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> Emo Samurai's Dedicated Campaign Thread, The Next Generation
emo samurai
post Apr 7 2006, 01:40 AM
Post #176


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What would happen if a fleshform hit an astral bug barrier?
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James McMurray
post Apr 7 2006, 01:51 AM
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If a dual natured critter hits an astral barrier he may as well have hit a physical one. Never ride a motorcycle astrally sensing if there's a mage nearby. :)
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ronin3338
post Apr 7 2006, 01:59 AM
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It'd be worse in a speeding car... :ork
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James McMurray
post Apr 7 2006, 02:51 AM
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Yeah, but the enemy mage might not notice you astrally perceiving in the car.
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emo samurai
post Apr 7 2006, 03:47 AM
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As I thought.
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hyzmarca
post Apr 7 2006, 04:18 AM
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QUOTE (James McMurray)
If a dual natured critter hits an astral barrier he may as well have hit a physical one. Never ride a motorcycle astrally sensing if there's a mage nearby. :)

Actually, it isn't. If a dual natured object or individual is forced through a mana barrier one of them breaks and the other is uneffected. The test is Magic + CHA vs the Force x2 for characters and force x2 vs forcex2 for spells, foci, and spirits.

If the character wins then nothing happens. If the barrier wins then the character still passes through without any sign of hitting a barrier except for automaticly having a full stun track.

A speeding car would be better than a motorcycle because it is hard to stay on a motorcycle if you're unconscious.
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James McMurray
post Apr 7 2006, 04:45 AM
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Thanks for pointing that out, I'd missed it. For the second, I'll stick to my original response. :)

QUOTE
Yeah, but the enemy mage might not notice you astrally perceiving in the car.
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emo samurai
post Apr 7 2006, 06:12 AM
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What do you estimate the drain code on a Bug Barrier spell to be?
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Crusher Bob
post Apr 7 2006, 09:30 AM
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The restricted target spell limitation was worth -1DL, wasn't it? So bug barrier would be mana barrier, but with lower drain, and would only effect bugs.
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emo samurai
post Apr 7 2006, 03:35 PM
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So would it be (F/2)+1, or -1, or what ?
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emo samurai
post Apr 9 2006, 12:26 AM
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No one's made a character yet, so I'm postponing the game till two weeks from now. Like Itto Ogami and Yagyu Retsudo placing their swords in the sand as a vow to fight another day, we shall wait until the promised time.

*Samurai talk off*

What if the blood mage was some dumbass who learned the sacrificing metamagic and very little else? I was imagining him being some sort of intern working for a much more powerful mage who got ahold of some formula or something. His master got killed by Aztechnology corporate security and he was deemed too unimportant to kill. When UO and the Big A split up, he stayed with UO. He's a 5-6 level initiate, so he won't crush the runners, and the reward will only be about :nuyen: 250,000, since everything deflated completely.

And I'm wondering; I know that in 2nd edition, what is now a :nuyen: 15,000 cyberarm cost :nuyen: 100,000. Is it the same for other expensive things, like power foci? How much did they cost under 3rd edition rules?
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emo samurai
post Apr 17 2006, 02:16 AM
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I'm thinking of running a Hellhound Puppies campaign in which a corporate rich kid wants to have a hellhound puppy, but is refused one by the hellhound breeder he talks to. She's a cranky middle-aged woman who turned him down on the spot because of his adolescent swagger, his car, his shades, and his brand-name clothes. Basically, he's a stock character from The O.C., except with an implanted comlink. She rather understandably thought he would be the kind of person to feed his hellhound beer at keg parties for laughs from his dumbass friends. He wants to pay you to steal one from the woman's farm.

When they go to his house to talk to him, you'll notice piles of high-quality formulated hellhound food and an entire library on hellhound care. When he opens his fridge to serve them beer, they'll notice a ton of raw meat, presumably for the puppy he was going to buy. He's obviously quite devoted to giving his puppy the best care possible.

The woman's home will be a 1-square-mile plot of land in Salish with 30 hellhounds roaming around more or less freely. Predictably, the hellhounds will surround them almost instantly, leaving them with no way out. She'll quiet them down and bring the runners inside to talk to them. She's quite open and will talk about the time she spent working for Mitsuhama security raising hellhounds. When the budget was cut and the place was turned into a puppy mill, she bailed out and stole about 10 puppies, starting her business this way. She wants the characters to free the hellhounds and incinerate the place, paying about twice what the rich kid is paying the runners.

When they do free the hellhounds, they'll also free the barghests, which are much dumber and more ferocious than the hellhounds. They'll swarm out of their cages, and when one of the barghests leaps out at the players out of the darkness, a hellhound will tackle it to the ground and drive it off with fire. Hellhounds will swarm the team's car and get in the doors when they open, whining and dipping their heads when the players attempt to force them out. They'll also surround the car and scratch the back of the car, indicating that they really, REALLY want to come in. Hopefully, the players will have made off with at least one puppy, assuming one didn't simply make it into the car on its own. They'll deliver the puppy, and possibly dump them on my character's property.
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Crusher Bob
post Apr 17 2006, 03:19 AM
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Power foci cost, erm, 105K per force, with a street index of 2, if I remember correctly, Weapon foci cost more, with an additional multiplier for reach, sustaining foci were 15,000 per force, with spell locks before them being 45K. Any sane runner, upon meeting opposition that was carrying foci would dump the run and make their primary objective retrieving the ther guys foci. So, for example, if the other guy is packing a force 4 power focus, a force 4, reach 1 weapon focus, and a force 1 sustaining focus, that around 2M Y on the street.

