hey all,
after running a few combats with the new rules, it seems that it leans toward players maxing out their reaction and body attributes. is this correct or does the armor players can wear make up for that gap enough?
Willis
QUOTE (Azralon) |
Historically, character defenses come in three varieties: dodging, soaking, and debuffing the opposition. SR4 readily offers methods of increasing your ability to dodge (Reaction, Dodge, Gymnastics, etc.) and soak (Body, Armor, Platelet Factories, etc.) damage. Debuffs (smoke grenades, cover, illusion spells, etc.) exist but are not prominent. So don't be too surprised when characters interested in survivability seek to advance one or more of those defensive elements. It's gonna happen, and happen quickly because few people enjoy it when their character dies. To answer your question about armor: it's very valuable. You can wear an armor rating that's double your Body attribute without penalties, meaning you just potentially tripled your soak dice by putting on an armored jacket or some such. Armor is much, much easier to get a hold of than implants and so on. Also, if you're attacked with something that has a modified Physical damage value equal to or less than your applicable armor rating, then any resulting damage you take after soaking turns into Stun damage. Stun damage heals (roughly twenty times) faster than Physical and, most importantly, doesn't eventually kill you when your Stun track fills up. ![]() So, yeah, armor is very important. Not getting hit at all is better, but every attack you have to dodge (using Reaction) before your next initiative pass is a cumulative -1 penalty on the next dodge roll. So you're going to want some of both types of defenses (or all three if you can swing it). |
QUOTE (James McMurray) |
Another effect the deadliness of combat may have is to make people look towards better ways to actually avoid combat via stealth, magic, and tactics. |
QUOTE (Clyde @ Apr 1 2006, 12:39 AM) |
My players have been highly creative in finding ways to get in the cheap shots because of this. |
QUOTE (NightHaunter) |
The old "if you're getting shot at it's gone wrong" argument doesn't work, as different runs call for different things. The arms race is also a bit bogus, as there is more than one way to skin a runner! ![]() |
QUOTE (Willis) |
hey all, after running a few combats with the new rules, it seems that it leans toward players maxing out their reaction and body attributes. is this correct or does the armor players can wear make up for that gap enough? Willis |
QUOTE (The Horror) |
Armor doesn't make up for not getting shot. Having a high reaction really is worth it. That's why I shudder to think of an adept with 6 Reaction + 6 levels of Combat Sense. Sure he'd still get hit, but anybody with 12 dice or less on their attack roll would have a 50%+ chance of missing in the first place. |