Psychological Negative Qualities? |
Psychological Negative Qualities? |
Dec 28 2005, 02:50 PM
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#1
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Has anyone made a table of psychological negative qualities
similar to the allergy table? Here's an example where I've switched the Damage Value increase with a composure test, and changed the physical damage for the severe to immediate stun damage. PSYCHOLOGICAL NEGATIVE QUALITY TABLE Uncommon 2 The situation or condition is rare for the local environment. Examples: Full Moon light, wild animals downtown. Common 7 The situation or condition is common for the local environment. Examples: sunlight, Heights or enclosed spaces in urban areas, open spaces or flora and fauna in the wilderness ------------------------------------------------------- Mild 3 Conditions are discomfiting and distracting. Apply a - 2 dice pool modifier to all tests made while a character experiences the conditions. Moderate 8 Situation produces intense discomfort. Apply a - 4 dice pool modifier to all tests made while a character experiences the conditions. Composure (WIL + CHA) test to voluntarily continue exposure to the condition (include - 4 dice pool modifier when making this test). Severe 13 Conditions results in immediate stun damage. The character receives 3 box of stun damage immediately and 1 for every additional minute he remains exposed to the condition. Apply a - 4 dice pool modifier to all tests made while a character experiences the condition. Composure (WIL + CHA) test to voluntarily continue exposure to the condition at + 4 threshold (include - 4 dice pool modifier when making this test) |
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Dec 28 2005, 02:54 PM
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#2
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
So to play the Devil's advocate, what keeps me from playing the severaly agoraphobic hacker who runs VR for everything and uses relays and connections (dataline taps etc) to hack remote servers that are offline?
Also why the stun damage? I understand the raised threshold due to anxiety and stress, but I've never seen even a highly psychotic individual break out in a rash of bruises as if pummeled. |
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Dec 28 2005, 03:07 PM
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#3
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Nothing really, just like the allergens, there are ways to avoid them the characters can take, and it's really up to the GM to evaluate the situation likelihoods and to determine how often it comes up in play. |
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Dec 28 2005, 03:13 PM
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#4
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
Needed to substitute something. What do you think is a good alternative to replace the 1 box of physical damage per minute? I think you could make the case that the psychological stressful situation can create physical stresses, not necessarily bruises. In any case I just posted to hear some ideas from all the bright folks out there. I think the allergy table has established an example for a set negative qualities and I was wondering if we can apply it reasonably to psychological conditions. |
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Dec 28 2005, 04:36 PM
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#5
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Moving Target Group: Members Posts: 129 Joined: 3-November 05 Member No.: 7,923 |
you could do the same thing with a hacker with a severe sunlight allergy. |
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Dec 28 2005, 06:46 PM
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#6
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The back-up plan Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I understand that the system can be abused through allergies and other flaw combinations. I chose the position of Devil's Advocate because it is one I use with my players--before you add a new set of rules, explain to me how it fits in with the established system and how it is not going to be abused. Does the existence of a related game concept mean that this one should exist?
From a GM standpoint, I would rather see a mental disorder such as agoraphobia and the like role-played out and allow the player the flexibility and free-will to determine their own penalties. By codifying it, I think it will limit the interactivity with my players. Obviously each group is different. The wording is also fairly vague and open to interpretation--for an individual with severe claustrophobia, what is a confined space? An opera hall, a supermarket, a bar like "Cheers", an elevator, a coffin? Could it be codified to by Willpower, the stronger willed an individual is, the smaller a space than can handle? Would that be reflective of human psychology where the measure of how stubborn an individual is has little direct bearing on their agoraphobia--the relationship between the two is highly arbitrary in any given case. |
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Dec 28 2005, 09:29 PM
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#7
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Target Group: Members Posts: 22 Joined: 28-December 05 From: Redmond Barrens Member No.: 8,108 |
It seems to me that the idea has merit, but you may want to consider all of the other posibilities. What if a character does have a psychological problem of somekind? It does make for intriguing gameplay when a character has a deathly fear of heights but is forced to be tied to the landing strut of a helicopter because there's not enough room inside (and the other team members feel like chuckling the whole way)... not that my character would have any such knowledge of an experience.
These kinds of things can get better or get worse because of adventure situations. Why wouldn't it have an effect on them similar to a choas or confusion spell? Temporary penalties inflicted by the experience of the stressor that make the situation worse. After all, the idea is psychological... why wouldn't a decker who's afraid of heights have a terrible time in the matrix where one has the sensation of being disembodied and freefloating in a world of pixels? People just playing Halo can get kind of a sick feeling in their stomachs if they jump from tall heights (whether it hurts their avatar or not). A fear of water would make problems for an Native American Shaman wanting to cross the bridge to Council Island in order to escape a bloodthirsty party of mobsters. Likewise, as the Qualities insist from the get-go, a GM and player should sit down together and discuss what would work best for their character. The idea is about making gameplay more fun after all. Just my few cents |
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Dec 29 2005, 05:15 PM
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#8
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Moving Target Group: Members Posts: 203 Joined: 18-November 05 Member No.: 7,978 |
Nothing. I would say that you earned your points there, as you are going very far out of your way to compensate for your disability. There are things on site hackers can do that VR meatbody at home types cannot do. |
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Dec 30 2005, 04:50 AM
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#9
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Neophyte Runner Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Like getting shot. :D |
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Jan 3 2006, 11:05 PM
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#10
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Running Target Group: Members Posts: 1,219 Joined: 26-February 02 From: Lofwyr's stomach. Member No.: 1,320 |
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