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> The Code, Does your Runner have rules to live by?
Snow_Fox
post Dec 29 2005, 01:30 PM
Post #76


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QUOTE (warrior_allanon)
QUOTE (FrankTrollman @ Dec 27 2005, 02:50 PM)
QUOTE (Snow_Fox @ Dec 27 2005, 10:33 AM)
Do I need to show more leg?

If you have to ask, the answer to that question is always yes.

-Frank

well either that or not just no but heck no

Great. I finally find a low rise jean I like and now guys want the leg to go up. I'm not doing a Daisy Duke!
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Birdy
post Dec 29 2005, 03:32 PM
Post #77


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The Code (actually: Some rules)

+ Always survive!

+ Shoot the mage first. If in doubt, start with your own!

+ Never! Never! run with someone who is into crappy 17th century japanese honor stuff and wields cheese-cutters

+ If a team member introduces himself as the "melee" expert, make a combat test at 100m - he with swords, you with something belt-fed. Say an Mk19 AGL... If he survives, he's in

+ Dead man don't talk

+ FMJ works, no matter how strong the targets Will.

+ Never run with a Troll. Big stupid kills 80% of the plans due to size and the team due to his rather unique horns/plates etc combo

+ A contract is a contract. I do the work, you pay! Either in money of the Shylock way

+ Wetwork costs extra! Women and children don't

+ If the easy way results in "collateral damage", so be it. Better some bystanders than me

+ Never use a plan that relies on a mage

+ Never trust magic recon

+ Orks good, Dwarfs ok, Elves useless
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warrior_allanon
post Dec 29 2005, 04:57 PM
Post #78


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QUOTE
+ Orks good, Dwarfs ok, Elves useless


birdy, you wouldnt say that to my elven phys ad, yeah, the one with the salvette shoved in your eye.

:evil:
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Birdy
post Dec 29 2005, 05:43 PM
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QUOTE (warrior_allanon)
QUOTE
+ Orks good, Dwarfs ok, Elves useless


birdy, you wouldnt say that to my elven phys ad, yeah, the one with the salvette shoved in your eye.

:evil:

That guy falls under the melee expert heading. :D
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Lazarus
post Dec 29 2005, 06:12 PM
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QUOTE (mmu1 @ Dec 29 2005, 05:43 AM)
Unless I misunderstood the rules - does the TN equal 4 plus the mods for the wound you just took, or the wound mods you were suffering from other wounds, prior to taking the wound you're trying to resist?

My Bad. Sorry I didn't clarify. No you suffer wound modifiers from previous wounds. And Combat Training functions like a special knowledge skill. You use Knowledge Points to buy it at character creation and use karma per knowledge skill rules to increase it. There is no training time to increase it because it is assumed you spend karma on it you receive from combat.

As rolling it as complementary skill: successes equal 1/1 not the normal 2/1. So it rolls like an Active Skill. The down side is that you have to get special training to get it so high and then from then on it takes actually combat experience i.e. Karma.

Combat Skill break down:

1. Gangbanger, anyone who fights a lot, or comes from a rough war-torn environment. Police Training or Basic Military Training
2. Someone who has had continuous police or basic military training in combat arms.
3. Special Training: Rangers, Para-Rescue
4. Elite Special Forces: SEALs, Force Recon

5+: Actual Combat Experience

Oh yeah! It can't be any higher then your Small Unit Tactics Skill, also a knowledge skill.

And remember it is on wounds you don't resist damage on. If you are hit with an S physical but reduce it to a L, then roll against a L.

Raygun has similiar skill on his website.
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FrankTrollman
post Dec 29 2005, 06:30 PM
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Uhh... as written, your dice pool to keep fighting when struck by a Moderate Wound would have to be 18 dice (TN 6, Threshold 3). Your dice pool to stay up on average with a Serious Wound would need to be 36 dice (TN 7, Threshold 6). What the heck?

