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> Sample flaws for consideration.
emo samurai
post Dec 23 2005, 02:55 AM
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Lovesick. The character is manipulated by those he is attracted to easily. Any member of the opposite (or same) sex has a reaction modifier of +3. BP value?

Sadistic I have no idea how to do this one. It would be fun, however crazy it was.
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boskop-albatros
post Dec 23 2005, 03:04 AM
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:| Ok now just for consideration

Troll Poser BP+ 10 (This should be rarer then Elf or Ork Poser)

Humans, Orks, or Dwarves Who get ALOT of sergery and steriods can look like a Troll---also might be more useful for characters working in a Outer Space Environment
:wobble:
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boskop-albatros
post Dec 23 2005, 03:09 AM
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a reverse of this would be HUMAN POSER-BP +10 open to Elves,Orks, and Dwarves
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ElFenrir
post Dec 23 2005, 04:29 AM
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I wouldn't mind them bringing back some of the old ones, but a lot of them gotta be pretty tightly controlled, like Distinctive Style. The GM HAS to make sure the PC keeps their red orb cybereyes, long violet hair and black PVC suit that's rivited to their skin. It's a cool flaw that fits some characters well(I mean, they have Blandness as an edge, this was essentialy the opposite.)

I can see why they did away with Sea Legs/Sea Madness, i guess you can just houserule them in for a pirate-type campaign.

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Liper
post Dec 23 2005, 05:31 AM
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There's no reason a troll poser should cause more problems then bieng a orc/elf poser, really. No reason to make it twice the bp of regular posers.

Lovesick, make it that the recipient towards anyone of opposite gender or a potential sex mate, he recieves -2 dice towards any con/seduction/intimidation tests against.
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boskop-albatros
post Dec 23 2005, 08:44 AM
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was scaried troll poser would involve more radical procedure-thanks
(dwarves as troll posers would need cyberpathic hightening-but in space now as shadowuns start going to semi-near earth space more-a dwarf troll poser would do well out there)
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Liper
post Dec 23 2005, 09:19 AM
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the level of alteration isn't what gives the flaw it's points, but the consequences of it.

Which is largely socially based, and the same "poser" for troll-hood would result in the identical social derision.
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Gondor
post Dec 23 2005, 09:08 PM
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I have put in the flaw Dependant and Enemy

Dependant (+5) Someone you care about ( mother, sister, friend) that you will go out of your way to help, but does not depend on you for finances and is not living with you.

Dependant (+10) Someone you live with and care about (wife, kid, mother) lifestyle cost increases by 10%.

Dependant (+15) As above but more than one, increase lifestyle cost by 20%. (wife and kids).

Enemy (+5) A fellow shadowrunner or compeditor that will try to snake a job from you and maybe take a shot at you if convenient, but he does not actively try to kill you.

Enemy (+10) A gang or organization that has it in for you, or someone that goes out of his way to kill you.

I like these because they give a little backstory and are another way to screw with the character.
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emo samurai
post Dec 23 2005, 09:36 PM
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What would sadistic be like? Maybe every time there is an opportunity that is TOO tempting, the player makes a Will roll(2). This doesn't give base points, but does give karma points for roleplaying.
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Grinder
post Dec 23 2005, 10:25 PM
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Sounds like a combo of Mean As A Rattler and Bloodthirsty of Deadlands. ;)
Why not give him points for that flaw?
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emo samurai
post Dec 23 2005, 11:21 PM
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It's just entirely too subjective; also, karma should be awarded based on the frequency of creepy acts. There are just too many opportunities, with varying amounts of blood in a pencil and paper RPG.
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KB12
post Dec 24 2005, 01:35 AM
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QUOTE
Dependant (+5) Someone you care about ( mother, sister, friend) that you will go out of your way to help, but does not depend on you for finances and is not living with you.


This is basically a high level contact, I would not allow someone to get extra points for that. I might qualify it if they had to give a mandatory amount of time to the dependent, similar to the old Day Job, but otherwise they are basically good friends and the book does note that contacts will ask for favors at times...

