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> Why even get cyberware?
emo samurai
post Jan 17 2006, 03:03 AM
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Bioware is so much cheaper essence-wise even than delta-grade, and it's on average about 5 times as cost-effective nuyen-wise compared to delta grade. Most of the time, its availability isn't even higher.
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Liper
post Jan 17 2006, 04:06 AM
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money?
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Ancient History
post Jan 17 2006, 04:16 AM
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Cyberware can do some things bioware cannot.
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emo samurai
post Jan 17 2006, 04:30 AM
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True. Like store guns in your arms and stuff.
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Dale
post Jan 17 2006, 04:32 AM
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Agreed.
Plus, Cyberware is shiny and cool. It's also about image.
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emo samurai
post Jan 17 2006, 05:06 AM
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But bioware is always more efficient magic-point wise than even Adept powers; it's like they're encouraging burnout.
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FrankTrollman
post Jan 17 2006, 05:14 AM
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Bioware had better be more efficient than getting Adept Powers on a magic-for-magic basis - it has additional costs. It costs Essence and :nuyen: in addition to just Magic, so if it cost the same or more in Magic it would be an insultingly shitty deal.

-Frank
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Glyph
post Jan 17 2006, 06:55 AM
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Don't forget that when you calculate Essense loss for bioware and cyberware, you take the highest one, then half of the lowest one. So if you go mostly for bioware, what cyberware you do take will cost half of the normal Essense cost.
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Cynic project
post Jan 17 2006, 09:19 AM
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Here it is. Bioware used to cost something called bio-index or something.having a high bio-index made it so you never healed.Or slowed you down so much that if it was a big as essence you would take a light wound and having it for week unless you were healed with magic.

In forth they got rid of that. They did not change the cost of a lot of cyberware. But they change what bioware cost your characters. I see this as one forth ed biggest flaw. The only cyberware you want is the thing that bio can't do. They need to rework the costs of cyberware. Sorry but wired reflexs need to cost way less money and essence. This is a legacy issue, and one that need to be fixed. I do not think bio or cyber should be hand down better than the other. I do not think that if given a resouce that the players can't refund that there should items that are provably better in every way. you have 6 point of essence and you don't get them back. I am just sorry if something bio or cyber and do the same thing they should both cost about the same in money and essence. I do not mind if bioware is basically higher grade.Hell you could make it even slightly less money, under the idea that you have to put some much just to get it or something. So if the cyberware cost 2 essence and 30K.. The bioware should cost no less than 1 essence, and something like 300K(maybe 280K). That would make them different enough that the poor man would get cyberware and the rich man would get bio. That would also make them balanced..As the man with cybware could get delta grade and bingo pay the price for his crome.
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Clyde
post Jan 17 2006, 02:45 PM
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Bioware costs less essence, but some of the cyberware is an incredible steal in terms of the raw, "how tough can I make this character on 50 points of resources" power. Take muscle replacement - horrible deal on essence but it costs 5,000 :nuyen: and gives +1 to Agility AND Strength. 1 Build Point spent on Resources gets you 20 in Attributes!!! The Reaction Enhancer (in addition to costing so little essence it might as well *be* bioware) is almost as good - 2 build points to get you 10 points worth of stat. The fact that the stat in question is Reaction (useful for going first and not getting shot) and the essence hit is low make this item a must have. Hell, a decent car costs more.

Synaptic booster is 80,000 :nuyen: per level. That's 16 Build Points - more expensive than buying Reaction naturally! Muscle Augmentation and Muscle Toner are okay - the exchange ratio works out to something like 7 to 1 in each case - and the low essence hit is nice. The only bioware that's an actual steal, however, is the oft-maligned Adrenal Pump, which gets you 40 BP in temporary stat boost for every 6 BP you put in.

Finally, cyberware costs very, very little. The old (2nd Edition) Street Samurai archetype needed 400,000 :nuyen: (Resources B) to get his cyber - Wired II, Dermal Plating I, Muscle Replacement I, Retractable Spur, Cybereyes and Smartlink if I remember right. You can do the same build on less than 50,000 :nuyen: today. I.e. that's only 10 BP on resources - leaving you a lot more for contacts. Take the stuff as alphaware (saving at least a full point of essence) or sub in only the most attractive bioware, and you get a build that's just as powerful as an all bioware guy, but on only half the points.
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stevebugge
post Jan 17 2006, 03:47 PM
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Why cyber? It's all about style and flavor! I'm sorry but Muscle augmenttation just doesn't have the eyepopping wow factor that a shiny chrome cyber arm has. If the only thing you look at when building a character is the power fot build points ratio, in my opinion you're missing a big part of the game.
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Grinder
post Jan 17 2006, 04:22 PM
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I'll second stevenbugge. Chrome can help to intimidate people, bio, can't.

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Azralon
post Jan 17 2006, 04:40 PM
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The social modifiers table even says so.

