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> American Indians, etc., Something I never understood?
Alexandru
post Jan 2 2006, 10:43 PM
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Ok I <3 shadowrun, but one element of it that I just never got was all the American Indian nations etc. Where do they come from.

SR4 tends to be a bit less on it than sr2-3 but I still dont get it from a real life perspective. I live in the U.S., been to Canada, spent alot of time in California, Arizona, New Mexico, and Nevada. I think in 20 years of life I have known TWO American Indians, both of mixed white decent etc. Im supposed to believe that the 20 of em that run casinos are going to take over huge chunks of North America? Not likley. The cities of the midwest each have about 1 million people in them, they are going to be taken over by such a small minority. Even with magic I find that unprobable. If all the white, black, asian americans were to leave the midwest areas to American Indians, you would have entirely empty cities. I just dont get it.

Now I understand Azatlan. Mexico, Central America and South America have a large split along ethnic lines, between Spanish-mix decendants and indians. You have real world revolutions in Bolivia, Equador, Mexico(on the yucatan) between the different racial groups. So theoretically in Mexico the indian decendants who are predominantly poor and living in the non developed reagions would use magic to kick out the Spanish decendants etc. but I just dont see it in the United States.

To quote Chris Rock "When was the last time you saw a family of American Indians sitting at KFC?"
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hyzmarca
post Jan 2 2006, 10:59 PM
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There are still many non-natives living in the NAN, they are just second class citizens. Also, I believe that there were some huge back-to-nature reclamation programs.
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Alexandru
post Jan 2 2006, 11:10 PM
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Here is the thing, magic awakening is random, 1% of the population. That means that overall there are alot more Caucasian awakened mages than native americans.

Here is our 2005 ethnicity ratios.

white 81.7%, black 12.9%, Asian 4.2%, Amerindian and Alaska native 1%, native Hawaiian and other Pacific islander 0.2% (2003 est.)
note: a separate listing for Hispanic is not included because the US Census Bureau considers Hispanic to mean a person of Latin American descent (including persons of Cuban, Mexican, or Puerto Rican origin) living in the US who may be of any race or ethnic group (white, black, Asian, etc.)


So what Shadowrun is saying is that 1% of the population, that one precent is also spread over the whole NORTH AMERICAN CONTINENT. Is going to take over a vast majority of North America?

Even if that 1% has superior magical ratios and powers, after a initial revolution its just unrealisty. The two native Americans that hang out around the Pachenga Casino are going to control and occupy all of nevada... yeah right.

I would believe if they wrote all of the south west being absorbed and controlled by Mexico, seeing that california has a 51% majority of Hispanics in the population. But a Native American takeover is less realistic than genetic mutation into trolls, dwarves, and evles.
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FrostyNSO
post Jan 2 2006, 11:10 PM
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Bah. I always hated the whole NAN thing. I want my precious United States back.

I don't think it was the direct application of magic as used by the tribes that forced the "anglos" out, but more the fear and lack of understanding the U.S. and it's people had about what was going on. After the injuns blew those 3 or 4 volcanos simultaniously there was fear that they could perform such acts at will.

Stil one of my favorite parts of the whole NAN plot was the SR videogame for genesis, and all it's native american stereotypes. "Keep your nose, and these lands clean." LOL.

QUOTE (Alexandru)
The two native Americans that hang out around the Pachenga Casino...


You go to Pechanga too?
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hyzmarca
post Jan 2 2006, 11:20 PM
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Also remember that the Native American population wasn't actually spread out or disunified in the short time between Lone Eagle and the formation of the NAN. They were quite well unified in the Death Camps that the United States authorities put them in. Being tossed into a death camp with someone usually creates a newfound sense of unity and certainly creates a geographic closeness. After the GGD they just demanded such a huge bit of land out of revenge and the US capitulated due to cusp-of-the-awakening fear of magic and spirits and crap.
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RunnerPaul
post Jan 2 2006, 11:27 PM
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For what it's worth, here are some factors to consider:

Some Federally Recognized Tribes allow Tribal membership with as little as 1/16th blood quantum. That's one full-blooded Great-Great Grandparent to 15 non-indian great great grandparents. While many Tribes are trying to get away from blood quantum as a litmus test for determining Indian status, it would have been handy for keeping the newly made NAN nations from becoming entirely de-poplulated.