I should also note that I would make sure that this mandatory time does interfer with runs, as all flaws should...
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stevebugge
post Dec 24 2005, 02:20 AM
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QUOTE (KB12)
QUOTE
Dependant (+5) Someone you care about ( mother, sister, friend) that you will go out of your way to help, but does not depend on you for finances and is not living with you.


This is basically a high level contact, I would not allow someone to get extra points for that. I might qualify it if they had to give a mandatory amount of time to the dependent, similar to the old Day Job, but otherwise they are basically good friends and the book does note that contacts will ask for favors at times...

I should also note that I would make sure that this mandatory time does interfer with runs, as all flaws should...

Or maybe if they added 10-20% to your lifestyle cost
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boskop-albatros
post Dec 24 2005, 03:33 AM
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so with the social flaws-what are we going do as the genera-gobliniod becomes popular----if you have a Troll looking Ork who is a Human poser?---does ONLY Humanis dislike him because most everyone else can't tell what he really is----Most of the statement at this point Would be for No-one to be able to tell Exactly What metatype He/She is
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boskop-albatros
post Dec 24 2005, 03:36 AM
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Another Flaw would be American Religions and Movements in 2070 that Aren't Main Stream Now(Presently)

I mean what if you've got a Character Who is A Waco Branch Davidian, Seventh Day-Adventist (One of David Koresh's Follower's Desendants)
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emo samurai
post Dec 24 2005, 04:20 AM
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Insanity would be fun.
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ElFenrir
post Dec 24 2005, 05:02 AM
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Me and a friend were talking after braving the masses of xmas shopping tonight, and some things were brought up:

We think it would be pretty easy to use the Allergy table to adjust to some other flaws they used to have...like Flashbacks or Hunted. For instance:

Flashbacks could have Uncommon triggers(2, think of some uncommon triggers like a car wreck), or Common(7, gunfights, etc.) Also, Severity could be like Mild(3, a -2 dice pool to all actions under the flashback), Moderate(8, must make a Composure 3 or so test to do anything at all but spaz out, and if you do, pools take a -4 modifier regardless), or Severe(13, you're a babbling idiot raving about the burning, oh, it burns. You're pretty useless during the duration.)

Doesn't seem to unbalanced to me.

Hunted could be Single(2) or Group(8), with Mild being 'Watch Your Back, and make sure you have safehouses), to Moderate(yeah, they want you dead, might get a price on your head), to Severe(paint yourself red so the satellite laser designator is harder attached to the Thorshot is harder to see.)

Might work as well...
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boskop-albatros
post Dec 24 2005, 05:16 AM
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Cool Insanity could be done with triggers like that (Or just call it Skitzing)

Also if you are magicaly active AND Insane!--Much Highjinks can result!

A sorcery Adapt begins casting spells like crazy screaming "the shadows are coming for me!!" (severe reaction)

Also would ED SURGES suffer any kind of social penalty & WHAT kind of hacker would a Quadrapleagic Be? (Paralized from the neck down)
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boskop-albatros
post Dec 24 2005, 05:18 AM
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and what kind of Penalty would being Transvestite/Transgendered/Transexed Be?
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PlatonicPimp
post Dec 24 2005, 03:51 PM
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Where ever people discuss bringing back the personality Flaws, I WILL BE THERE!


With this bit of advice. You don't pay employees before they do the work. You don't pay for internet service before you get it. You don't give a puppy a treat until AFTER they go on the paper.

Likewise, when a character wants something like the vindictive flaw, or be a persecuted religion, or whatever, you shouldn't give them build points up front for roleplaying they are essentially promising to do later.

You have to ask yourself, why does the player what this flaw? If it is for the build points, I promise you that two sessions into the campaign they will be arguing why they don't have to roleplay their flaw in that circumstance. They will not bother to actually be religious, they will un-dye their hair, they will work against the flaw rather than with it because they didn't really want the flaw, they just wanted more build points. You gave them what they wanted, but now they don't want to pay the piper. You feel gyped because they aren't holding up their end of the bargain, and they feel gyped because you are forcing them to play a character in a way they dont want to play. Bad recipe.

