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> Technomancers and Jammers
Lord Ben
post Dec 22 2005, 06:59 PM
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Do area or directional jammers work on Technomancers? Can I just point a directional jammer at a technomancer who then loses all connection to his drones, etc? Or is it more of a magical wavelength?

Also are buildings constructed of a material that blocks wireless capable of stopping technomancers?

Can I just build a farady cage as a technomancer prison if I capture one?
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Hasaku
post Dec 22 2005, 07:47 PM
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They emit your standard issue radio waves, so anything that blocks a relatively weak Signal rating will stop them.
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Jaid
post Dec 22 2005, 11:39 PM
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which is why all technos should have an ECCM complex form as high as they can, IMO.
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TheHappyAnarchis...
post Dec 23 2005, 04:32 PM
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Yeah, but when you have so few BPs to go around, after jacking up all your stats and Resonance and buying all your other complex forms, and have to choose to have only Logic x2 of all the complex forms to actually have, Threading ECCM starts to sound like a really good idea, especially as that is one you won't need all the time, only when you are actively jammed.

It might actually be easier to destroy/compromise the jammer.
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RunnerPaul
post Dec 24 2005, 09:25 AM
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One thing I've been so tempted to do in a game is to dump a bucket of WiFi inhibiting paint on a technomancer.
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emo samurai
post Dec 25 2005, 08:21 AM
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Just shoot him in the head. No ECCM complex form can counteract that.
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Ranneko
post Dec 25 2005, 08:43 AM
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Yep, but shooting them may not be the simplest of tasks, and there is always that whole subdue and capture angle people sometimes want to look at.
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emo samurai
post Dec 25 2005, 04:54 PM
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TASERS!!!!!! HEEEHEEHEE!
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