Ideas for new gear, Anyone have any? |
Ideas for new gear, Anyone have any? |
Apr 21 2006, 05:42 AM
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#1
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Moving Target Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
Screamer grenades
grenades that contain a very powerfull speaker which blasts noise at a harmfull levels, incapacitating people and animals alike. as a side effect, these grenades make ultrasound unusable in the imediate vicinity. notes: - can only be standard grenades, NOT arodynamic or micro. - can remain on for about 3 minutes before running out of power. stats: DAMAGE: treat as chemical attack with a power of 6, resisted by body + protective equipment or spells. if the targets willpower is less than the modified power of the grenade the target must move away from the grenade in thier next availible action. BLAST: 15m (screws with ultrasound out to 60m) AVAILABILITY: 6R cost: 300 more of those neat bracer weapons (pistol, dart, crossbow, grapple and grenade launcher) And while I'm on the topic of gear, has anyone else noticed that: Monowire = Microwire (a little less leathal, and a lot cheaper.) |
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Apr 21 2006, 07:48 AM
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#2
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Moving Target Group: Members Posts: 475 Joined: 13-March 06 From: dusty Mexican borderlands Member No.: 8,372 |
Y'know, I had a similar idea a couple weeks ago for something like the sonic grenades. I was trying to research decibel levels and frequency prior to turning them into SR weapons. There's also the possibility of "brown noise" grenades, a sonic frequency (inaudicble) that, at a certain decibel level, causes folks to shit their pants. Imagine that tactical possibility of that. I've also heard that a constant exposure to a (once again, inaudible) frequency of 5 hertz will drive people to anger and violence. Tactically interesting. |
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Apr 21 2006, 07:53 AM
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#3
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Moving Target Group: Members Posts: 934 Joined: 26-August 05 From: Earth - Europe - AGS - Norddeutscher Bund - Hannover Member No.: 7,624 |
From personal experience I can tell that the effects of infrasonic frequencys are being overerstimated.
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Apr 21 2006, 08:42 AM
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#4
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
The idea isn't full cooked yet, but I was thinking of something like "smartclothes"
The basic suit would be a combat jumpsuit kinda thing, leather looking, since leather look seems back in style with the SR4 pics. It would have 'smartfabric' that could change color and also adjust its permability to be a breathing fabric, but shift to near chemsuit protection as necessary. I was thinking of some sorta fancy almost gill like layering on the torso that was almost unnoticable but also allowed you to regulate heat of wearing the suit (it would kinda 'breathe' for you). In addition to the usual strategic armor plating, gel packs and the like, it's memory fabric could also alter its outline, allowing the wearing to (well...runners) to break up their profile so they could quickly disguise their profiles when they jump into the crowded walkways. It;d have those muscle stimulators from the hunters armor in cannon companion to help runners who had to remain still for long periods of time too. It's gloves would attach to the combat suit and also allow skin link smartlink kinda stuff through them. I figure since SR4 has made 'memory' pretty damn unlimited, and powerpacks pretty much so too (remember when ruthenium suits drained packs?) that combine that with nanofriggindisguise, you could have clothes that did that. Be expensive, but worth the investment. |
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Apr 21 2006, 07:26 PM
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#5
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Moving Target Group: Members Posts: 106 Joined: 10-April 06 Member No.: 8,447 |
Stunning Spell Licenses.
It seems screwy that the government allows you to have assult weapons with a license but not a simple stun spell thanks to the F rating for combat formulas and instructors. (Not sure if it was this way in SR 3 and other games, I'm new to shadowrun and lack past information books. |
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Apr 22 2006, 11:18 PM
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#6
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Moving Target Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
Heh ;) Watch Mythbusters. The "brown noise" seems to be a myth. The noise as an irritant is more plausible, but I think it requires longer periods of exposure... |
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Apr 23 2006, 12:05 AM
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#7
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Target Group: Members Posts: 36 Joined: 28-March 06 From: Ottawa Ontario Canada Member No.: 8,409 |
What about a "SR4" adaptation of tech that's just around the corner?
The US Army is experimenting with the Future Land Warrior (or whatever they call it). Anyways, what about; Drone guns as personal weapons? Imagine a SMG sized weapon that held an machine pistol in it, with a self correcting robotic system in the housing? With a smartlink and a laser eye designator, you could just LOOK at your target, and then then point the weapon in the general direction of your target - the self correcting system that houses the chamber, feeding mechanism and the barrell would move within the larger chassis and automatically track your point of aim (designated by your cybereyes) accurately. They can do this with goggles and pintle mounts today (check out the chain gun system on the Apache helicopter, used since the late '1980s). Why not in a sidearm? I would allow a total replacement of the user's firearms skill with a "drone skill", but with the user's agility (you still have to point it in the general direction). It would guess it would take a single simple action to point it at the target, but the weapon can take it's own two simple actions to shoot twice in one init pass per round (or it could take a complex action and go full auto). The advantage is that you don't need firearms skill so to speak, and it could take a complex action whereas you only use a simple one. The disadvantage would be that it's a smaller weapon in a larger chassis, and it can take only one init pass per turn... thoughts? |
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Apr 23 2006, 12:08 AM
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#8
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Moving Target Group: Members Posts: 314 Joined: 25-February 06 Member No.: 8,307 |
Why point? Just mount it on your shoulder, Predator style Definitely feasible with SR tech. |
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Apr 23 2006, 01:56 AM
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#9
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Target Group: Members Posts: 36 Joined: 28-March 06 From: Ottawa Ontario Canada Member No.: 8,409 |
Ooooooh, I had a nasty idea.
