IPB

Welcome Guest ( Log In | Register )

6 Pages V  « < 2 3 4 5 6 >  
Reply to this topicStart new topic
> Living in the Shadows: Recruitment 2, Updated and Better than Ever
Rokur
post Jun 15 2006, 04:15 AM
Post #76


Moving Target
**

Group: Members
Posts: 717
Joined: 26-February 02
Member No.: 603



almost done.... still working, don't think i'm not interested.... mostly the story and the contacts are getting breathed some more life into them....
Go to the top of the page
 
+Quote Post
Guest_MK Ultra_*
post Jun 15 2006, 01:24 PM
Post #77





Guests






Hey, Just wanted to announce that I´m interested, too and allready working on a PC. I just need some time, to hack all the background that swirls around in my head into the computer.
Go to the top of the page
 
+Quote Post
banditf50
post Jun 15 2006, 02:00 PM
Post #78


Moving Target
**

Group: Members
Posts: 582
Joined: 30-July 04
Member No.: 6,525



Welcome MK, glad to hear that you are interested. Do you mind giving us a short preview of your character concept while the ideas are freshly swirling in your head?
Go to the top of the page
 
+Quote Post
Guest_MK Ultra_*
post Jun 15 2006, 11:14 PM
Post #79





Guests






Thanks, well basically, I´m going for male, european, retired government-agent (some sense and headware, only).
Due to heavy, repeated and longtime use of programmable ASIST and Persona-Fixer BTLs for undercover purposes (maybe combined with some injury or illness and of course lack of training), however his former skills are deminished to nonexistent and his physique is frail and out of shape.
His biographical memory had been undamaged mostly (though he lost all memories not related to his person, like language and most knowledge skills as well), but the non-declerative memory was whiped clean. He had to relearn how to eat, walk, talk and use the bathroom.
On top of that his retirement fundes got burned up for health care and rehabilitation, so he´s now looking for some way to make a living.
He however, emerged out of his breakdown with two fields of expertise he had previously been compleatly incompetent in (or that was locked in his unconcious). He developed a talent for art and a small amber of magical talent was lit (magicia), though deminished through his implants he´s not very capable of anything magical at this point.

EDIT: This isn´t a shadowrunner (though he might develope into one) the PC has no plan, what to do for a living, yet (but there is enough money left to survive comfortably for another month or two).
Go to the top of the page
 
+Quote Post
Grogs
post Jun 20 2006, 02:00 AM
Post #80


Target
*

Group: Members
Posts: 27
Joined: 4-June 06
Member No.: 8,643



Hey guys. I've read through quite a few pages of the LitS threads and a couple of stories and I wanted to let you know I'm interested. I've got a character in mind and I've got most of her backstory / 20 questions / etc written out. I'm just trying to struggle through the character creation, and especially the gear. I should have her ready to submit for review sometime in the next few days.
Go to the top of the page
 
+Quote Post
banditf50
post Jun 20 2006, 02:06 AM
Post #81


Moving Target
**

Group: Members
Posts: 582
Joined: 30-July 04
Member No.: 6,525



Happy to welcome another potential player to LiTS . . .welcome Grogs!

Just like I asked MK, would you mind sharing some of your character ideas with us while we await your submission? :)
Go to the top of the page
 
+Quote Post
Grogs
post Jun 20 2006, 03:01 AM
Post #82


Target
*

Group: Members
Posts: 27
Joined: 4-June 06
Member No.: 8,643



QUOTE (banditf50)
Just like I asked MK, would you mind sharing some of your character ideas with us while we await your submission?  :)

Sure! My character was a product of a corporate breeding program -- they were trying to breed two mages to produce a more powerful mage. (Un)fortunately, their program went horribly wrong, and the resulting child was not only mundane, but severely handicapped (deaf & dumb) as well. Treated poorly by most people, she sought comfort working with machines. Her skills at working with machines led her to a job with DocWagon, at first as a simple mechanic, and eventually as a pilot. After a couple of years on the job as a DocWagon pilot, she fell in love with one of the medic/mages on her crew and they eventually married.

Finding that maybe people had some redeeming qualities after all, she was ready to settle down with this man and have a family until disaster struck. Her DocWagon vehicle was shot down by a Ground-to-Air Missile and 8 of the 10 crew were killed, including her husband. Distraught by the loss of the only man she had ever loved, she started slotting BTL's and lost her job, her home, and pretty much everything else she had ever earned. She would have ended up as just another chiphead found facedown in the gutter, but the other surviving member of her DocWagon team, now a street doc, found her and managed to clean her up.

