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> Any room left for us regular (meta)humans?, Are mandane, uncybered people obsolete?
Glyph
post Mar 17 2006, 03:35 AM
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On the one hand, mundanes have an easier time in SR4 than they did in SR3. A high Edge Attribute makes them much more effective, and a lot of things like smartlinks and senseware are available in equally effective (or nearly so) cyber versions.

On the other hand, not getting magic or cyber is not worth it from a purely min-maxing perspective. The sammie or adept will, just like you, have 200 bp in Attributes and either one skill at 6 or two at 5. They might even have a decent Edge, too. The 45 points you have saved by not being an adept or sammie will generally translate into a bit of extra skills, non-cyber goodies, slightly higher Edge, and/or some extra contacts. These are all good things, but they generally won't be equal to the huge advantages that magic or cyber can give.

Overall, I think mundanes are just about right, as far as the power scale goes. You can make a mundane character who can contribute to a firefight, and who is a bit more versatile in some areas. They are outclassed by magic and cyberware. As I've said before, they should be.

The second-class status of mundanes touches on two of the main themes running through Shadowrun. Cyberware represents the temptation to trade in your humanity in exchange for capabilities that are more than human. If an unaugmented human can do the same things, then what's the point of cyberware? Magic, on the other hand, represents this wondrous, inexplicable ability that sets awakened characters apart from the mass of metahumanity, which feels a mix of fear, mistrust, and envy towards them. You take all of that away if magic is nothing special.
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Divine Virus
post Mar 17 2006, 04:15 AM
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Good points on theme Glyph, that is somthing I previously had not grasped. Thank you. I now have some pondering to do.
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SL James
post Mar 17 2006, 04:40 AM
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QUOTE (Cain)
QUOTE
The Uncybered Mundane with good social skills can simply go a lot of places without arousing suspicion, they can scout a corp facility on a perfectly legitimate pretext like applying for work. Airlines don't freak out when they try to check in. Restaurants don't look down their nose at them.

You can get away with the same thing if you're only packing headware, and frequently bioware as well. Adepts, especially ones with Masking, can do the same. And with the skill caps, you can't have any more high skills than anyone else; an augmented Face can easily match you in base skill dice.

There's nothing an unaugmented person can do better than an augmented one; the only benefit is that you've got more BP. Unfortunately, with the skill caps, you can't use those BP to buy higher stats. The only unlimited area you can invest those points in is contacts-- which does count for a lot, but isn't something you'd want to rely on. You would make one heck of a fixer or Johnson, but not nearly as good of a runner.

QUOTE
*cough* adepts with IA (social skills) + Kinesics *cough*

The Social Adept is my favorite type of adept, followed closely behind by the stealth adept.

To be perfectly fair: an adept with Magic 5 has spent 45 points to gain his abilities. That's a heck of a lot to spend on contacts. Granted, he won't do as well with them individually; but he's got a lot more to pick from, and they'll probably have higher Loyalty ratings as well.

I believe in making contacts during game play. If I'm going to get fucked in the ass at chargen, the least I can do is not allow them to stick on the studded c-ck ring that are the 1:1 loyalty/connection BP costs for contacts set in SR4.

Besides, Magic 3 or 4 will do. I'll still be better than a mundane at making friends and influencing people because I also jacked up Influence Group to 5 and maybe got Aptitude (Etiquette).

But my point is that I see no reason why mundanes should not suck. They suck. That's why people get augmentations if they don't have magic (magic being Magic or being a technomancer).
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Cain
post Mar 17 2006, 07:13 AM
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QUOTE
On the one hand, mundanes have an easier time in SR4 than they did in SR3. A high Edge Attribute makes them much more effective, and a lot of things like smartlinks and senseware are available in equally effective (or nearly so) cyber versions.

You can still have a high Edge as both cybered and magical characters. Just being human jacks you up by a point, and that costs nothing. It doesn't cost you as much as you might think.

QUOTE
Besides, Magic 3 or 4 will do. I'll still be better than a mundane at making friends and influencing people because I also jacked up Influence Group to 5 and maybe got Aptitude (Etiquette).

Out of curioisity, how did you get a group that high? I thought all groups were limited to 4 at chargen. Also, IIRC Aptitude: Ettiquette is rather pointless if you have the group, since it only allows you to buy the skill up to 7, not the entire group. Aptitudes only help you if you have the skill at 6 to begin with.

QUOTE
But my point is that I see no reason why mundanes should not suck. They suck. That's why people get augmentations if they don't have magic (magic being Magic or being a technomancer).

Oh, I agree. That's the whole point of augmentations-- to make yourself into something better than average.
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Thanee
post Mar 17 2006, 09:12 AM
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QUOTE (Divine Virus @ Mar 16 2006, 07:39 PM)
Are mundane and uncybered people obsolete?

