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#26
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Target ![]() Group: Members Posts: 22 Joined: 9-April 06 From: Ca Member No.: 8,442 ![]() |
The lack of an actual essence on my sheet should have really hinted at it merely being an oversight. In my sr3 hayday I could put together a character in half an hour but since I've had my fourth edition book a whole two weeks its taking me quite a bit longer which opens up the chance for a few small errors. My character had his datajack removed after he retired from hacking. Though I did forget to mention that in his background and like I said I just completely forgot to calculate my essence especially since it had such a small effect on my sheet, I think I would have had to change two drain values maybe.
Kind of works out though I didn't know you already had a physical adept and I don't want to bog down the group with an add-on character so I think I'll just alter my sheet and be our full fledged Mage. I'll drop my revamped sheet to you either late tonight or tomorrow. By the way I e-mailed you my contact information. And if you want more detailed backgrounds provide more plot information than Seattle 2070 punk :grinbig: |
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#27
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Yeah, okay. I'm just wary for a fast one, y'know? I'm not upset - it's all part of the great game, innit?
But then, maybe I am paranoid... Oh well. Anyway, thanks for being a good sport about it, then. |
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#28
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Target ![]() Group: Members Posts: 22 Joined: 9-April 06 From: Ca Member No.: 8,442 ![]() |
Meh you should have seen some of the totally evil things I did when I was a GM. Takes alot more than paranoid kill all the players mindset to frighten me.
Just mailed my finished sheet to you. Decided to go shaman, no scorched this time. Instead I went with codeblock - trace, Allergy - Uraniam, Incompetent - Heavy weapons and sensitive system. |
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#29
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
That's nice Unrest, but uh.... Those qualities you list don't match the ones you put on the sheet. Also, in case I didn't make this clear the first time around. Everybody needs a Fixer. This should be just common sense, but I seem to have to re-iterate. If you don't know a Fixer, a fixer dosen't know you. If no Fixers know you, they can't give you jobs. If you can't get jobs, you're going to run out of :nuyen: in very short order. Walter Michels, Connection 3 (loyalty whatever you like), is the group's Fixer.
This Contact is required. Everybody needs the same Fixer. And yes, he's a freebie. Semi-freebie, anyway. (Sorry about this change in plans, but I decided it woulden't be quite fair to force everybody to pay for a contact they didn't come up with on their own.) If you already paid for him, give yourself his BP value back and have fun. Also, before the game starts starts, we're going to hammer over some details. I've seen this scenario play out twice, I'm not going to see it happen again. Everybody needs to know and trust each other at the start of the game. You need to be a team already. I don't want any conflict of personalities, or whatever, interfering with the smooth play of the game. So the first assigned game day will be a "swing of things" game day. We're going to outline our characters to each other, decide how we all know each other, and so forth. If that takes little enough time, or if we all want to hash that out on the boards, fine and dandy, we can play. Otherwise, we'll have to sort it on Thursday. Sorry. Also, I've gotten as many different character sheet formats as I've gotten players. Pdfs are nice to print and bring to a tabletop, but they suck to try and use as a primary document. To that end, I'm compiling a character generation sheet to use to help you create your characters (and so I can check your math), and a character sheet for use after game starts. I'll email the sheet to everybody once I get it done. |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 12-April 06 Member No.: 8,456 ![]() |
room for one more???
if so : email me on marko.matijevic@gmail.com thinking about playing the gunslinger adept straight from the book :) |
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#31
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Target ![]() Group: Members Posts: 22 Joined: 9-April 06 From: Ca Member No.: 8,442 ![]() |
Yeah that was a joke there humorless one and now I'm getting a little worried here. I understand the concepts of a team but demanding that all the players be an adopted family and have no conflict of any kind at all seems a bit unrealistic doesn't it?
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#32
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
I didn't say the team had to be adopted family.