If the player wants the flaw for the roleplaying, then they will take it even if there is no corresponding benifit in the form of bonus BP. Someone really interested in playing a character who is a devout mamber of a persecuted religion will play that role for the fun of it, and for no other reason. Beware the palyer who says "I really want to play this flaw, but without the extra BP, how will my flawed character survive?" That person really falls under option 1.

Now lets say you get someone who wants to take the distinctive style flaw, and will do it even after you tell them they get no points for it? Congradulations, you have a real role player on your hands. They should be rewarded. But not until after they do the role-playing. The answer: Bonus Karma. Every session where the character's flaw comes into play, and they do a good job role playing it, they get bonus Karma. Make sure the players understand this up front, and they will load their characters down with character flaws and play them to the hilt, in hopes of that sweet, sweet carrot you, as GM, have dangled in front of them. Since this is what we want from our flaws, it is good.
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littlesean
post Dec 26 2005, 02:37 PM
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PlatonicPimp-
I agree with you about 90%. But I have seen that method backfire. I have been blessed (cursed?) with a group of decent roleplayers. One guy played a gnome that hated being picked up. He took no points for this, but he would make a Willpower check like a Shark or Bear shaman or just go berserk. And he simply had no way to effectively resist Fireball at level 6D and frequently exploded and knocked himself out in the process. If he had been the only neurotic character, that would have flown, but he wasn't. It can get complex coordinating all of it, and those who DON'T have these flaws can get impatient waiting for play time.

But as I said, I am about 90% in your corner.
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Rotbart van Dain...
post Dec 26 2005, 03:05 PM
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QUOTE (PlatonicPimp)
Now lets say you get someone who wants to take the distinctive style flaw, and will do it even after you tell them they get no points for it? Congradulations, you have a real role player on your hands. They should be rewarded. But not until after they do the role-playing. The answer: Bonus Karma. Every session where the character's flaw comes into play, and they do a good job role playing it, they get bonus Karma.

Sounds like taken straight out of GURPS. ;)
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ElFenrir
post Dec 26 2005, 06:38 PM
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I'm about half, well, more than half in agreement with Pimp.

Tho like littlesean, ive seen the method backfire as well. Ive also seen groups of good roleplayers actually just TRY to bring their flaws to the forefront constantly for the sake of roleplaying, to the point where it disrupted the game and endangered not only themselves but the whole party, and more than a little of the time. By using the book method, you get at least a bit of a rule of thumb to use how often they pop up, and sort of limits just how many they can saddle themselves with. I have seen some masochistic players out there that will saddle their characters with a LOT of crippling flaws for roleplaying's sake(noble enough), but there ARE a select few that try to steal 'screen time' with them as well...yes, I have run into players who have taken flaws in order to gain more screentime rather than more points.


Of course, the reverse method can work too...people take the flaws at chargen, with the points...but if they DON"T roleplay them, that's a little less karma they get(you do get karma for good roleplaying, so this is where it would come from.) After getting 2 or so less karma each session, being 6-8 karma behind their partners after just a few sessions(you can see how this will start to add up longer it goes), they'll hopefully get the point. I don't belive in taking karma AWAY, but getting less at the end of the night might do the trick. And remember, stuff you buy ingame is expensive: You want all the karma you can get.

I think method 2 works a little more streamlined personally. Still makes them roleplay the flaws, without running into the couple of problems you might run into using method one.

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MaxHunter
post Dec 26 2005, 08:48 PM
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I have to agree with Elfenrir.
BTW, Flashbacks and Enemy are very nice too!

Cheers!

Max
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ElFenrir
post Dec 26 2005, 09:16 PM
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Yaknow, you could also perhaps use the same chart for Enemy....Single or Small Group(-2), Large Group(-7), with the 'how bad they hate you' as the severity.
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