Related to that, there's the phenomenon of the pinkskins: Former US Citizens who while having no documented AmerInd ancestry, sympathized with the Indian cause, and agreed to commit themselves to the Indian way of life, and were allowed to remain in the new NAN lands.

Another factor to consider is the impact of VITAS.

However, even with all the above, it's still a stretch to imagine the events happening exactly as they've been presented in the SR histories.
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mmu1
post Jan 2 2006, 11:29 PM
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It makes even less sense when you consider that the 1% is also made up of people who are nominally Native American, and might be interested in their roots, but are very much a part of mainstream society, and aren't likely to want to trade their cable TV for a sweat lodge, as well as shmucks who lie about their ethnicity in order to get a cut of casino money, or a cushy position at some university heading the Ethnic Studies department.

I always just sort of pretend the whole NAN issue doesn't exist when I play - which means it ceases to exist when I GM. ;)
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FrostyNSO
post Jan 2 2006, 11:30 PM
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QUOTE (RunnerPaul)
Related to that, there's the phenomenon of the pinkskins: Former US Citizens who while having no documented AmerInd ancestry, sympathized with the Indian cause, and agreed to commit themselves to the Indian way of life, and were allowed to remain in the new NAN lands.

Fricking Kevin Costner rides again, damnit.
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Alexandru
post Jan 2 2006, 11:42 PM
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Yeah im just finding myself unable to explain the huge imaginary population explosion I have to explain to my players.
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Ancient History
post Jan 2 2006, 11:45 PM
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D'ye mean Val Kilmer, FrostyNSO?

Anyway, the AmerInds were fairly lenient as to ancestral standards. I'm not saying every Latino with some meztiso in them caught a flight to Aztlan, but they'd probably have been welcome in Pueblo.

There were exceptions, too. The Mormons, for one, and all the elves that joined the Sinsearach tribe.
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FrostyNSO
post Jan 2 2006, 11:56 PM
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QUOTE (Ancient History)
D'ye mean Val Kilmer, FrostyNSO?

No, I'm talkin' Dances with Wolves.
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SL James
post Jan 3 2006, 12:04 AM
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Latinos (which, BTW, is just slightly less retarded a term than Hispanic) are considered NAN-eligible because Mexico (so, gee, you'd think it'd be limited to Mexicans) was a member of NAN when the Treaty of Denver was signed according to Shadows of North America.

Of course, if that was true the 5:1 numerical superiority of Mexican-Americans to Indians in what is now PCC would suggest that control the PCC would lie with them and not a Hopi/Zuni coalition, but you know retconning can only fix so much by breaking something else.
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RunnerPaul
post Jan 3 2006, 12:15 AM
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In my games, much of the NAN population is bolstered by Libertarians who were fairly pissed at big government and the corporate menace tag teaming individual human rights in the name of increased security, and were tired of the whole Red State vs. Blue State mentality, and wanted to give up on it all.

It's a symbiotic relationship between the AmerInds and the Libertarians, with the Libertarians acting as silent partners in the whole affair, letting the AmerInds get all the press with the trade off being that they also get stuck with setting up the government infrastructure.

Of course, card-carrying Libertarians aren't that much more common than AmerInds, but that's something that's changed in my own version of the SR timeline, as a result of public backlash to everything from the Patriot Act, to the Sony Rootkit, to SR Timeline staples such as Seretech and Shiwase and the Relocation and Re-education act.
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PiXeL01
post Jan 3 2006, 12:19 AM
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The VITAS epidemics did alot to change those numbers as well. Since all (or most) Indians were locked up in the death camps, their numbers werent dramaticly decreased. Way to screw up the population pyramids
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hyzmarca
post Jan 3 2006, 12:46 AM
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QUOTE (mmu1 @ Jan 2 2006, 06:29 PM)
It makes even less sense when you consider that the 1% is also made up of people who are nominally Native American, and might be interested in their roots, but are very much a part of mainstream society, and aren't likely to want to trade their cable TV for a sweat lodge, as well as shmucks who lie about their ethnicity in order to get a cut of casino money, or a cushy position at some university heading the Ethnic Studies department.

