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> Piranha totem, bite bite chomp chomp
FrankTrollman
post Feb 1 2006, 04:42 AM
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QUOTE (hyzmarca @ Jan 31 2006, 11:31 PM)
Someone should make a candiru totem.

No problem.

Candiru
Followers of the Candiru Mentor like to nest in very private places, and are prickly with those around them. They are willing to follow another for a long time, but have no problems going through the private things of others. A follower of Candiru does things that others wold consider unfair, even disgusting, as a matter of course. Dealing with Candiru can be painful.

Advantages: +2 to Intimidate, +2 for Spirits of Man

Disadvantages: A character with the Candiru Mentor does not fight fair, even when it would be advantageous to do so. The character must pass a Willpower + Charisma (3) test in order to perform an "honorable" act.

-Frank
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BookWyrm
post Feb 1 2006, 04:55 AM
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I'm sorry, but every time someone mentions the Candiru, I keep getting that routine by The Monarch in The Venture Bros. cartoon.....
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FrankTrollman
post Feb 1 2006, 05:19 AM
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I'm sorry that people talk about Candiru in your presence enough that you have something you "always do", "every time."

-Frank
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Churl Beck
post Feb 1 2006, 05:55 AM
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QUOTE (Kagetenshi)
Piranha are a little bit of both. As pets, nearly all kinds are recommended to be kept solitary, as otherwise you will eventually end up with one piranha (or at least one healthy and one rather injured piranha).

~J

The would-be Piranha shaman was, in fact, keeping an aquarium at the time of his creation. He had 2 or 3 piranha, plus some others, but eventually was left with just one. If you got up next to the aquarium and opened your mouth as it swam by, it thought you were trying to eat it, and in an attempt to escape would dash head-first into the glass. Thunk. It lasted quite a while, but eventually it too died. Probably from a concussion.
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Herald of Verjig...
post Feb 1 2006, 10:51 AM
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While on strange totems:
Humahumanukunukuapua
Humahumanukunukuapua is a small topical fish. However that has little to do with the benefits or drawbacks of the totem.

Advantages: +3 dice to all tests involving something that requires a word with more than 5 syllables. Such as any actions involving an antidisestablishmentarianist.

Disadvantages: the player may be called upon at any time by the GM to properly pronounce the totem. If this fails, the character is devoid of magic for 24 game hours or until the next GM questioning whim.
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The Stainless St...
post Feb 1 2006, 05:47 PM
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Don't forget that they swim in and around water that is boiling due to lava flows... so maybe add:

Immunity: Steam/Scalding Water

edit: Oh wait, you were just joking. *feels stupid now*
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Edward
post Feb 1 2006, 06:58 PM
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It is true that there are several spices of vegetarian fish closely related to piranha. They sell in Australia as silver dollars (although they reach the size of side plates). Although taxonomically they may be a type of piranha and the similarities are easy to observe they are now what is commonly thought of as piranha.

Most of the totems pull from social or mythical interpretations of the animal (bears don’t practice first aid) this is something that should be kept in mind.

Edward
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ChuckRozool
post Feb 1 2006, 09:00 PM
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What about a kookaburra totem? try coming up with something for that...
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Shanshu Freeman
post Feb 1 2006, 09:32 PM
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QUOTE (Edward)

Most of the totems pull from social or mythical interpretations of the animal (bears don’t practice first aid) this is something that should be kept in mind.

bear don't practice first aid!!!!?!!?!?!!?!!!!!111eleven

*crash* You hear that? That's the sound of my illusions shattering!!!

lol, actually, you make a very good point. totems are a tad existential, in that they seem to derive meaning from how metahumanity historically relates to them... not from what we know empiracly about the species a totem represents.
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FrankTrollman
post Feb 1 2006, 09:49 PM
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QUOTE (Shanshu Freeman)
lol, actually, you make a very good point. totems are a tad existential, in that they seem to derive meaning from how metahumanity historically relates to them... not from what we know empiracly about the species a totem represents.

... which is why Mantids eat their mates. It's a rare occurence in the wild, but it's so visually impressive when it happens that it becomes the archetype for what humans think of when they think of the mantis.

-Frank
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Foreigner
post Feb 1 2006, 11:26 PM
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Here's a thought, folks:

Does anyone think that a Mayfly totem is worth the effort?

:P

On second thought, probably not.

After all, you couldn't do much with a Shaman who lived for a day....

Unless you were looking for the ultimate in "deniable/disposable assets", that is.

The magical equivalent of a one-shot disposable rocket launcher, as it were.

--Foreigner
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Calvin Hobbes
post Feb 1 2006, 11:32 PM
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Mayfly

Advantages: +1 on instant duration spells.

Disadvantages: Double the usual "Subject is Awakened" penalty for medical care. It's against the totem's will that you live longer than natural.
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Churl Beck
post Feb 2 2006, 12:36 AM
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I am disappointed by the dearth of Mentor Spirits that are suitable for Mages and Adepts. IMO Mage Mentor Spirits should reflect scientific or proto-scientific concepts and inventions, rather than animals (unless it's a lab rat or a fruit fly). While brainstorming I came up with this idea for a Scientology Mentor Spirit:

Egsusheyftef: Egsusheyftef is the ultimate computing machine, more fantastically capable and infinitely more elaborate than any ever constructed. It is perfect and absolutely incapable of error. It directs the shaman in the dynamic principle of existence: immortality or infinite survival.

