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> How do you deal with forensics
DocMortand
post Feb 28 2006, 07:43 PM
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QUOTE (mfb)
hyzmarca scores 2 points.

Not the trifecta?

Heck if I saw headlines about "topless cops" I would be poring over news to see if there were live feeds.
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Ed Simons
post Mar 1 2006, 12:56 AM
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QUOTE (eidolon)
They fit the discussion from my perspective, because in my game ATM, there are crimes that have been committed by the runners that 

QUOTE (Ed Simons)
... overlap several member countries...


and that make the grade as

QUOTE (Ed Simons)
..terrorism...weapons smuggling...
.

So the Megacorporations are members of Interpol in your version of Shadowrun, even though they aren't countries?
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Herald of Verjig...
post Mar 1 2006, 01:14 AM
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Where did eidolon say his PCs were only hitting corps? There's plenty of anti-government and anti-anti-government jobs suggested in Threats and Loose Alliances.
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Aristotle
post Mar 1 2006, 01:41 AM
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One character in my third edition campaign was actually an analyst in Lone Star Seattle's CSI division. It was kind of fun to see the game from both sides. He moonlighted as a decker. The two careers rarely crossed paths and served as more of a hidden source of tension between that character and the others (they didn't know he was a cop). Every once in a while his worlds would collide and either the star or his runner contacts would nearly discover his other identity. He even planted fake evidence once, for a crime he was involved in, that pointed to a rival runner team.
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hyzmarca
post Mar 1 2006, 01:51 AM
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QUOTE (DocMortand)
QUOTE (mfb @ Feb 27 2006, 10:53 PM)
hyzmarca scores 2 points.

Not the trifecta?

Heck if I saw headlines about "topless cops" I would be poring over news to see if there were live feeds.

Mel Gibson does have nice abs.
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Edward
post Mar 1 2006, 04:53 AM
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QUOTE (Ed Simons)
QUOTE (eidolon)
They fit the discussion from my perspective, because in my game ATM, there are crimes that have been committed by the runners that 

QUOTE (Ed Simons)
... overlap several member countries...


and that make the grade as

QUOTE (Ed Simons)
..terrorism...weapons smuggling...
.

So the Megacorporations are members of Interpol in your version of Shadowrun, even though they aren't countries?

It would make sense on some levels.

Interpol wants it because that means they get some cooperation from corporations.

The corporations want it because then they have the ability to use Interpol when they want to (and deem the leaking of information worth it).

There association wouldn’t be the closest but it could be there

Edward
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Platinum
post Mar 1 2006, 02:18 PM
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QUOTE (Ed Simons @ Feb 28 2006, 08:56 PM)
QUOTE (eidolon)
They fit the discussion from my perspective, because in my game ATM, there are crimes that have been committed by the runners that 

QUOTE (Ed Simons)
... overlap several member countries...


and that make the grade as

QUOTE (Ed Simons)
..terrorism...weapons smuggling...
.

So the Megacorporations are members of Interpol in your version of Shadowrun, even though they aren't countries?

So make an intercorp force, which deal with corp law. Lone star would not apply since they are a competing corp themselves. Intercorp would have members from different corps and be goverened by an independant body. (maybe corp council?)
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warrior_allanon
post Mar 1 2006, 04:57 PM
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but platinum, thats why the corp council hires shadowrunners isnt it
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mfb
post Mar 1 2006, 05:47 PM
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besides which, the corps have no interest in catching random shadowrunners. they're the ones that hire most runners. an individual corp might be interested in catching a certain runner or runners, but that's likely related to something important to that corp--not something other corps are going to be interested in helping out with, except as a means to get a piece of the first corps' business. and that means the first corp isn't likely to turn the case over to any group of intercorporate police force to begin with.
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Platinum
post Mar 1 2006, 06:25 PM
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QUOTE (mfb)
besides which, the corps have no interest in catching random shadowrunners. they're the ones that hire most runners. an individual corp might be interested in catching a certain runner or runners, but that's likely related to something important to that corp--not something other corps are going to be interested in helping out with, except as a means to get a piece of the first corps' business. and that means the first corp isn't likely to turn the case over to any group of intercorporate police force to begin with.

There are times when intercorp forces would come in handy. IE some scam artist is running the same scam in a few different corps. Someone is assassinating a certain role in several companies to make themselves seem more attractive. It is not always the case where companies will collaborate, but if there was an independant body that could correlate crime 1 at corp A and crime 2 at corp B etc etc etc, they could put a big picture together rather than each of the companies just writing off a crime against each of them. I cannot see corps trusting the star, since they have no control over them, but if there was a joint traskforce or something, it would be interesting to see. (each of the parties would be carefully guarding the information that they bring to the tables, but they could get a great deal done.) There are also AAA's and small companies that try and make powerplays into the megacorp playing field.
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mfb
post Mar 1 2006, 06:46 PM
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eh. i'm pretty sure the CC has the authority to put together such a force on an as-needed basis. no reason to keep a permanent force around.
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Vaevictis
post Mar 1 2006, 10:58 PM
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When my characters run, they don't do anything rediculously stupid -- ie, like wear something uber-conspicuous, or leave unsterilized GOBS AND GOBS of blood on the ground -- but ninja-suits are just excessive.