Seriously, what made that seem like a good idea? Great Dragons don't traditionally roll 36 Willpower dice. They have Willpowers of 13 and Knowledge Skills of 12, meaning that they are still dropped for 2 whole rounds every time they take a Serious Wound. Why even have a roll at that point? Everyone is going to be out of the fight every time they take more than a Light wound from anything ever.

-Frank
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Fix-it
post Dec 29 2005, 09:15 PM
Post #82


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Birdy: good rules, but I can tell english is not your primary langauge. It ain't mine either, but Its the only one I speak. :D
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Birdy
post Dec 29 2005, 09:40 PM
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QUOTE (Fix-it)
Birdy: good rules, but I can tell english is not your primary langauge. It ain't mine either, but Its the only one I speak. :D

Hey, only two spelling errors - less than I produce in german. And no, I am not a legastenic, just lazy :D
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PBTHHHHT
post Dec 29 2005, 09:52 PM
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QUOTE (Birdy)
QUOTE (warrior_allanon @ Dec 29 2005, 04:57 PM)
QUOTE
+ Orks good, Dwarfs ok, Elves useless


birdy, you wouldnt say that to my elven phys ad, yeah, the one with the salvette shoved in your eye.

:evil:

That guy falls under the melee expert heading. :D

Hehe. The only good elves are those who are face up pushing dandelions. ;)
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Mr.Platinum
post Dec 29 2005, 10:46 PM
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SO far my runners don't really have a code, they give out to much info to NPC's, have no magical contacts and one terrorist with no cause.
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Lazarus
post Dec 30 2005, 04:42 AM
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QUOTE (FrankTrollman @ Dec 29 2005, 06:30 PM)
Uhh... as written, your dice pool to keep fighting when struck by a Moderate Wound would have to be 18 dice (TN 6, Threshold 3). Your dice pool to stay up on average with a Serious Wound would need to be 36 dice (TN 7, Threshold 6). What the heck?

Seriously, what made that seem like a good idea? Great Dragons don't traditionally roll 36 Willpower dice. They have Willpowers of 13 and Knowledge Skills of 12, meaning that they are still dropped for 2 whole rounds every time they take a Serious Wound. Why even have a roll at that point? Everyone is going to be out of the fight every time they take more than a Light wound from anything ever.

-Frank

I'm not sure what your point is and I think you are overstating things just a bit. If you go back and read how the rule is written it's actually not that bad. Basically we developed a rule that when you take a severe physical damage after you made your Damage Resistance check there is a chance your going to be out of most of the fight and if you think about, realistically, that's probably what should happen.

For us this is isn't like action films where if you get shot in the shoulder you're "O.K... I can still fight." No! You can't! That is one of the worst non-fatal injures you can have. A Serious Physical wound is most likely some heavy bleeding with a possibly broken bone. I would like to meet a person who could shrug that off who didn't have some sort of pain compensation and keep fighting with only penalty. You can still perform Free Actions that don't require a follow-up action like Call a Shot. And remeber you only add previous wound modifiers. So if take a Serious wound straight out of the box then you only have a TN 4.
For instance your character takes a Serious wound to leg. He gets one success on his Will/CT roll. He can drop prone (fall down) and yell for a teammate. You can also use karma pool on said roll.

Does that mean Dragons are more badass? Hell yes it does and they should be. But what is so hard to believe about that? Just look at wild boars. Dragons should be able to shrug off big damage. They’re dragons.

The point of the rule is to make getting shot with a gun or cut with a sword what it should be. A very painful and life-threatening experience.
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Ed Simons
post Dec 30 2005, 06:14 AM
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QUOTE (Vagabond)
My take on it.

I'm such a plug-whore.

Nice.
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warrior_allanon
post Dec 30 2005, 08:42 AM
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QUOTE (Birdy)
QUOTE (warrior_allanon @ Dec 29 2005, 04:57 PM)
QUOTE
+ Orks good, Dwarfs ok, Elves useless


birdy, you wouldnt say that to my elven phys ad, yeah, the one with the salvette shoved in your eye.