I always just sort of pretend the whole NAN issue doesn't exist when I play - which means it ceases to exist when I GM. (IMG:style_emoticons/default/wink.gif)

It doesn't matter who much that nominally Native American guy likes his cable TV, it won't stop the jackbooted stormtroopers from picking him up and putting him in a shower with no water, if you catch my drift. And if the government didn't put him in a concentration camp that he would just be lynched by his neighbors when they found out about his heritage. His only slim chance of survival is to join other Native Americans in violent resistance. The lying schmuck is in the same position. After his fair-weather claims of being a Native American no one will listen to his renunciation during the 'all American Indians must die' phase of UCAS history.
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nezumi
post Jan 3 2006, 12:57 AM
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The thing the books don't tell you is the death camps were paid based on the number of Indians tortured and killed, so not only were they death camps, the were also breeding camps (more Indians = more revenue!) Plus, the great ghost dance caused a sudden boost in Indian fertility, plus Indian magical spells caused more Indians to start growing on trees. Because we all know Indians are in touch with nature, buffalo, racoons and other wildlife were given full citizenship and right to vote. With this sudden, but predictable population boom, the Indians easily rolled over the industrialized, entrenched and well armed American states, reclaiming about a half of the US. It's all right there in the book.

(Yes, I am teasing. I agree, it makes no sense. Cloning tanks and tax breaks are all I can say to explain it.)
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Ancient History
post Jan 3 2006, 01:01 AM
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QUOTE (FrostyNSO)
QUOTE (Ancient History @ Jan 2 2006, 06:45 PM)
D'ye mean Val Kilmer, FrostyNSO?

No, I'm talkin' Dances with Wolves.

Ah, sorry. Was thinkign Thunderheart.
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Alexandru
post Jan 3 2006, 01:08 AM
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Still makes no sense.

For example the pre ww2 jewish poopulation is estimated at 16-17 million worlwide. The Holocaust is estimated to cost 6million lives allover western and easter europe during NAZI occupation.


I can safley say there are not 6million native americans(northern american only, not includeing mexican indians) in 2006.

My problem with the whole issue is... "They got rounded up" Who got rounded up?? WHERE THE FUCK ARE THESE INDIANS. There are no Native American cities, I have travled the southwest a fair bit, and I still havent seen many, with the exception of amuzement parks like Knotts Berry Farm, but they spoke spanish, so were most likley not true "Native North Americans".

It is more believable that the "commies" invaded north america like in that shittastic movie "Red Dawn"
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Wounded Ronin
post Jan 3 2006, 01:24 AM
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QUOTE (Alexandru)
Here is the thing, magic awakening is random, 1% of the population. That means that overall there are alot more Caucasian awakened mages than native americans.

Here is our 2005 ethnicity ratios.

white 81.7%, black 12.9%, Asian 4.2%, Amerindian and Alaska native 1%, native Hawaiian and other Pacific islander 0.2% (2003 est.)
note: a separate listing for Hispanic is not included because the US Census Bureau considers Hispanic to mean a person of Latin American descent (including persons of Cuban, Mexican, or Puerto Rican origin) living in the US who may be of any race or ethnic group (white, black, Asian, etc.)


So what Shadowrun is saying is that 1% of the population, that one precent is also spread over the whole NORTH AMERICAN CONTINENT. Is going to take over a vast majority of North America?

Even if that 1% has superior magical ratios and powers, after a initial revolution its just unrealisty. The two native Americans that hang out around the Pachenga Casino are going to control and occupy all of nevada... yeah right.

I would believe if they wrote all of the south west being absorbed and controlled by Mexico, seeing that california has a 51% majority of Hispanics in the population. But a Native American takeover is less realistic than genetic mutation into trolls, dwarves, and evles.

