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#76
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Moving Target ![]() ![]() Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 ![]() |
almost done.... still working, don't think i'm not interested.... mostly the story and the contacts are getting breathed some more life into them....
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Guest_MK Ultra_* |
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#77
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Guests ![]() |
Hey, Just wanted to announce that I´m interested, too and allready working on a PC. I just need some time, to hack all the background that swirls around in my head into the computer.
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#78
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
Welcome MK, glad to hear that you are interested. Do you mind giving us a short preview of your character concept while the ideas are freshly swirling in your head?
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Guest_MK Ultra_* |
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#79
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Guests ![]() |
Thanks, well basically, I´m going for male, european, retired government-agent (some sense and headware, only).
Due to heavy, repeated and longtime use of programmable ASIST and Persona-Fixer BTLs for undercover purposes (maybe combined with some injury or illness and of course lack of training), however his former skills are deminished to nonexistent and his physique is frail and out of shape. His biographical memory had been undamaged mostly (though he lost all memories not related to his person, like language and most knowledge skills as well), but the non-declerative memory was whiped clean. He had to relearn how to eat, walk, talk and use the bathroom. On top of that his retirement fundes got burned up for health care and rehabilitation, so he´s now looking for some way to make a living. He however, emerged out of his breakdown with two fields of expertise he had previously been compleatly incompetent in (or that was locked in his unconcious). He developed a talent for art and a small amber of magical talent was lit (magicia), though deminished through his implants he´s not very capable of anything magical at this point. EDIT: This isn´t a shadowrunner (though he might develope into one) the PC has no plan, what to do for a living, yet (but there is enough money left to survive comfortably for another month or two). |
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#80
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Target ![]() Group: Members Posts: 27 Joined: 4-June 06 Member No.: 8,643 ![]() |
Hey guys. I've read through quite a few pages of the LitS threads and a couple of stories and I wanted to let you know I'm interested. I've got a character in mind and I've got most of her backstory / 20 questions / etc written out. I'm just trying to struggle through the character creation, and especially the gear. I should have her ready to submit for review sometime in the next few days.
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#81
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
Happy to welcome another potential player to LiTS . . .welcome Grogs!
Just like I asked MK, would you mind sharing some of your character ideas with us while we await your submission? :) |
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#82
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Target ![]() Group: Members Posts: 27 Joined: 4-June 06 Member No.: 8,643 ![]() |
Sure! My character was a product of a corporate breeding program -- they were trying to breed two mages to produce a more powerful mage. (Un)fortunately, their program went horribly wrong, and the resulting child was not only mundane, but severely handicapped (deaf & dumb) as well. Treated poorly by most people, she sought comfort working with machines. Her skills at working with machines led her to a job with DocWagon, at first as a simple mechanic, and eventually as a pilot. After a couple of years on the job as a DocWagon pilot, she fell in love with one of the medic/mages on her crew and they eventually married. Finding that maybe people had some redeeming qualities after all, she was ready to settle down with this man and have a family until disaster struck. Her DocWagon vehicle was shot down by a Ground-to-Air Missile and 8 of the 10 crew were killed, including her husband. Distraught by the loss of the only man she had ever loved, she started slotting BTL's and lost her job, her home, and pretty much everything else she had ever earned. She would have ended up as just another chiphead found facedown in the gutter, but the other surviving member of her DocWagon team, now a street doc, found her and managed to clean her up. She has managed to clean up enough to open a small repair shop in a seedier part of town (probably Redmond) and acquire a few vehicles and drones. Now, a middle-aged woman out on her own, it's a struggle to try and put her life back together. Burning in the back of her mind though, she'd like to know who was responsible for killing her husband and see them brought to justice -- at the point of a gun if need be. |
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#83
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Moving Target ![]() ![]() Group: Members Posts: 803 Joined: 16-March 02 From: The Great White North Member No.: 2,386 ![]() |
Mm, nice juicy backgrounds all around, I think. :)
It'll be great to see your stories take shape if you decide to join our 'little' community. Excellent ideas so far! |
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#84
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
Heheheheh. Riggers. SAMs. Doc Wagon tilt-rotors. Fresh meat. Heheheheheh.
Move along, citizen. Nothing to see here. |
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#85
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
You should tm that last line.
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#86
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
One of the twenty questions is about enemies.
