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> The million dollar brick wall
cerberus
post Mar 20 2006, 08:41 PM
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(messed up the thread title, this guy isn't worth a mil).

I really liked the character in the 'lined coat' card in the shadowrun ccg. http://www.wiredreflexes.com/gfx/sr/galler..._lined_coat.jpg

I decided to flesh out the character, using the image as the base. The monacle would be a one-eye comlink display, and the general idea is to make a character thats extremely hard to kill. A guy whos so built he doesn't dodge bullets, he ignores them. My games start with 450 bp, so thats what I went with.

As an adept, he'll take mystic armor at the highest level he can. The question is, how much should he or she be augmented. Now I have a more tweaked character, but I downgraded him slightly to make him almost legal.


Bod 8(9) Agi 5(6) Rea 4(6) Str 4(5) Cha 2 Int 5 Log 2 Wil 5

Initiative 11
Initiative Passes 2

Cyberware
alpha titanium lacing
Datajack
Bioware
alpha super thyroid gland
rank 3 orthoskin

Adept Powers
Mystic Armor 4
Improved Reflexes 1

Active skills
Pistol 5
Unarmed Melee 5
Heavy Weapons 2
First Aid 2
Shadowing 2
Ettiquete Corp 2
Perception 1
Infiltration 1

knowledge skills
Firearm design 4
Safehouse 4
Humanis procedures 5
Engineering 3
Fine Resturaunts 3
Magic background 2

275000 spent on gear. 260 of that goes to the cyber and bioware.

Gear
Lined Coat 700
with rating 4 chemical protection
with rating 4 fire resistance
with rating 4 nonconductivity

2 Ruger superwarhawk with smartgun and speedclips
2 Ares Predator IV
Stoner-Ares M202 with gas vent 3 and smartgun
Gyro Stabilization

Monacle with smartlink, ultrasound, vision enhancement and flarecomp.
Earbuds with audio enhancement, select sound filter and spatial recognizer

Backstory probably involves some horrible injuries from humanis. Whatever happened to the guy, he had to get his bone structure repaired and laced in titanium as well as having all new skin. With all the work being done he also opted to look as human as possible, perhaps so that he won't experience racism again or perhaps so he can infiltrate humanis.

Wearing the lined coat, he has 14/12 armor, 13 boxes of physical damage, and roles 9 body plus 4 dice for resisting physical damage.

At the same time hes not slow either, with 11 initiative and 2 initiative passes. He punches for 6P damage when hes not using firearms.

Cost
20 bp ork
220 attributes
5 bp human looking
5 bp adept
10 bp toughness
75 bp (for bringing magic rating to 6, before bioware and cyberware brought it to 4)
80 bp skills
55 bp for nuyen, 275,000

-10 gold allergy, moderate
- 5 scorched
- 5 astral beacon


To really twink this idea out, you'd go with a troll and would be able to get higher armor and body easily, however he wouldn't look at all like the picture and I doubt hed be able to infiltrate humanis.

heck, heres a quick exercise. Troll Adept, with the cyberware and bioware fitting in 1 Essence.
Delta Titanium Lacing 1/1
Beta lvl 3 Orthoskin 3/3
Toughess +1 dice to phys damage
Lvl 5 Mystic Armor 5/5
Lined Coat 6/4
Troll Race 1/1

for an armor rating of 16/14, plus Body + 4 dice for resisting damage. Put the 2.5 remaining power points into critical strike, and give the troll 9 strength and he'll dish out 13P unarmed damage with a reach of 2.
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mfb
post Mar 20 2006, 08:52 PM
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i made a sorta similar character for SR3. she's not nearly as tough as she could be, as i made her a mobility adept rather than a stand-and-take-it adept, but she can definitely stand and take it for a while.
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Butterblume
post Mar 20 2006, 09:19 PM
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Very impressive on Paper. But i think a few unlucky rolls against a handfull of guards or gangers armed with pistols can still down him (Still not enough experience with SR4 combat).

But I am sure he will look very cool going down :D.

Edit: I am not against such build per se. After all, a normal char would die against a few opponents armed with pistols.
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Shrike30
post Mar 20 2006, 10:50 PM
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With an armor value that high, you're going to be eating a lot of Stun damage. I'd consider either some High Pain Tolerance (or the bio/cyber equivalents, whose names I can't remember) or a Pain Editor. That way, not only is he getting hit repeatedly and just keeps on coming, but he doesn't immediately start to suck just because he's getting bruised up.
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Mr. Unpronouncea...
post Mar 20 2006, 10:56 PM
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More armor != more stun

more armor = less damage overall (of either stun OR physical, so this character is more damage resistant overall than one with a lot of pain editors, but less armor)

and of course, in SR4, stun can be treated very quickly with first aid.


