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> P or S which is better
Moon-Hawk
post Feb 10 2006, 09:02 PM
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QUOTE (Serbitar)
QUOTE (Space Ghost @ Feb 9 2006, 07:15 PM)
Is there any way that the shifted damage could be based on the armor you're wearing? Maybe add another stat for armor, or use a fraction of its rating...

My rule does this: Add the full umodified impact rating every time armor is not pierced (and thus converted) to damage resistance.

I don't follow. :?
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Guest_MK Ultra_*
post Feb 10 2006, 09:05 PM
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Guests






Me, too. :(
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Shrike30
post Feb 10 2006, 10:30 PM
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He's saying that if the body armor causes a reduction from P to S, he uses the COMBINED TOTAL of ballistic and impact to reduce the stun damage... IE, your armored jacket (at 8/6) would provide 8 dice against a normal physical hit, or (8+6=)14 dice against a hit which was reduced to stun. Not a bad way to go about it.

If the round is usually resisted by impact armor, do you just double the value of the impact armor (flechette being a good example)?
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Serbitar
post Feb 11 2006, 01:59 PM
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Exactly.

Find the full rules in the newest version of SHP.
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Azralon
post Feb 13 2006, 10:02 PM
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Serb, just put your SHP self-promotion into your sig. That way you won't need to keep bringing it up in your posts themselves. :)
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Dissonance
post Feb 17 2006, 02:32 AM
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What about stim patches, though? For 300y, you've got High Pain Tolerance 6. Mind you, I've had the book for all of, what, 3 days, now? And I've been too busy with my classload to actually sit down and read the damned thing, so it's all conjecture.
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Cold-Dragon
post Feb 17 2006, 02:38 AM
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When a stim patch wears off, you get an extra point if I recall. SO it's a risky temp job. Also, I think that regardless of the patches, if you go over the limit you're screwed, or else you're gonna need a lot of quick slaps before you overdose and die or whatever.
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Dissonance
post Feb 17 2006, 02:54 AM
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Yeah, but a rating 6 patch lasts for one hour.

EDIT: Wait a second. Isn't the base time to reduce stun damage one hour?
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DigitalSoul
post Feb 17 2006, 08:50 AM
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QUOTE (Dissonance)
Yeah, but a rating 6 patch lasts for one hour.

EDIT:  Wait a second.  Isn't the base time to reduce stun damage one hour?

One hour of rest. So putting on that stimpatch is more for finding a comfortable/safe place to lay down before you collapse in the street/crimescene/bar/etc.
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Azralon
post Feb 17 2006, 03:26 PM
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And note that a stimpatch negates your capacity to rest.
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Shrike30
post Feb 17 2006, 07:05 PM
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Oh, that's cute... I thought they lasted noticeably longer, for some reason.

I've got a shaman in my crew who uses stimpatches to hold himself together during huge summons. I should probably learn them inside and out.
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