She has managed to clean up enough to open a small repair shop in a seedier part of town (probably Redmond) and acquire a few vehicles and drones. Now, a middle-aged woman out on her own, it's a struggle to try and put her life back together. Burning in the back of her mind though, she'd like to know who was responsible for killing her husband and see them brought to justice -- at the point of a gun if need be.
Go to the top of the page
 
+Quote Post
Morgannah
post Jun 20 2006, 05:22 AM
Post #83


Moving Target
**

Group: Members
Posts: 803
Joined: 16-March 02
From: The Great White North
Member No.: 2,386



Mm, nice juicy backgrounds all around, I think. :)

It'll be great to see your stories take shape if you decide to join our 'little' community. Excellent ideas so far!
Go to the top of the page
 
+Quote Post
grendel
post Jun 20 2006, 06:16 AM
Post #84


Prime Runner
*******

Group: Members
Posts: 3,763
Joined: 26-February 02
From: Special Hell
Member No.: 284



Heheheheh. Riggers. SAMs. Doc Wagon tilt-rotors. Fresh meat. Heheheheheh.


Move along, citizen. Nothing to see here.
Go to the top of the page
 
+Quote Post
bclements
post Jun 20 2006, 06:19 AM
Post #85


Shooting Target
****

Group: Members
Posts: 1,507
Joined: 27-January 05
From: ...and I'm all out of bubblegum
Member No.: 7,021



You should tm that last line.
Go to the top of the page
 
+Quote Post
DireRadiant
post Jun 20 2006, 01:26 PM
Post #86


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



One of the twenty questions is about enemies.

What's considered a good amount of detail about an enemy? One sentence, a paragraph, thousand word backstory?

In SR3 enemies are a flaw for which you got points to buy goodies. Is there an equivalent for SR4? e.g. you could consider enemies as negative BP at the same rate as contacts.
Go to the top of the page
 
+Quote Post
WinterRat1
post Jun 21 2006, 05:03 AM
Post #87


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



Couple things:

1. For all who are/have been submitting characters, just fyi, it takes me about 4-6 hours to review a character and write up my reply (ask anyone who's been/going through the process, my reviews are generally quite extensive), and I have a REALLY busy week up through the end of Sunday, so your patience is appreciated. But I will get to them as soon as I can in the order I receive them. After all, I am looking forward to having you all on board and want you to join us as fast as possible too! :)

2. Originally we used the Enemy Mechanic per SR Companion in the SR 3 version of LITS, but we have since removed it since the mechanic is no longer directly applicable. However, if you seek a guideline, then that is the one I suggest. The amount of detail should be directly related to how significant the enemy is.

If it's just someone that doesn't like you very much, a few sentences explaining who they are and why they don't like you will suffice. If they are your nemesis then much more detail is wanted. I realize that's very vague, but basically, the more important they are to your character's story, the more you should write. If we don't think what you provide is sufficient for us to GM them well, trust me, we'll ask you for more details. ;)

As far as the Hunted/Extra Enemies flaw, if you really feel it's appropriate for the character's story we're willing to discuss it, but I will state this upfront: If you have the Hunted/Extra Enemies flaw, I absolutely guarantee they will come after you. Early and often, hard and fast. Enemies written into the backstory will be handled in a more relaxed manner, but any enemies you get BP for will definitely be a major part of your character's story.

3. I also remind everyone (not just DireRadiant) that flaws, both background and mechanical, come into play with much more regularity in LITS than a typical one-shot forum game. So far almost every PC with a flaw has had it exposed or otherwise had to deal with it in some way, shape, or form, so keep that in mind when you design your character. Small flaws (such as weak allergies, addictions, etc) are treated exactly as such, minor inconveniences that will bug you from time to time. Big flaws are big problems, and will be impact your character's life appropriately.

This is absolutely not intended to discourage anyone from anything for their characters, just fair warning and a repeat of the Guidelines that there are not really any 'cheap' flaws available in LITS.

Thanks for all the interest, please feel free to post any more questions as they arise and we will try to answer them as promptly as we can. I'm looking forward to having you all on board with us!
Go to the top of the page
 
+Quote Post
DireRadiant
post Jun 21 2006, 12:35 PM
Post #88


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (WinterRat1)
3. I also remind everyone (not just DireRadiant) that flaws, both background and mechanical, come into play with much more regularity in LITS than a typical one-shot forum game. So far almost every PC with a flaw has had it exposed or otherwise had to deal with it in some way, shape, or form, so keep that in mind when you design your character. Small flaws (such as weak allergies, addictions, etc) are treated exactly as such, minor inconveniences that will bug you from time to time. Big flaws are big problems, and will be impact your character's life appropriately.