What's considered a good amount of detail about an enemy? One sentence, a paragraph, thousand word backstory? In SR3 enemies are a flaw for which you got points to buy goodies. Is there an equivalent for SR4? e.g. you could consider enemies as negative BP at the same rate as contacts. |
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#87
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Couple things:
1. For all who are/have been submitting characters, just fyi, it takes me about 4-6 hours to review a character and write up my reply (ask anyone who's been/going through the process, my reviews are generally quite extensive), and I have a REALLY busy week up through the end of Sunday, so your patience is appreciated. But I will get to them as soon as I can in the order I receive them. After all, I am looking forward to having you all on board and want you to join us as fast as possible too! :) 2. Originally we used the Enemy Mechanic per SR Companion in the SR 3 version of LITS, but we have since removed it since the mechanic is no longer directly applicable. However, if you seek a guideline, then that is the one I suggest. The amount of detail should be directly related to how significant the enemy is. If it's just someone that doesn't like you very much, a few sentences explaining who they are and why they don't like you will suffice. If they are your nemesis then much more detail is wanted. I realize that's very vague, but basically, the more important they are to your character's story, the more you should write. If we don't think what you provide is sufficient for us to GM them well, trust me, we'll ask you for more details. ;) As far as the Hunted/Extra Enemies flaw, if you really feel it's appropriate for the character's story we're willing to discuss it, but I will state this upfront: If you have the Hunted/Extra Enemies flaw, I absolutely guarantee they will come after you. Early and often, hard and fast. Enemies written into the backstory will be handled in a more relaxed manner, but any enemies you get BP for will definitely be a major part of your character's story. 3. I also remind everyone (not just DireRadiant) that flaws, both background and mechanical, come into play with much more regularity in LITS than a typical one-shot forum game. So far almost every PC with a flaw has had it exposed or otherwise had to deal with it in some way, shape, or form, so keep that in mind when you design your character. Small flaws (such as weak allergies, addictions, etc) are treated exactly as such, minor inconveniences that will bug you from time to time. Big flaws are big problems, and will be impact your character's life appropriately. This is absolutely not intended to discourage anyone from anything for their characters, just fair warning and a repeat of the Guidelines that there are not really any 'cheap' flaws available in LITS. Thanks for all the interest, please feel free to post any more questions as they arise and we will try to answer them as promptly as we can. I'm looking forward to having you all on board with us! |
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#88
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Flaws are fun. I always think of them as things I do in character anyway. Getting a BP for doing it is an unexpected bonus. Flaws are what you contrast your virtues with, assuming a 'Runner has virtues. |
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#89
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 30-July 04 Member No.: 6,525 ![]() |
Some runners display virtues (plug for Virgil), and some runners just don't (cough, cough, Dragon, cough) :) This is all in good fun WR, it just seemed very appropriate after Dragon conducted his first execution, at least the first one in the storyline. |
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#90
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,289 Joined: 20-April 04 Member No.: 6,260 ![]() |
Hey Dragon has virtues! He's got lots of them in fact! He's stronger, faster, tougher, and flat out deadlier than most...oh wait, you were talking about character virtues, weren't you? Like, morals? Sorry, that term does not compute. Please rephrase your question.
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#91
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Moving Target ![]() ![]() Group: Members Posts: 717 Joined: 26-February 02 Member No.: 603 ![]() |
It's where the term "honor amongst thieves" comes from ;) |
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#92
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Moving Target ![]() ![]() Group: Members Posts: 137 Joined: 4-May 06 Member No.: 8,525 ![]() |
I would like to add a character. Here is a quick overview. His name is Roc and he is a troll. His occupation would be the heavy; ie the bodyguard, collector of debts, bouncer etc. Roc is a physical adept specializing in melee. He would have no gun skills per se but he is fairly decent at throwing things shirken, rocks, grenades, and people etc. He would have decent perception and intimidation skill levels. The one flaw I would like to see him have is gremlins. Background he grew up in streets of the barrens plain and simple. He never joined a gang but instead would hire himself out to gangs needing extra muscle. I will flesh out the rest later.
Here is how Roc would describe himself. Let me know what additional questions you have. Da namez Roc. Yez I'z a troll. Uz gots a problem wif dat? Whatz dat I do? I'z glad uz ask. Uz knows the big good lukin feller behind the scawny little bugger doing all the talkin? Dats me. Da good lukin feller ov corse. Dime ben a bodiguard, bouncer, and I'z collected debts from studips drekkers like uz who cant pay da man. U ceez I gots special abilitiez. Dime won of doez adepts. Uz needs some drekface'z legz broken. I'z the man forez uz. Whens I fights I uz mize fits, elboze, kneez, headz, and feetz. I'z reelz goods too. I'z also like to thowz tinz likes peoples, rocks, chairz, you namez it Iz throwz it. Waz I donts do so goods? Welz I hates to saz, buts I nots so goodz wif computerz and stuf. Big fingerz uz knowz. Wherz I za growz ups uz asks? Da barrens ov corse. Dat waz a touf lifes. But I'z realz smarts. I nos joinz nos gangs. I za freelancers. I za hires meesef outza to gangza needz help. I za makes a somes moniez dat ways to pays da bills. Nowza I lukin to go bigs timez. I za herds u haz a jobs for meez. |
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#93
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,020 Joined: 11-March 02 From: The MSP 'Plex Member No.: 2,326 ![]() |
Wow, i'm like foaming at the mouth to get started with this and I have my sheet/background etc pretty much good to go (I hope) but I had a question... is there an agreed upon cost for street drugs in the LitS universe?
Trying to blow the last little bit of cash on gear + stuff :D Thanks guys! |
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#94
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
Most street drugs are going to be between 200 and 500 :nuyen: per dose depending on where you're shopping, what you're buying, and how much you'd like to purchase.
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#95
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Moving Target ![]() ![]() Group: Members Posts: 633 Joined: 30-May 06 From: Leesburg, Florida Member No.: 8,623 ![]() |
Isnt that steep for prices? (as compared to prices in Cannon companion for BTL, or Man & machine for street drugs) I'm asking this from an uninformed position to the LitS campaign setting.
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#96
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Target ![]() Group: Members Posts: 70 Joined: 20-January 06 Member No.: 8,185 ![]() |
So...I can't figure this out exactly...you're running SR4 rules with SR3 equipment and setting, circa 2064?
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#97
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Essentially. |
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#98
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Yep, we are running SR4, and you'll be expected to build your characters with the SR4 ruleset in mind. Please note the following exceptions:
Commlinks are available to your characters, but the true wireless functionality available in SR4 isn't really in use as of yet. Wireless Smartlinks and RFID tags are the primary ones, but generally anything Wireless can be thought of as off-limits. |
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#99
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Moving Target ![]() ![]() Group: Members Posts: 753 Joined: 31-October 03 Member No.: 5,780 ![]() |
Well, I'm working on my magically charged character yet again. It's amusing, because an hour ago he was affording, then in a single movement in Excel, he's 5 points over. >.< lol....
I'll figure out how to fix that eventually. |
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#100
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 ![]() |
Heh. It can be a little tricky getting the mechanics to work sometimes (just ask our current players about that :) ). The backstory is just as important, though. And we're more than willing to help you out with that.
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