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> Everyday Gear for runners
evil1i
post Jan 27 2006, 06:45 AM
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QUOTE (Brahm)
Clanking balls always concern me.

Sorry I just have to say it!

Go see a doctor Dude!!!!

Back on target there are a number of items that get used every day that just don't appear in the books (some because they just need to be props in a story rather than full blown characters!) but having said that one thing I've always wanted to see in SR (and other games for that matter) is the powered pole saw. There are electric and petrol versions out there and they would have to be around still in 2070. There were stats for regular chainsaws in Cannon Companion from memory and I guess stats for a pole mounted version could be extrapolated easily enough too (just lower power slightly and add reach bonus)
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warrior_allanon
post Jan 27 2006, 10:33 PM
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evil, thats just, well evil.......and using it with a polearms skill, i'm a very bad boy
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BlacKat
post Feb 1 2006, 09:47 PM
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Couple of things I had thought about while reading this listing so far.

Collapsable/reconfigurable ladders (think little giant ladder). I had a rigger player that kept one of these on his vehicle so he had a ready scaffold/ladder/rack for when he was out in the field. Used it to suspend camo nets, do repairs, etc.

Camp stoves/portable heaters. Nothing sucks more than being on a stakeout/recon and not being able to have a small smokeless heatsource to heat up your cup-o-soup or your hands while watching a place for commings and goings.

Carry cases. One game we spent some time discussing and trying to figure out what kind of case they needed to transport an object they "aquired" safely and how they would go about getting them. Anything from armored briefcases to refrigerated carry usingts for biological transport(organs, bio weps, Dino-DNA ;) )

BlacKat
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stevebugge
post Feb 1 2006, 10:26 PM
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QUOTE (BlacKat)
Couple of things I had thought about while reading this listing so far.

Collapsable/reconfigurable ladders (think little giant ladder). I had a rigger player that kept one of these on his vehicle so he had a ready scaffold/ladder/rack for when he was out in the field. Used it to suspend camo nets, do repairs, etc.

Camp stoves/portable heaters. Nothing sucks more than being on a stakeout/recon and not being able to have a small smokeless heatsource to heat up your cup-o-soup or your hands while watching a place for commings and goings.

Carry cases. One game we spent some time discussing and trying to figure out what kind of case they needed to transport an object they "aquired" safely and how they would go about getting them. Anything from armored briefcases to refrigerated carry usingts for biological transport(organs, bio weps, Dino-DNA ;) )

BlacKat

Good ideas all. I had planned on including camping equipment, I like camping and this gives me yet another excuse to visit REI and Outdoor Research :)

The collapsible ladder is something I'd completely overlooked, but probably does deserve a look.

Carrying cases are something I'll have to research a bit. Certainly they would be a good idea for transporting that very expensive, but very fragile piece of tech your team just lifted. In addition to the more exotic cases I'll probably look at more mundane stuff like coolers, thermoses, tupperware, etc.

Speaking of common containers, any of the firearms enthusiasts out there know if the soda bottle silencer works or not?
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Redshirt
post Feb 1 2006, 10:50 PM
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I have already begun the Carrying Case aspect. I have a few examples listed in here somewhere, although it was specifically for tactical gear, it can easily be applied to handled cases. "Whats in the suitcase?" ala Pulp Fiction ;)

I will give some classifications and general size constraints for the various cases and durabilities.

Say, for example, security features (maglock, mechanical lock...), durability (material strength and resistances), fragile storage capability (foam padded... offers bonus to resistances against physical damage), and the like.

Keep the ideas coming! I like what Im seeing. Remember, this is for the community (that means you guys ;) )
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Redshirt
post Feb 1 2006, 11:14 PM
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Oh, I almost forgot, On the Soda Bottle Silencer thought...
A Soda Bottle silencer ( a misnomer by the way, its a Suppressor.. albeit an improvised one) works... to a degree. The ideal usage is for the small calibers (say a .22) and what it does is suppress the sound signature of the report (making it a "Thump" instead of a "Crack"). Altering its sound wave alters how it is perceived as well as the distance a certain wave travels (low frequencies vs. higher frequencies...decibels, and so forth).
It typically only "works" for a single shot for these low calibers (since the muzzle energies created are typically more than the bottles retainer can handle ((duct tape comes to mind)) ). This would shoot the bottle off the end of most .22 barrels in one shot. Larger calibers would shred the bottle with the energies it generates (or shoot the bottle a good distance away, unusable after that).
Using subsonic ammo could further the modest effects, but compounds other issues (like accuracy, range...).
Additionally, the low calibers it has some effectiveness with has other issues. If the projectile must strike the end of the Soda Bottle (or can or whatever) this can alter the flight path of the projectile (i.e. tumble it, and a few other effects). Drilling a hole at the end COULD additionally reduce the effectiveness of the suppression.

