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Willis
post Mar 31 2006, 08:56 PM
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hey all,

after running a few combats with the new rules, it seems that it leans toward players maxing out their reaction and body attributes. is this correct or does the armor players can wear make up for that gap enough?

Willis
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Posts in this topic
- Willis   brutal combat   Mar 31 2006, 08:56 PM
- - Cain   I've seen a lot of build-a-traditions that rel...   Mar 31 2006, 08:59 PM
- - Butterblume   A hit evaded means no damage, so i think the max r...   Mar 31 2006, 09:06 PM
- - Azralon   Historically, character defenses come in three var...   Mar 31 2006, 09:07 PM
- - GrinderTheTroll   QUOTE (Azralon) Historically, character defenses c...   Mar 31 2006, 09:22 PM
- - Rooks   thats why I stun my enemies, it basically makes th...   Mar 31 2006, 09:52 PM
- - James McMurray   Don't forget toxins, which ignore most armor c...   Mar 31 2006, 10:05 PM
- - James McMurray   Another effect the deadliness of combat may have i...   Mar 31 2006, 11:05 PM
- - GrinderTheTroll   QUOTE (James McMurray) Another effect the deadline...   Mar 31 2006, 11:48 PM
- - Large Mike   The trick to avoiding the player-GM arms race is f...   Apr 1 2006, 01:07 AM
- - Clyde   No defense is possible against a surprise attack. ...   Apr 1 2006, 04:39 AM
- - Azralon   QUOTE (Clyde @ Apr 1 2006, 12:39 AM) My playe...   Apr 1 2006, 04:57 AM
- - Teulisch   one of the key points to survival in shadowrun, is...   Apr 1 2006, 05:01 AM
- - NightHaunter   The old "if you're getting shot at it...   Apr 1 2006, 11:21 AM
- - Ankle Biter   QUOTE (NightHaunter) The old "if you're g...   Apr 1 2006, 04:29 PM
- - The Horror   QUOTE (Willis) hey all, after running a few comba...   Apr 1 2006, 06:50 PM
- - ThatSzechuan   QUOTE (The Horror)Armor doesn't make up for no...   Apr 1 2006, 10:23 PM
- - hobgoblin   ah, the beauty of a point based build system   Apr 2 2006, 12:50 AM


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