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> OOC: The Transformer
Large Mike
post May 29 2006, 12:19 AM
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Right.

So either we all need to go 'chase scene downtown? Let me get my coat!' or someone needs to make with the phone calls and matrix searches and hanging people upside down from balconies until they tell you what you need to know.

I'm just saying.
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Nikoli
post May 29 2006, 12:04 PM
Post #52


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How about we do both?
first we find and detain him, then we hit the parties...
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Rokur
post May 30 2006, 02:03 PM
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So.... plan sounds good? no? we can plan in OOC if you think it would be easier... lots of groups plan in OOC anyways....

Or have people stopped checking this?
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Large Mike
post May 30 2006, 03:16 PM
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Right. Since no one disagrees, in 24 hours, this plan hits the streets. If there *is* anyone not playing anymore, we'll sure as hell find out then.
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Blitz
post May 30 2006, 08:33 PM
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I really apologize for my lack of interaction. Having a hard time finding my book and just cant afford to buy the pdf. However, the good news is that last night I found my other sr4 book in storage so when I get home from work, Ill look up the best way to go about doing what I want to do and post then.

Once again..please forgive me :)
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Large Mike
post May 30 2006, 08:55 PM
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No problem. We were just wondering, ya'know?
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Abschalten
post May 31 2006, 05:13 AM
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I'm still very much in the game. I just don't like to make a bunch of unnecessary posts. Also, I'm trying to figure out how Bodhi would react to this plan and what exactly she would do to carry her part of it out. But insofar as me keeping up with it and knowing what's going on, I'm on the friggin' ball. :)
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Large Mike
post May 31 2006, 08:33 PM
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Awesome.

As for stopping the train, it'll be like so:

1) Get closeish to it.
2) Hacking + Exploit (Firewall +3 for security acess, 1 Initiative Pass)
3) Give the stop command (I won't require a test.)
4) Hope you're not too late and he's still on the train.
5) Deal with any IC present.
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Rokur
post Jun 1 2006, 03:08 AM
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But getting eyes on him first wouldn't be too bad... just to check so you can get a bearing anyway.
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Abschalten
post Jun 1 2006, 12:13 PM
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I was never real clear on this point, and forgive me for asking so late, but what city are we in? :( How I carry out my part will depart partially on that.
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Rokur
post Jun 1 2006, 02:21 PM
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Seattle?
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Large Mike
post Jun 1 2006, 03:11 PM
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Kuala Lampur, naturally.

(It's Seattle.)
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Rokur
post Jun 2 2006, 12:37 AM
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Sorry guys, but I will be away for about 3 days for this weekend, So if you need me to do something, then you can NPC me or something.
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Abschalten
post Jun 2 2006, 05:07 AM
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Ah, thank God. Some people I know are taking SR4's focal city to Denver in their campaigns due to its focus in SRM. But I have a clearer idea of what to do now. Thanks!
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Large Mike
post Jun 4 2006, 05:16 PM
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As you can tell, I glossed over a thing or two.

1) I figured any team that can't steal a car shouldn't be in the shadows, so here's the deal I'm cutting you on a free car. Permanent modification of the car in order to keep it will require some hardware modification while you aren't moving. In the meantime, you're spoofing a GridGuide signal that should give you a couple hours free and clear with this vehicle (A Ford Americar or equivilent.)

2) Generic maintinance workers garb is also a must-have for any 'runner worth his salt, so anyone that needs it, it's yours, complete with generic tool harness to conceal a weapon and/or some gear.

And I need rolls for screwing with the train, Blitz. Rokur, when you get back, I'mma need to know if WF and Lada are on bike or in car.

All those driving (presumably WF and Bhodi), I'mma need some driving rolls for my own edification. Nothing too hard, just don't glitch.
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Nikoli
post Jun 4 2006, 06:27 PM
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Here's a really stupid question, how exactly are we planning on gettin onto a moving train? Lada is not built to climb or perform jaw dropping feats of daring do. My expectation was we climb on board at the next stop like sane people.
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Rokur
post Jun 4 2006, 09:47 PM
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QUOTE (Nikoli @ Jun 4 2006, 06:27 PM)
Here's a really stupid question, how exactly are we planning on gettin onto a moving train?  Lada is not built to climb or perform jaw dropping feats of daring do.  My expectation was we climb on board at the next stop like sane people.

yes, the plan was to catch him at the next stop

Also, about driving. WF only owns a bike. Dunno what Lada owns...
but biking, usually done by pilot... but if you would want me to react manually to abnormal traffic or something

Reaction (2) + Driving (-1 for defaulting) = 1 dice
3 = 0 hits....
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Large Mike
post Jun 5 2006, 01:04 AM
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I just asked for the driving mostly as an in case sort of thing.
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Nikoli
post Jun 5 2006, 02:37 AM
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Lada also has an Aurora
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Abschalten
post Jun 5 2006, 12:30 PM
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No Pilot Ground Craft skill for the driving test, so I'm defaulting to my Reaction of 4 (4 - 1 = 3.) However, when she gets in I'm going to have her use an AR overlay to help her navigate the city grid and aid her with her turns and whatnot, so I get a +1 on the driving test for a total of 4 dice.

<SR4Bot> Abschalten rolls 4d6 and gets 2 hits and 0 ones, with the following rolls: 5. 5. 2. 4.

2 hits.
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Blitz
post Jun 5 2006, 03:53 PM
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I was called away all weekend and haven't had time to run through the necessary rules. Can you please let me know will be involved for hacking into the train system so we can get this show on the road?
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Rokur
post Jun 5 2006, 04:50 PM
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QUOTE (Large Mike)
Awesome.

As for stopping the train, it'll be like so:

1) Get closeish to it.
2) Hacking + Exploit (Firewall +3 for security acess, 1 Initiative Pass)
3) Give the stop command (I won't require a test.)
4) Hope you're not too late and he's still on the train.
5) Deal with any IC present.

here it is....
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Blitz
post Jun 5 2006, 07:33 PM
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Duh...*not very perceptive today*

Ok...I think I understand, but bear with me. Still trying to get a firm grasp on this and dont have the book.

Hacking - 5
Exploit - 5
As a Technomancer, I have to run Hot Sim all the time, which gives me a +2, right?

Not sure what the Firewall +3 is for. Do I roll my Firewall +3 or is that the other side of my opposed roll?

EDIT: Also...when using my Registered Crack Sprite, I can assign it to aid me in the test adding its "force" as additional dice, correct?
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Rokur
post Jun 5 2006, 09:29 PM
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that's your TN.... no idea what the FW actually is... so just roll an extended test... and we'll see how long it takes to hack in? However the longer you take the higher a risk of being detected by IC... so thus the risk.
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Large Mike
post Jun 5 2006, 09:42 PM
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The normal TN is equal to the Firewall rating, but in order to get security access (required to do anything more than look at the trains instrumentation) you need three more hits than that.

Now that you're taking a look at the system (and 'cause I didn't bother making one before) you can tell that the train has a Firewall of 3. Yes, I'm certain that there is some kind of perception or sensor test I should have asked for but: 1) Be gentle. This is my first time running 4e hacking 2) Fast and loose works pretty okay in the short term.

So, as a recap: Trinity, Hacking+Exploit(+any modifiers you may have to apply) extended test please. TN: 6
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