And cyberlimbs still suck.
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emo samurai
post Apr 17 2006, 03:56 AM
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So orihalcum will cost, like, 15,000 per unit?
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hyzmarca
post Apr 17 2006, 05:32 AM
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This is a completely off the wall suggestion and it may not fly in your game because it is somewhat provacitive but instead of having the lady refuse to sell to him just because he is an O.C. clone have her refuse to sell to him because he's a heterosexual O.C. clone.

The line of though behind this is that she was breeding and training male hellounds for ladies (and gentlemen) of a certain persuasion and could see right away that the kid did not know what he was really trying to buy. This way, if the runners do try to seal one of the lady's dogs hillarity can ensue.



And barghests are far more dangerous thn hellhounds. Being hit by multiple paralyzing howls ain't fun.

The run idea is actually a good one even without veiled bestiality referances. It falls well on the believable side of Nadja Daviar's nipples.
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emo samurai
post Apr 17 2006, 05:39 AM
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You are an evil, evil man, and I want you dead for this.

I want this run to be somewhat touching; no fucking way. She'll have closure, the party will have, like, 50 dogs, and the corporate tool will have his well-taken-care-of puppy, the only spark of humanity in his dead life.
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Dranem
post Apr 17 2006, 09:23 AM
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I would like to know why would this hellhounds suddenly 'saved by runners' be slovering all over them and want to be all taken home...

After all, you said that the second part of the mission is the free the corporate puppy-farm. Obviously you haven't seen puppy farms, animals in puppy farms are mal-nourished, mistreated, and ill cared for. I can't imagine a hungry hellhound being all happy go lucky with anyone unless that person has some food in their pocket and gives it something to eat.

Otherwise, you'll have a stinking kennel of near rabid animals that the runners have no control over... I would expect them to be eaten.

Of course, if you don't want us shooting down your ideas, you can just not post them here on the forum.
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emo samurai
post Apr 17 2006, 04:21 PM
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Hellhounds are like dogs, except they're dual-natured and super-intelligent on top of their supercanine durability. They're not Ein-level of intelligence, but they know that the runners saved them; they have a dog's loyalty and even more intuition than even the most intelligent dog today. Even if they're badly treated, which, if you would get your head out of your ass, is the entire point of freeing them, they still wouldn't bite the hand that frees them. They're like normal dogs; they're just stronger, smarter, and fire-breathing. In my campaign, they just KNOW people, which is probably true, even in canon, given their ability to see the astral plane and their 4 intuition.
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Kremlin KOA
post Apr 17 2006, 04:25 PM
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IRL mistreated dogs are usually scared of their rescuers, but not to the point of attacking. Usually to the point of curling up into themselves the way dogs do. They come out of their shells after a few days of feeding and no abuse. But it takes weeks for them to be happy go lucky. Some breeds are faster, collies and mastiffs for example, but most are at the rate i suggested.
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emo samurai
post Apr 17 2006, 04:30 PM
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I know, I worked at an animal shelter. But the thing is, hellhounds are superintelligent for dogs, and they have a lot more confidence and willpower, so I'm sure that they'd know pretty quickly that the team's van is their ticket to freedom, steaks, and pats on the head.
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stevebugge
post Apr 17 2006, 04:36 PM
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QUOTE (emo samurai)
I know, I worked at an animal shelter. But the thing is, hellhounds are superintelligent for dogs, and they have a lot more confidence and willpower, so I'm sure that they'd know pretty quickly that the team's van is their ticket to freedom, steaks, and pats on the head.

That same extra intelligence could work the other way though, the hellhound could be more suspicious of it's rescuers perhaps even understanding ulterior motives and betrayals (which a normal dog wouldn't be able to imagine). Remember Deus spawned from a highly advanced Knowbot after being betrayed by Renraku. A knowbot, while being an advanced proto AI isn't even as smart as a regular dog.
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emo samurai
post Apr 17 2006, 04:38 PM
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But unlike dogs, they have astral sensing and know that the people aren't there to hurt them; they can sense these things.
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Kremlin KOA
post Apr 17 2006, 04:39 PM
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superintelligent? not quite, +1 i and +1 L is more intelligent, not supergenius.

OTOH it is enough to put them in the collie/mastiff category. they would be bright enough to recognize you as in the broadcategory of 'not the guys who starve and hit us' therefore apossibly acceptable pack alpha

I'd still have it tak a day or two, unless the runners spoil the cute mutts rotten
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emo samurai
post Apr 17 2006, 04:41 PM
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I'll still have them crowd the van, no matter what you say. :)
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Kremlin KOA
post Apr 17 2006, 04:46 PM
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just tryin to be helpful man
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