Are you a chromed monster? +2 to Intimidate!
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BlackHat
post Jan 17 2006, 04:42 PM
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Plus, didn't this reasoning begin with comparing bioware to DELTA-grade Cyberware?
QUOTE
(I)t's on average about 5 times as cost-effective nuyen-wise compared to delta grade


A starting character can't very well get his hands on delta-grade stuff - and for most, down the road, it's unlikely that they'll get an appointment with one of the 10 (or so) delta-grade clinics in the world. When I make a character, I don't really think about the fact tha someday I might get Delta-grade stuff.

I think a comparison with normal or alpha grade cyberware would give a better answer to the question - but with similar results to what everyone (including Emo) said above.

At chargen, normal cyberware is sometimes cheaper nuyen-wise than bioware equivilents. Bioware means less of an essence-hit, though. Some characters care one way or another. Personally, I usually go the cyberware route - but I almost exclusivly play tech-heavy characters whose essense is shot anyways, and who need money for everything else.

Also, like everyone said, cyberware does different things. If I want a cranial commlink - bioware isn't going to do it.
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Moon-Hawk
post Jan 17 2006, 05:06 PM
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QUOTE (BlackHat)
and for most, down the road, it's unlikely that they'll get an appointment with one of the 10 (or so) delta-grade clinics in the world.

Is this still true, or are we assuming?
Maybe delta grade 'ware isn't all that unobtainable anymore.
Of couse, soon they'll be coming out with Zeta-ware! (I know I'm skipping Epsilon-ware, but that sounds dumb. Plus, they skipped Gamma-ware.)

reference to those curious: greek alphabet:
alpha - a
beta - b
gamma - g
delta - d
epsilon - e
zeta - z
and so on...
Of course, they put their letters in a different order than we do, so depending on how you look at it, maybe they didn't skip gamma. Maybe that's next.
If my memory of the order of the greek alphabet is wrong, someone please correct me.
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mdynna
post Jan 17 2006, 06:25 PM
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The other downside of Bioware is that it can't be turned off. You switch off your Wired Reflexes when you're not on a run but that Synaptic Accelerator and Adrenal Pump are there all the time. So, anything that gets you excited triggers that stuff! Going to that hot new Concrete Dreams concert?

"WhoaManThisIsReallyCoolILoveThisBandSoMuchICan'tWaitToHearMyFavouriteSong!ChummerTheyTotallyRockI'mGoing..." <BANG> 5 points of stun damage! "I have a headache, I'm going home..."
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Rotbart van Dain...
post Jan 17 2006, 06:39 PM
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While this may may be true for the Adrenal Pump, the only real disadvantage of having an Synaptic Accelerator is that you'll have a penalty while trying motion sensors really slooow.
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Azralon
post Jan 17 2006, 06:46 PM
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Not per the RAW, Rotbart. That'd be strictly GM-induced flavor penalties.
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DireRadiant
post Jan 17 2006, 06:59 PM
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QUOTE (Azralon)
Not per the RAW, Rotbart. That'd be strictly GM-induced flavor penalties.

P 254 Defeating motion sensors

"Characters amped
for speed may find it difficult to
maneuver in this way; apply a
negative dice pool modifi er equal
to their extra Initiative Passes."
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Rotbart van Dain...
post Jan 17 2006, 07:05 PM
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QUOTE (Azralon)
That'd be strictly GM-induced flavor penalties.

Yeah, sure... but that is such a delicate field - especially concerning overreaction (which would be more likely with wired reflexes turned on, as the user is not as used to it...)
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Azralon
post Jan 17 2006, 07:07 PM
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Oh ho, DireRadiant FTW!
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DireRadiant
post Jan 17 2006, 08:25 PM
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QUOTE (Azralon)
Oh ho, DireRadiant FTW!

It's just an example how the book has little tidbits buried in all sorts of places that make it impossible to know what modifiers might apply to various situations.

Ideally the GM screen, or somethign similar will have a handly dandy Sensor Test modifications chart.
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hobgoblin
post Jan 17 2006, 08:59 PM
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well that one is under motion sensors, so idealy everything about motions sensors are under one topic :P

or should that particular part be under the various reflex enhancers?

thats the great thing about a relational database, you can link everything left right and center...
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Azralon
post Jan 17 2006, 09:08 PM
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QUOTE (hobgoblin @ Jan 17 2006, 04:59 PM)
thats the great thing about a relational database, you can link everything left right and center...

Books make horrible relational databases. You've got your table of contents, and you've got your index, and you might even have a glossary... but too much cross-referencing can get in the way of the reading material itself.

The Shadowrun PDF isn't as easily plopped down on a gaming table as ye olde hardcopy, but having the thing in a laptop sure makes looking stuff up quicker. It kills the visceral experience of flipping directly to the right page for something, of course. I'm okay with that tradeoff.
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emo samurai
post Jan 17 2006, 10:29 PM
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You can search in the PDF?
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