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> Safe houses in SR4
hyzmarca
post Jun 10 2006, 02:46 PM
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Didn't Sprawl Survival Guide have a point buy system for lifestyle? It would seem like this is a better way to go since you wouldn't have to repay points for food, entertainment, and other necessities and could simply pay for the space and the security.
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Shrike30
post Jun 12 2006, 05:38 PM
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I don't really see what the problem is with renting safehouses.

It's the price for you to find a reliable guy, and say to him "hey, I want a place to stay, no questions asked, that's decently secure."

He makes his living, among other ways, by hiding people. If one of your safehouses gets blown, well... you're the only one who could have told the people looking for the guy hiding in it where it was. Not good for business.

If players want to set up their own bolt-hole, they need to figure it out with the GM, as such things are going to vary so widely in terms of what they have in them that an appropriate-for-your-game cost needs to get figured out. If they have to stay low for a couple of days until the thing they're selling moves and it stops being worth the corp's while to come after them, they can call their buddy Ray up and say "Look, man... I need somewhere safe to live for a couple of days. Can you help me?" And for the tune of about 500 :nuyen: a day, he's willing...
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Ravor
post Mar 13 2007, 03:03 AM
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Hmm, after everyone has had time to think about it, I'm wondering what they've decided to do about Runners setting up their own Safehouses as second/third/fourth/fifth/ect lifestyles.

Personally I've decided that it costs 1/2 normal when not in use, but like everything else you get what you pay for.
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Mistwalker
post Mar 13 2007, 08:59 AM
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I charge full lifestyles for safehouses.

Partially because it is easier on the book keeping, partially because most safehouses are in the barrens, so will be a low-lifestyle, so low cost.
Part of the cost is making sure that power, water, sewer, etc.. stay hooked up, which is not guaranteed in the barrens.
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Moon-Hawk
post Mar 13 2007, 02:19 PM
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I use the advanced lifestyle rules in the 3rd ed sprawl survival guide, which lets you separate things like space costs and food costs. Is that cheating? ;-)
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TheOOB
post Mar 14 2007, 01:04 AM
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I run safe houses at 1/2 of the equivelent life style cost if you just keep basic utilities and resources there, but otherwise keep it bare and empty. I charge 3/4 if you work to keep it well stocked, stay there occasionally, and maybe have someone check on it occasionally.

As far as finding safehouses on the fly, I either require a successful safehouse knowledge check to find one, or a contact that you really trust. Such safehouses usually cost a lot, 500 nuyen a day and up, up, up.
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MaxHunter
post Mar 14 2007, 05:09 PM
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I charge something between 1/2 and 1/4 lifestyle for safe houses, but mostly this is handled through roleplaying, favors and in a case by case basis...


and, oh, "low lifestyle" is so cyberpunk, isn't it? I wonder how common are different lifestyles in your gaming groups...

In my groups there are like 13 characters (some players have two chars)
and there are 7 characters living with a low lifestyle, four living with a high lifestyle, one medium and one squatter hacker. Curiously, the girl players have all high lifestyle characters.

But maybe this should go into another thread...

Cheers

Max
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Fezig
post Mar 14 2007, 07:01 PM
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The way I like it is to run my character's safehouses tacked to a fake SIN, this making the SIN have credit, property, etc and look better and then pay some schlub to house-sit once a month and have my SIN be a businessman or "jet-setter" or something and thus it makes sense for him to be at home rarely. Kills two birds with one stone as far as the safehouse and the SIN goes and also makes a justification for paying a bit more. I usually run 3/4 lifestyle since it isn't fully occupied and also life-style is more than just where you live and the bills associated with that.
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Thane36425
post Mar 14 2007, 07:11 PM
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QUOTE (Shrike30)
I don't really see what the problem is with renting safehouses.

It's the price for you to find a reliable guy, and say to him "hey, I want a place to stay, no questions asked, that's decently secure."

He makes his living, among other ways, by hiding people. If one of your safehouses gets blown, well... you're the only one who could have told the people looking for the guy hiding in it where it was. Not good for business.

If players want to set up their own bolt-hole, they need to figure it out with the GM, as such things are going to vary so widely in terms of what they have in them that an appropriate-for-your-game cost needs to get figured out. If they have to stay low for a couple of days until the thing they're selling moves and it stops being worth the corp's while to come after them, they can call their buddy Ray up and say "Look, man... I need somewhere safe to live for a couple of days. Can you help me?" And for the tune of about 500 :nuyen: a day, he's willing...

A couple of the old published runs did have "rent-a-safe houses." Usually they were just converted storage units with some facilities and extra security.

The team could buy their own safe house using the team lifestyle rules. Of course, things could get interesting if two different team members freelanced with other teams for a run and both needed to crash at the safe house at the same time.
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Mistwalker
post Mar 14 2007, 07:20 PM
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A good cover for low-lifestyle safe house, is have the Fake SIN linked to a long haul trucker ser up. Not home often, irregular basis, and will often have company when they do.
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JanessaVR
post Mar 15 2007, 11:27 PM
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QUOTE (MaxHunter)
Curiously, the girl players have all high lifestyle characters.

I'm the only female gamer in my group (well, aside from the GM), and the only one with High Lifestyle. A trend? :-)
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laughingowl
post Mar 15 2007, 11:37 PM
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Yeah I have to admit I have always ignored (actually had missed) the 'only 1 lifestyle'.

All of mine have always paid for lifestyles for each of their SINs ...

And often have one or two 'low' lifestyle not associated with a sin..

(cash to gangers for a place to crash kind of deal).

I think the 'intent' is to be.

The lifestyle represents what you can buy without effecting your wealth. (think simplified 'wealth check' from that other popular game :-)

Secondary safehouse / etc as intended would be paid seperatly but with no guidline of how much...

To me I greatly prefer the:

SIN A; Has paid 3 months low-lifestyle.
SIN B, has paid 3 month High Lifestyle.
SIN C, lifesyle yeah sure....

6 month paid low-life style with XYZ Gang in barrent. (strictly cash/goods).

Since my characters (as player or GM) will often change SINs faster then guns or their underwear, The above sounds more reasonable.

Especially considering if you high amd mighty High Class SIN gets tagged, you high life style is going to be frozen also.

Not Like John BigDollars: Permenant High lifestyle, gets busted and SIN tagged as criminal, is going to be able to access the High Lifestyle with his emergency Jimmy OnD Lamb SIN.
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Demon_Bob
post Apr 2 2007, 12:55 AM
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I see the safehouses in SR4 as secure, armored, and warded hotel rooms.
They are equipped with food for a small group for a couple of days.
Have wired and hidden cameras for watching the outside.
Easily defendable layouts, and a hidden bolt hole for escape.

Also they are owned by a organization that acts in ways to prevent you from being tracked down, can get you basic arms ans supplies, and doesn't ask any questions.

Now If you just want don't want to go home for a couple of days, get a hotel.
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