In my opinion, the effect isnt sufficient to try and represent via a Soda Bottle, but other materials may prove more effective (available in 2070) to make "Improvised suppressors". Game effect, maybe increase the threshold by one to perceive an improvised Suppressor shot to recognize it as weapon fire for one, MAYBE 2 shots of light caliber weapons.

However, someone with the right skills and a machine shop, can make a suppressor that would work fair enough for several shots. Though, by most standards, suppressors effects degrade over number of shots fired.
The more technical silencers and supressors can actually perform in amazing capacities. There is a company that made silencer/suppressors for the military during the first Gulf War that used Sound Cancellation in its design (think swirling water in a drain) and didn't degrade after thousands of shots! A technological masterpiece!

just some thoughts...keep in mind its been a while since I studied the subject :)
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stevebugge
post Feb 11 2006, 02:11 AM
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Some sites I'm going to use to pick outdoor gear

http://www.rei.com
http://www.orgear.com/home/page/home
http://www.msrcorp.com/home.asp

Let me know if there are things here you really want to see :)
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Ed_209a
post Feb 12 2006, 07:59 PM
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Going back to the grenade topic on the last page, a defused grenade minus pin and lever can be useful as an enemy detector.

Roll it into a room, and if there is anyone in the room, it will either come right back out, or you will hear them running, diving, crying, etc.

Sure you can do this with a real grenade, but you run the chance of the occupants pulling the pin and listening to YOU running, diving, crying, etc.
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stevebugge
post Feb 13 2006, 04:26 PM
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That and a dummy grenade would still do some damage if you actually beaned someone with it, and they make great paperweights too!

I'm sold
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Redshirt
post Feb 13 2006, 08:09 PM
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Army Surplus items... good idea!
They will be included.
May not be high tech toys, but something is better than nothing.
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Galmorez
post Feb 15 2006, 11:38 PM
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IR Smoke. Don't leave home without it.

Always make sure there are no fingerprints or DNA traces left on your brass or anything possibly left behind. In fact, having fully chem sealed suits/armor is a really good idea. CSI 2070 is a bitch!

Never take your "carry piece" on a run. Having the same ammunition on your person too long can leave astral impressions. Ritual magic bad!

Prepaid cell phones.

Cash, gold, booze, porn, and other tradeable goods. Cred isn't always usable.

Freeze foam.

Skin toner, contacts, and hair dye. Handy even for somebody that isn't a master of disguise.

And don't forget IR Smoke grenades! Nothing better for blocking line of sight from mages or snipers.



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stevebugge
post Feb 16 2006, 12:09 AM
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Ok good advice, but this project is about gear that doesn't exist in the printed material. That's what we we are looking for is common everyday items, that are useful to runners, that are not included in the official SR printed material. Crowbars for example, or dummy grenades, or hedgetrimmers.
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Redshirt
post Feb 16 2006, 03:39 AM
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don't get us wrong, the ideas are great.



Steve.... hedgetrimmers? lol :cyber: That and a new knowledge skill: Topiary could prove useful at Disney runs. :D
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Shrike30
post Feb 16 2006, 07:35 AM
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Actually, using NON-IR smoke is pretty handy if you get everyone in your crew thermographic... then they can see nearly fine, and anyone not running thermo is in deep trouble...
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stevebugge
post Feb 16 2006, 04:00 PM
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QUOTE (Redshirt)
don't get us wrong, the ideas are great.



Steve.... hedgetrimmers? lol :cyber: That and a new knowledge skill: Topiary could prove useful at Disney runs. :D

You too will learn to fear the Electric Hedgetrimmer when an enemy hacker takes control of the Gardenmatic 5000 Drone and sends it after you ;)
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Redshirt
post Feb 16 2006, 04:36 PM
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... and the Gardenmatic 5000 attacks the Faceman of the bunch with...(wait for it)... the leaf blower!

