 2005, 11:50 AM
Post
#18
|
|
|
Target ![]() Group: Members Posts: 8 Joined: 26-February 02 From: Ann Arbor, Michigan Member No.: 266 |
We have yet to play the first session, but I've created a Mouse Shamanist. We're going to be playing a Doc Wagon High Threat Response team and my shamanist is going to be the doc. He's limited to Health and Detection spells, but I imagine Stabilize and Detect Individual will come in handy. Not a single offensive spell might be seen as a drawback, but he can fire his SMG just fine. At any rate he's got his team mates to watch his back. :)
|
|
|
|
Dec 22 2005, 05:05 PM
Post
#19
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 775 Joined: 31-March 05 From: florida Member No.: 7,273 |
um, you do realize that "Increase Reflexes" is a health spell right
|
|
|
|
Dec 22 2005, 08:55 PM
Post
#20
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 20-December 05 Member No.: 8,088 |
Do Magician Adepts count?
Like Wolfgang Keis. Mostly hand to hand types but with a few spells as back up. |
|
|
|
Dec 22 2005, 08:56 PM
Post
#21
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
Why not get stunbolt as well? It doesn't kill anything. Unless of course they are near the edge of something very high up. But at least they won't be awake when they hit the ground.
|
|
|
|
Dec 22 2005, 10:50 PM
Post
#22
|
|
|
King of the Hobos ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
I've played quite a few aspected magicians in the past, after adepts they're my favourite type of character. Played the occassional conjurer, mostly all shamans, but the majority of times they were mage sorcerers. A few levels of initiation, low level power focus and a sprinkling of cyberware equates to exceedingly scary and efficient combat monster. :)
|
|
|
|
Dec 23 2005, 12:52 AM
Post
#23
|
|||
|
Target ![]() Group: Members Posts: 8 Joined: 26-February 02 From: Ann Arbor, Michigan Member No.: 266 |
I do, but I haven't picked that as one of my spells. It doesn't really fit with the mood of the game. |
||
|
|
|||
Dec 23 2005, 07:59 AM
Post
#24
|
|||
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
That's a good spell for a shaman, but not possible for a Mouse Totem shamanist, who only gets spells that he receives a Totem bonus for. Thus, only Detection and Health spells. There are a few Health spells that can be used offensively, but they are generally not worth it - he's right to stick to the SMG. |
||
|
|
|||
Dec 23 2005, 05:51 PM
Post
#25
|
|
|
Moving Target ![]() ![]() Group: Members Posts: 470 Joined: 2-January 05 From: Quebec Member No.: 6,924 |
Oops, forgot about that.
|
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 13th May 2026 - 12:55 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.