I wish people would get over the "high armor means you have a glass jaw" meme.
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Shrike30
post Mar 20 2006, 11:17 PM
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More armor *does* mean, however, that more of the damage he does take is going to end up on the stun track (and yes, it means he's going to be taking less damage overall). It's just nice to be able to shrug some of that off.
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Lagomorph
post Mar 21 2006, 09:08 PM
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I didn't see platelet factories in the list, being able to knock one box off of anything you do take is priceless.
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Azralon
post Mar 21 2006, 09:17 PM
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QUOTE (Lagomorph)
I didn't see platelet factories in the list, being able to knock one box off of anything you do take is priceless.

Absolutely. It's like having 3 extra soak dice -- or more correctly, one automatic hit on your soak roll.
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Johnnycache
post Mar 22 2006, 02:36 PM
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That's more money then you're allowed to have under the RAW isn't it?
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Waltermandias
post Mar 22 2006, 04:00 PM
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Maybe he gets more since it is a 450 BP game. Is the availability on the Suprathyroid still 20? THat might be a problem to start.
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Azralon
post Mar 22 2006, 04:29 PM
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That reminds me: The 50 BP limit on resources (and the 35 BP limits on positive & negative qualities) really should scale with the starting BP value. The attribute BP cap does, but that's the only auto-scaling element if I recall correctly.

If I'm told to make up a 500 BP character, I should probably have a little more latitude with those caps. Likewise, a 300 BP guy should have less.
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Grinder
post Mar 22 2006, 09:56 PM
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Drop Etiquette and Shadowing and get Dodge as high as possible. It will help a lot.

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Cain
post Mar 23 2006, 01:23 AM
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QUOTE
That reminds me: The 50 BP limit on resources (and the 35 BP limits on positive & negative qualities) really should scale with the starting BP value. The attribute BP cap does, but that's the only auto-scaling element if I recall correctly.

If I'm told to make up a 500 BP character, I should probably have a little more latitude with those caps. Likewise, a 300 BP guy should have less.

The only problem is, you don't want to scale it too far. You could end up pushing it to the point where a full mage needs to spend almost all his edges to have any magical power. You'd have to scale the Magician and Mystic Adept prices somewhat as well; Adept is cheap enough that you might get away with it no matter what.
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Teulisch
post Mar 23 2006, 04:18 AM
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consider this- at 400 points, you can have 435 to work with, an extra 8.75%. at 300, 335 is 11.6%. at 500, 535 is 7%. What this really means, is that negative qualities are more valuable in a low-points game, and less valuable in a high-points game. that means you should see more of them on the low end, and less of them on the high end.

by not scaling the cap, we get a different result. points represent skill, more than luck and oportunity. that 300 point character with 35 in negative qualities and a quarter-million in cyberware is going to have a different outlook, than the 500 point character with the same flaws and gear. and he may come up with a more creative explination of why.

if the game puts a low cap on money, you will see more adepts than street sams. you need the money to do certain character concepts. same for qualities.
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Azralon
post Mar 23 2006, 03:01 PM
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QUOTE (Teulisch)
consider this- at 400 points, you can have 435 to work with, an extra 8.75%. at 300, 335 is 11.6%. at 500, 535 is 7%. What this really means, is that negative qualities are more valuable in a low-points game, and less valuable in a high-points game. that means you should see more of them on the low end, and less of them on the high end.

by not scaling the cap, we get a different result. points represent skill, more than luck and oportunity. that 300 point character with 35 in negative qualities and a quarter-million in cyberware is going to have a different outlook, than the 500 point character with the same flaws and gear. and he may come up with a more creative explination of why.

if the game puts a low cap on money, you will see more adepts than street sams. you need the money to do certain character concepts. same for qualities.

My point exactly.
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Ankle Biter
post Mar 23 2006, 03:15 PM
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Does bioware come in alpha beta delta grades? I thought it was cultured/not cultured...
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Azralon
post Mar 23 2006, 03:28 PM
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There are already three threads to that effect that I'm aware of, AB. Here's the most recent.

For the record, my email to Rob never got answered. *sniff*
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Ophis
post Mar 23 2006, 04:35 PM
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QUOTE (Ankle Biter)
Does bioware come in alpha beta delta grades? I thought it was cultured/not cultured...

Yeah its kinda new for SR4, and still a matter of discussion...
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Shrike30
post Mar 24 2006, 06:53 PM
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The rulebook says, pretty decisively, that there's A/B/D grades for bio as well as cyber. The confusion about cultured/uncultured comes because they mention that gradation in a fluffy kind of way, and it was used in SR3. There no longer seems to be any game effects (or option, for that matter) for upgrading uncultured bio to cultured bio.
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