The GM playing with the characters who prepare for everything to the point of being annoying needs to explain the following:

I am the GM. If I want to get you, I will find an excuse. If I cannot find an excuse, I will invent one. In such a case, there is absolutely nothing you can do about it. So stop being annoying, and play the game. Be careful, but don't take that care to the point of interfering with game play. Otherwise, you'll be GIVING me incentive to get you. By the way, an anvil drops from the sky onto your character's head, killing him/her instantly. Reroll a new character. Okay, just kidding. But now you get the point. 'kthnxbye.
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Shrike30
post Mar 2 2006, 12:55 AM
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Hey, ninja suits are great right up until you have to do something like, say, talk your way past a guard real fast. Then, they're a wee bit conspicuous.

The whole ninja suit thing sounds like an idea your runners like to go with... maybe they think it's cool. You can either feed them runs where ninjasuiting is totally okay, or toss in things where it becomes obvious you can't wear your t-shirt wrapped around your head wherever you go and not draw attention to yourself (cocktail parties are a good example of this). Try to find some balance that doesn't irritate you, and doesn't qualify as screwing with the players.
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SL James
post Mar 2 2006, 01:03 AM
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QUOTE (mfb @ Mar 1 2006, 12:46 PM)
eh. i'm pretty sure the CC has the authority to put together such a force on an as-needed basis. no reason to keep a permanent force around.

One could say the same thing about the UN, but... eh.

I agree. Operation: Reciprocity went off pretty well given its ad hoc status. I'm sure a team of commandos wouldn't be too hard to put together on relatively short notice. I always thought that was what the physical teams were that were referred to in System Failure when the Court killed Art.
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eidolon
post Mar 2 2006, 04:13 AM
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QUOTE (Vaevictis)
By the way, an anvil drops from the sky onto your character's head, killing him/her instantly. Reroll a new character.


I still use space cows, but it amounts to the same thing.
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Wounded Ronin
post Mar 2 2006, 11:21 PM
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QUOTE (SL James)
QUOTE (mfb @ Mar 1 2006, 12:46 PM)
eh. i'm pretty sure the CC has the authority to put together such a force on an as-needed basis. no reason to keep a permanent force around.

One could say the same thing about the UN, but... eh.

I agree. Operation: Reciprocity went off pretty well given its ad hoc status. I'm sure a team of commandos wouldn't be too hard to put together on relatively short notice. I always thought that was what the physical teams were that were referred to in System Failure when the Court killed Art.

I'm still a proponent of making Rainbow Six kill the PCs while saying "Tango down!"

"Tango down!" is Latin for "Pwn3d lol lol lol f@44ot lol lol lol pwn3d".
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mfb
post Mar 3 2006, 12:27 AM
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t4ng0 pwnd
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emo samurai
post Mar 3 2006, 03:05 AM
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If the whole bust thing happened, then I'd just have the karma payout be extra big, since they're not being paid in nuyen at all unless they fence all their stuff.
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b1ffov3rfl0w
post Mar 4 2006, 01:05 AM
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QUOTE (eidolon)
Gorb. I get so damn tired of PCs always "doing everything in full bodysuits and wearing gloves and making sure they wipe things off and vacuuming the carpet and tidying the flowers". It gets so fucking annoying. Not because I want to be able to go "HAW HAW HAW YER SO DUMB YOU TOUCHED A GLASS AND YER EYELASH FELL OUT", but because it basically boils down to them thinking that all I want to do is fuck with their characters, and that I don't want the story to be interesting and make sense.

Yeah. Say, you know, the players aren't telling you things like "I reroute the frobotzulator to discharge the capacitor into the electrical buffertron" and stuff when they are using Hardware to open a Maglock, right? Or if they are, you still roll based on their Hardware + Logic skill. The "not leaving forensic evidence" thing should be similar -- a Knowledge skill, like police procedures or, well, forensics. Let them spend some time doing an extended test (interval of a minute, 10 minutes, hey even 30 min), the results of which modify the ability of investigators to find something.

Sure, they can take lots of time to do this, but every extra minute they spend at the scene is a minute that something else can go wrong for them, like a passerby noticing somthing or a security guard on patrol showing up, or whatever. Have them read the Ray Bradbury short story "The Fruit at the Bottom of the Bowl", too.
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eidolon
post Mar 4 2006, 02:02 AM
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QUOTE (b1ffov3rfl0w)
Let them spend some time doing an extended test (interval of a minute, 10 minutes, hey even 30 min), the results of which modify the ability of investigators to find something.


Not a bad idea. Thanks for the suggestion. Of course, this campaign's "norm" has pretty well be carved into granite, but in the future I might just implement something like that.

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