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Feb 10 2006, 09:02 PM
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#71
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I don't follow. :? |
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| Guest_MK Ultra_* |
Feb 10 2006, 09:05 PM
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#72
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Guests |
Me, too. :(
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Feb 10 2006, 10:30 PM
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
He's saying that if the body armor causes a reduction from P to S, he uses the COMBINED TOTAL of ballistic and impact to reduce the stun damage... IE, your armored jacket (at 8/6) would provide 8 dice against a normal physical hit, or (8+6=)14 dice against a hit which was reduced to stun. Not a bad way to go about it.
If the round is usually resisted by impact armor, do you just double the value of the impact armor (flechette being a good example)? |
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Feb 11 2006, 01:59 PM
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#74
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
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Feb 13 2006, 10:02 PM
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#75
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Serb, just put your SHP self-promotion into your sig. That way you won't need to keep bringing it up in your posts themselves. :)
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Feb 17 2006, 02:32 AM
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#76
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
What about stim patches, though? For 300y, you've got High Pain Tolerance 6. Mind you, I've had the book for all of, what, 3 days, now? And I've been too busy with my classload to actually sit down and read the damned thing, so it's all conjecture.
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Feb 17 2006, 02:38 AM
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#77
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 |
When a stim patch wears off, you get an extra point if I recall. SO it's a risky temp job. Also, I think that regardless of the patches, if you go over the limit you're screwed, or else you're gonna need a lot of quick slaps before you overdose and die or whatever.
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Feb 17 2006, 02:54 AM
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#78
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 19-January 04 Member No.: 5,992 |
Yeah, but a rating 6 patch lasts for one hour.
EDIT: Wait a second. Isn't the base time to reduce stun damage one hour? |
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Feb 17 2006, 08:50 AM
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#79
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Target ![]() Group: Members Posts: 62 Joined: 23-December 05 From: Fun City Member No.: 8,095 |
One hour of rest. So putting on that stimpatch is more for finding a comfortable/safe place to lay down before you collapse in the street/crimescene/bar/etc. |
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Feb 17 2006, 03:26 PM
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#80
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
And note that a stimpatch negates your capacity to rest.
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Feb 17 2006, 07:05 PM
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#81
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Oh, that's cute... I thought they lasted noticeably longer, for some reason.
I've got a shaman in my crew who uses stimpatches to hold himself together during huge summons. I should probably learn them inside and out. |
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