" Ahhh!! MY HAIR!!! Now I must comb it and reapply gel!! Abort Mission!!"
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stevebugge
post Feb 16 2006, 04:42 PM
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There were some domestic service drones described in the Sprawl Survival Guide, I may revisit that for some ideas.
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ShadowDragon8685
post Feb 17 2006, 10:41 PM
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Guys. I think we can all agree that no runner should be without a set of These.

My uncle has a knife like this. It's the ultimate tool-knife. Also, of course, you're going to need some kind of combat dagger - a Sykes-Fairburne black commando or an Israli black Commando looks good to me. Both are big and good at killing - the Sykes is good at stabbing, and the Commando is good at chopping and slicing.

In any event, there's also got to be a small myriad of uses you can come up for the two blades. Chopping up the fish you catch with the Israli and roasting them with the pointed Sykes comes to mind. :)
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stevebugge
post Feb 17 2006, 10:45 PM
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This is a total must have!
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Redshirt
post Feb 20 2006, 05:06 AM
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Good call. A "Leatherman" style multitool IS a must for runners.

And to think Ive been bringing grenades to do all the little things this whole time ;)
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BlacKat
post Feb 24 2006, 07:53 PM
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Some things my players have thought to bring with them on occasion.

Spray adhesive ( think Blues brothers "Strong stuff")

Spray non stick cooking spray(pam, etc), put it down on a set of stairs behind you and watch pursuers break their necks.

mousetraps, used to set off pull pins, as torture devices (Snap *ow!*), etc

ammonia - impromptu chemical weapon, device to throw off dogs from your scent

hammer and masonry chisel - to remove some cinderblocks from a retaining wall between buildings

Will add more as I can think of it

BlacKat
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stevebugge
post Feb 24 2006, 09:45 PM
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QUOTE (BlacKat)
Some things my players have thought to bring with them on occasion.

Spray adhesive ( think Blues brothers "Strong stuff")

Spray non stick cooking spray(pam, etc), put it down on a set of stairs behind you and watch pursuers break their necks.

mousetraps, used to set off pull pins, as torture devices (Snap *ow!*), etc

ammonia - impromptu chemical weapon, device to throw off dogs from your scent

hammer and masonry chisel - to remove some cinderblocks from a retaining wall between buildings

Will add more as I can think of it

BlacKat

Great ideas.

Believe it or not we aren't including the chisel, only because a chisel actually made it in to the SR4 base book though. Cooking Spray, spray adhesive, and various household chemicals are on the list of things we are looking at. Ammonia, Chlorine Bleach, disinfectant spray, hydrogen peroxide all made my list, though your mention of dogs is now making me consider things like scented oil too. Mouse and rat traps are a great idea, I'll be sure to include Devil Rat size when I do the write up on these.
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Redshirt
post Feb 25 2006, 02:43 AM
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As silly as it sounds, clothes pins can be used in improvised munitions eletrical detonator tripwires. I wont go into details, but a plastic spoon was involved too.

The sad thing is, almost every "household item" can be used in some respects. The cleverness of the user never ceases to maze me.

I could probably go into the 1,000 uses of a paperclip... but I wont :)

Im sure a toasters heating elements could be used for something.

Car batteries, jumper cables, and a conductive fence might prove interesting.



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eidolon
post Feb 25 2006, 03:28 AM
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QUOTE (BlacKat)
hammer and masonry chisel plastic explosives- to remove some cinderblocks from a retaining wall between buildings


Fixed it. ;)
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ronin3338
post Feb 25 2006, 09:08 PM
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Hey, I'm new to the board, but this topic caught my eye. My players love taking everyday stuff and doing "something else" with it.


I definitely would like to see rechargeable power tools. Makita and DeWalt have some interesting tools, like mini circular saws, that are handy and portable.

Perhaps some food products as well? Steaks stuffed with peanut butter will occupy a guard dog, so will a steak laced with Thorazine.

Speaking of dogs, the scents that hunter's use to cover their own or to draw animals would be handy.

Finally, some small appliances? Stick blenders, especially rechargeable or battery operated, vacuums (don't ask), portable heaters, fans, etc.

If there's anything I can do to actually help with the list, let me know. This looks like it could be a big task, but easily broken down to manageable chunks if you don't mind sharing the workload...
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