I do, however, require that you run smoothly. Nobody fighting for control, nobody saying "I think we shoulden't take this Run" when most of the rest agree - or nobody else arguing for the run when most of them disagree. Nobody harboring their own pet plans, and getting upset when the rest of the team says it's a bad idea, and then trying to put their plan into motion by their onesies, etcetera. In short, you have enough conflict to worry about from the NPCs. I've been on the inside of teams torn apart because the players all made their characters in a vacuum and made characters who meshed together about as well as a Renraku executive and a trollish joyboy. Bam, instant game-fuckage, because the characters were about as compatable as nitroglycerine and the vibration machine at the hardware store that you use to mix paint. |
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#33
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
And, uh, one last word on the program, OpenRPG.
In case you've never used the program before, here's what you do, once you've gotten it running. Press Ctrl-B, to bring up the menu of servers and rooms in the server you're own. Find the OpenRPG Veav I server, and connect to it. The room will have my screen name and SR4 in it. Probably "ShadowDragon8685's SR4" Once you're in the room, the interface may be confusing. Here's the low-down. The top-left is your node tree. This can be handy at times, for keeping notes and stuff, or more complicated node sheets. Right now, you don't need to worry about it. The bottom left is the list of people in the room. Not hard to understand if you've ever used IRC or something. Double-click on someone's name to whisper to them. The top-right is the map. It may well be in use for displaying splash pages, which you can ignore. If it becomes important for combat, I'll tell everyone to look at it. The bottom-right is where the magic happens. It's a chat window. The little bar underneath it is where you do all your typing. Use /me to type out an action. Please enclose OOC comments during the game in double-parenthesis "((" and "))". The default diceroller is set up for d20 rules. So you need to enter into the bar "/dieroller sr4" and hit enter to change it. It will automatically roll using (most) of the SR4 rules. However, it's a litte ghetto and dosen't really understand the rule of 6. Type into the chat bar "[xd6.vs(y)]" where "x" is the applicable number of dice you're rolling, and y is the threshold, if given. (If not, just roll it and it will report your hits.) You will unfortunately have to re-roll your sixes manually, because if you try to make it explode the 6s, it won't understand that all sixes are automatically hits, and any extra dice after them can hit or miss. (IE, if you try to make it do it automatically, it will roll your 6s again. If you come up with a six and a four, it will count it as a failure, but if you come up with ten sequential sixes and a five, you'll only be counted as having one hit.) |
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#34
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Target ![]() Group: Members Posts: 22 Joined: 9-April 06 From: Ca Member No.: 8,442 ![]() |
Now really man I've been patient here but I'm not spending an hour or two filling that thing out. Show my calculations so you can more easily check my math? Are you serious? My character sheet already shows you every bp point I used and where it was spend if thats not good enough and you really think I have something to gain from weaseling an extra bp out of you or something then boot me from the accepted list. This is a game man I've applied for jobs that didn't require this much scrutiny.
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#35
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Unrest, I'm not being paranoid here.
But I can't be trying to read four different formats of character sheet from four different people. You know what I call that? I call that administrative anarchy. I created this sheet as an aid to character generation, so you can divorce chargen information from after-start character sheet info. The character sheet itself is a lot simpler, though, and I really do need that to be filled out. I can't be trying to juggle four people's different ideas of what constitutes a good character sheet, in four different templates, and three different file formats. |
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#36
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Forget the character generation sheet. Forget it all.
Bleh. Sorry, I've been having a bad week. If you guys are still going to show up, show up, I'll use whatever sheets I've got. My entire life is going to hell in a handbasket, and the chaos of trying to organize this game is hurtin' me. |
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#37
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Well, it's game time. And I have precisely half of the players who said they'd show up. Are you guys there? Are you coming? What's going on, I need some info here. Get on AIM, get on OpenRPG. Are you having trouble finding the room or something?
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#38
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Well, I guess that's that. Only two people bothered to show up, and it was nobody who posted on this thread.
Dismal failure. |
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#39
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Target ![]() Group: Members Posts: 2 Joined: 17-April 06 Member No.: 8,477 ![]() |
Is this game dead now?
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Lo-Fi Version | Time is now: 18th February 2025 - 01:16 PM |
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