IPB

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Ideas for new gear, Anyone have any?
xizor
post Apr 21 2006, 05:42 AM
Post #1


Moving Target
**

Group: Members
Posts: 160
Joined: 16-August 03
Member No.: 5,501



Screamer grenades

grenades that contain a very powerfull speaker which blasts noise at a harmfull levels, incapacitating people and animals alike. as a side effect, these grenades make ultrasound unusable in the imediate vicinity.
notes:
- can only be standard grenades, NOT arodynamic or micro.
- can remain on for about 3 minutes before running out of power.
stats:
DAMAGE: treat as chemical attack with a power of 6, resisted by body + protective equipment or spells. if the targets willpower is less than the modified power of the grenade the target must move away from the grenade in thier next availible action.

BLAST: 15m (screws with ultrasound out to 60m)
AVAILABILITY: 6R
cost: 300

more of those neat bracer weapons (pistol, dart, crossbow, grapple and grenade launcher)

And while I'm on the topic of gear, has anyone else noticed that:
Monowire = Microwire (a little less leathal, and a lot cheaper.)
Go to the top of the page
 
+Quote Post
Geekkake
post Apr 21 2006, 07:48 AM
Post #2


Moving Target
**

Group: Members
Posts: 475
Joined: 13-March 06
From: dusty Mexican borderlands
Member No.: 8,372



QUOTE (xizor)
Screamer grenades

grenades that contain a very powerfull speaker which blasts noise at a harmfull levels, incapacitating people and animals alike. as a side effect, these grenades make ultrasound unusable in the imediate vicinity.
notes:
- can only be standard grenades, NOT arodynamic or micro.
- can remain on for about 3 minutes before running out of power.
stats:
DAMAGE: treat as chemical attack with a power of 6, resisted by body + protective equipment or spells. if the targets willpower is less than the modified power of the grenade the target must move away from the grenade in thier next availible action.

BLAST: 15m (screws with ultrasound out to 60m)
AVAILABILITY: 6R
cost: 300

more of those neat bracer weapons (pistol, dart, crossbow, grapple and grenade launcher)

And while I'm on the topic of gear, has anyone else noticed that:
Monowire = Microwire (a little less leathal, and a lot cheaper.)

Y'know, I had a similar idea a couple weeks ago for something like the sonic grenades. I was trying to research decibel levels and frequency prior to turning them into SR weapons. There's also the possibility of "brown noise" grenades, a sonic frequency (inaudicble) that, at a certain decibel level, causes folks to shit their pants.

Imagine that tactical possibility of that.

I've also heard that a constant exposure to a (once again, inaudible) frequency of 5 hertz will drive people to anger and violence. Tactically interesting.
Go to the top of the page
 
+Quote Post
Oracle
post Apr 21 2006, 07:53 AM
Post #3


Moving Target
**

Group: Members
Posts: 934
Joined: 26-August 05
From: Earth - Europe - AGS - Norddeutscher Bund - Hannover
Member No.: 7,624



From personal experience I can tell that the effects of infrasonic frequencys are being overerstimated.
Go to the top of the page
 
+Quote Post
Voran
post Apr 21 2006, 08:42 AM
Post #4


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



The idea isn't full cooked yet, but I was thinking of something like "smartclothes"

The basic suit would be a combat jumpsuit kinda thing, leather looking, since leather look seems back in style with the SR4 pics. It would have 'smartfabric' that could change color and also adjust its permability to be a breathing fabric, but shift to near chemsuit protection as necessary. I was thinking of some sorta fancy almost gill like layering on the torso that was almost unnoticable but also allowed you to regulate heat of wearing the suit (it would kinda 'breathe' for you). In addition to the usual strategic armor plating, gel packs and the like, it's memory fabric could also alter its outline, allowing the wearing to (well...runners) to break up their profile so they could quickly disguise their profiles when they jump into the crowded walkways.

