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> 1337 anime ninja use of a spirit service.
emo samurai
post Apr 1 2006, 07:23 PM
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If a party adept bought a service of a force 10 spirit so that any time he wanted, it would use its ginormous movement power on him to multiply his speed by 10, would he get any bonuses to Dodge?
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Thanee
post Apr 1 2006, 07:27 PM
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+2 dice (if running). ;)

Bye
Thanee
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Jhaiisiin
post Apr 1 2006, 07:32 PM
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GM could technically rule you get more bonuses, as the person shooting you is trying to hit a high speed target, but good marksmen will still know how to lead a target based on how fast they appear to be moving. So +2 may still be all you get.
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emo samurai
post Apr 1 2006, 07:37 PM
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Dude, he's moving at, like, 190 miles per hour.
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Teulisch
post Apr 1 2006, 07:41 PM
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moving 10 times as fast is of limited use... but when its usefull, its VERY usefull.

your best use, is moving out of cover across a large open area. it will protect you, by giving the enemy less oportunity to shoot at you, thus fewer shots fired.

other than that... it all depends on duration, and how much manuverability you have at that speed.
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Jhaiisiin
post Apr 1 2006, 07:41 PM
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At close range, you'd have no real chance to hit him, true. At medium->extreme, you'd have distance to compensate.

Now a flip to this is that the human brain doesn't expect you to be moving at 190mph, so trying to compensate for your own shots against other people, or to make turns, or to avoid that car you're about to run in to all are going to require tests because your brain and body don't work together well at those speeds.

And then there's the wind resistance...
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emo samurai
post Apr 1 2006, 10:18 PM
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I heard that movement abstracts speed, though, so factors like inertia and drag aren't worsened.
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Jaid
post Apr 1 2006, 11:55 PM
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then why would improved dodging ability be well represented?

you want to ask for something because it's realistic, you gotta face the other aspects of that realism :P
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Jhaiisiin
post Apr 1 2006, 11:59 PM
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Inertia and drag increase as your speed increases, but that is easily overcome with aerodynamics. The big issue is going to be wind friction. The faster you go, the faster the air is hitting you. At 190mph, your skin is not going to be happy, nor are your clothes...
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emo samurai
post Apr 2 2006, 12:01 AM
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Whether or not they get extra drag, they become faster. Even if it's not gotten by attaching a rocket to the adept's shoes, the extra speed is there. No matter what, it should make it harder for people to shoot him/her.
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Divine Virus
post Apr 2 2006, 12:27 AM
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Umm, I would worry about the effects of such high speed on an unprotected human body. He better be wearing combat armour and a good helmet.
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emo samurai
post Apr 2 2006, 12:33 AM
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I'm talking about not having greater wind resistance.
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Divine Virus
post Apr 2 2006, 12:51 AM
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still, if you cross paths with bugs, or small rocks... hell, lets hope no one strings monofillament wire across your path.
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Edward
post Apr 2 2006, 01:04 AM
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You don’t get extra dodge but you can move from cover to cover without ending actions between even when the cover is quite sparse. That is your advantage.

The movement power is magical. This covers wind resistance and control at that speed. But all it dose is increase your speed, not your reactions so you can’t dodge any better.

Actual barriers (such as mono wire) would indeed be a problem.

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ronin3338
post Apr 2 2006, 01:06 AM
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Oooh, talk about separation anxiety... :eek:

Anyway, since it's a spirit power, I don't think the drag/inertia/clothing element would matter. Consider it like a coccoon around you, and the whole package is moving at the higher speed. I would add some to your dodge, maybe +4 at close range reducing by 1 for each range increment of the shooter.
Of course, if you glitch or critical glitch on a roll involving movement... :-]

[Edit: Poop. Edward rolled a better Initiative than me. To explain, I would give the dodge bonus because of the difficulty of getting a bead on you, not based on reaction. Maybe I shouldn't call it a dodge bonus, but a situation modifier]
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Clyde
post Apr 2 2006, 05:01 AM
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Perhaps smartlinks can attempt to compensate for fast moving target? The M1 Abrams tank has a computer assisted gunnery setup that does this. Although it's the size of a tank :)
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Jhaiisiin
post Apr 2 2006, 05:08 AM
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That's why you have the +2 from the smartlink, because with it you target easier.
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Grinder
post Apr 2 2006, 05:31 AM
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That's what a smartlink is for??? :D
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emo samurai
post Apr 2 2006, 07:29 AM
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But using that logic, that smartlink compensates for people moving at 300 MPH, then smartlink should be able to compensate for everything, including the target getting hits on his/her dodge test. The +2 bonus already compensates for smartlink; I say that the adept should get another +4 or something. Any movement to dodge would be 10 times faster, not to mention the insane speeds.
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Edward
post Apr 2 2006, 04:20 PM
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Would you give that same bonus to a car moving at that speed?

A smart link can compensate for the average movement over the last .1 seconds. This covers fast ringing (at 300kph) but not dodging in random directions.

Edward
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Ta'al
post Apr 2 2006, 05:31 PM
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Remember, Velocity * Mass = Force!

If this nut job charges at you at 190mph, the force of the blow (Especially if he's using a melee weapon) is going to be HORRENDOUS; I suppose the only drawback from his point of view is that the impact would probably shatter the weapon (and likely his wrist) even as it kills it's target.
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hobgoblin
post Apr 2 2006, 07:16 PM
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at that speed it would not as much a melee attack as it would be a crash test (using the damage table on p. 160).
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emo samurai
post Apr 2 2006, 07:18 PM
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Hmmm... what if it was dikoted?
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fool
post Apr 2 2006, 09:26 PM
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so if you're running away from the shooter, does the bullet do less damage? The relative speed of the bullet is alot less. conversely if you're running straight at the shooter wouldn't that raise the damage substantially?
Personally when gm'ing I would say that the extra speed does nothing else to help avoid bullets or raise/lower damage (shooting at a running target already has a modifier if I remember correctly.)
However, for melee combat, I'd aimagine that it would change damage codes.
One thing you definitely want thte spirit to do as well is use its guard power as well to keep you from tripping, running into a brick wall whatever your gm wants to throw at you for moving so fast.
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hobgoblin
post Apr 2 2006, 09:45 PM
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given that a modern bullet is maybe traveling at several times the speed of sound, running away or towards it would have very little to say for the damage it does ;)
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