Flaws are fun. I always think of them as things I do in character anyway. Getting a BP for doing it is an unexpected bonus. Flaws are what you contrast your virtues with, assuming a 'Runner has virtues.
Go to the top of the page
 
+Quote Post
banditf50
post Jun 21 2006, 12:39 PM
Post #89


Moving Target
**

Group: Members
Posts: 582
Joined: 30-July 04
Member No.: 6,525



QUOTE (DireRadiant)
assuming a 'Runner has virtues.

Some runners display virtues (plug for Virgil), and some runners just don't (cough, cough, Dragon, cough) :)

This is all in good fun WR, it just seemed very appropriate after Dragon conducted his first execution, at least the first one in the storyline.
Go to the top of the page
 
+Quote Post
WinterRat1
post Jun 21 2006, 01:00 PM
Post #90


Dragon
********

Group: Members
Posts: 4,289
Joined: 20-April 04
Member No.: 6,260



Hey Dragon has virtues! He's got lots of them in fact! He's stronger, faster, tougher, and flat out deadlier than most...oh wait, you were talking about character virtues, weren't you? Like, morals? Sorry, that term does not compute. Please rephrase your question.
Go to the top of the page
 
+Quote Post
Rokur
post Jun 21 2006, 01:45 PM
Post #91


Moving Target
**

Group: Members
Posts: 717
Joined: 26-February 02
Member No.: 603



QUOTE (DireRadiant)
assuming a 'Runner has virtues.

It's where the term "honor amongst thieves" comes from ;)
Go to the top of the page
 
+Quote Post
spudrocks
post Jun 21 2006, 04:58 PM
Post #92


Moving Target
**

Group: Members
Posts: 137
Joined: 4-May 06
Member No.: 8,525



I would like to add a character. Here is a quick overview. His name is Roc and he is a troll. His occupation would be the heavy; ie the bodyguard, collector of debts, bouncer etc. Roc is a physical adept specializing in melee. He would have no gun skills per se but he is fairly decent at throwing things shirken, rocks, grenades, and people etc. He would have decent perception and intimidation skill levels. The one flaw I would like to see him have is gremlins. Background he grew up in streets of the barrens plain and simple. He never joined a gang but instead would hire himself out to gangs needing extra muscle. I will flesh out the rest later.


Here is how Roc would describe himself. Let me know what additional questions you have.

Da namez Roc. Yez I'z a troll. Uz gots a problem wif dat? Whatz dat I do? I'z glad uz ask. Uz knows the big good lukin feller behind the scawny little bugger doing all the talkin? Dats me. Da good lukin feller ov corse. Dime ben a bodiguard, bouncer, and I'z collected debts from studips drekkers like uz who cant pay da man. U ceez I gots special abilitiez. Dime won of doez adepts. Uz needs some drekface'z legz broken. I'z the man forez uz. Whens I fights I uz mize fits, elboze, kneez, headz, and feetz. I'z reelz goods too. I'z also like to thowz tinz likes peoples, rocks, chairz, you namez it Iz throwz it. Waz I donts do so goods? Welz I hates to saz, buts I nots so goodz wif computerz and stuf. Big fingerz uz knowz. Wherz I za growz ups uz asks? Da barrens ov corse. Dat waz a touf lifes. But I'z realz smarts. I nos joinz nos gangs. I za freelancers. I za hires meesef outza to gangza needz help. I za makes a somes moniez dat ways to pays da bills. Nowza I lukin to go bigs timez. I za herds u haz a jobs for meez.
Go to the top of the page
 
+Quote Post
Vegas
post Jun 22 2006, 01:48 AM
Post #93


Runner
******

Group: Dumpshocked
Posts: 3,020
Joined: 11-March 02
From: The MSP 'Plex
Member No.: 2,326



Wow, i'm like foaming at the mouth to get started with this and I have my sheet/background etc pretty much good to go (I hope) but I had a question... is there an agreed upon cost for street drugs in the LitS universe?