It;d have those muscle stimulators from the hunters armor in cannon companion to help runners who had to remain still for long periods of time too.

It's gloves would attach to the combat suit and also allow skin link smartlink kinda stuff through them.

I figure since SR4 has made 'memory' pretty damn unlimited, and powerpacks pretty much so too (remember when ruthenium suits drained packs?) that combine that with nanofriggindisguise, you could have clothes that did that.

Be expensive, but worth the investment.
Go to the top of the page
 
+Quote Post
Nasrudith
post Apr 21 2006, 07:26 PM
Post #5


Moving Target
**

Group: Members
Posts: 106
Joined: 10-April 06
Member No.: 8,447



Stunning Spell Licenses.
It seems screwy that the government allows you to have assult weapons with a license but not a simple stun spell thanks to the F rating for combat formulas and instructors. (Not sure if it was this way in SR 3 and other games, I'm new to shadowrun and lack past information books.
Go to the top of the page
 
+Quote Post
ronin3338
post Apr 22 2006, 11:18 PM
Post #6


Moving Target
**

Group: Members
Posts: 314
Joined: 25-February 06
Member No.: 8,307



QUOTE (Geekkake)
There's also the possibility of "brown noise" grenades, a sonic frequency (inaudicble) that, at a certain decibel level, causes folks to shit their pants.

I've also heard that a constant exposure to a (once again, inaudible) frequency of 5 hertz will drive people to anger and violence. Tactically interesting.

Heh ;) Watch Mythbusters. The "brown noise" seems to be a myth.


The noise as an irritant is more plausible, but I think it requires longer periods of exposure...
Go to the top of the page
 
+Quote Post
evilgenius
post Apr 23 2006, 12:05 AM
Post #7


Target
*

Group: Members
Posts: 36
Joined: 28-March 06
From: Ottawa Ontario Canada
Member No.: 8,409



What about a "SR4" adaptation of tech that's just around the corner?

The US Army is experimenting with the Future Land Warrior (or whatever they call it). Anyways, what about;

Drone guns as personal weapons?

Imagine a SMG sized weapon that held an machine pistol in it, with a self correcting robotic system in the housing? With a smartlink and a laser eye designator, you could just LOOK at your target, and then then point the weapon in the general direction of your target - the self correcting system that houses the chamber, feeding mechanism and the barrell would move within the larger chassis and automatically track your point of aim (designated by your cybereyes) accurately.

They can do this with goggles and pintle mounts today (check out the chain gun system on the Apache helicopter, used since the late '1980s). Why not in a sidearm?

I would allow a total replacement of the user's firearms skill with a "drone skill", but with the user's agility (you still have to point it in the general direction). It would guess it would take a single simple action to point it at the target, but the weapon can take it's own two simple actions to shoot twice in one init pass per round (or it could take a complex action and go full auto).

The advantage is that you don't need firearms skill so to speak, and it could take a complex action whereas you only use a simple one. The disadvantage would be that it's a smaller weapon in a larger chassis, and it can take only one init pass per turn...

thoughts?
Go to the top of the page
 
+Quote Post
ronin3338
post Apr 23 2006, 12:08 AM
Post #8


Moving Target
**

Group: Members
Posts: 314
Joined: 25-February 06
Member No.: 8,307



QUOTE (evilgenius)
Imagine a SMG sized weapon that held an machine pistol in it, with a self correcting robotic system in the housing? With a smartlink and a laser eye designator, you could just LOOK at your target, and then then point the weapon in the general direction of your target - the self correcting system that houses the chamber, feeding mechanism and the barrell would move within the larger chassis and automatically track your point of aim (designated by your cybereyes) accurately.


Why point? Just mount it on your shoulder, Predator style

Definitely feasible with SR tech.
Go to the top of the page
 
+Quote Post
evilgenius
post Apr 23 2006, 01:56 AM
Post #9


Target
*

Group: Members
Posts: 36
Joined: 28-March 06
From: Ottawa Ontario Canada
Member No.: 8,409



Ooooooh, I had a nasty idea.