:evil:

That guy falls under the melee expert heading. :D

then it all falls down to who has the higher initiative, and oh wait, i've got a spell i can sling at you from a distance as well, so i dont even have to worry about noise


yes i fight dirty,
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Ed Simons
post Jan 1 2006, 08:47 PM
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QUOTE (Birdy)
The Code (actually: Some rules)

+ If a team member introduces himself as the "melee" expert, make a combat test at 100m - he with swords, you with something belt-fed. Say an Mk19 AGL... If he survives, he's in

Well, that should eliminate the stupid melee experts from consideration.

Seriously though, how may fights in Shadowrun take place in open terrain at a distance of 100 meters?
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Mr.Platinum
post Jan 1 2006, 11:27 PM
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My new code is.

Don't beleieve Emo Samuria

don't talk about fight club

and don't talk about fight club.

if this is your first time in fight club, your going to fight.
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emo samurai
post Jan 2 2006, 03:28 PM
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Heh. Emo Samuria. Land of the samuriai.
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Lagomorph
post Jan 2 2006, 11:25 PM
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My character's moral code went in the toilet when most of his brain was replaced with the TacComp. So his current moral code is rated in digits of nuyen:

Completely Immoral - 6 digits (leveling orphanages or sports teams or other innocents)
Mostly Immoral - High 5 digits (Wetwork, torture/interrogation)
Slightly Immoral or Moral - Low 5 digits ( data steals, live capture/kidnapping)
Get out of bed - 4 digits (going to meets)
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FrostyNSO
post Jan 2 2006, 11:27 PM
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I like it. That code is pretty much what I was proposing as par for the course, here.
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TheHappyAnarchis...
post Jan 3 2006, 10:10 PM
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QUOTE (Lagomorph)
My character's moral code went in the toilet when most of his brain was replaced with the TacComp. So his current moral code is rated in digits of nuyen:

Completely Immoral - 6 digits (leveling orphanages or sports teams or other innocents)
Mostly Immoral - High 5 digits (Wetwork, torture/interrogation)
Slightly Immoral or Moral - Low 5 digits ( data steals, live capture/kidnapping)
Get out of bed - 4 digits (going to meets)

That is most amusing.

Bravo.
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DireRadiant
post Jan 3 2006, 10:56 PM
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A rule to live by... Never take the elevator.
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mmu1
post Jan 4 2006, 09:30 PM
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Stopping briefly by a board where people were discussing Lost, I suddenly realized what my character's second most important rule is:

- You will NOT try to extrapolate from a single data point.

Can't believe I forgot that one the first time around.
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Capt. Dave
post Jan 4 2006, 11:20 PM
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My Code:

Identify, locate, and engage the target.

Variations are also acceptable, such as:

Locate, engage, and identify the target.

I'm not too picky.

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emo samurai
post Jan 5 2006, 01:01 AM
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If the Pueblo Corporate Council's Deltaware clinic was placing a capture bounty on people with bleeding-edge cosmetic surgery and most of these were depressed socialites, would you go for it, or do they count as innocents? I'm thinking of making that an adventure hook. The other part is capturing a specific Red Samurai captain/ Renraku simsense star (Champion of Japanese Economic Superiority!) with insanely good SOTA supersoldier implants, but everyone knows that Red Samurai are fair game for anyone.
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Mr.Platinum
post Jan 5 2006, 01:04 AM
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i'm still sticking with my code of not beleiving anything you say.
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emo samurai
post Jan 5 2006, 01:44 AM
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The girl scouts are linked to the UFO's. Whenever you sharpen a pencil, a percentage of the mass gets beamed into an antimatter/matter reactor aboard a NASA secret ship bound for Mars. The tradition of kissing under a mistletoe originated from a druidic fertility ritual which was brought about because popped mistletoe berries secrete a liquid not unlike semen.

Which of the above three sentences is true?
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