The way I see it, Amerindian representation in SR is basically a product of the 80s and Walker Texas Ranger.

Hell, if you think about it, a great many Walker Texas Ranger episodes could be Shadowrun sessions, if we assume Ranger Walker is a physad with Improved Reflexes and about 10 dice base in Unarmed Combat, and probably some Improved Ability: Stealth.

So, it has less to do with demographics and more to do with genre.

Hell, it works for me. I'm a huge fan of genre cliches.
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hyzmarca
post Jan 3 2006, 01:32 AM
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Rounding them up isn't that difficult. You just have to sort through census, social security, tax, police, and ext. records and send people to arrest anyone how ever checked the Native American box on any form ever. There are also reservations and other such things. It wouldn't be difficult to do, especially with the majority of the US's considerable resources dedicated to the task.

According to US census records there are around 2 million native americans in the United States out of about 248.7 million people.
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SL James
post Jan 3 2006, 01:32 AM
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QUOTE (Alexandru)
My problem with the whole issue is... "They got rounded up" Who got rounded up?? WHERE THE FUCK ARE THESE INDIANS. There are no Native American cities, I have travled the southwest a fair bit, and I still havent seen many, with the exception of amuzement parks like Knotts Berry Farm, but they spoke spanish, so were most likley not true "Native North Americans".

In the 300 or so reservations across the United States, plus every non-white person in Alaska.
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Deamon_Knight
post Jan 3 2006, 02:21 AM
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Guys; the NAN make no sense. There is no undoing this, but is it really that much more taxing to the "suspension of disbelief" than, say, Magic? Or Dragons? Ultimately, the setting demands it. A balkanized dystopia can't really be reconciled with a world superpower who can set global agenda, esp. if that power has a history of supporting the status quo.

And the whole Indian Internment camps has been presented really strangely too. Even if you accept that such a thing is even remotely possible, the flavor text strongly implies that these were thinly veiled death camps, yet it also relies on the indian internment to explain why the tiny amerind population wasn't devestated, compared to the depopulation of the non-native peoples, by exposure to VITAS. Shouldn't it be one (bloodsoaked extermination) or the other (Isolation with better than average survival)? Or, like everything else in SR, is it just biased from whoever is reporting it?

Also, after reading HB, I seem to remember Harl being as confused as to who taught Daniel Howling Coyote the GGD as why. Has this been explored in Canon?
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mmu1
post Jan 3 2006, 02:29 AM
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QUOTE (hyzmarca)
It doesn't matter who much that nominally Native American guy likes his cable TV, it won't stop the jackbooted stormtroopers from picking him up and putting him in a sower with no water, if you catch my drift. And if the government didn't put him in a concentration camp that he would just be lynched by his neighbors when they found out about his heritage. His only slim chance of survival is to join other Native Americans in violent resistance. The lying schmuch is in the same position. After his fair-weather claims of being a Native American no one will lisiten to his renounciation during the 'all American Indians must die' phase of UCAS history.

So what good is either of them going to be in the GGD? Is a couch potato who happens to have NA blood, or a faker who did it to benefit from affirmative action or casino dough supposed to be more likely to turn out to be awakened than a typical "anglo", or have a higher affinity for spiritual matters?

The whole SR backstory reads like it was written by someone who read a couple of articles on Native Americans and maybe dated a Wiccan at some point...
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JongWK
post Jan 3 2006, 02:29 AM
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The camps weren't extermination centers. The government and the corps simply locked the Indians, and left them to rot. Shitty food, tainted water, no heating... not good for their health, but nowhere near as bad as the VITAS devastation everyone else suffered. Extermination wasn't ordered until Garrety was murdered and William Jarman rose to power, but it wasn't implemented thanks to the Great Ghost Dance.

(BTW: I've always been impressed by how little attention Jarman gets from most fans... the man was probably one of the most influential politicians in SR history, though not in a good way).
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Deamon_Knight
post Jan 3 2006, 02:37 AM
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Who wants to dwell on some evil incarnation of ourselves? Plus, from within canon, He is the guy who "lost" the USA. Not exactly things that will get you a big fan club.
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