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> Wired Reflexes- are they worth it?
Mongoose
post Mar 26 2006, 02:10 AM
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I can see the low price of wired 1 and 2 maybe apealing to some folks, but what's the point of wired 3 in the new edition? Its only marginally less expensive than the bioware that has the same effect, but the bioware has a hugely lower essence cost. Wired 3 has avaialability 20, vs 18 for level 3 synaptic accelerators, so neither is avaialble to starting characters. Bioware would be easier to conceal from scans and such.

To recap, the bioware is just as effective (moreso if you consider the space it leaves for other implants / magic), eaiser on the body, AND easier to buy, AND easier to get past security.

So, does anybody have a use for wired 3 these days? The only one I can see is maybe if you want to have an "old school" samurai who got wired a long time ago, before the "new generation" of bioware came along. Which is cool, but that's a HUGE premium (in essence, and cash if you try to get it anywhere near as essence friendly as the bioware) to pay for a flavor piece.
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Teulisch
post Mar 26 2006, 02:42 AM
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consider this- bioware reflexes 3 will always be 1.5 essence.

but if i get deltaware (50%), and have more bioware than cyberware (easy to do), then that 5 essence becomes 1.25e. so there are some cases where it is a good thing, but they are few and far between.

the other consideration, is you can turn wired reflexes OFF.
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ronin3338
post Mar 26 2006, 02:44 AM
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Might make a difference later if they add back the Stress factor for bioware. :-|

Seriously though, I never gave any of my sam's Wired-3. It was never essence friendly, and I didn't like the thought of them being all jittery. 'sides, I got better uses for all that essence loss.
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FrankTrollman
post Mar 26 2006, 02:53 AM
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QUOTE
consider this- bioware reflexes 3 will always be 1.5 essence.


...unless you get the Boosted Reflexes Delta Grade. In SR4, Wired Reflexes are crappy old tech. There is no reason for anyone to buy Wired 3 under any circumstances, they are craptastic and expensive. Everything in Shadowrun got cheaper except some of the old iconic gear like Wired Reflexes and Dermal Plating - those things just got thrown on the scrap heap.

-Frank
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Mongoose
post Mar 26 2006, 03:09 AM
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Tuelish- eh? Why is having more bioware going to reduce the essence cost of your cyber? I'm not entirely familiar with the rules yet. If having loads of bioware drops the essence cost of basic wired 3 to 2.5, I can maybe see it being worth it... nah, 1.5 for 40g more is still better.

ronin3338- I did play a sr2 (with bits of 3) character with wired 3, and he was pretty effecitve, in part because he also had some cheap (but effective) bioware to make him even faster, and a bit tougher- besides just being dang hard to hit.
But I'm not saying I want to play such a character in SR4. My point was, wired 3 used to be disticntive and offered some useful edge you couldn't otherwise get. I'm not saying it was the best use of thier essence, but now its both not avaialable to starting characters, and the things that match it are cheaper and have fewer drawbacks. So why's it still in the book?
IMO, turning wired refles off isn't much of an advantage compared to synaptic accelerators, because there doesn't seem to be any drawback to having the bioware active all the time. {Nor is there any drawback to magical reflex enhancement, but that's a seperate issue...}
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hyzmarca
post Mar 26 2006, 03:14 AM
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You can get Essence the cost of Synaptic Boosters 3 down to .3 essence with Deltaware and more cyber than bio. This costs Two Million and Four Hundred Thousand Nuyen for the deltagrading. With Beta you can get it down to .5 essence and Nine Hundred and Sixty Thousand Nuyen.

The thing about Wired Reflexes is that it is nuyen cheap but essence expensive. It costs less than half of what Boosted 3 costs at any grade.
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emo samurai
post Mar 26 2006, 03:18 AM
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In 2XS, the proto-synaptic accellerator technology could be turned off. I'm sure the actual synaptic accelerators could be, too.
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nick012000
post Mar 26 2006, 03:51 AM
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That stuff wasn't "proto synaptic accelerators". It was Kamazazi in a BTL chip.
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neko128
post Mar 26 2006, 05:34 AM
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QUOTE (Mongoose)
Tuelish- eh? Why is having more bioware going to reduce the essence cost of your cyber? I'm not entirely familiar with the rules yet. If having loads of bioware drops the essence cost of basic wired 3 to 2.5, I can maybe see it being worth it... nah, 1.5 for 40g more is still better.

When totalling essence loss, you add up cyberware and bioware separately, and then halve the lower one.

So if you have 4 essence worth of cyberware and 3 essence worth of bioware, your actual essence loss is 4 + (3/2) or 5.5, not 7; while if you have 1 essence worth of cyberware and 2 essence worth of bioware, your actual essence loss is (1/2) + 2, or 2.5.