I actually think that this is the first edition of shadowrun, where you can seriously consider going uncybered mundane and still not be completely outmatched.

Of course, cyber and magic does have a lot of advantages, but you can get along quite well without that stuff, too.

Bye
Thanee
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Grinder
post Mar 17 2006, 10:08 AM
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QUOTE (Cain)
And with the skill caps, you can't have any more high skills than anyone else

One could throw away skills caps...
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mfb
post Mar 17 2006, 01:46 PM
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why should uncybered mundanes not suck? i have yet to see a satisfactory explanation for this. the whole point of magic and cyber is that it makes you better than an unaugmented human. the "it's not fair" arugment doesn't fly, for the simple reason that the SR chargen system (even SR4) is open and classless. that means that i can sit down and make a scientist character who's spent most of his life in a biochemical lab. this character will have no social skills, no combat skills, no cyber except for maybe a jack, a smattering of technical skills, and lots of flaws that will make him useless in combat. if i submit this character to a game, i have no right to complain when the other characters outmatch him in every way--i've made a useless character! this isn't D&D, where i can take two levels in every base class and have a reasonably viable character.
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Geekkake
post Mar 17 2006, 03:45 PM
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QUOTE (mfb)
why should uncybered mundanes not suck? i have yet to see a satisfactory explanation for this. the whole point of magic and cyber is that it makes you better than an unaugmented human. the "it's not fair" arugment doesn't fly, for the simple reason that the SR chargen system (even SR4) is open and classless. that means that i can sit down and make a scientist character who's spent most of his life in a biochemical lab. this character will have no social skills, no combat skills, no cyber except for maybe a jack, a smattering of technical skills, and lots of flaws that will make him useless in combat. if i submit this character to a game, i have no right to complain when the other characters outmatch him in every way--i've made a useless character! this isn't D&D, where i can take two levels in every base class and have a reasonably viable character.

This is basically correct, and was very eloquently put earlier in the thread, as well. If you're a numbers guy and you want a challenge, make an unaugmented mundane. If you're a hardcore roleplayer and you want a challenge, make an unaugmented mundane with no hands.
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Azralon
post Mar 17 2006, 03:47 PM
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QUOTE (Geekkake)
If you're a numbers guy and you want a challenge, make an unaugmented mundane. If you're a hardcore roleplayer and you want a challenge, make an unaugmented mundane with no hands.

I vote that the above statement be considered the summation of this thread. :)
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stevebugge
post Mar 17 2006, 03:53 PM
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The play style of your group will make a big difference in how useful the uncybered mundane is too. In a combat or action heavy group they will be pretty useless. Ditto a magic heavy campaign. If you do more social work or your games involve more puzzles and mysteries than combat then the uncybered mundane isn't at as big a disadvantage. Personally I make a lot of oddball characters for the challenge.
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Brahm
post Mar 17 2006, 04:04 PM
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QUOTE (stevebugge @ Mar 17 2006, 10:53 AM)
The play style of your group will make a big difference in how useful the uncybered mundane is too.  In a combat or action heavy group they will be pretty useless.  Ditto a magic heavy campaign.  If you do more social work or your games involve more puzzles and mysteries than combat then the uncybered mundane isn't at as big a disadvantage.  Personally I make a lot of oddball characters for the challenge.

When I started playing Slim I had him explicitly vocalize that his goal was to have the team shoot less people. I knew that if the team went down the combat heavy route I'd probably have to have Slim move on.

So far we've only snuffed an entire shadowteam, wounded one guard, and killed another guard. I don't really count the shadowteam though because our job was to stop them by any means nessasary. Dead shadownrunners are usually less dangerous than live shadowrunners. The guard was regretable though. But we did put in an honest effort to avoid shooting them, so I'm pretty happy with that. It just didn't work out.

On the magic heavy part I intentionally gave Slim background knowledge on magic so he wouldn't be completely useless when the story took a bit of a magical turn. So far that has worked fairly well, he has actually had a couple of uses for that. Though I'm sure it is partially the GM playing into the fact that Slim can do that, it does allow the GM to play those parts up. Without it the team would just miss noticing some things in the world, or at least understanding them.
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Kyoto Kid
post Mar 17 2006, 05:37 PM
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QUOTE (stevebugge)
If you do more social work or your games involve more puzzles and mysteries than combat then the uncybered mundane isn't at as big a disadvantage.  Personally I make a lot of oddball characters for the challenge.

Same here...

Many of my characters have some interesting quirks that make them more fun to play.

My SR3 characters rarely had more than 2d of initiative

In SR4 they usually have 1 - 2 IPs (with the exception of KK4.1 who has 3, but she is a Blade & Athletic Adept).
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