Advantages: +2 to Health spells.

Disadvantages: -1 to Physical spells. Followers of this totem insist that at least 70% of all magic is psychosomatic.


P.S. I also envision "Dissection Mages," the mad scientist equivalent of Toxic Shamans--"Dissected Frog," "Dissected Pig," etc.--conjuring up scarred and eviscerated undead spirits.
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hyzmarca
post Feb 2 2006, 01:03 AM
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Dissection mentors and infinite survival. That gives me an idea for a new mentor spirit to unleash upon your PCs.

The Eternal Friend

Advantages: Followers of the Eternal Friend cannot die no matter how hard they or anyone else tries to kill them. They possess Imunity to Age, Immunity to Toxins and Pathogens, and Regeneration. Their regeneration cannot fail. Even when they throw themselves into volcanos and nuclear explosions out of dispair (and they certainly will) their bodies regenerate perfectly.

Disadvantages: Followers of the Eternal Friend cannot have any contacts. If the character obtains a contact through roleplaying the GM will roll 1d6. If the roll is less than or equal to the contact's loyalty rating the contact is transformed into a beautiful sculpture of dissected flesh. The GM may repeat this roll and is encouraged to do so often.
Friends and family not classified as contacts will instantly suffer this fate without a roll.
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Churl Beck
post Feb 2 2006, 03:22 AM
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And that gave me an idea: Television Totems. E.g.

Friends: The Friends Mentor has an insipid sense of humor and tends to overact.
Advantages: +2 dice to all social skills tests if the target is using English as a second language or has an IQ less than 100.
Disadvantages: Automatic failure when casting any Entertainment spells.

Walker: Texas Ranger: Walker is the god of cheese and B-movie acting, always looking for the right moment to drive a big truck or deliver a roundhouse kick.
Advantages: +6 dice to all Roudhouse Kick tests.
Disadvantages: Followers of this Spirit lack a sense of reality. -2 dice to resist all Illusion spells.
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Edward
post Feb 2 2006, 03:24 AM
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Kookaburra, no need. there defining trait is laughter, just copy one of the trickster totems and ignore the fact that the kookaburra’s laugh is actually an aggressive territorial call.

Edward
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eidolon
post Feb 2 2006, 04:52 AM
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QUOTE (Herald of Verjigorm)
While on strange totems:
Humahumanukunukuapua

You know, the law that makes that the HI state fish is coming up for review fairly soon (or was it, fairly recently?). I saw it in the paper the other day.

And it isn't that hard to say. :)
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Kagetenshi
post Feb 2 2006, 05:19 AM
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QUOTE (hyzmarca)
Dissection mentors and infinite survival. That gives me an idea for a new mentor spirit to unleash upon your PCs.

The Eternal Friend

I hear the whirring…

~C
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nick012000
post Feb 2 2006, 06:22 AM
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QUOTE (Kagetenshi)
QUOTE (hyzmarca @ Feb 1 2006, 08:03 PM)
Dissection mentors and infinite survival. That gives me an idea for a new mentor spirit to unleash upon your PCs.

The Eternal Friend

I hear the whirring…

~C

Chantrel's Horror, isn't it?

Also, I'll point out that that would result in all the other PCs getting autogibbed- and that isn't fun.
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Kagetenshi
post Feb 2 2006, 06:37 AM
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QUOTE (nick012000)
Also, I'll point out that that would result in all the other PCs getting autogibbed- and that isn't fun.

Says who?

~J
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Churl Beck
post Feb 2 2006, 07:10 AM
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Power Rangers: Power Rangers are heroic and naive, always eager to save the world and help little children join the local soccer team all in the same afternoon.

Advantages: Power Rangers are always getting new and improved weaponry. With every new encounter, character receives a cumulative +1 die for all Combat spells.

Disadvantages: Unfortunately, the new and improved weaponry always functions exactly as before. With every new encounter, character receives a cumulative -1 die for all Combat spells.
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nick012000
post Feb 2 2006, 08:14 AM
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QUOTE (Kagetenshi)
QUOTE (nick012000 @ Feb 2 2006, 01:22 AM)
Also, I'll point out that that would result in all the other PCs getting autogibbed- and that isn't fun.

Says who?

~J

What, are you saying that having your PC get blown to little bits by a Horror with no means to stop it is fun?
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Oracle
post Feb 2 2006, 08:54 AM
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Well, many Earthdawn groups think so... ;)
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Grinder
post Feb 2 2006, 10:16 AM
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Give them the feeling that the death of their PCs maybe was avoidable if they fought better and the players feel much better ;)
And you can grin those "evil-gm-grin". :D
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Kagetenshi
post Feb 2 2006, 10:23 AM
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QUOTE (nick012000)
What, are you saying that having your PC get blown to little bits by a Horror with no means to stop it is fun?

As Oracle says, to argue that it isn't you first need to explain the existence of a good deal of Earthdawn, Call of Cthulhu, and Paranoia players.

~J
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