This is mentioned in the sidebar on page 301 of the rulebook.
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Teulisch
post Mar 26 2006, 05:47 AM
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notice the wording on page 306.

'with the exception of cultured bioware'- it an exception to the standard alpha/beta/delta. how exactly is unclear at this time.
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hyzmarca
post Mar 26 2006, 05:57 AM
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Cutting the cost of basic Wired 3 down to 2.5 requires 5.1 points of bioware. Unless you have a good cybermancer it ain't gonna fly.

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Cynic project
post Mar 26 2006, 06:00 AM
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QUOTE (Teulisch)
notice the wording on page 306.

'with the exception of cultured bioware'- it an exception to the standard alpha/beta/delta. how exactly is unclear at this time.

Page 306? Are you talking about the part where it describes the properties of bows or some other part?

Perhaps you're thinking of page 303. Even then it doesn't actually say that Cultured 'ware can't come in Alpha or Beta - all it says is that cultured bioware isn't standard.
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hyzmarca
post Mar 26 2006, 06:42 AM
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Actually, what it says is that the pricies given for cultured bioware aren't for the standard grade. What that means is really up in the air. I say that it means that the cultured bioware prices listed are for Delta Grade.
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Rotbart van Dain...
post Mar 26 2006, 10:07 AM
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Ah, the undead horse rears it's beaten head.
To make it simple: that reverse implication is wrong - cultured bioware can be graded like any other ware:

QUOTE (Subject: Re: Shadowrun Website Question)
Hiya,



QUOTE
in SR4, it possible to purchase bioware in alpha/beta/delta grades.
Does this include cultured bioware?




Yes, to all of the above.





:: Rob Boyle ::

Shadowrun Developer for FanPro LLC

info@shadowrunrpg.com ~ www.shadowrunrpg.com
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emo samurai
post Mar 26 2006, 03:36 PM
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My god... 3 initiative passes for .75 essence, .375 if you have a cyberarm.
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Grinder
post Mar 26 2006, 05:21 PM
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QUOTE (FrankTrollman)
...unless you get the Boosted Reflexes Delta Grade.

Hell, Delta Grade still is only impnated in one of the few delta clinics - hard to get access to one.

And having 2 millions :nuyen: at hand is even more unlikely, looking at the usual pay scale of SR4.
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Grinder
post Mar 26 2006, 05:22 PM
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QUOTE (emo samurai)
My god... 3 initiative passes for .75 essence, .375 if you have a cyberarm.

Sorry, i don't get it...
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Rotbart van Dain...
post Mar 26 2006, 05:25 PM
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He means extra IPs. ;)

Keep in mind that Deltaware may be costy in SR4, but isn't restricted by higher Availability... and there are more than a dozen Delta Clinics in 2064 already.
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Grinder
post Mar 26 2006, 05:58 PM
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QUOTE (Rotbart van Dainig)
He means extra IPs. ;)


I know, but i still can't follow his math.
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Rotbart van Dain...
post Mar 26 2006, 05:59 PM
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Uh, where?
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FrankTrollman
post Mar 26 2006, 06:02 PM
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QUOTE (Grinder)
QUOTE (Rotbart van Dainig @ Mar 26 2006, 06:25 PM)
He means extra IPs. ;)


I know, but i still can't follow his math.

Synaptic Boosters III - Delta. That'[s half of 1.5 Essence (.75 Essence). If you have at least .8 Essence worth of Cyberware you'll pay half of that (.375 Essence). What's not to understand?

-Frank
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Grinder
post Mar 26 2006, 06:16 PM
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Guess it was too easy for me :D or i'm just too stupid after a long day. Anyway, thanks for explaining it :)
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Crusher Bob
post Mar 27 2006, 11:45 AM
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Is there a point to the 'half essence rule', other than to make things more complex? Sure it lets you cram ~8 esence of stuff into you.

At delta grade, this will come close to letting you carm all the cyberwear and bioware in the main book into your body.

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Cray74
post Mar 27 2006, 12:40 PM
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QUOTE (Crusher Bob)
Is there a point to the 'half essence rule', other than to make things more complex?

Because it's fucking awesome. That alone justifies it. :)
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neko128
post Mar 27 2006, 01:12 PM
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QUOTE (Crusher Bob)
Is there a point to the 'half essence rule', other than to make things more complex? Sure it lets you cram ~8 esence of stuff into you.

At delta grade, this will come close to letting you carm all the cyberwear and bioware in the main book into your body.

Well, since deltaware halves essence costs, given an unlimited budget you should be able to cram something like 16 essence worth of crap into yourself (4 essence cyberware + 3.9 essence bioware is 5.95 essence used, but delta-waring lets you double that...)

I think the source of the rule is simply that in earlier editions, Bioware didn't USE essence - it had random other effects (Body Index for 2nd, for example). This is a way to bring it into a unified system without overly crippling it.
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