BTL chips with hidden personafix sub-routines or somethin. They are essentially moodchips (page 250 in the BBB) with RAS override. So, these things have a passive sensor in them, and when they recieve a coded signal, the BTL addict suddenly gets "personafixed" into whatever the designer wanted. Imagine what a useful security system for a BTL dealing gang. When half the neigbourhood is on your chips, that's a lot of "mooks" you can throw at people when you turn their personafix chips on and make 'em all think they're loyal gangers. Great for suicide bombers, great for any sort of kamikaze troopers. Better yet, regular (legal) simsense chips progs that have this algorithm implanted, just waiting for the signal to send the user berzerk. Or, to make the user think he/she's a Buddhist Monk who must give away all their worldly posessions to the person who approaches them - including all the :nuyen: in their commlink. Wonderfully wicked stuff! I think I'm gonna make an NPC who's speciality is making these things and then distributing them... :vegm: |
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Apr 23 2006, 02:03 AM
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#10
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Running Target Group: Members Posts: 1,002 Joined: 22-April 06 From: Canada Member No.: 8,494 |
I would use a flash bang. They would be cheaper and more effective. Flashbangs bring you to the point where your almost permanently deaf and the flash disorients you for around 10-20 secs. Best part it is very localized so it is great for room clearing.
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Apr 23 2006, 03:54 AM
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#11
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Moving Target Group: Members Posts: 524 Joined: 12-April 06 Member No.: 8,455 |
AV grenade (intended mostly for minis).
12P, -2/-4 (don't ask for the full -6--that's just wrong), -4/m, 12F, call it 55-75Y each. Thermobaric grenade 10S(should it be P?), -2, -1/m, 16F, 80-90Y each. Special: Only in "chunky salsa" attacks, the attack remains at full strength until it reaches maximum blast distance, which is calculated normally. Even if the damage is S, used indoors, it is generally fatal to everybody. For extra fun, throw one in an open car window and run... fast. EMP grenade 10S(e)*, --, -2/m, 24F, 500Y each. Special: Attacks all electronics, as per electrical attack. Does not affect meat. Do *not* get caught with one of these. Laser taser 8S(e), -half, SA, --, 30©, 20R, 4000Y Based on a current concept (hotly debated as to whether it works) that uses femtosecond laser pulses to ionize a channel in the air through which lightning bolts can be sent. Clip is a rechargeable (1/turn) battery, rating/price are based on new technology that is not yet available to the public. It's not illegal, per se, but you don't want to get caught with one. This AR-sized weapon uses SMG ranges. The laser pulses are invisible, but the lightning bolts leave a faint afterimage pointing back to the shooter on a successful Perception test. I'd try to wing it with lasers or grenade machine guns, but I suspect official ones are already planned. It'll be interesting to see what DV/ranges are. |
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Apr 23 2006, 06:17 AM
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#12
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Smart launchers, given a pilot rating, it feeds in from your smartgun camera feed and determines what sort of person you are gunning for, then discreetly targets large groups with mission appropriate grenades, or for a more controlled approach, you simply use your currently linked weapon to choose target areas and through your link have it adjust and fire.
Think along the lines of somewhere betwixt a grenade launcher and a mortar launcher. Bigger oomph available, but not so big you're a threat to your own folks. |
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Apr 23 2006, 06:29 AM
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#13
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Big D: Tasers like that were around in the previous edition, if memory serves.
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Apr 23 2006, 09:38 AM
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#14
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Install a Pilot (with ClearSight & Targeting Autosoft) on your Ares Alpha. ;) |
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Apr 23 2006, 11:18 AM
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#15
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Target Group: Members Posts: 68 Joined: 19-April 06 From: Rio Rancho, NM Member No.: 8,484 |
How about a monowire grenade? Have a thin outer shell, a layer of small balls consisting of two semispherical weights and a monowire line between or the like, a layer of thicker material that would resist the actual explosion a bit to protect the monowire balls, and then the explosive itself. Throw the Oster Bomb and watch as a blast of spining monowire frappés your enemies. ;)
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Apr 23 2006, 11:21 AM
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#16
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
On that thought hows about a gun that fires a pair of bouncy balls linked by monowire. Decapitates the original traget then bounces around slice whoever os unfortunate to get in the way.