BTL chips with hidden personafix sub-routines or somethin. They are essentially moodchips (page 250 in the BBB) with RAS override. So, these things have a passive sensor in them, and when they recieve a coded signal, the BTL addict suddenly gets "personafixed" into whatever the designer wanted.

Imagine what a useful security system for a BTL dealing gang. When half the neigbourhood is on your chips, that's a lot of "mooks" you can throw at people when you turn their personafix chips on and make 'em all think they're loyal gangers.

Great for suicide bombers, great for any sort of kamikaze troopers.

Better yet, regular (legal) simsense chips progs that have this algorithm implanted, just waiting for the signal to send the user berzerk. Or, to make the user think he/she's a Buddhist Monk who must give away all their worldly posessions to the person who approaches them - including all the :nuyen: in their commlink.

Wonderfully wicked stuff!

I think I'm gonna make an NPC who's speciality is making these things and then distributing them...
:vegm:
Go to the top of the page
 
+Quote Post
TBRMInsanity
post Apr 23 2006, 02:03 AM
Post #10


Running Target
***

Group: Members
Posts: 1,002
Joined: 22-April 06
From: Canada
Member No.: 8,494



I would use a flash bang. They would be cheaper and more effective. Flashbangs bring you to the point where your almost permanently deaf and the flash disorients you for around 10-20 secs. Best part it is very localized so it is great for room clearing.
Go to the top of the page
 
+Quote Post
Big D
post Apr 23 2006, 03:54 AM
Post #11


Moving Target
**

Group: Members
Posts: 524
Joined: 12-April 06
Member No.: 8,455



AV grenade (intended mostly for minis).
12P, -2/-4 (don't ask for the full -6--that's just wrong), -4/m, 12F, call it 55-75Y each.

Thermobaric grenade
10S(should it be P?), -2, -1/m, 16F, 80-90Y each.
Special: Only in "chunky salsa" attacks, the attack remains at full strength until it reaches maximum blast distance, which is calculated normally. Even if the damage is S, used indoors, it is generally fatal to everybody. For extra fun, throw one in an open car window and run... fast.

EMP grenade
10S(e)*, --, -2/m, 24F, 500Y each.
Special: Attacks all electronics, as per electrical attack. Does not affect meat. Do *not* get caught with one of these.

Laser taser
8S(e), -half, SA, --, 30©, 20R, 4000Y
Based on a current concept (hotly debated as to whether it works) that uses femtosecond laser pulses to ionize a channel in the air through which lightning bolts can be sent. Clip is a rechargeable (1/turn) battery, rating/price are based on new technology that is not yet available to the public. It's not illegal, per se, but you don't want to get caught with one. This AR-sized weapon uses SMG ranges. The laser pulses are invisible, but the lightning bolts leave a faint afterimage pointing back to the shooter on a successful Perception test.

I'd try to wing it with lasers or grenade machine guns, but I suspect official ones are already planned. It'll be interesting to see what DV/ranges are.
Go to the top of the page
 
+Quote Post
Nikoli
post Apr 23 2006, 06:17 AM
Post #12


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



Smart launchers, given a pilot rating, it feeds in from your smartgun camera feed and determines what sort of person you are gunning for, then discreetly targets large groups with mission appropriate grenades, or for a more controlled approach, you simply use your currently linked weapon to choose target areas and through your link have it adjust and fire.

Think along the lines of somewhere betwixt a grenade launcher and a mortar launcher. Bigger oomph available, but not so big you're a threat to your own folks.
Go to the top of the page
 
+Quote Post
nick012000
post Apr 23 2006, 06:29 AM
Post #13


Running Target
***

Group: Members
Posts: 1,283
Joined: 17-May 05
Member No.: 7,398



Big D: Tasers like that were around in the previous edition, if memory serves.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Apr 23 2006, 09:38 AM
Post #14


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Nikoli)
Smart launchers, given a pilot rating, it feeds in from your smartgun camera feed and determines what sort of person you are gunning for, then discreetly targets large groups with mission appropriate grenades, or for a more controlled approach, you simply use your currently linked weapon to choose target areas and through your link have it adjust and fire.