Trying to blow the last little bit of cash on gear + stuff :D

Thanks guys!
Go to the top of the page
 
+Quote Post
grendel
post Jun 23 2006, 02:26 AM
Post #94


Prime Runner
*******

Group: Members
Posts: 3,763
Joined: 26-February 02
From: Special Hell
Member No.: 284



Most street drugs are going to be between 200 and 500 :nuyen: per dose depending on where you're shopping, what you're buying, and how much you'd like to purchase.
Go to the top of the page
 
+Quote Post
JackRipper
post Jun 23 2006, 04:33 PM
Post #95


Moving Target
**

Group: Members
Posts: 633
Joined: 30-May 06
From: Leesburg, Florida
Member No.: 8,623



Isnt that steep for prices? (as compared to prices in Cannon companion for BTL, or Man & machine for street drugs) I'm asking this from an uninformed position to the LitS campaign setting.
Go to the top of the page
 
+Quote Post
September
post Jun 27 2006, 12:31 AM
Post #96


Target
*

Group: Members
Posts: 70
Joined: 20-January 06
Member No.: 8,185



So...I can't figure this out exactly...you're running SR4 rules with SR3 equipment and setting, circa 2064?
Go to the top of the page
 
+Quote Post
DireRadiant
post Jun 27 2006, 01:37 AM
Post #97


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (WinterRat1 @ Mar 12 2006, 08:24 PM)
As you may notice from the updated Guidelines thread, LITS is now an SR4 game. However, we’ve had to make some departures from strict SR4 canon in order to allow for our existing player base as well as for additional sourcebook expandability. The mechanics are outlined in detail in the Guidelines thread, but here’s a basic rundown:

It was determined among the GM staff that the primary storyline event needed to update the world of SR 3 to the world SR 4 was the Crash that led to the creation of the Wireless World. In our world, the Crash has not happened yet. While this may limit and change certain things from canon Shadowrun history and rules for a time, the GM staff feels that the continuity maintained with the current storyline is essential to the integrity of LITS. Furthermore, we are already moving towards the events that set the Crash in motion, and we believe the opportunity for you to experience, impact, and perhaps even alter the things that shake up the Shadowrun world like few events have before is worth the trade off.

If you are interested in playing with us, please submit a completed character (instructions found in the Guidelines thread) to WinterRat1, the LITS Universe Coordinator, at alexwong945@yahoo.com or PM me.

Essentially.
Go to the top of the page
 
+Quote Post
bclements
post Jun 27 2006, 01:53 AM
Post #98


Shooting Target
****

Group: Members
Posts: 1,507
Joined: 27-January 05
From: ...and I'm all out of bubblegum
Member No.: 7,021



Yep, we are running SR4, and you'll be expected to build your characters with the SR4 ruleset in mind. Please note the following exceptions:

QUOTE (The Guidelines)

1. Hackers will be using commlinks to hack with a zero range. In other words, they must still jack in with a datajack. Note that commlinks are essentially serving the function of the SR 3 cyberdeck at this time and in this particular function, as you must still jack in. However, SR 4 rules for hacking will be used.
2. Riggers are still required to have vehicle control rigs (VCR) and will also be required to jack in.
3. Both hackers and riggers still need datajacks to jack in.
4. All items are at SR 4 essence and nuyen cost.
5. Nothing that requires wireless to function as written and intended is allowed.
6. LITS is currently in 2063 and will remain so. We will be working toward the Crash, but we are not ‘jumping’ the current time forward. All backgrounds and timelines should go no farther than 2063.

Commlinks are available to your characters, but the true wireless functionality available in SR4 isn't really in use as of yet. Wireless Smartlinks and RFID tags are the primary ones, but generally anything Wireless can be thought of as off-limits.
Go to the top of the page
 
+Quote Post
Cold-Dragon
post Jul 17 2006, 03:30 AM
Post #99


Moving Target
**

Group: Members
Posts: 753
Joined: 31-October 03
Member No.: 5,780



Well, I'm working on my magically charged character yet again. It's amusing, because an hour ago he was affording, then in a single movement in Excel, he's 5 points over. >.< lol....

I'll figure out how to fix that eventually.
Go to the top of the page
 
+Quote Post
bclements
post Jul 17 2006, 03:50 AM
Post #100


Shooting Target
****

Group: Members
Posts: 1,507
Joined: 27-January 05
From: ...and I'm all out of bubblegum
Member No.: 7,021



Heh. It can be a little tricky getting the mechanics to work sometimes (just ask our current players about that :) ). The backstory is just as important, though. And we're more than willing to help you out with that.
Go to the top of the page
 
+Quote Post

6 Pages V  « < 2 3 4 5 6 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 18th August 2025 - 02:27 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.