[ Spoiler ]
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Apr 23 2006, 01:17 PM
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#17
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
"It slices, it dices, it makes Julian into fries! New from Ginzu munitions."
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Apr 23 2006, 04:14 PM
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#18
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I don't know the reference, but in SR3, I believe they had "bola" rounds for Shotguns, and in the flavortext they said that it was monowire between the two balls. Of course, the damage stats for the ammo didn't work the same as monowire, but I had a troll that enjoyed them just because I liked the image of some guy lossing an arm to a monowire bola. |
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Apr 23 2006, 04:17 PM
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#19
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Great Dragon Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 |
I'd like to see dart guns. They're even mentioned in the drugs section as being a way that some injection-vector drugs are delivered, but they don't oficially exist yet (but did in SR3). RFID "tag" rounds would be nice too. (Found one rules-legal way to implement them in SR4, but our group tends to frown on the idea of being able to put RFID tags inside of regular ammo.)
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Apr 23 2006, 09:49 PM
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#20
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Moving Target Group: Members Posts: 160 Joined: 16-August 03 Member No.: 5,501 |
monowire grenades, as described, are way too expensive.
Granted, they can cut thru armor like butter, but you get a much cheaper effect using Microwire (which is only stopped by repelling gloves :rotate: , and costs 0.5 :nuyen: per meter compared to monowire at aprox 1500 :nuyen: per meter) the net loss of effective ness would be the AP value, because Microwire does the same damage as monowire (8P) some greate ideas in here. thanks |
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Apr 24 2006, 08:28 AM
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#21
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
1. Legguards. This came up around the time monowire in SR3 became more heavily in use in both printed adventure books and source books for corpsec. Since monowire tended to be setup in situations to cut your legs out from underneath you when you moved through a hallway, I just figured addition of specific ceramic/dikote/whatever legguards otherwise usually associated with security grade armor, being added to a runner's normal armor gear. Functioned as forearm guards in effect, giving you a bonus to impact armor, hardened and stackable like a shield but only for leg type damage. Also gave a bonus to dmg for unarmed combat, since kicking someone with an armored leg, is going to hurt a bit.
2. The kneepad camera. Want to avoid getting shot in the gut at your table like Greedo? A simple camera attachment to the above mentioned guards, or standalone, that could be strapped to your knee and connected via (at SR3 time) dataline to your display link. Multiple imaging options available. Also compatible with the rearguard camera, a minicam the size of a box of matches that could be attached to your knee, belt, shoulder harness or helmet. Motion control so you can have it on when moving and not get sea-sick. Basically gives you eyes in the back of your head. |
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Apr 24 2006, 02:52 PM
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#22
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Moving Target Group: Members Posts: 360 Joined: 18-March 02 From: Plymouth UK. Member No.: 2,408 |
Sound like an old school, Games Workshop, Space Ork, Hop-Splat Field Gun. Or that could just be me. |
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Apr 24 2006, 05:45 PM
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#23
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Mystery Archaeologist Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
the hop splat was linked with chains... so no karma
ah old school GW such fine Ork weapons |
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Apr 24 2006, 07:54 PM
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#24
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Moving Target Group: Members Posts: 108 Joined: 12-March 06 From: TX Member No.: 8,363 |
I think a "trap in a can" would be handy. I see 2 variations being useful, a monowire trap and a grenade add-on.
The first could quickly lay a monowire trap in a hallway as you flee. Designed and prepared for different sized hallways to minimize packaging and visibility when planted. Just plant it on the wall as it meets the floor or ceiling, activate, and 3 seconds later 4 small spikes trailing monowire are ejected at various angles and plant themselves into the wall on the other side of the hallway. Those approaching at a walk would get a perception(1) test, those running perception (3) test, to notice the spikes in the wall or light reflecting off the wires. As it wouldn't be to securely anchored, it would only do 4P damage (half monowire fencing damage) to those that collide with it. The grenade/explosives add-on would be a palm sized device with a capacity of 1 allowing a sensor of your choice to be mounted. It would also contain a signal 0 radio receiver allowing remote activation and deactivation of the sensor. With this kind of device you could place a grenade almost anywhere and triggered by almost anything. With a mic sensor it be triggered by a specific voice, a camera for movement, a MAD detector for the first person with a weapon, etc. The receiver would allow you to send a deactivate command if you have to pass that way again, though you won't get any confirmation signal that it was accepted. |
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Apr 24 2006, 09:07 PM
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#25
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Bushido Cowgirl Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 |
Brass knuckles or Hardliner Gloves (from SR3 CC) +1 to unarmed DV
Tagger Darts - Microdarts with RFID/GPS technology built in. Could also be made similar to Stick & Shocks for tagging vehicles, drones, etc. More vehicle choices - pickups, vans (eg VW SuperKombi), 4WD (eg. Land Rover), heavy submach transport aircraft (eg Lockheed Titan - in my last campaign the team actually "borrowed" an Antonov 335 cargo jet). |
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