Install a Pilot (with ClearSight & Targeting Autosoft) on your Ares Alpha. ;)
Go to the top of the page
 
+Quote Post
DrowVampyre
post Apr 23 2006, 11:18 AM
Post #15


Target
*

Group: Members
Posts: 68
Joined: 19-April 06
From: Rio Rancho, NM
Member No.: 8,484



How about a monowire grenade? Have a thin outer shell, a layer of small balls consisting of two semispherical weights and a monowire line between or the like, a layer of thicker material that would resist the actual explosion a bit to protect the monowire balls, and then the explosive itself. Throw the Oster Bomb and watch as a blast of spining monowire frappés your enemies. ;)
Go to the top of the page
 
+Quote Post
Ophis
post Apr 23 2006, 11:21 AM
Post #16


Mystery Archaeologist
******

Group: Members
Posts: 2,906
Joined: 19-September 05
From: The apple tree
Member No.: 7,760



On that thought hows about a gun that fires a pair of bouncy balls linked by monowire. Decapitates the original traget then bounces around slice whoever os unfortunate to get in the way.

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Nikoli
post Apr 23 2006, 01:17 PM
Post #17


Chicago Survivor
*********

Group: Dumpshocked
Posts: 5,079
Joined: 28-January 04
From: Canton, GA
Member No.: 6,033



"It slices, it dices, it makes Julian into fries! New from Ginzu munitions."
Go to the top of the page
 
+Quote Post
BlackHat
post Apr 23 2006, 04:14 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



QUOTE (Ophis)
On that thought hows about a gun that fires a pair of bouncy balls linked by monowire. Decapitates the original traget then bounces around slice whoever os unfortunate to get in the way.

[ Spoiler ]

I don't know the reference, but in SR3, I believe they had "bola" rounds for Shotguns, and in the flavortext they said that it was monowire between the two balls. Of course, the damage stats for the ammo didn't work the same as monowire, but I had a troll that enjoyed them just because I liked the image of some guy lossing an arm to a monowire bola.
Go to the top of the page
 
+Quote Post
BlackHat
post Apr 23 2006, 04:17 PM
Post #19


Great Dragon
*********

Group: Members
Posts: 5,486
Joined: 17-March 05
From: Michigan
Member No.: 7,180



I'd like to see dart guns. They're even mentioned in the drugs section as being a way that some injection-vector drugs are delivered, but they don't oficially exist yet (but did in SR3). RFID "tag" rounds would be nice too. (Found one rules-legal way to implement them in SR4, but our group tends to frown on the idea of being able to put RFID tags inside of regular ammo.)
Go to the top of the page
 
+Quote Post
xizor
post Apr 23 2006, 09:49 PM
Post #20


Moving Target
**

Group: Members
Posts: 160
Joined: 16-August 03
Member No.: 5,501



monowire grenades, as described, are way too expensive.
Granted, they can cut thru armor like butter, but you get a much cheaper effect using Microwire (which is only stopped by repelling gloves :rotate: , and costs 0.5 :nuyen: per meter compared to monowire at aprox 1500 :nuyen: per meter) the net loss of effective ness would be the AP value, because Microwire does the same damage as monowire (8P)

some greate ideas in here. thanks
Go to the top of the page
 
+Quote Post
Voran
post Apr 24 2006, 08:28 AM
Post #21


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



1. Legguards. This came up around the time monowire in SR3 became more heavily in use in both printed adventure books and source books for corpsec. Since monowire tended to be setup in situations to cut your legs out from underneath you when you moved through a hallway, I just figured addition of specific ceramic/dikote/whatever legguards otherwise usually associated with security grade armor, being added to a runner's normal armor gear. Functioned as forearm guards in effect, giving you a bonus to impact armor, hardened and stackable like a shield but only for leg type damage. Also gave a bonus to dmg for unarmed combat, since kicking someone with an armored leg, is going to hurt a bit.


