Non-traditional Lifestyles, In the SR sense |
Non-traditional Lifestyles, In the SR sense |
Mar 4 2006, 06:12 PM
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#1
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Runner Group: Members Posts: 3,382 Joined: 22-February 06 From: Shadowland Member No.: 8,297 |
Ok, so as not to hijack someone else's thread on Lifestyles, here we go.
However it also mentions that " ... a character might live in an abandoned building, but install enought conveniences in it to qualify as having a Luxury lifestyle." - SR4 2nd Ed. page 261. I am assuming of course that the same is true of a High lifestyle as it would be of a Luxury lifestyle. Are there any rules for this? Would GM and players just sit down and talk about what the sammie wants and then make a call as to the lifestyle equivalent? For the record, I know that there was a supplement for SR3 that talked about lifestyle variances; however, I don't have it not do I know what it was. Any help would be appreciated. |
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Mar 4 2006, 06:27 PM
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#2
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Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
There might have been something about this in SR Companion, I don't remember. I know there was expanded rules for lifestyles in Sprawl Survival Guide, tough. I never used them. This:
..is basicly what I do. If you want tips on how to expand on it, look up SSG. I'm sure it's no problem converting the rules, as costs are basicly the same and no stats are involved. |
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Mar 4 2006, 06:39 PM
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#3
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
The expanded lifestyles in SSG are great. You can balance neighborhood, size, amenities, security, etc., to your liking, It's even better when you use it to build non-primary lifestyles (safehouses, etc.).
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Guest_MK Ultra_* |
Mar 4 2006, 08:30 PM
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#4
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Guests |
There are however some stats involved, that would need conversion to SR4, security ratings mainly. Also, the Squatter Lifestyl cost only 100 :nuyen: and the Low Lifestyl 1.000 :nuyen: in SR3, which is reflected in the pricescale.
While I personally allways liked the possibilities of the SSG system, I didnīt like, that the prices for the stats were not indipendant. I.e. you payed more for High Security in Downtown, then you did in the Barrens. Sometimes, this makes sense (paying more for sec in a huge house as oposeed to a small squatt and paying less for space in a bad naighbourhood), sometimes it doesnīt. However, the system gives good ideas for variation and for lifestyl edges and flaws (though the insurence is redicculus), even if you donīt use the payscale. EDIT: IIRC the Companion doesnīt cover lifestyle. You can find some info in sprawlsites and the neoanarchists guide to real life, but most of that was included in SSG. |
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