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> Rules Question: Armor and implants, do they count towards encumberance?
Signal
post Mar 26 2006, 04:31 PM
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On page 149 are the rules for having too much armor and how it affects your Agility and Reaction. I was wondering if implants like Dermal Plating, Orthoskin, and Bone Lacing counted towards this limit?
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Butterblume
post Mar 26 2006, 04:37 PM
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I am pretty sure they don't.
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Jaid
post Mar 26 2006, 04:38 PM
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it shouldn't (IMO). i'm not sure it ever explicitly mentions it, but if it is supposed to count, i'm sure it's at least competing for most common houserule to the game =P
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Rotbart van Dain...
post Mar 26 2006, 04:39 PM
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..only if you skin someone with Orthoskin and wear his skin.
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Signal
post Mar 26 2006, 04:40 PM
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QUOTE (Rotbart van Dainig)
..only if you skin someone with Orthoskin and wear his skin.

Why the hell do I find that so damn funny? :rotfl:

Is there something wrong with me? :grinbig:
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Jhaiisiin
post Mar 26 2006, 04:54 PM
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Yes, but that's okay, I'm sure you weren't the only one finding it funny.
<---guilty
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Rotbart van Dain...
post Mar 26 2006, 07:18 PM
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..well, afterwards, the idea of a Twisted Way Adept hunting people for their skin crossed my mind... something like she believes that stitching it together with her own will make her invulnerable.

Given the armor values of leather, orthoskin and Mystic Armor (through Potency), that should get ugly pretty quickly.
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Dissonance
post Mar 26 2006, 10:06 PM
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I think that in SR3, the only implant that counted towards encumberance was bone lacing. And really, that stuff could F up your run bigtime, as it was one of the few things that actively showed up on metal detectors, and not just cyberware scanners.

Totally awesome stuff, though.
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Signal
post Mar 26 2006, 10:55 PM
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Okay, new question: How about shields (riot, ballistic and the like)? Would they count towards encumberance?

I personally don't think they would either, because they are not physically worn on the body or limbs (it's more an extension of the arm kinda) and their unwieldliness is already accounted for (-1 dice pool to any physical action performed while a shield is on your arm, page 317).
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Dissonance
post Mar 26 2006, 11:00 PM
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Truth be told, I haven't really looked at the encumberance rules. If you have to examine them, maybe you need to lighten up on your load or something.
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Butterblume
post Mar 26 2006, 11:02 PM
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As far as i remember, shields do not count towards the limit.
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Jaid
post Mar 26 2006, 11:06 PM
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shields add to your existing armor. they most certainly do count towards your limit.
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Signal
post Mar 26 2006, 11:11 PM
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QUOTE (Dissonance)
Truth be told, I haven't really looked at the encumberance rules. If you have to examine them, maybe you need to lighten up on your load or something.

Uh, I haven't even made a character yet. I'm the GM and I'm designing NPCs for the players to possibly encounter.
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Butterblume
post Mar 27 2006, 07:46 AM
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QUOTE (Rules @ p. 149)
Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor.


Pretty clear, i think.
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Rooks
post Mar 27 2006, 07:57 AM
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QUOTE (Rotbart van Dainig)
..only if you skin someone with Orthoskin and wear his skin.

Or hit him with a manabolt blast that vaporizes him entirely leaving his cyberwear neatly untouched
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Deadjester
post Mar 27 2006, 08:54 AM
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I know on pg.339 it says Orthoskin and Dermal cannot be combined.

Does mystic armor combine with the above?
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Mr. Unpronouncea...
post Mar 27 2006, 01:52 PM
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QUOTE (Jaid)
shields add to your existing armor. they most certainly do count towards your limit.

Bullpucky:

QUOTE (SR4 pg 149)

Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor.
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Rotbart van Dain...
post Mar 27 2006, 06:30 PM
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QUOTE (Rooks)
Or hit him with a manabolt blast that vaporizes him entirely leaving his cyberwear neatly untouched

You don't vaporize people with manabolts - you just kill them. Even if you did, ware is linked with essence and would be destroyed with the owner.
If using an energy bolt, that would destroy his ware, too.
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neko128
post Mar 27 2006, 07:50 PM
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QUOTE (Rotbart van Dainig)
QUOTE (Rooks @ Mar 27 2006, 09:57 AM)
Or hit him with a manabolt blast that vaporizes him entirely leaving his cyberwear neatly untouched

You don't vaporize people with manabolts - you just kill them. Even if you did, ware is linked with essence and would be destroyed with the owner.
If using an energy bolt, that would destroy his ware, too.

I agree that manabolts don't vaporize people, but cyberware will definitely react differently to damage than will flesh and blood, whether or not the damage is magically inflicted.
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Rotbart van Dain...
post Mar 27 2006, 07:52 PM
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It just won't be 'neatly untouched'. ;)
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Jaid
post Mar 27 2006, 11:17 PM
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QUOTE (Mr. Unpronounceable)
QUOTE (Jaid @ Mar 26 2006, 11:06 PM)
shields add to your existing armor. they most certainly do count towards your limit.

Bullpucky:

QUOTE (SR4 pg 149)

Note that some armor items, like helmets and shields, provide a modifier to the worn armor rating and so do not count as stacked armor.

you don't have to stack the armor for it to encumber you.

a human with body 3 wearing an armored jacket (8/6) is encumbered, whether or not they are wearing any other armor.

so yes, it doesn't use armor stacking rules. but it still encumbers you.
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Butterblume
post Mar 27 2006, 11:26 PM
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Well, it is not the shield that encumbers you, but the armor jacket.
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Jaid
post Mar 27 2006, 11:53 PM
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the shield still counts against the limit, even if only by adding to other existing armor.

or, for that matter, even if adding to nonexistant armor.
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Shrike30
post Mar 28 2006, 12:42 AM
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For purposes of figuring out encumberance, you use the base profile of the armor you're wearing. Things that provide armor bonuses (numbers that are expressed as +X/+Y) don't count towards this. This includes helmets, implants, magic spells, shields... if the armor value of an item is expressed as a bonus rather than a baseline rating, it isn't included in the calculation for encumberance.
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Jaid
post Mar 28 2006, 12:51 AM
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QUOTE (Shrike30)
For purposes of figuring out encumberance, you use the base profile of the armor you're wearing. Things that provide armor bonuses (numbers that are expressed as +X/+Y) don't count towards this. This includes helmets, implants, magic spells, shields... if the armor value of an item is expressed as a bonus rather than a baseline rating, it isn't included in the calculation for encumberance.

hmmm... i hadn't noticed that...

could i get a page reference?
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