2. The kneepad camera. Want to avoid getting shot in the gut at your table like Greedo? A simple camera attachment to the above mentioned guards, or standalone, that could be strapped to your knee and connected via (at SR3 time) dataline to your display link. Multiple imaging options available. Also compatible with the rearguard camera, a minicam the size of a box of matches that could be attached to your knee, belt, shoulder harness or helmet. Motion control so you can have it on when moving and not get sea-sick. Basically gives you eyes in the back of your head.
Go to the top of the page
 
+Quote Post
NightHaunter
post Apr 24 2006, 02:52 PM
Post #22


Moving Target
**

Group: Members
Posts: 360
Joined: 18-March 02
From: Plymouth UK.
Member No.: 2,408



QUOTE (Ophis)
On that thought hows about a gun that fires a pair of bouncy balls linked by monowire. Decapitates the original traget then bounces around slice whoever os unfortunate to get in the way.

[ Spoiler ]

Sound like an old school, Games Workshop, Space Ork, Hop-Splat Field Gun.

Or that could just be me.
Go to the top of the page
 
+Quote Post
Ophis
post Apr 24 2006, 05:45 PM
Post #23


Mystery Archaeologist
******

Group: Members
Posts: 2,906
Joined: 19-September 05
From: The apple tree
Member No.: 7,760



the hop splat was linked with chains... so no karma
ah old school GW such fine Ork weapons
Go to the top of the page
 
+Quote Post
damaleon
post Apr 24 2006, 07:54 PM
Post #24


Moving Target
**

Group: Members
Posts: 108
Joined: 12-March 06
From: TX
Member No.: 8,363



I think a "trap in a can" would be handy. I see 2 variations being useful, a monowire trap and a grenade add-on.

The first could quickly lay a monowire trap in a hallway as you flee. Designed and prepared for different sized hallways to minimize packaging and visibility when planted. Just plant it on the wall as it meets the floor or ceiling, activate, and 3 seconds later 4 small spikes trailing monowire are ejected at various angles and plant themselves into the wall on the other side of the hallway. Those approaching at a walk would get a perception(1) test, those running perception (3) test, to notice the spikes in the wall or light reflecting off the wires. As it wouldn't be to securely anchored, it would only do 4P damage (half monowire fencing damage) to those that collide with it.

The grenade/explosives add-on would be a palm sized device with a capacity of 1 allowing a sensor of your choice to be mounted. It would also contain a signal 0 radio receiver allowing remote activation and deactivation of the sensor. With this kind of device you could place a grenade almost anywhere and triggered by almost anything. With a mic sensor it be triggered by a specific voice, a camera for movement, a MAD detector for the first person with a weapon, etc. The receiver would allow you to send a deactivate command if you have to pass that way again, though you won't get any confirmation signal that it was accepted.
Go to the top of the page
 
+Quote Post
Kyoto Kid
post Apr 24 2006, 09:07 PM
Post #25


Bushido Cowgirl
*********

Group: Members
Posts: 5,782
Joined: 8-July 05
From: On the Double K Ranch a half day's ride out of Phlogiston Flats
Member No.: 7,490



Brass knuckles or Hardliner Gloves (from SR3 CC) +1 to unarmed DV

Tagger Darts - Microdarts with RFID/GPS technology built in. Could also be made similar to Stick & Shocks for tagging vehicles, drones, etc.

More vehicle choices - pickups, vans (eg VW SuperKombi), 4WD (eg. Land Rover), heavy submach transport aircraft (eg Lockheed Titan - in my last campaign the team actually "borrowed" an Antonov 335 cargo jet).
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th April 2024 - 11:23 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.